Special
Attacker
500High
95Moderate
BTier

Psychic moves don't affect Houndoom at all — that's the advantage of Dark/Fire typing. Flash Fire absorbs Fire moves and powers up its own. Known as the Dark Pokemon. Can go either physical or special depending on the set.

The stat budget goes to damage. Sp. Atk and Speed carry the offense, Defense doesn't even come close. A Dark Pokemon on a slow 1.25M XP grind, worth 2 Sp. Atk EVs per KO.

Base Stats
500High
HP75
C
Attack90
B
Defense50
D
Sp. Atk110
B
Sp. Def80
C
Speed95
B
Total500
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Houndoom yields +2 SpA
HPAtkDefSpA+2SpDSpe
Details
Catch45ChallengingSlow1.25M XP1.4m / 4'07"35kg / 77.2 lbs175Base XP
Pokedex Entries

If you are burned by the flames it shoots from its mouth, the pain will never go away.

Scarlet

Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.

Violet

Houndoom Weakness

Good

Water, Fighting, Ground, and Rock-type moves hit Houndoom for super-effective damage. The upside? Psychic-type moves can't touch it at all. With 6 resistances, the defensive profile is strong. Flash Fire grants an additional Fire immunity, reshaping the matchup chart. Houndoom's special bulk (base 80 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

4xCriticali
None
¼xResisti
None
0xImmunei
4Weak
6Resist
2Immune
Scorei+1
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Early BirdMakes sleep pass twice as quickly.
Flash FireProtects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
UnnerveHAPrevents opposing Pokémon from eating held Berries.
Flash Fire grants Fire immunity

Evolved from Houndour. Houndoom is the final form in this two-stage line. No compatible partners for breeding via one egg group. Eggs are average hatch time. HP grew the most through evolution (+30 over Houndour), and Houndoom peaks at 500 total stats.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Houndour
DarkFire
Houndoom
DarkFire
HP
45
75+30
ATK
60
90+30
DEF
30
50+20
SP.ATK
80
110+30
SP.DEF
50
80+30
SPE
65
95+30
BST
330C-Tier
500B-Tier+170
ROLE
Balanced
Attacker
TYPE
Special
Special
Breeding
Very Easy

Breed with Houndoom to get Houndour eggs easily from the Ground egg group.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

the remaining moves is what separates a good sweep from a wasted boost. After Nasty Plot, Houndoom threatens a wide range with max Sp. Atk and Speed EVs and Heavy-Duty Boots backing every hit.

Best Build

Special Setup Sweeper
Ability
Flashfire
Item
Heavy-Duty BootsANTI-HAZARD
Nature
Timid+SPE
EVs

Best Houndoom Moveset

  • Dark PulseSTAB
  • Nasty PlotSTAB
  • FlamethrowerSTAB
  • Sludge Bomb

Level-up moves are just the starting point for Houndoom. TMs unlock coverage across 7 types and turn a straightforward STAB kit around Overheat and Flare Blitz into something with actual range.

Level-Up Moves

Lv 1
Ember
4010025Fire
Lv 1
Leer
10030Normal
Lv 1
Nasty Plot
20Dark
Lv 6
Tackle
4010035Normal
Lv 13
Roar-6
20Normal
Lv 16
Bite
6010025Dark
Lv 21
Snarl
559515Dark
Lv 24
Take Down
908520Normal
Lv 28
Fire Fang
659515Fire
Lv 34
Dark Pulse
8010015Dark
Lv 44
Flamethrower
9010015Fire
Lv 49
Crunch
8010015Dark
Lv 55
Overheat
130905Fire

TM Moves

Src
TM33
Body Slam
8510015Normal
TM25
Crunch
8010015Dark
TM90
Dark Pulse
8010015Dark
TM56
Double-Edge
12010015Normal
TM127
Dream Eater
10010015Psychic
TM35
Endure+4
10Normal
TM109
Facade
7010020Normal
TM38
Fire Blast
110855Fire
TM14
Fire Fang
659515Fire
TM72
Fire Spin
358515Fire
TM114
Flame Charge
5010020Fire
TM62
Flamethrower
9010015Fire
TM104
Flare Blitz
12010015Fire
TM55
Giga Impact
150905Normal
TM01
Headbutt
7010015Normal
TM68
Heat Wave
959010Fire
TM44
Hyper Beam
150905Normal
TM71
Hyper Voice
9010010Normal
TM46
Mud Shot
559515Ground
TM83
Nasty Plot
20Dark
TM50
Overheat
130905Fire
TM17
Protect+4
10Normal
TM124
Psychic Fangs
8510010Psychic
TM05
Roar-6
20Normal
TM74
Shadow Ball
8010015Ghost
TM53
Sludge Bomb
9010010Poison
TM64
Solar Beam
12010010Grass
TM85
Substitute
10Normal
TM139
Swagger
8515Normal
TM95
Taunt
10020Dark
TM21
Thunder Fang
659515Electric
TM121
Torment
10015Dark
TM07
Toxic
9010Poison
TM115
Trailblaze
5010020Grass
TM57
Will-O-Wisp
8515Fire

Egg Moves

Houndoom doesn't have any Egg moves

Tutor Moves

Houndoom can't learn any Tutor moves

Houndoom isn't available in the wild in Legends: Z-A. Start by transferring Houndour from Gold, Crystal, or Scarlet. The evolution path from Houndour to Houndoom is covered in the steps below.

How to Obtain Houndoom in Legends: Z-A

  1. Houndour
    Step 1Obtain Houndour

    Catch in the wild in:

    Then trade to Legends: Z-A to continue the evolution chain.

    Also found in:

  2. Houndoom
    Step 2Houndoom
  • Flash Fire changes the entire equation for Houndoom. The 500 BST doesn't tell the full story. Ranked B-Tier as an attacker.

  • Watch for Starmie (Water), Machamp (Fighting), and Rhydon (Ground) when using Houndoom. They all hit it super-effectively with STAB. Rock-type attackers are also a problem.

  • Houndour evolves into Houndoom at level 24. Houndoom is the fully evolved form. At 500 BST, it's got solid stats to work with.

  • Flash Fire is what you want on Houndoom. Every competitive set worth running is built with that ability in mind. The alternatives (Early Bird, Unnerve) work on paper but Flash Fire is what makes Houndoom worth using.

  • Base 95 Speed is workable — faster than some, slower than many. On offense, Houndoom is a special attacker with base 110 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as an attacker.

  • Houndoom appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Since debuting in Gold & Silver, Houndoom has appeared in 17 titles over 8 generations. Along the way, it received a Mega form in Generation 7, keeping it relevant across different competitive metas.