Physical
Attacker
500High
95Moderate
BTier

Psychic moves don't affect Houndoom at all — that's the advantage of Dark/Fire typing. It sits at a decent but contested Speed tier. Known as the Dark Pokemon. Can go either physical or special depending on the set.

The stat budget goes to damage. Sp. Atk and Speed carry the offense, Defense doesn't even come close. A Dark Pokemon on a slow 1.25M XP grind, worth 2 Sp. Atk EVs per KO.

Base Stats
500High
HP75
C
Attack90
B
Defense50
D
Sp. Atk110
B
Sp. Def80
C
Speed95
B
Total500
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Houndoom yields +2 SpA
HPAtkDefSpA+2SpDSpe
Details
Catch45ChallengingSlow1.25M XP1.4m / 4'07"35kg / 77.2 lbs175Base XP
Pokedex Entries

The pungent-smelling flame that shoots from its mouth results from toxins burning in its body.

Crystal

Houndoom Weakness

Good

Water, Fighting, Ground, and Rock-type moves hit Houndoom for super-effective damage. The upside? Psychic-type moves can't touch it at all. With 6 resistances, the defensive profile is strong. Houndoom's special bulk (base 80 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen II Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
  • Special stat split into Sp.Atk and Sp.Def
4xCriticali
None
¼xResisti
None
0xImmunei
4Weak
6Resist
1Immune
Scorei+1
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Early BirdMakes sleep pass twice as quickly.
Flash FireProtects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
UnnerveHAPrevents opposing Pokémon from eating held Berries.
Flash Fire grants Fire immunity

Evolved from Houndour. Houndoom is the final form in this two-stage line. Plenty of partners for breeding via one egg group. Eggs are average hatch time. HP grew the most through evolution (+30 over Houndour), and Houndoom peaks at 500 total stats.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Houndour
DarkFire
Houndoom
DarkFire
HP
45
75+30
ATK
60
90+30
DEF
30
50+20
SP.ATK
80
110+30
SP.DEF
50
80+30
SPE
65
95+30
BST
330C-Tier
500B-Tier+170
ROLE
Balanced
Attacker
TYPE
Special
Special
Breeding
Very Easy

Breed with Houndoom to get Houndour eggs easily using 66 partners from the Ground egg group. Notable egg moves include Beat Up, Counter, Fire Spin and 4 more.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

Start with flexible EVs EVs. A nature nature gives Houndoom the right balanced lean, Leftovers adds passive recovery each turn, and an ability works in the background. Crunch is the main damage option.

Best Build

Utility
Ability
Not in Gen 2
Item
LeftoversSUSTAIN
Nature
Not in Gen 2

Best Houndoom Moveset

  • Fire BlastSTAB
  • CrunchSTAB
  • PursuitSTAB
  • Sunny DaySTAB

Without breeding, Houndoom misses out on Beat Up and Counter. That's 7 egg moves adding depth that the base kit lacks. STAB comes from Fire Blast and Flamethrower, with coverage across 8 types rounding things out.

Level-Up Moves

Lv 1
Ember
4010025Fire
Lv 1
Leer
10030Normal
Lv 7
Roar-6
20Normal
Lv 13
Smog
207020Poison
Lv 20
Bite
6010025Dark
Lv 30
Feint Attack
6020Dark
Lv 41
Flamethrower
9510015Fire
Lv 52
Crunch
8010015Dark

TM Moves

Src
TM45
Attract
10015Normal
TM03
Curse
10Ghost
TM43
Detect+4
5Fighting
TM32
Double Team
15Normal
TM42
Dream Eater
10010015Psychic
TM20
Endure+4
10Normal
TM38
Fire Blast
120855Fire
TM21
Frustration
10020Normal
TM02
Headbutt
7010015Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM23
Iron Tail
1007515Steel
TM31
Mud-Slap
2010010Ground
TM50
Nightmare
10015Ghost
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM05
Roar-6
20Normal
TM08
Rock Smash
2010015Fighting
TM30
Shadow Ball
8010015Ghost
TM35
Sleep Talk
10Normal
TM36
Sludge Bomb
9010010Poison
TM13
Snore
4010015Normal
TM22
Solar Beam
12010010Grass
HM04
Strength
8010015Normal
TM11
Sunny Day
5Fire
TM34
Swagger
8515Normal
TM39
Swift
6020Normal
TM46
Thief
6010025Dark
TM06
Toxic
8510Poison

Egg Moves

Src
Egg
Beat Up
10010Dark
Egg
Counter-5
10020Fighting
Egg
Fire Spin
357015Fire
Egg
Pursuit
4010020Dark
Egg
Rage
2010020Normal
Egg
Reversal
10015Fighting
Egg
Spite
10010Ghost

Tutor Moves

Src
Tutor
Flamethrower
9510015Fire

You're catching Houndour first, not Houndoom. Houndour appears at decent rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Houndoom in Crystal

  1. Houndour
    Step 1Catch Houndour
    Route 7
    GrassLv.18UncommonMidRouteNight
    EASY
  2. Houndoom
    Step 2Houndoom
  • Flash Fire changes the entire equation for Houndoom. The 500 BST doesn't tell the full story. Ranked B-Tier as an attacker.

  • Watch for Starmie (Water), Machamp (Fighting), and Rhydon (Ground) when using Houndoom. They all hit it super-effectively with STAB. Rock-type attackers are also a problem.

  • Houndour evolves into Houndoom at level 24. Houndoom is the fully evolved form. At 500 BST, it's got solid stats to work with.

  • Base 95 Speed is workable — faster than some, slower than many. On offense, Houndoom is a physical attacker with base 90 Attack. Defensively? Enough bulk to take a hit or two. Best used as an attacker.

  • Houndoom appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Since debuting in Gold & Silver, Houndoom has appeared in 17 titles over 8 generations. Along the way, it received a Mega form in Generation 7, keeping it relevant across different competitive metas.