Special
Balanced
330Low
65Moderate
DTier

Houndour is technically a pre-evolution of Houndoom, but it holds its own in formats where Eviolite is allowed. Flash Fire absorbs Fire moves and powers up its own, adding extra value. Psychic moves can't touch it, which offsets the 4 weaknesses somewhat.

Houndour's spread isn't flashy. Sp. Atk leads, Defense trails, 1 stats clear the bar. Common in the wild and worth 1 Sp. Atk EV, on a slow 1.25M XP grind.

Base Stats
330Avg
HP45
D
Attack60
C
Defense30
F
Sp. Atk80
C
Sp. Def50
D
Speed65
C
Total330
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Houndour yields +1 SpA
HPAtkDefSpA+1SpDSpe
Details
Catch120ModerateSlow1.25M XP0.6m / 2'00"10.8kg / 23.8 lbs66Base XP
Pokedex Entries

It conveys its feelings using different cries. It works in a pack to cleverly take down prey.

Diamond / Pearl

Houndour Weakness

Good

Houndour is weak to Water, Fighting, Ground, and Rock-type moves. On the flip side, it's immune to Psychic-type moves entirely. 6 resistances give it solid defensive coverage on top of that. Flash Fire grants an additional Fire immunity, reshaping the matchup chart.

Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
¼xResisti
None
0xImmunei
4Weak
6Resist
2Immune
Scorei+1
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Early BirdMakes sleep pass twice as quickly.
Flash FireProtects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
UnnerveHAPrevents opposing Pokémon from eating held Berries.
Flash Fire grants Fire immunity

Houndour evolves into Houndoom. It's a two-stage chain with the method shown below. A massive partner pool for breeding via one egg group. Eggs are average hatch time. Evolving adds up to 170 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Houndour
DarkFire
Houndoom
DarkFire
HP
45
75+30
ATK
60
90+30
DEF
30
50+20
SP.ATK
80
110+30
SP.DEF
50
80+30
SPE
65
95+30
BST
330C-Tier
500B-Tier+170
ROLE
Balanced
Attacker
TYPE
Special
Special
Breeding
Very Easy

Breed Houndour easily with 131 breeding partners from the Ground egg group. Pass egg moves like Beat Up, Counter, Fire Fang and 9 more to offspring.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
12moves
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

Best Build

No build content available for this Pokemon in Gen 4.

Try selecting a different game/generation filter, or check back later.

Egg moves make a real difference. Houndour gets Beat Up and Counter exclusively through breeding, filling gaps that TMs and level-up can't touch. Coverage across 8 types rounds out the picture alongside Overheat and Fire Blast.

Level-Up Moves

Lv 1
Ember
4010025Fire
Lv 1
Leer
10030Normal
Lv 4
Howl
40Normal
Lv 9
Smog
207020Poison
Lv 14
Roar-6
20Normal
Lv 17
Bite
6010025Dark
Lv 22
Odor Sleuth
40Normal
Lv 27
Beat Up
10010Dark
Lv 30
Fire Fang
659515Fire
Lv 35
Feint Attack
6020Dark
Lv 40
Embargo
10015Dark
Lv 43
Flamethrower
9510015Fire
Lv 48
Crunch
8010015Dark
Lv 53
Nasty Plot
20Dark

TM Moves

Src
TM45
Attract
10015Normal
TM78
Captivate
10020Normal
TM79
Dark Pulse
8010015Dark
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM63
Embargo
10015Dark
TM58
Endure+4
10Normal
TM42
Facade
7010020Normal
TM38
Fire Blast
120855Fire
TM35
Flamethrower
9510015Fire
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM23
Iron Tail
1007515Steel
TM83
Natural Gift
10015Normal
TM50
Overheat
140905Fire
TM66
Payback
5010010Dark
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM05
Roar-6
20Normal
HM06
Rock Smash
4010015Fighting
TM43
Secret Power
7010020Normal
TM30
Shadow Ball
8010015Ghost
TM82
Sleep Talk
10Normal
TM36
Sludge Bomb
9010010Poison
TM49
Snatch+4
10Dark
TM22
Solar Beam
12010010Grass
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM12
Taunt
10020Dark
TM46
Thief
6010025Dark
TM41
Torment
10015Dark
TM06
Toxic
8510Poison
TM61
Will-O-Wisp
7515Fire

Egg Moves

Src
Egg
Beat Up
10010Dark
Egg
Counter-5
10020Fighting
Egg
Fire Fang
659515Fire
Egg
Fire Spin
357015Fire
Egg
Nasty Plot
20Dark
Egg
Punishment
1005Dark
Egg
Pursuit
4010020Dark
Egg
Rage
2010020Normal
Egg
Reversal
10015Fighting
Egg
Spite
10010Ghost
Egg
Thunder Fang
659515Electric
Egg
Will-O-Wisp
7515Fire

Tutor Moves

Houndour can't learn any Tutor moves

Transfer Moves

Src
Gen 3
Body Slam
8510015Normal
Gen 3
Double-Edge
12010015Normal
Gen 3
Mimic
10Normal

No wild encounters for Houndour in Diamond & Pearl. It's available in Gold, Crystal, or Scarlet and can be transferred over. The details below show where to find it.

Houndour is not available as a wild encounter in this game.

Catch in the wild in:

Then trade to Diamond & Pearl.

Also found in:

  • Houndour isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Houndoom to unlock its full potential. At 330 BST, it's a stepping stone rather than a team anchor.

  • Houndour's biggest threats include Gyarados (Water), Hitmonlee (Fighting), and Golem (Ground), all carrying super-effective STAB moves. Rock-type attackers are also a problem.

  • Houndour evolves into Houndoom at level 24. Houndour is the base form of this evolutionary line.

  • Run Flash Fire on Houndour. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Houndour also gets Early Bird and Unnerve, but they don't compare.

  • Houndour fills the balanced role. It's a special attacker with base 80 Sp. Atk. At base 65 Speed, it won't be moving first often. And it's fragile — can't afford to take many hits.

  • Houndour appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Houndour first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through catching or hatching as a base form in most titles where it appears.