Mixed
Pivot
110Speed · Fast

Stats & Training

Jumpluff's spread isn't flashy. Speed leads, Attack trails, 2 stats clear the bar. Tough to catch and worth 3 Speed stat exp, on a 1.06M XP medium-slow curve.

Base Stats
Above
HP75
C
Attack55
D
Defense70
C
Sp. Atk55
D
Sp. Def95
B
Speed110
B
Total460
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height0.8 m
Weight3.0 kg
Base XP230
Abilities
Abilities were introduced in Generation III. Shown below for reference.
Chlorophyll
Doubles Speed during strong sunlight.
Leaf Guard
Protects against major status ailments during strong sunlight.
InfiltratorHA
Bypasses light screen, reflect, and safeguard.
EV Yield
HPAtkDefSpASpDSpe+3
Strong Speed training target
Pokedex Entries

Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.

Jumpluff Weakness

Ice, Fire, Poison, Flying, and Rock moves hit Jumpluff for super-effective damage. Ice hits land at 4x, so they're the biggest threat. The upside? Ground-type moves can't touch it at all. Jumpluff's special bulk (base 95 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Jumpluff Weakness and Resistance Chart
DamageTypes
4x (Critical)Ice
2x (Weak)Fire, Poison, Flying, Rock
0.5x (Resist)Water, Fighting
0.25x (Resist)Grass
0x (Immune)Ground
Type ChartVulnerable
5Weak
3Resist
1Immune
Score-5
Gen II Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
  • Special stat split into Sp.Atk and Sp.Def
4xCritical
½xResist
¼xResist
0xImmune
How to Beat Jumpluff in Gold & Silver (Best Counters)

In Gold & Silver, Skarmory's Drill Peck hits Jumpluff for 66-78%. Golem threatens a KO with Explosion (97-114%). Nidoking deals 82-96% with Ice Beam.

Skarmory
Skarmory
SteelFlying
A
Recommended Build
ItemLeftovers
Moves
  • Drill Peck
  • RestRecovery
  • CurseSetup
  • WhirlwindUtility
Damage vs Jumpluff
Drill Peck 2x
66-78%
View Skarmory builds →

Gold & Silver Evolution

Jumpluff is the final form in a three-stage chain from Hoppip through Skiploom. Breeding this form produces Hoppip eggs (average hatch time). Evolving from Hoppip gave Jumpluff the biggest boost in Speed (+60), bringing the total to 460 stats. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Hoppip
GrassFlying
Skiploom
GrassFlying
Jumpluff
GrassFlying
HP
35
55+20
75+20
ATK
35
45+10
55+10
DEF
40
50+10
70+20
SP.ATK
35
45+10
55+10
SP.DEF
55
65+10
95+30
SPE
50
80+30
110+30
BST
250D-Tier
340D-Tier+90
460C-Tier+120
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Utility
Utility

Breeding

Very Easy

Breed with Jumpluff to get Hoppip eggs easily using 16 partners from the Fairy and Plant egg groups. Notable egg moves include Amnesia, Confusion, Double-Edge and 4 more.

Egg Groups
FairyPlant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves
Breed With (best first)
raichuazumarilltogeticpikachuvenusaurmeganiummarillgranbullivysaurparasectbayleefskiploom

Gold & Silver Jumpluff Best Moveset

Best Build

Experimental
Support
Ability
Not in Gen 2
Item
LeftoversSUSTAIN
Nature
Not in Gen 2

Support Moveset

  • Leech SeedSTAB
  • EncoreUtility
  • Stun SporeSTAB
  • ToxicUtility

Moves

Without breeding, Jumpluff misses out on Amnesia and Confusion. That's 7 egg moves adding depth that the base kit lacks. STAB comes from Solar Beam and Giga Drain, with Normal and Psychic coverage rounding things out.

Level-Up Moves

Lv 1
Splash
40Normal
Lv 1
Synthesis
D5Grass
Lv 1
Tackle
D3510035Normal
Lv 1
Tail Whip
10030Normal
Lv 5
Tail Whip
10030Normal
Lv 10
Tackle
D3510035Normal
Lv 13
Poison Powder
7535Poison
Lv 15
Stun Spore
A7530Grass
Lv 17
Sleep Powder
B7515Grass
Lv 22
Leech Seed
S9010Grass
Lv 33
Cotton Spore
8540Grass
Lv 44
Mega Drain
D4010010Grass

TM Moves

TM
TM45
Attract
D10015Normal
TM03
Curse
C10Ghost
TM40
Defense Curl
D40Normal
TM32
Double Team
15Normal
TM20
Endure+4
D10Normal
HM05
Flash
D7020Normal
TM21
Frustration
D10020Normal
TM19
Giga Drain
C751005Grass
TM02
Headbutt
D7010015Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM17
Protect+4
C10Normal
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM35
Sleep Talk
C10Normal
TM13
Snore
4010015Normal
TM22
Solar Beam
C12010010Grass
TM11
Sunny Day
C5Fire
TM34
Swagger
C8515Normal
TM12
Sweet Scent
10020Normal
TM06
Toxic
A8510Poison

Egg Moves

Egg
Egg
Amnesia
D20Psychic
Egg
Confusion
D5010025Psychic
Egg
Double-Edge
C12010015Normal
Egg
Encore
S1005Normal
Egg
Growl
D10040Normal
Egg
Pay Day
4010020Normal
Egg
Reflect
A20Psychic

Tutor Moves

Jumpluff can't learn any Tutor moves

How to Get Jumpluff in Gold & Silver

You're catching Hoppip first, not Jumpluff. Hoppip appears at solid rates in the encounters below. The step cards map the full 3-stage chain with evolution methods between each stage.

How to Obtain Jumpluff in Gold & Silver

To get Jumpluff, start by catching Hoppip through walking encounters at Lv. 6-26. The chain covers 2 catchable stages before reaching the final form.

  1. Hoppip
    Step 1Catch Hoppip
    Route 33
    SilverGrass Lv.6-8 Route
    35%Early
    Morning/day
    Route 33
    GoldGrass Lv.6-8 Route
    35%Early
    Morning/day
    Route 32
    SilverGrass Lv.6 Route
    10%Early
    Morning/day
    Route 32
    GoldGrass Lv.6 Route
    10%Early
    Morning/day
    Route 13
    GoldGrass Lv.22-24 Route
    15%Mid
    Morning/day
    Route 13
    SilverGrass Lv.22-24 Route
    15%Mid
    Morning/day
    Route 15
    SilverGrass Lv.22-24 Route
    15%Mid
    Morning/day
    Route 15
    GoldGrass Lv.22-24 Route
    15%Mid
    Morning/day
    Route 14
    GoldGrass Lv.24 Route
    10%Mid
    Morning/day
    Route 14
    SilverGrass Lv.24 Route
    10%Mid
    Morning/day
  2. Skiploom
    Step 2Catch or Evolve Skiploom
    Route 14
    SilverGrass Lv.26 Route
    5%Mid
    Morning/day
    Route 14
    GoldGrass Lv.26 Route
    5%Mid
    Morning/day
    or evolve from Hoppip (Step 1)
  3. Jumpluff
    Step 3Jumpluff

Jumpluff Guide

  • In Gold & Silver, Jumpluff has a 460 base stat total and ranks as C-Tier: a niche pick in Gold & Silver's meta. It works best as a pivot. Leech Seed with Leftovers is the standard set.

  • In Gold & Silver, watch for Cloyster (Ice), Arcanine (Fire), and Nidoking (Poison) when using Jumpluff. They all hit it super-effectively with STAB. Cloyster is the most dangerous since Ice moves deal 4x damage. Flying and Rock-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • In Gold & Silver, Jumpluff fills the pivot role. It's a mixed attacker with base 55 Attack and 55 Sp. Atk. Base 110 Speed lets it outrun most of the field. And it's enough bulk to take a hit or two.

  • In Gold & Silver, run Leech Seed, Encore, Stun Spore, and Toxic on Jumpluff. Leech Seed is the most common pick at 23% usage. This set covers the pivot role with a mix of damage and utility.

  • For Gold & Silver, Jumpluff has answers, but so do you. Super-effective STAB from faster Pokemon is the simplest answer. Ice, Fire, and Poison-type attackers hit hardest.

Game Availability

Jumpluff first appeared in Gold & Silver and has been available in 16 games across 9 generations. Obtainable through wild encounters in most titles where it appears.

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