Special
Balanced
330Low
65Moderate
CTier

Houndour is technically a pre-evolution of Houndoom, but it holds its own in formats where Eviolite is allowed. Flash Fire absorbs Fire moves and powers up its own, adding extra value. Psychic moves can't touch it, which offsets the 4 weaknesses somewhat.

Houndour's spread isn't flashy. Sp. Atk leads, Defense trails, 1 stats clear the bar. Common in the wild and worth 1 Sp. Atk EV, on a slow 1.25M XP grind.

Base Stats
330Avg
HP45
D
Attack60
C
Defense30
F
Sp. Atk80
C
Sp. Def50
D
Speed65
C
Total330
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Houndour yields +1 SpA
HPAtkDefSpA+1SpDSpe
Details
Catch120ModerateSlow1.25M XP0.6m / 2'00"10.8kg / 23.8 lbs66Base XP
Pokedex Entries

It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.

Scarlet

It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.

Violet

Houndour Weakness

Good

Houndour is weak to Water, Fighting, Ground, and Rock-type moves. On the flip side, it's immune to Psychic-type moves entirely. 6 resistances give it solid defensive coverage on top of that. Flash Fire grants an additional Fire immunity, reshaping the matchup chart.

4xCriticali
None
¼xResisti
None
0xImmunei
4Weak
6Resist
2Immune
Scorei+1
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Early BirdMakes sleep pass twice as quickly.
Flash FireProtects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
UnnerveHAPrevents opposing Pokémon from eating held Berries.
Flash Fire grants Fire immunity

Houndour evolves into Houndoom. It's a two-stage chain with the method shown below. No compatible partners for breeding via one egg group. Eggs are average hatch time. Evolving adds up to 170 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Houndour
DarkFire
Houndoom
DarkFire
HP
45
75+30
ATK
60
90+30
DEF
30
50+20
SP.ATK
80
110+30
SP.DEF
50
80+30
SPE
65
95+30
BST
330C-Tier
500B-Tier+170
ROLE
Balanced
Attacker
TYPE
Special
Special
Breeding
Very Easy

Breed Houndour easily from the Ground egg group.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

For an attacker, Houndour wants a spread EV build EVs and Life Orb. The Naive nature tilts toward fast mixed duty, and Flashfire contributes without taking a move slot.

Best Build

Utility
Ability
Flashfire
Item
Life OrbPOWER
Nature
Naive+SPE
EVs

Best Houndour Moveset

  • Dark PulseSTAB
  • Fire BlastSTAB
  • Sucker PunchSTAB
  • Flame ChargeSTAB

Recommended Teammates

TMs define Houndour's movepool. The natural moves cover basics with Overheat and Flare Blitz, but the real versatility comes from technical machines giving it Normal and Ground coverage and more. That's where the options open up.

Level-Up Moves

Lv 1
Ember
4010025Fire
Lv 1
Leer
10030Normal
Lv 6
Tackle
4010035Normal
Lv 13
Roar-6
20Normal
Lv 16
Bite
6010025Dark
Lv 24
Take Down
908520Normal
Lv 28
Fire Fang
659515Fire
Lv 44
Flamethrower
9010015Fire
Lv 49
Crunch
8010015Dark
Lv 52
Nasty Plot
20Dark

TM Moves

Src
TM33
Body Slam
8510015Normal
TM25
Crunch
8010015Dark
TM90
Dark Pulse
8010015Dark
TM56
Double-Edge
12010015Normal
TM35
Endure+4
10Normal
TM109
Facade
7010020Normal
TM38
Fire Blast
110855Fire
TM14
Fire Fang
659515Fire
TM72
Fire Spin
358515Fire
TM114
Flame Charge
5010020Fire
TM62
Flamethrower
9010015Fire
TM104
Flare Blitz
12010015Fire
TM01
Headbutt
7010015Normal
TM68
Heat Wave
959010Fire
TM71
Hyper Voice
9010010Normal
TM46
Mud Shot
559515Ground
TM83
Nasty Plot
20Dark
TM50
Overheat
130905Fire
TM17
Protect+4
10Normal
TM124
Psychic Fangs
8510010Psychic
TM05
Roar-6
20Normal
TM74
Shadow Ball
8010015Ghost
TM53
Sludge Bomb
9010010Poison
TM64
Solar Beam
12010010Grass
TM85
Substitute
10Normal
TM95
Taunt
10020Dark
TM121
Torment
10015Dark
TM115
Trailblaze
5010020Grass
TM57
Will-O-Wisp
8515Fire

Egg Moves

Houndour doesn't have any Egg moves

Tutor Moves

Houndour can't learn any Tutor moves

No wild encounters for Houndour in Legends: Z-A. It's available in Gold, Crystal, or Scarlet and can be transferred over. The details below show where to find it.

Houndour is not available as a wild encounter in this game.

Catch in the wild in:

Then trade to Legends: Z-A.

Also found in:

  • Houndour isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Houndoom to unlock its full potential. At 330 BST, it's a stepping stone rather than a team anchor.

  • Houndour's biggest threats include Gyarados (Water), Hitmonlee (Fighting), and Golem (Ground), all carrying super-effective STAB moves. Rock-type attackers are also a problem.

  • Houndour evolves into Houndoom at level 24. Houndour is the base form of this evolutionary line.

  • Run Flash Fire on Houndour. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Houndour also gets Early Bird and Unnerve, but they don't compare.

  • Houndour fills the balanced role. It's a special attacker with base 80 Sp. Atk. At base 65 Speed, it won't be moving first often. And it's fragile — can't afford to take many hits.

  • Houndour appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Houndour first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through catching or hatching as a base form in most titles where it appears.