Special
Attacker
500High
95Moderate
BTier

Psychic moves don't affect Houndoom at all — that's the advantage of Dark/Fire typing. Flash Fire absorbs Fire moves and powers up its own. Known as the Dark Pokemon. Can go either physical or special depending on the set.

The stat budget goes to damage. Sp. Atk and Speed carry the offense, Defense doesn't even come close. A Dark Pokemon on a slow 1.25M XP grind, worth 2 Sp. Atk EVs per KO.

Base Stats
500High
HP75
C
Attack90
B
Defense50
D
Sp. Atk110
B
Sp. Def80
C
Speed95
B
Total500
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Houndoom yields +2 SpA
HPAtkDefSpA+2SpDSpe
Details
Catch45ChallengingSlow1.25M XP1.4m / 4'07"35kg / 77.2 lbs175Base XP
Pokedex Entries

If you are burned by the flames it shoots from its mouth, the pain will never go away.

Scarlet

Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.

Violet

Houndoom Weakness

Good

Water, Fighting, Ground, and Rock-type moves hit Houndoom for super-effective damage. The upside? Psychic-type moves can't touch it at all. With 6 resistances, the defensive profile is strong. Flash Fire grants an additional Fire immunity, reshaping the matchup chart. Houndoom's special bulk (base 80 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

4xCriticali
None
¼xResisti
None
0xImmunei
4Weak
6Resist
2Immune
Scorei+1
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Early BirdMakes sleep pass twice as quickly.
Flash FireProtects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
UnnerveHAPrevents opposing Pokémon from eating held Berries.
Flash Fire grants Fire immunity

Evolved from Houndour. Houndoom is the final form in this two-stage line. A massive partner pool for breeding via one egg group. Eggs are average hatch time. HP grew the most through evolution (+30 over Houndour), and Houndoom peaks at 500 total stats.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Houndour
DarkFire
Houndoom
DarkFire
HP
45
75+30
ATK
60
90+30
DEF
30
50+20
SP.ATK
80
110+30
SP.DEF
50
80+30
SPE
65
95+30
BST
330C-Tier
500B-Tier+170
ROLE
Balanced
Attacker
TYPE
Special
Special
Breeding
Very Easy

Breed with Houndoom to get Houndour eggs easily using 195 partners from the Ground egg group. Notable egg moves include Counter, Destiny Bond, Feint and 5 more.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
8moves
Breed With (best first)
raichupikachugolduckampharosrhydondewgongarbokgranbullquagsireflaaffyrhyhornpsyduck

the remaining moves is what separates a good sweep from a wasted boost. After Nasty Plot, Houndoom threatens a wide range with max Sp. Atk and Speed EVs and Heavy-Duty Boots backing every hit.

Best Build

Special Setup Sweeper
Ability
Flashfire
Item
Heavy-Duty BootsANTI-HAZARD
Nature
Timid+SPE
EVs

Best Houndoom Moveset

  • Dark PulseSTAB
  • Nasty PlotSTAB
  • FlamethrowerSTAB
  • Sludge Bomb

Recommended Teammates

Without breeding, Houndoom misses out on Counter and Destiny Bond. That's 8 egg moves adding depth that the base kit lacks. STAB comes from Overheat and Flare Blitz, with coverage across 8 types rounding things out.

Level-Up Moves

Lv 1
Ember
4010025Fire
Lv 1
Howl
40Normal
Lv 1
Leer
10030Normal
Lv 1
Nasty Plot
20Dark
Lv 1
Smog
307020Poison
Lv 1
Thunder Fang
659515Electric
Lv 13
Roar-6
20Normal
Lv 16
Bite
6010025Dark
Lv 20
Incinerate
6010015Fire
Lv 26
Beat Up
10010Dark
Lv 30
Fire Fang
659515Fire
Lv 35
Torment
10015Dark
Lv 41
Comeuppance
10010Dark
Lv 45
Foul Play
9510015Dark
Lv 50
Flamethrower
9010015Fire
Lv 56
Crunch
8010015Dark
Lv 62
Inferno
100505Fire

TM Moves

Src
TM66
Body Slam
8510015Normal
TM195
Burning Jealousy
701005Fire
TM108
Crunch
8010015Dark
TM94
Dark Pulse
8010015Dark
TM204
Double-Edge
12010015Normal
TM205
Endeavor
1005Normal
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM141
Fire Blast
110855Fire
TM08
Fire Fang
659515Fire
TM24
Fire Spin
358515Fire
TM38
Flame Charge
5010020Fire
TM125
Flamethrower
9010015Fire
TM165
Flare Blitz
12010015Fire
TM62
Foul Play
9510015Dark
TM152
Giga Impact
150905Normal
TM118
Heat Wave
959010Fire
TM130
Helping Hand+5
20Normal
TM163
Hyper Beam
150905Normal
TM117
Hyper Voice
9010010Normal
TM199
Lash Out
751005Dark
TM35
Mud Shot
559515Ground
TM05
Mud-Slap
2010010Ground
TM140
Nasty Plot
20Dark
TM157
Overheat
130905Fire
TM202
Pain Split
20Normal
TM07
Protect+4
10Normal
TM63
Psychic Fangs
8510010Psychic
TM50
Rain Dance
5Water
TM85
Rest
5Psychic
TM134
Reversal
10015Fighting
TM172
Roar-6
20Normal
TM06
Scary Face
10010Normal
TM114
Shadow Ball
8010015Ghost
TM70
Sleep Talk
10Normal
TM148
Sludge Bomb
9010010Poison
TM30
Snarl
559515Dark
TM168
Solar Beam
12010010Grass
TM177
Spite
10010Ghost
TM103
Substitute
10Normal
TM49
Sunny Day
5Fire
TM183
Super Fang
9010Normal
TM01
Take Down
908520Normal
TM87
Taunt
10020Dark
TM207
Temper Flare
7510010Fire
TM171
Tera Blast
8010010Normal
TM18
Thief
6010025Dark
TM221
Throat Chop
8010015Dark
TM09
Thunder Fang
659515Electric
TM175
Toxic
9010Poison
TM20
Trailblaze
5010020Grass
TM107
Will-O-Wisp
8515Fire

Egg Moves

Src
Egg
Counter-5
10020Fighting
Egg
Destiny Bond
5Ghost
Egg
Feint+2
3010010Normal
Egg
Fire Spin
358515Fire
Egg
Reversal
10015Fighting
Egg
Spite
10010Ghost
Egg
Sucker Punch+1
701005Dark
Egg
Thunder Fang
659515Electric

Tutor Moves

Houndoom can't learn any Tutor moves

Houndoom appears at moderate rates across 4 spots in mid-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Where To Catch Houndoom in Scarlet & Violet

Houndour is your first catch on the way to Houndoom. You'll find walking encounters from Lv. 2-60 across 12 total spots in the chain.

  1. Houndour
    Step 1Catch Houndour
    South Province (Area Four) - Rocky
    VioletOverworldLv.2-2036%EarlyRoute
    EFFORTLESS
    South Province (Area Four) - Rocky
    ScarletOverworldLv.2-2036%EarlyRoute
    EFFORTLESS
    South Province (Area One) - Cave
    VioletOverworldLv.2-2036%EarlyRoute
    EFFORTLESS
    South Province (Area One) - Cave
    ScarletOverworldLv.2-2036%EarlyRoute
    EFFORTLESS
    North Province (Area Two) - Cave
    ScarletOverworldLv.24-608%MidRoute
    MODERATE
    North Province (Area Two) - Cave
    VioletOverworldLv.24-608%MidRoute
    MODERATE
    North Province (Area Two) - Rocky
    ScarletOverworldLv.24-608%MidRoute
    MODERATE
    North Province (Area Two) - Rocky
    VioletOverworldLv.24-608%MidRoute
    MODERATE
  2. Houndoom
    Step 2Houndoom
    North Province (Area Two) - Cave
    ScarletOverworldLv.24-608%MidRoute
    MODERATE
    North Province (Area Two) - Cave
    VioletOverworldLv.24-608%MidRoute
    MODERATE
    North Province (Area Two) - Rocky
    ScarletOverworldLv.24-608%MidRoute
    MODERATE
    North Province (Area Two) - Rocky
    VioletOverworldLv.24-608%MidRoute
    MODERATE
    or evolve from Houndour (Step 1)
  • Flash Fire changes the entire equation for Houndoom. The 500 BST doesn't tell the full story. Ranked B-Tier as an attacker.

  • Watch for Starmie (Water), Machamp (Fighting), and Rhydon (Ground) when using Houndoom. They all hit it super-effectively with STAB. Rock-type attackers are also a problem.

  • Houndour evolves into Houndoom at level 24. Houndoom is the fully evolved form. At 500 BST, it's got solid stats to work with.

  • Flash Fire is what you want on Houndoom. Every competitive set worth running is built with that ability in mind. The alternatives (Early Bird, Unnerve) work on paper but Flash Fire is what makes Houndoom worth using.

  • Base 95 Speed is workable — faster than some, slower than many. On offense, Houndoom is a special attacker with base 110 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as an attacker.

  • Houndoom appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Since debuting in Gold & Silver, Houndoom has appeared in 17 titles over 8 generations. Along the way, it received a Mega form in Generation 7, keeping it relevant across different competitive metas.