Marshtomp gains Water/Ground at level 16 in Ruby & Sapphire, dropping its only weakness to Grass. Swampert at level 36 is the S-Tier destination.
Ability 1TorrentAbility 1Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
405HP70Attack85Defense70Speed50Sp.Def70Sp.Atk60
Mudkip
Marshtomp
Swampert
Weak to
Mixed
Balanced
50Speed · Slow

Is Marshtomp Good in Ruby & Sapphire Playthrough?

Water/Ground from level 16. Only one weakness: Grass. AbilityTorrent boosts Water at low HP. Marshtomp handles Wattson without taking Electric damage and cruises through Flannery. One of the safest mid-stage starters in any Pokemon game.

StrongGoodEvenToughBadSGSSEEEEGGGGGMudkipStarterRoxanneGym 1MarshtompEvolveBrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6SwampertEvolveTate & LizaGym 7WallaceGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4StevenChamp*
Roxanne
Gym 1
Strong

Mudkip resists most of Roxanne's coverage and hits back hard.

Easy KO
Geodude
Lv 14
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Nosepass
Lv 15
Rock
Sturdy
TackleHardenRock ThrowRock Tomb
Brawly
Gym 2
Good

Marshtomp has the type edge here and should clean up Brawly's team.

You Win
Machop
Lv 17
Fighting
Guts
LeerKarate ChopSeismic TossBulk Up
You Win
Makuhita
Lv 18
Fighting
Thick Fat
Arm ThrustKnock OffSand AttackBulk Up
Wattson
Gym 3
Strong

Marshtomp resists most of Wattson's coverage and hits back hard.

Easy KO
Magnemite
Lv 22
ElectricSteel
Magnet Pull
SupersonicSonic BoomThunder ShockThunder Wave
You Win
Voltorb
Lv 20
Electric
Soundproof
RolloutSelf DestructSparkSonic Boom
Easy KO
Magneton
Lv 23
ElectricSteel
Magnet Pull
SupersonicSonic BoomShock WaveThunder Wave
Flannery
Gym 4
Strong

Marshtomp resists most of Flannery's coverage and hits back hard.

Easy KO
Slugma
Lv 26
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Easy KO
Slugma
Lv 26
Fire
Magma Armor
FlamethrowerRock SlideLight ScreenSunny Day
You Win
Torkoal
Lv 28
Fire
White Smoke
OverheatBody SlamFlailAttract
Norman
Gym 5
Even

Marshtomp trades roughly evenly with Norman's team.

Even
Slaking
Lv 28
Normal
Truant
EncoreFacadeYawnFeint Attack
Even
Vigoroth
Lv 30
Normal
Vital Spirit
SlashFeint AttackFacadeEncore
Risky
Slaking
Lv 31
Normal
Truant
Focus PunchSlack OffFacadeFeint Attack
Winona
Gym 6
Even

Marshtomp trades roughly evenly with Winona's team.

Even
Swellow
Lv 31
NormalFlying
Guts
Quick AttackAerial AceDouble TeamEndeavor
Risky
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Risky
Skarmory
Lv 32
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Even

Swampert trades roughly evenly with Tate & Liza's team.

Even
Lunatone
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Light ScreenPsychicHypnosisCalm Mind
Even
Solrock
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Sunny DaySolar BeamPsychicFlamethrower
Wallace
Gym 8
Even

Swampert trades roughly evenly with Wallace's team.

Even
Luvdisc
Lv 40
Water
Swift Swim
Water PulseAttractSweet KissFlail
You Win
Whiscash
Lv 42
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 40
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Even
Seaking
Lv 42
Water
Swift Swim
Water PulseRain DanceFury AttackHorn Drill
Even
Milotic
Lv 43
Water
Marvel Scale
Water PulseTwisterRecoverIce Beam
Sidney
Elite Four
Good

Swampert has the type edge here and should clean up Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarTake DownSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
Fake OutDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
You Win
Sharpedo
Lv 48
WaterDark
Rough Skin
CrunchSwaggerSurfSlash
You Win
Absol
Lv 49
Dark
Pressure
Aerial AceSnatchSwords DanceSlash
Phoebe
Elite Four
Good

Swampert has the type edge here and should clean up Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseFuture Sight
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallSpiteWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallPsychicAttractFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicToxicSkill Swap
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamConfuse RayEarthquake
Glacia
Elite Four
Good

Swampert has the type edge here and should clean up Glacia's team.

You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchHailIce Beam
You Win
Sealeo
Lv 50
IceWater
Thick Fat
SurfBody SlamHailIce Ball
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDiveHailBlizzard
You Win
Glalie
Lv 52
Ice
Inner Focus
Shadow BallCrunchHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamBlizzardSheer Cold
Drake
Elite Four
Good

Swampert has the type edge here and should clean up Drake's team.

You Win
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectCrunch
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Take DownDragon BreathDragon DanceRefresh
You Win
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
DigDragon BreathFlySandstorm
You Win
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathSand Attack
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawFlyCrunch
Steven
Champion
Good

Swampert has the type edge here and should clean up Steven's team.

Even
Skarmory
Lv 57
SteelFlying
Keen Eye
ToxicAerial AceSpikesSteel Wing
You Win
Claydol
Lv 55
GroundPsychic
LevitateImmune to Ground attacks
ReflectLight ScreenAncient PowerEarthquake
You Win
Aggron
Lv 56
SteelRock
Sturdy
ThunderEarthquakeSolar BeamDragon Claw
You Win
Cradily
Lv 56
RockGrass
Suction Cups
Giga DrainAncient PowerSludge BombConfuse Ray
Easy KO
Armaldo
Lv 56
RockBug
Battle Armor
Water PulseAncient PowerAerial AceSlash
Even
Metagross
Lv 58
SteelPsychic
Clear Body
EarthquakePsychicMeteor MashHyper Beam

Starter

Starter evolution
Type
Water
Tier
E

Mudkip is available as a starter.

View Mudkip locations

Evolve Mudkip to Marshtomp

Level 16
Type
WaterGround
Tier
E

Mudkip evolves into Marshtomp at Level 16. Your Mudkip should hit Level 16 before you reach Brawly, at typical leveling pace.

Recommended Moves

  • After Brawly
  • After Wattson
    • TM28GroundDigPower 90Accuracy 100%PP 10Route 114
  • After Norman
  • After Winona
    • LV 37WaterMuddy WaterPower 143Accuracy 85%PP 10
  • After Tate & Liza
  • After Wallace
    • LV 46GroundEarthquakePower 150Accuracy 100%PP 10

Evolve Marshtomp to Swampert

Level 36
Type
WaterGround
Tier
S

Marshtomp evolves into Swampert at Level 36. Your Marshtomp should hit Level 36 before you reach Tate & Liza, at typical leveling pace.

Recommended Moves

  • After Brawly
  • After Wattson
    • TM28GroundDigPower 90Accuracy 100%PP 10Route 114
  • After Norman
    • LV 39WaterMuddy WaterPower 143Accuracy 85%PP 10
  • After Tate & Liza
    • LV 52GroundEarthquakePower 150Accuracy 100%PP 10

How to Get Marshtomp in Ruby & Sapphire

A level-16 Mudkip evolves into Marshtomp. There's no map encounter for it, so the starter is the single source.

Catch Mudkip at any of these 1 spot to eventually evolve into Marshtomp.

  1. 1
    Catch Mudkip
  2. 2
    Evolve Marshtompat Lv.16
  3. 3
    Evolve Swampertat Lv.36

How to Obtain Marshtomp in RS

  1. Marshtomp
    Step 2Marshtomp ✓
    BREEDING
    Available
    Leave Swampert with a compatible partner at the Pokemon Day Care to receive a Mudkip egg.
  2. Swampert
    Step 3Evolve into Swampert

How to Get Shiny Marshtomp in Ruby & Sapphire

Marshtomp comes from Mudkip, so soft reset the starter gift on Route 101 until it arrives shiny, then evolve it up. Compare Shiny Marshtomp odds across every game

Normal vs Shiny
Normal Marshtomp in Ruby & SapphireNormal
Shiny Marshtomp in Ruby & Sapphire Shiny
Color ShiftBluetoPurple
Shiny TierB Tier Shiny

Shiny Marshtomp Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Ruby & Sapphire Shiny Marshtomp Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Ruby & Sapphire

Soft Reset: Save in front of a static, gift, or legendary encounter, then reset until it sparkles.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Soft Reset
Chance By Now50.0%at 5,678 resetsAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Want exact numbers for your session? Calculate your shiny odds in Ruby & Sapphire with Marshtomp preloaded.

Marshtomp Weakness

Marshtomp's Water/Ground typing leaves it vulnerable to Grass. Grass hits land at 4x, so they're the biggest threat. It shrugs off Electric-type attacks completely. 4 resistances help offset the weaknesses.

Marshtomp Weakness and Resistance Chart
DamageTypes
4x (Critical)Grass
0.5x (Resist)Fire, Poison, Rock, Steel
0x (Immune)Electric
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Marshtomp Weak Against

Good
1Weak
4Resist
1Immune
Score+3
4xCritical
2xWeak
None
¼xResist
None
0xImmune

What is Marshtomp Strong Against

6Strong
1Resisted
0Immune
Score+5
½xResisted
0xImmune
None

Best Pokemon Against Marshtomp

Roselia
Roselia
GrassPoison
C
Breloom
Breloom
GrassFighting
B
Treecko
Treecko
Grass
D
Lombre
Lombre
WaterGrass
C
Gloom
Gloom
GrassPoison
C

Marshtomp Evolutions

Partway through Mudkip's chain. Marshtomp still has another evolution ahead before reaching Swampert. For breeding, average hatch time with a decent partner pool via two egg groups. So far, HP got the biggest boost (+20 from Mudkip). The final form adds another 130 stats on top. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Mudkip
Water
Marshtomp
WaterGround
Swampert
WaterGround
HP
50
70+20
100+30
ATK
70
85+15
110+25
DEF
50
70+20
90+20
SP.ATK
50
60+10
85+25
SP.DEF
50
70+20
90+20
SPE
40
50+10
60+10
BST
310E-Tier
405E-Tier+95
535S-Tier+130
ROLE
Balanced
Balanced
Tank
TYPE
Physical
Physical
Physical

Breeding

Easy

Breed with Marshtomp to get Mudkip eggs easily using 49 partners from the Monster and Water 1 egg groups. Notable egg moves include Curse, Ice Ball, Mirror Coat and 3 more.

Egg Groups
MonsterWater 1
Gender
♂87.5%♀12.5%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves
Breed With (best first)
azumarillvenusaurcharizardblastoisenidokingmeganiumferaligatrampharossceptileswampertgolduckkingdra

RS Marshtomp Best Moveset

Water/Ground gains Electric immunity, a massive defensive upgrade. AbilityTorrent boosts Water moves. MoveEarthquake and MoveSurf at moderate power. Swampert completes the stat line that matches the elite typing.

Best Build

Experimental
Bulky Support
Ability
Torrent
Item
Nothing
Best Nature for Marshtomp
HardyNEUTRAL

Marshtomp best EVs are Defense

EVs

Bulky Support Moveset

  • CurseSetup
  • MimicUtility
  • FrustrationCoverage
  • Hydro PumpSTAB

Moves List

You'll want to breed for Curse and Ice Ball on Marshtomp. These egg moves aren't just nice to have. Combined with STAB from Earthquake and Muddy Water, they expand what Marshtomp can actually threaten in practice.

Level-Up Moves

Lv 1
Growl
D—10040Normal
Lv 1
Mud-Slap
D3010010Ground
Lv 1
Tackle
D3510035Normal
Lv 1
Water Gun
D6010025Water
Lv 6
Mud-Slap
D3010010Ground
Lv 10
Water Gun
D6010025Water
Lv 15
Bide+1
———10Normal
Lv 16
Mud Shot
D829515Ground
Lv 20
Foresight
——10040Normal
Lv 25
Mud Sport
———15Ground
Lv 31
Take Down
C908520Normal
Lv 37
Muddy Water
—1428510Water
Lv 42
Protect+4
A——10Normal
Lv 46
Earthquake
A15010010Ground
Lv 53
Endeavor
D—1005Normal

TM Moves

All 24 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM14D120705Ice
TM28
DigRoute 114badge 3
C9010010Ground
HM08
DiveMossdeep Citybadge 6
C9010010Water
TM32
Double TeamRoute 113badge 2
———15Normal
TM26
EarthquakeSeafloor Cavernnot until badge 7
A15010010Ground
TM42D7010020Normal
TM07
HailShoal Cavebadge 6
———10Ice
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM13
Ice BeamAbandoned Shipbadge 2
A9510010Ice
TM23
Iron TailMeteor Fallsnot until badge 8
C1007515Steel
TM17A——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
HM06
Rock SmashMauville Citybadge 2
D2010015Fighting
TM39D609510Rock
TM43
Secret PowerRoute 111badge 3
—7010020Normal
HM04
StrengthRusturf Tunnelbadge 3
—8010015Normal
HM03
SurfPetalburg Citybadge 5
A14210015Water
TM06
ToxicFiery Pathbadge 4
C—8510Poison
TM03
Water PulsePrize for defeating Wallacenot until badge 8
D9010020Water
HM07
WaterfallCave of Originnot until badge 7
C12010015Water

Egg Moves

Egg
Egg
Curse
B——10Ghost
Egg
Ice Ball
—309020Ice
Egg
Mirror Coat-5
D—10020Psychic
Egg
Refresh
D——20Normal
Egg
Stomp
D6510020Normal
Egg
Uproar
—9010010Normal

Tutor Moves

Marshtomp can't learn any Tutor moves

Base Stats

Base Stats
Above
HP70
C
Attack85
C
Defense70
C
Sp. Atk60
C
Sp. Def70
C
Speed50
D
Total405
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height0.7 m
Weight28.0 kg
Base XP142
Abilities
Torrent
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entry

The surface of MARSHTOMP’s body is enveloped by a thin, sticky film that enables it to live on land. This POKéMON plays in mud on beaches when the ocean tide is low.

MARSHTOMP is much faster at traveling through mud than it is at swimming. This POKéMON’s hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.

Marshtomp Ruby & Sapphire Guide

  • Marshtomp is obtained in Pokemon Ruby & Sapphire by evolving Mudkip under specific conditions.

Game Availability

Available in 16 titles since its debut in Ruby & Sapphire, Marshtomp spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

Explore

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