Mixed
Attacker
95Speed · Above Avg

Houndoom Best Moveset

110 Sp. Atk at 95 Speed on Dark/Fire with AbilityFlash Fire absorbing Fire moves for a damage boost. Held ItemFocus Sash guarantees surviving one hit. NatureTimid outspeeds most of the tier. The moveset fires special Dark and Fire TermStab that covers Steel, Psychic, Ghost, and Grass. Tera Fire under Flash Fire boost pushes damage to extreme levels.

SABCDEFAAAABCDGold, Silver & CrystalIIGS/CPEAKRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen II — Gold, Silver & CrystalA

Dark/Fire was unique typing in Gen II (Gold & Silver). Pursuit trapped Psychic and Ghost-types, and Crunch plus Fire Blast provided strong dual STAB coverage.

Best Moves

SRCMOVETYPECATPWRPOPROLE
TM38
Fire Blast
Fire110COMMONSTAB
Lv 52
Crunch
Dark80COMMONSTAB
Egg
Pursuit
Dark40COMMONSTAB
TM11
Sunny Day
FireCOMMONSTAB
TM22
Solar Beam
Grass120COMMONCoverage

Best Build

Experimental
Utility
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Houndoom
HardyNEUTRAL

Utility Moveset

  • Fire BlastSTAB
  • CrunchSTAB
  • PursuitSTAB
  • Sunny DaySTAB
Gen III — Ruby, Sapphire & EmeraldA

Flash Fire absorbed Fire attacks for a power boost in Gen III (Ruby & Sapphire). Early Bird woke it from sleep faster. Houndoom had tools other Dark-types lacked.

Received Early Bird and Flash Fire
SRCMOVETYPECATPWRPOPROLE
Egg
Pursuit
Dark40COMMONSTAB
TM38
Fire Blast
Fire110COMMONSTAB
Lv 59
Crunch
Dark80COMMONSTAB
Egg
Will-O-Wisp
FireCOMMONSTAB
Lv 51
Flamethrower
Fire90RARESTAB
TM10
Hidden Power (Grass)
Grass60RARECoverage
Experimental
Special Attacker
Ability
Flash Fire
Item
LeftoversSUSTAIN
Best Nature for Houndoom
Timid+SPE
EVs

Special Attacker Moveset

  • PursuitSTAB
  • Fire BlastSTAB
  • CrunchSTAB
  • Will O WispSTAB
Gen IV — Diamond, Pearl & PlatinumA

Nasty Plot boosted Sp. Atk sharply in Gen IV (Diamond & Pearl). 110 Sp. Atk after one boost threatened to sweep entire teams.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
TM79
Dark Pulse
Dark80COMMONSTAB
Tutor
Sucker Punch
Dark70COMMONSTAB
TM38
Fire Blast
Fire110COMMONSTAB
Lv 60
Nasty Plot
DarkCOMMONSTAB
Lv 48
Flamethrower
Fire90COMMONSTAB
TM10
Hidden Power (Ground)
Ground60RARECoverage
Experimental
Special Setup Sweeper
Ability
Flash Fire
Item
Life OrbPOWER
Best Nature for Houndoom
Hasty+SPE
EVs

Special Setup Sweeper Moveset

  • Dark PulseSTAB
  • Sucker PunchSTAB
  • Fire BlastSTAB
  • Nasty PlotSTAB
Gen V — Black & White / B2W2A

Four gens of consistent performance in Gen V (Black & White). Nasty Plot plus Dark Pulse plus Fire Blast coverage was hard to wall.

Gained Unnerve as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Tutor
Dark Pulse
Dark80COMMONSTAB
Egg
Sucker Punch
Dark70COMMONSTAB
Lv 60
Nasty Plot
DarkRARESTAB
TM50
Overheat
Fire130RARESTAB
TM38
Fire Blast
Fire110RARESTAB
Lv 50
Flamethrower
Fire90RARESTAB
Experimental
Special Setup Sweeper
Ability
Flash Fire
Item
Black Glasses
Best Nature for Houndoom
Hasty+SPE
EVs

Special Setup Sweeper Moveset

  • Dark PulseSTAB
  • Sucker PunchSTAB
  • Nasty PlotSTAB
  • OverheatSTAB
Gen VI — X & Y / ORASB

Mega Houndoom with Solar Power existed but base form dropped in Gen VI (X & Y). Without Mega Evolving, 95 Speed was merely average.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
TM97
Dark Pulse
Dark80COMMONSTAB
Lv 60
Nasty Plot
DarkCOMMONSTAB
TM36
Sludge Bomb
Poison90COMMONCoverage
Egg
Destiny Bond
GhostCOMMONUtility
Lv 50
Flamethrower
Fire90COMMONSTAB
TM38
Fire Blast
Fire110RARESTAB
TM10
Hidden Power (Ice)
Ice60RARECoverage
Houndoom (Mega Houndoom)
Houndoom (Mega Houndoom)
DarkFire
Ability Solar Power
Experimental
Special Setup Sweeper
Ability
Flash Fire
Item
Focus SashSURVIVAL
Best Nature for Houndoom
Timid+SPE
EVs

Special Setup Sweeper Moveset

  • Dark PulseSTAB
  • Nasty PlotSTAB
  • Sludge Bomb
  • Destiny Bond
Gen VII — Sun & Moon / USUMC

Mega Houndoom was decent but base form fell further in Gen VII (Sun & Moon). Faster Dark and Fire-types outclassed it from both angles.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
TM97
Dark Pulse
Dark80COMMONSTAB
Lv 50
Flamethrower
Fire90COMMONSTAB
TM36
Sludge Bomb
Poison90COMMONCoverage
TM38
Fire Blast
Fire110RARESTAB
Lv 60
Nasty Plot
DarkRARESTAB
Egg
Counter
FightingRARECoverage
Egg
Destiny Bond
GhostRAREUtility
Experimental
Special Sweeper
Ability
Flash Fire
Item
Focus SashSURVIVAL
Best Nature for Houndoom
Timid+SPE
EVs

Special Sweeper Moveset

  • Dark PulseSTAB
  • FlamethrowerSTAB
  • Sludge Bomb
  • Fire BlastSTAB
Gen IX — Scarlet & Violet / Legends Z-AD

No Mega form in Gen IX (Scarlet & Violet). Houndoom returned as a slow Dark/Fire type with nothing unique left to offer the format.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
TM94
Dark Pulse
Dark80COMMONSTAB
TM141
Fire Blast
Fire110COMMONSTAB
Lv 50
Flamethrower
Fire90COMMONSTAB
Lv 1
Nasty Plot
DarkCOMMONSTAB
Egg
Destiny Bond
GhostRAREUtility
Egg
Sucker Punch
Dark70RARESTAB
TM148
Sludge Bomb
Poison90RARECoverage
Experimental
Special Setup Sweeper
Ability
Flash Fire
Item
Focus SashSURVIVAL
Best Nature for Houndoom
Timid+SPE
EVs

Special Setup Sweeper Moveset

  • Dark PulseSTAB
  • Fire BlastSTAB
  • FlamethrowerSTAB
  • Nasty PlotSTAB

Recommended Teammates

Houndoom Weakness

Water, Fighting, Ground, and Rock moves hit Houndoom for super-effective damage. The upside? Psychic-type moves can't touch it at all. With 6 resistances, the defensive profile is strong. Flash Fire grants an additional Fire immunity, reshaping the matchup chart. Houndoom's special bulk (base 80 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Houndoom Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Fighting, Ground, Rock
0.5x (Resist)Fire, Grass, Ice, Ghost, Dark, Steel
0x (Immune)Psychic

What is Houndoom Weak Against

Good
4Weak
6Resist
2Immune
Score+1
4xCritical
None
¼xResist
None
0xImmune

What is Houndoom Strong Against

6Strong
0Resisted
0Immune
Score+6
½xResisted
None
0xImmune
None

Best Pokemon Against Houndoom

Evolution

Evolved from Houndour. Houndoom is the final form in this two-stage line. A massive partner pool for breeding via one egg group. Eggs are average hatch time. HP grew the most through evolution (+30 over Houndour), and Houndoom peaks at 500 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Houndour
DarkFire
Houndoom
DarkFire
HP
45
75+30
ATK
60
90+30
DEF
30
50+20
SP.ATK
80
110+30
SP.DEF
50
80+30
SPE
65
95+30
BST
330C-Tier
500C-Tier+170
ROLE
Balanced
Attacker
TYPE
Special
Special

Breeding

Very Easy

Breed with Houndoom to get Houndour eggs easily using 278 partners from the Ground egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

How to Get Houndoom

All 17 games

Houndoom appears at moderate rates across 18 spots in mid-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Where To Catch Houndoom in SV

Houndour is your first catch on the way to Houndoom. You'll find walking encounters from Lv. 2-60 across 42 total spots in the chain.

  1. Houndour
    Step 1Catch Houndour
    South Province (Area Four) - Rocky
    Lv.2-20Overworld
    Rate 36%
    South Province (Area One) - Cave
    Lv.2-20Overworld
    Rate 36%
    Chilling Waterhead
    Lv.7-60Overworld
    Crystal Pool
    Lv.7-60Overworld
    Fellhorn Gorge
    Lv.7-60Overworld
    Infernal Pass
    Lv.7-60Overworld
    Kitakami Wilds
    Lv.7-60Overworld
    Oni Mountain
    Lv.7-60Overworld
    Paradise Barrens
    Lv.7-60Overworld
    Wistful Fields
    Lv.7-60Overworld
    North Province (Area Two) - Cave
    Lv.24-60Overworld
    Rate 8%
    North Province (Area Two) - Rocky
    Lv.24-60Overworld
    Rate 8%
  2. Houndoom
    Step 2Houndoom
    Chilling Waterhead
    Lv.24-60Overworld
    Crystal Pool
    Lv.24-60Overworld
    Fellhorn Gorge
    Lv.24-60Overworld
    Infernal Pass
    Lv.24-60Overworld
    Kitakami Wilds
    Lv.24-60Overworld
    Oni Mountain
    Lv.24-60Overworld
    Paradise Barrens
    Lv.24-60Overworld
    North Province (Area Two) - Cave
    Lv.24-60Overworld
    Rate 8%
    North Province (Area Two) - Rocky
    Lv.24-60Overworld
    Rate 8%
    or evolve from Houndour (Step 1)

Base Stats

The stat budget goes to damage. Sp. Atk and Speed carry the offense, Defense doesn't even come close. A Dark Pokemon on a slow 1.25M XP grind, worth 2 Sp. Atk EVs per KO.

Base Stats
High
HP75
C
Attack90
B
Defense50
D
Sp. Atk110
B
Sp. Def80
C
Speed95
B
Total500
Details
Catch Rate
Challenging45 / 255
Growth Rate
Slow1.25M XP
Height1.4 m
Weight35.0 kg
Base XP175
Abilities
Early Bird
Makes sleep pass twice as quickly.
Flash Fire
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
UnnerveHidden Ability
Prevents opposing Pokémon from eating held Berries.
Flash Fire grants Fire immunity
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entry

If you are burned by the flames it shoots from its mouth, the pain will never go away.

Pokemon Legends: Z-A

Houndoom Guide

  • Flash Fire changes the entire equation for Houndoom. The 500 BST doesn't tell the full story. Ranked C-Tier as an attacker.

  • Houndoom can Mega Evolve into Mega Houndoom. That's 600 BST, up from 500. The stat redistribution often changes its best role. Mega Stone required, one per battle.

  • Watch for Starmie (Water), Machamp (Fighting), and Rhydon (Ground) when using Houndoom. They all hit it super-effectively with STAB. Rock-type attackers are also a problem.

  • Flash Fire is what you want on Houndoom. Every competitive set worth running is built with that ability in mind. The alternatives (Early Bird, Unnerve) work on paper but Flash Fire is what makes Houndoom worth using.

  • Base 95 Speed is workable. Faster than some, slower than many. On offense, Houndoom is a mixed attacker with base 90 Attack and 110 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as an attacker.

Game Availability

Since debuting in Gold & Silver, Houndoom has appeared in 17 titles over 9 generations. Along the way, it received a Mega form in Generation 6, keeping it relevant across different competitive metas.

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