Magneton is S-Tier in Ruby & Sapphire. Magnet Pull traps and eliminates Steel types like Skarmory, breaking defensive cores that nothing else can handle.
Ability 1Magnet PullAbility 1Prevents steel opponents from fleeing or switching out.Ability 2SturdyAbility 2Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
465HP50Attack60Defense95Speed70Sp.Def70Sp.Atk120
Magnemite
Magneton
Weak to
Mixed
Cannon
70Speed · Below Avg

Is Magneton Good in Ruby & Sapphire Playthrough?

Electric/Steel for the first time, and it matters. AbilityMagnet Pull traps Steven's Skarmory and Aggron in battle, preventing switches. Magneton handles Winona, Wallace, and Glacia at the E4. Native to Hoenn via New Mauville. The type change from Gen 2 is a huge upgrade.

StrongGoodEvenToughBadGSEGESEGEGGTERoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5MagnemiteCatchMagnetonCatchableWinonaGym 6Tate & LizaGym 7WallaceGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4StevenChamp*
Roxanne
Gym 1
Good

Magneton has the type edge here and should clean up Roxanne's team.

Even
Geodude
Lv 14
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Nosepass
Lv 15
Rock
Sturdy
TackleHardenRock ThrowRock Tomb
Brawly
Gym 2
Strong

Magneton resists most of Brawly's coverage and hits back hard.

You Win
Machop
Lv 17
Fighting
Guts
LeerKarate ChopSeismic TossBulk Up
Easy KO
Makuhita
Lv 18
Fighting
Thick Fat
Arm ThrustKnock OffSand AttackBulk Up
Wattson
Gym 3
Even

Magneton trades roughly evenly with Wattson's team.

Even
Magnemite
Lv 22
ElectricSteel
Magnet Pull
SupersonicSonic BoomThunder ShockThunder Wave
Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSelf DestructSparkSonic Boom
Even
Magneton
Lv 23
ElectricSteel
Magnet Pull
SupersonicSonic BoomShock WaveThunder Wave
Flannery
Gym 4
Good

Magneton has the type edge here and should clean up Flannery's team.

You Win
Slugma
Lv 26
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
You Win
Slugma
Lv 26
Fire
Magma Armor
FlamethrowerRock SlideLight ScreenSunny Day
Even
Torkoal
Lv 28
Fire
White Smoke
OverheatBody SlamFlailAttract
Norman
Gym 5
Even

Magneton trades roughly evenly with Norman's team.

You Win
Slaking
Lv 28
Normal
Truant
EncoreFacadeYawnFeint Attack
You Win
Vigoroth
Lv 30
Normal
Vital Spirit
SlashFeint AttackFacadeEncore
Even
Slaking
Lv 31
Normal
Truant
Focus PunchSlack OffFacadeFeint Attack
Winona
Gym 6
Strong

Magneton resists most of Winona's coverage and hits back hard.

Easy KO
Swellow
Lv 31
NormalFlying
Guts
Quick AttackAerial AceDouble TeamEndeavor
Easy KO
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Easy KO
Skarmory
Lv 32
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Risky
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Even

Magneton trades roughly evenly with Tate & Liza's team.

Even
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
Even
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Wallace
Gym 8
Good

Magneton has the type edge here and should clean up Wallace's team.

Easy KO
Luvdisc
Lv 40
Water
Swift Swim
Water PulseAttractSweet KissFlail
Risky
Whiscash
Lv 42
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Easy KO
Sealeo
Lv 40
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Easy KO
Seaking
Lv 42
Water
Swift Swim
Water PulseRain DanceFury AttackHorn Drill
You Win
Milotic
Lv 43
Water
Marvel Scale
Water PulseTwisterRecoverIce Beam
Sidney
Elite Four
Even

Magneton trades roughly evenly with Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarTake DownSand AttackCrunch
Risky
Shiftry
Lv 48
GrassDark
Chlorophyll
Fake OutDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
You Win
Sharpedo
Lv 48
WaterDark
Rough Skin
CrunchSwaggerSurfSlash
You Win
Absol
Lv 49
Dark
Pressure
Aerial AceSnatchSwords DanceSlash
Phoebe
Elite Four
Good

Magneton has the type edge here and should clean up Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseFuture Sight
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallSpiteWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallPsychicAttractFeint Attack
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicToxicSkill Swap
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamConfuse RayEarthquake
Glacia
Elite Four
Good

Magneton has the type edge here and should clean up Glacia's team.

You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchHailIce Beam
Easy KO
Sealeo
Lv 50
IceWater
Thick Fat
SurfBody SlamHailIce Ball
Easy KO
Sealeo
Lv 52
IceWater
Thick Fat
AttractDiveHailBlizzard
You Win
Glalie
Lv 52
Ice
Inner Focus
Shadow BallCrunchHailIce Beam
You Win
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamBlizzardSheer Cold
Drake
Elite Four
Tough

Drake's team hits Magneton's weaknesses hard.

Risky
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectCrunch
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Take DownDragon BreathDragon DanceRefresh
Avoid
Flygon
Lv 53
GroundDragon
Levitate
DigDragon BreathFlySandstorm
Avoid
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathSand Attack
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawFlyCrunch
Steven
Champion
Even

Magneton trades roughly evenly with Steven's team.

Easy KO
Skarmory
Lv 57
SteelFlying
Keen Eye
ToxicAerial AceSpikesSteel Wing
Avoid
Claydol
Lv 55
GroundPsychic
Levitate
ReflectLight ScreenAncient PowerEarthquake
Even
Aggron
Lv 56
SteelRock
Sturdy
ThunderEarthquakeSolar BeamDragon Claw
Risky
Cradily
Lv 56
RockGrass
Suction Cups
Giga DrainAncient PowerSludge BombConfuse Ray
You Win
Armaldo
Lv 56
RockBug
Battle Armor
Water PulseAncient PowerAerial AceSlash
Even
Metagross
Lv 58
SteelPsychic
Clear Body
EarthquakePsychicMeteor MashHyper Beam

Catchable

Available after Badge 5
Type
ElectricSteel
Tier
S

Catch Magneton in New Mauville (walking, Lv 26, rare).

View Magneton locations

Catch Magnemite

Available after Badge 5
Type
ElectricSteel
Tier
F

Catch Magnemite in New Mauville (walking, Lv 22-26, common).

View Magnemite locations

Recommended Moves

How to Get Magneton in Ruby & Sapphire

Magneton shares the New Mauville rooms with Magnemite but only as a rare find at level 26. Leveling a caught Magnemite to 30 is the steadier route.

Wild Magneton may be holding when caught:

Metal Coat (5% chance) A hold item that raises the power of STEEL-type moves.

1 location to catch Magneton

Encountered via tall grass encounters

Badge 5

Where To Catch Magneton in RS

The path to Magneton starts with Magnemite at Lv. 22-26 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Magneton
    Step 2Magneton ✓
    or evolve from Magnemite (Step 1)

To plan your throws, open the Ruby & Sapphire catch rate calculator with Magneton preloaded.

How to Get Shiny Magneton in Ruby & Sapphire

Magneton also walks New Mauville, though it shows up rarely, so put in the wild encounters and hope one comes back shiny. Compare Shiny Magneton odds across every game

Normal vs Shiny
Normal Magneton in Ruby & SapphireNormal
Shiny Magneton in Ruby & Sapphire Shiny
Color ShiftGraytoYellow
Shiny TierD Tier Shiny

Shiny Magneton Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Ruby & Sapphire Shiny Magneton Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Ruby & Sapphire

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

For time estimates and charm math, open the Ruby & Sapphire shiny odds calculator with Magneton already selected.

Magneton Weakness

Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 12 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Magneton Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark
0.25x (Resist)Flying, Steel
0x (Immune)Poison
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Magneton Weak Against

Excellent
3Weak
12Resist
1Immune
Score+9

What is Magneton Strong Against

4Strong
1Resisted
0Immune
Score+3
½xResisted
0xImmune
None

Best Pokemon Against Magneton

Breloom
Breloom
GrassFighting
B
Hariyama
Hariyama
Fighting
B
Machoke
Machoke
Fighting
C
Sandslash
Sandslash
Ground
A
Marshtomp
Marshtomp
WaterGround
C

Magneton Evolutions

Evolved from Magnemite. Magneton is the final form in this two-stage line. No compatible partners for breeding via one egg group. Eggs take an average time to hatch. HP grew the most through evolution (+25 over Magnemite), and Magneton peaks at 465 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
HP
25
50+25
ATK
35
60+25
DEF
70
95+25
SP.ATK
95
120+25
SP.DEF
55
70+15
SPE
45
70+25
BST
325F-Tier
465S-Tier+140
ROLE
Balanced
Cannon
TYPE
Special
Special

Breeding

Challenging

Magneton is genderless — breed with Ditto to produce Magnemite eggs. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

RS Magneton Best Moveset

Steel-types can't escape. AbilityMagnet Pull traps them while 120 Sp. Atk fires MoveThunderbolt and MoveHidden Power Fire to eliminate them. Steel/Electric typing resists nearly half the types in the game. Held ItemLeftovers sustains. The premier Steel killer in the format.

Best Build

Experimental
Special Attacker
Ability
Magnet Pull
Item
Magnet
Best Nature for Magneton
Modest+SPA

Magneton best EVs are Sp. Atk and Speed

EVs

Special Attacker Moveset

  • ThunderboltSTAB
  • Hidden Power Fire
  • ToxicUtility
  • Thunder WaveSTAB

Moves List

Leveling does the heavy lifting. Magneton picks up Zap Cannon and Hyper Beam along the way, building toward a complete offensive set. TMs add Normal coverage, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Metal Sound
——8540Steel
Lv 1
Supersonic
——5520Normal
Lv 1
Tackle
D3510035Normal
Lv 1
Thunder Shock
—6010030Electric
Lv 6
Thunder Shock
—6010030Electric
Lv 11
Supersonic
——5520Normal
Lv 16
Sonic Boom
——9020Normal
Lv 21
Thunder Wave
B—10020Electric
Lv 26
Spark
D9710020Electric
Lv 35
Lock-On
——1005Normal
Lv 44
Tri Attack
C8010010Normal
Lv 53
Screech
D—8540Normal
Lv 62
Zap Cannon
—150505Electric

TM Moves

All 17 TMs are obtainable before the Elite Four

TM
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM05
FlashGranite Cavebadge 1
——7020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM15
Hyper BeamLilycove Department Storebadge 5
B150905Normal
TM17A——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
A——5Water
TM33C——20Psychic
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM34C90—20Electric
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM25B1807010Electric
TM24
ThunderboltMauville Game Cornerbadge 2
B14210015Electric
TM06
ToxicFiery Pathbadge 4
B—8510Poison

Egg Moves

Magneton doesn't have any Egg moves

Tutor Moves

Magneton can't learn any Tutor moves

Base Stats

Base Stats
Above
HP50
D
Attack60
C
Defense95
B
Sp. Atk120
A
Sp. Def70
C
Speed70
C
Total465
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight60.0 kg
Base XP163
Abilities
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entry

MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this POKéMON.

MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this POKéMON inside a POKé BALL.

Magneton Ruby & Sapphire Guide

  • Yes. Wild Magneton in Ruby & Sapphire can hold Metal Coat (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Metal Coat.

Game Availability

One of the original 151, Magneton has appeared in 21 games: nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.

Explore

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