Special
Attacker
500High
95Moderate
BTier

Psychic moves don't affect Houndoom at all — that's the advantage of Dark/Fire typing. Flash Fire absorbs Fire moves and powers up its own. Known as the Dark Pokemon. Can go either physical or special depending on the set.

The stat budget goes to damage. Sp. Atk and Speed carry the offense, Defense doesn't even come close. A Dark Pokemon on a slow 1.25M XP grind, worth 2 Sp. Atk EVs per KO.

Base Stats
500High
HP75
C
Attack90
B
Defense50
D
Sp. Atk110
B
Sp. Def80
C
Speed95
B
Total500
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Houndoom yields +2 SpA
HPAtkDefSpA+2SpDSpe
Details
Catch45ChallengingSlow1.25M XP1.4m / 4'07"35kg / 77.2 lbs175Base XP
Pokedex Entries

In a HOUNDOOM pack, the one with its horns raked sharply towards the back serves a leadership role. These POKéMON choose their leader by fighting amongst themselves.

Ruby / Sapphire

Houndoom Weakness

Good

Water, Fighting, Ground, and Rock-type moves hit Houndoom for super-effective damage. The upside? Psychic-type moves can't touch it at all. With 6 resistances, the defensive profile is strong. Flash Fire grants an additional Fire immunity, reshaping the matchup chart. Houndoom's special bulk (base 80 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
None
¼xResisti
None
0xImmunei
4Weak
6Resist
2Immune
Scorei+1
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Early BirdMakes sleep pass twice as quickly.
Flash FireProtects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
UnnerveHAPrevents opposing Pokémon from eating held Berries.
Flash Fire grants Fire immunity

Evolved from Houndour. Houndoom is the final form in this two-stage line. A massive partner pool for breeding via one egg group. Eggs are average hatch time. HP grew the most through evolution (+30 over Houndour), and Houndoom peaks at 500 total stats.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Houndour
DarkFire
Houndoom
DarkFire
HP
45
75+30
ATK
60
90+30
DEF
30
50+20
SP.ATK
80
110+30
SP.DEF
50
80+30
SPE
65
95+30
BST
330C-Tier
500B-Tier+170
ROLE
Balanced
Attacker
TYPE
Special
Special
Breeding
Very Easy

Breed with Houndoom to get Houndour eggs easily using 102 partners from the Ground egg group. Notable egg moves include Beat Up, Counter, Fire Spin and 5 more.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
8moves
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

Flashfire helps Houndoom stick around while dealing real damage. Leftovers for passive recovery each turn, flexible EVs EVs for the right balance, and Pursuit as the main threat. Not the fastest, but it doesn't need to be.

Best Build

Special Attacker
Ability
Flashfire
Item
LeftoversSUSTAIN
Nature
Timid+SPE
EVs

Best Houndoom Moveset

  • PursuitSTAB
  • Fire BlastSTAB
  • CrunchSTAB
  • Will O WispSTAB

Without breeding, Houndoom misses out on Beat Up and Counter. That's 8 egg moves adding depth that the base kit lacks. STAB comes from Overheat and Fire Blast, with Poison and Normal coverage and more rounding things out.

Level-Up Moves

Lv 1
Ember
4010025Fire
Lv 1
Howl
40Normal
Lv 1
Leer
10030Normal
Lv 7
Howl
40Normal
Lv 13
Smog
207020Poison
Lv 19
Roar-6
20Normal
Lv 27
Bite
6010025Dark
Lv 35
Odor Sleuth
10040Normal
Lv 43
Feint Attack
6020Dark
Lv 51
Flamethrower
9510015Fire
Lv 59
Crunch
8010015Dark

TM Moves

Src
TM45
Attract
10015Normal
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
TM38
Fire Blast
120855Fire
TM35
Flamethrower
9510015Fire
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM23
Iron Tail
1007515Steel
TM50
Overheat
140905Fire
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM05
Roar-6
20Normal
HM06
Rock Smash
2010015Fighting
TM43
Secret Power
7010020Normal
TM30
Shadow Ball
8010015Ghost
TM36
Sludge Bomb
9010010Poison
TM49
Snatch+4
10Dark
TM22
Solar Beam
12010010Grass
HM04
Strength
8010015Normal
TM11
Sunny Day
5Fire
TM12
Taunt
10020Dark
TM46
Thief
6010025Dark
TM41
Torment
10015Dark
TM06
Toxic
8510Poison

Egg Moves

Src
Egg
Beat Up
10010Dark
Egg
Counter-5
10020Fighting
Egg
Fire Spin
357015Fire
Egg
Pursuit
4010020Dark
Egg
Rage
2010020Normal
Egg
Reversal
10015Fighting
Egg
Spite
10010Ghost
Egg
Will-O-Wisp
7515Fire

Tutor Moves

Houndoom can't learn any Tutor moves

Houndoom can't be caught in Ruby & Sapphire. Transfer Houndour from Gold, Crystal, or Scarlet and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Houndoom in Ruby & Sapphire

  1. Houndour
    Step 1Obtain Houndour

    Catch in the wild in:

    Then trade to Ruby & Sapphire to continue the evolution chain.

    Also found in:

  2. Houndoom
    Step 2Houndoom
  • Flash Fire changes the entire equation for Houndoom. The 500 BST doesn't tell the full story. Ranked B-Tier as an attacker.

  • Watch for Starmie (Water), Machamp (Fighting), and Rhydon (Ground) when using Houndoom. They all hit it super-effectively with STAB. Rock-type attackers are also a problem.

  • Houndour evolves into Houndoom at level 24. Houndoom is the fully evolved form. At 500 BST, it's got solid stats to work with.

  • Flash Fire is what you want on Houndoom. Every competitive set worth running is built with that ability in mind. The alternatives (Early Bird, Unnerve) work on paper but Flash Fire is what makes Houndoom worth using.

  • Base 95 Speed is workable — faster than some, slower than many. On offense, Houndoom is a special attacker with base 110 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as an attacker.

  • Houndoom appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Since debuting in Gold & Silver, Houndoom has appeared in 17 titles over 8 generations. Along the way, it received a Mega form in Generation 7, keeping it relevant across different competitive metas.