Stats & Training
Marill's spread isn't flashy. HP leads, Attack trails, 0 stats clear the bar. Common in the wild and worth 2 HP stat exp, on a fast 800K XP curve.
The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
Marill Weakness
Marill's Water typing leaves it vulnerable to Electric and Grass. It resists 4 types, giving it decent defensive coverage. Only 2 weaknesses makes it relatively easy to build around defensively.
| Damage | Types |
|---|---|
| 2x (Weak) | Electric, Grass |
| 0.5x (Resist) | Fire, Water, Ice, Steel |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
- Special stat split into Sp.Atk and Sp.Def
Bellsprout GrassPoison | D | |
Chikorita Grass | D | |
Obtain MethodNew Bark Town Gift | ||
Oddish GrassPoison | D | |
Chikorita Grass | D | |
Obtain MethodNew Bark Town Gift | ||
Bellsprout GrassPoison | D | |
Mareep Electric | D | |
Paras BugGrass | D | |
Oddish GrassPoison | D | |
Chikorita Grass | D | |
Obtain MethodNew Bark Town Gift | ||
Bellsprout GrassPoison | D | |
Mareep Electric | D | |
Available Moves Moves
Damage vs Marill View Mareep builds →Thunder 2x111-131%KO Thunder Shock 2x44-52% | ||
Paras BugGrass | D | |
Oddish GrassPoison | D | |
Chikorita Grass | D | |
Obtain MethodNew Bark Town Gift | ||
Bellsprout GrassPoison | D | |
Sunkern Grass | D | |
Available Moves Moves
Damage vs Marill View Sunkern builds →Mega Drain 2x27-32% Absorb 2x16-20% | ||
Mareep Electric | D | |
Available Moves Moves
Damage vs Marill View Mareep builds →Thunder 2x101-120%KO Thunder Shock 2x40-48% | ||
Oddish GrassPoison | D | |
Chikorita Grass | D | |
Obtain MethodNew Bark Town Gift | ||
Bellsprout GrassPoison | D | |
Hoppip Grass | D | |
Sunkern Grass | D | |
Available Moves Moves
Damage vs Marill View Sunkern builds →Mega Drain 2x27-32% Absorb 2x16-19% | ||
Oddish GrassPoison | D | |
Chikorita Grass | D | |
Obtain MethodNew Bark Town Gift | ||
Bellsprout GrassPoison | D | |
Hoppip Grass | D | |
Sunkern Grass | D | |
Available Moves Moves
Damage vs Marill View Sunkern builds →Mega Drain 2x26-31% Absorb 2x16-19% | ||
Oddish GrassPoison | D | |
Chikorita Grass | D | |
Obtain MethodNew Bark Town Gift | ||
Bellsprout GrassPoison | D | |
Hoppip Grass | D | |
Sunkern Grass | D | |
Available Moves Moves
Damage vs Marill View Sunkern builds →Mega Drain 2x26-31% Absorb 2x16-19% | ||
Tangela Grass | C | |
Available Moves Moves
Damage vs Marill View Tangela builds →Vine Whip 2x60-72% Mega Drain 2x53-63% Absorb 2x29-34% | ||
Weepinbell GrassPoison | D | |
Oddish GrassPoison | D | |
Chikorita Grass | D | |
Obtain MethodNew Bark Town Gift | ||
Hoppip Grass | D | |
In Gold & Silver, Venusaur can KO Marill with Giga Drain (101-119%). Electabuzz threatens a KO with Thunder (141-165%).
Venusaur GrassPoison | C | |
Recommended Build ItemLeftovers Moves
Damage vs Marill View Venusaur builds →Giga Drain 2x101-119%KO | ||
Electabuzz Electric | C | |
Recommended Build ItemScopelens Moves
Damage vs Marill View Electabuzz builds →Thunder 2x141-165%KO | ||
Gold & Silver Evolution
Marill is the middle stage between Azurill and Azumarill. It's a three-stage line with one more evolution to go. For breeding, quick to hatch with a decent partner pool via two egg groups. So far, HP got the biggest boost (+20 from Azurill). The final form adds another 170 stats on top. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Marill to get Azurill eggs easily using 16 partners from the Fairy and Water1 egg groups. Notable egg moves include Amnesia, Belly Drum, Foresight and 5 more.
Gold & Silver Marill Best Moveset
Best Build
Gen 2 build content has limited support (no abilities).
Try selecting a different game/generation filter, or check back later.
Moves
The natural movepool does the job, but Amnesia and Belly Drum from the egg pool give Marill something extra. Pair those with Surf and Waterfall for STAB and coverage across 7 types for reach, and the kit fills out nicely.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Gold & Silver Marill Locations
moderate rates is the best you'll get on Marill in early-game routes. Use the sort toggle below. Best shows where the odds peak, Earliest shows where you can access it soonest in your playthrough.
Best Locations to Catch Marill in Gold & Silver
Marill Guide
Get Marill to Azumarill at level 18. At 250 BST, Marill is just the starting point.
Level 18 gets you Azumarill. Quick enough that Marill barely slows you down.
In Gold & Silver, Marill does the job early-game if you need a water type on your team. Evolve it into Azumarill before the later gyms and it holds up fine through the story.
You can find Marill in Gold & Silver. The Locations section has the full breakdown of routes and encounter details. It also appears in 16 other games across the series.
Game Availability
Marill first appeared in Gold & Silver and has been available in 17 games across 9 generations. Obtainable through catching or hatching as a base form in most titles where it appears.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
