Mixed
Balanced
250Low
50Slow
DTier

Mid-stage Pokemon like Hoppip rarely see competitive play outside of special formats. It's a waypoint on the road to Jumpluff, which is where the real potential kicks in. Ground moves can't touch it, which offsets the 5 weaknesses somewhat. Known as the Cottonweed Pokemon.

An unusually even spread gives Hoppip flexibility. Sp. Def barely edges ahead. But HP isn't far off. Easy to catch and follows a 1.06M XP medium-slow curve. Yields 1 Sp. Def stat exp.

Base Stats
250Below
HP35
F
Attack35
F
Defense40
D
Sp. Atk35
F
Sp. Def55
D
Speed50
D
Total250
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Hoppip yields +1 SpD
HPAtkDefSpASpD+1Spe
Details
Catch255GuaranteedMedium Slow1.06M XP0.4m / 1'04"0.5kg / 1.1 lbs50Base XP
Pokedex Entries

To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.

Gold

Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

Silver

Hoppip Weakness

Vulnerable

Hoppip's Grass/Flying typing leaves it vulnerable to Ice, Fire, Poison, Flying, and Rock moves. Ice hits land at 4x, so they're the biggest threat. It shrugs off Ground-type attacks completely.

Gen II Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
  • Special stat split into Sp.Atk and Sp.Def
4xCriticali
½xResisti
¼xResisti
0xImmunei
5Weak
3Resist
1Immune
Scorei-5
Stealth Rock25% on switch
4x Ice — Ice Beam, Freeze-Dry, Ice Shard
Abilities
ChlorophyllDoubles Speed during strong sunlight.
Leaf GuardProtects against major status ailments during strong sunlight.
InfiltratorHABypasses light screen, reflect, and safeguard.

Three stages ahead. Hoppip grows into Skiploom, then pushes on to Jumpluff. Check the evolution methods below. For breeding, average hatch time with a decent partner pool via two egg groups. The evolved forms gain up to 210 total stats over Hoppip.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Hoppip
GrassFlying
Skiploom
GrassFlying
Jumpluff
GrassFlying
HP
35
55+20
75+20
ATK
35
45+10
55+10
DEF
40
50+10
70+20
SP.ATK
35
45+10
55+10
SP.DEF
55
65+10
95+30
SPE
50
80+30
110+30
BST
250D-Tier
340D-Tier+90
460C-Tier+120
ROLE
Balanced
Balanced
Pivot
TYPE
Utility
Utility
Utility
Breeding
Very Easy

Breed Hoppip easily with 16 breeding partners from the Fairy and Plant egg groups. Pass egg moves like Amnesia, Confusion, Double-Edge and 4 more to offspring.

Egg Groups
FairyPlant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves
Breed With (best first)
raichuazumarilltogeticpikachuvenusaurmeganiumjumpluffmarillgranbullivysaurparasectbayleef

Best Build

Gen 2 build content has limited support (no abilities).

Try selecting a different game/generation filter, or check back later.

You'll want to breed for Amnesia and Confusion on Hoppip. These egg moves aren't just nice to have. Combined with STAB from Solar Beam and Giga Drain, they expand what Hoppip can actually threaten in practice.

Level-Up Moves

Lv 1
Splash
40Normal
Lv 1
Synthesis
5Grass
Lv 5
Tail Whip
10030Normal
Lv 10
Tackle
3510035Normal
Lv 13
Poison Powder
7535Poison
Lv 15
Stun Spore
7530Grass
Lv 17
Sleep Powder
7515Grass
Lv 20
Leech Seed
9010Grass
Lv 25
Cotton Spore
8540Grass
Lv 30
Mega Drain
4010010Grass

TM Moves

Src
TM45
Attract
10015Normal
TM03
Curse
10Ghost
TM40
Defense Curl
40Normal
TM32
Double Team
15Normal
TM20
Endure+4
10Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM19
Giga Drain
751005Grass
TM02
Headbutt
7010015Normal
TM10
Hidden Power
6010015Normal
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM35
Sleep Talk
10Normal
TM13
Snore
4010015Normal
TM22
Solar Beam
12010010Grass
TM11
Sunny Day
5Fire
TM34
Swagger
8515Normal
TM12
Sweet Scent
10020Normal
TM06
Toxic
8510Poison

Egg Moves

Src
Egg
Amnesia
20Psychic
Egg
Confusion
5010025Psychic
Egg
Double-Edge
12010015Normal
Egg
Encore
1005Normal
Egg
Growl
10040Normal
Egg
Pay Day
4010020Normal
Egg
Reflect
20Psychic

Tutor Moves

Hoppip can't learn any Tutor moves

Hoppip is available from early-game routes onward at high spawn rates. 10 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.

Best Locations

10 walking encounters at Lv. 6-24 for Hoppip across Silver and Gold. A few locations are version-exclusive, so your copy of the game affects what's available.

Route 33
SilverGrassLv.6-8CommonEarlyRouteMorning/day
EFFORTLESS
Route 33
GoldGrassLv.6-8CommonEarlyRouteMorning/day
EFFORTLESS
Route 32
SilverGrassLv.6UncommonEarlyRouteMorning/day
EASY
Route 32
GoldGrassLv.6UncommonEarlyRouteMorning/day
EASY
Route 13
GoldGrassLv.22-24UncommonMidRouteMorning/day
EASY
Route 13
SilverGrassLv.22-24UncommonMidRouteMorning/day
EASY
Route 15
SilverGrassLv.22-24UncommonMidRouteMorning/day
EASY
Route 15
GoldGrassLv.22-24UncommonMidRouteMorning/day
EASY
Route 14
GoldGrassLv.24UncommonMidRouteMorning/day
EASY
Route 14
SilverGrassLv.24UncommonMidRouteMorning/day
EASY
  • Hoppip is meant to evolve into Skiploom. At 250 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Watch for Cloyster (Ice), Arcanine (Fire), and Crobat (Poison) when using Hoppip. They all hit it super-effectively with STAB. Cloyster is the most dangerous since Ice moves deal 4x damage. Flying and Rock-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Hoppip evolves into Skiploom at level 18. Hoppip is the base form in a 3-stage evolutionary line.

  • Base 50 Speed is low. Priority moves or Trick Room are the way to go. On offense, Hoppip is a mixed attacker — base 35 Attack and 35 Sp. Atk. Defensively? Fragile — can't afford to take many hits.

  • Hoppip appears in 16 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Available in 16 titles since its debut in Gold & Silver, Hoppip spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.