Ruby & Sapphire Seafloor Cavern

Deep beneath the eastern sea, the team leader raises a stolen Orb to wake the slumbering titan, Kyogre in Sapphire or Groudon in Ruby, which then tears loose into the storm.

Seafloor Cavern is in Hoenn. In the story you arrive from Route 128 to the south and it comes before Route 126.

SEAFLOOR CAVERN MAP

There is no walking into the Seafloor Cavern, you Dive to its entrance off the southern sea. Inside, Strength boulder puzzles wall off room after room on the long descent to the bottom chamber.

Ruby & Sapphire

Seafloor Cavern Walkthrough

10 trainers 1 item 5 species

Entrance

0 TRAINERS · 0 ITEMS · 5 SPECIES
1
Every boulder and rock in the Seafloor Cavern resets when you leave its room.
  1. SurfMoveSurfWaterClassSpecialPower95Accuracy100%PP15Creates a huge wave, then crashes it down on the foe. north from the entrance pool and step ashore.
  2. Walk north through the opening into Room 1.

Room 1

4 TRAINERS · 0 ITEMS · 2 SPECIES
2
Using Rock SmashMoveRock SmashFightingClassPhysicalPower20Accuracy100%PP15A rock-crushing attack that may lower DEFENSE. and StrengthMoveStrengthNormalClassPhysicalPower80Accuracy100%PP15Builds enormous power, then slams the foe., you open both exits from Room 1.
  1. Smash the rock atop the west passage, push the boulder below it south, then shove the next one east.
  2. Go north and west, where a Team Magma Grunt battles you in Ruby, a Team Aqua Grunt battles you in Sapphire.
  3. On the east side another Team Magma Grunt battles you in Ruby, another Team Aqua Grunt battles you in Sapphire.
Blocked pathSmashable Rock
HM06 Rock Smash
Dynamo Badge
Blocked pathMovable Boulderx2
HM04 Strength
Heat Badge

Requires Rock SmashMoveRock SmashFightingClassPhysicalPower20Accuracy100%PP15A rock-crushing attack that may lower DEFENSE. (HM06MoveRock SmashFightingClassPhysicalPower20Accuracy100%PP15A rock-crushing attack that may lower DEFENSE.) to break. Usable after earning the Dynamo Badge from Wattson in Mauville City.

Requires StrengthMoveStrengthNormalClassPhysicalPower80Accuracy100%PP15Builds enormous power, then slams the foe. (HM04MoveStrengthNormalClassPhysicalPower80Accuracy100%PP15Builds enormous power, then slams the foe.) to push. Usable after earning the Heat Badge from Flannery in Lavaridge Town.

Team Magma4 fights · ₱3,000
1Team Magma Grunt₱740
1Team Aqua Grunt₱740
2Team Magma Grunt₱760
2Team Aqua Grunt₱760

Room 5

0 TRAINERS · 0 ITEMS · 2 SPECIES
3
  1. Take the east exit into Room 5 and push its east boulder east twice.
  2. Push the boulder below south, smash the rock east and take the exit into Room 4.
Blocked pathMovable Boulderx4
HM04 Strength
Heat Badge
Blocked pathSmashable Rockx2
HM06 Rock Smash
Dynamo Badge

Requires StrengthMoveStrengthNormalClassPhysicalPower80Accuracy100%PP15Builds enormous power, then slams the foe. (HM04MoveStrengthNormalClassPhysicalPower80Accuracy100%PP15Builds enormous power, then slams the foe.) to push. Usable after earning the Heat Badge from Flannery in Lavaridge Town.

Requires Rock SmashMoveRock SmashFightingClassPhysicalPower20Accuracy100%PP15A rock-crushing attack that may lower DEFENSE. (HM06MoveRock SmashFightingClassPhysicalPower20Accuracy100%PP15A rock-crushing attack that may lower DEFENSE.) to break. Usable after earning the Dynamo Badge from Wattson in Mauville City.

Room 4

2 TRAINERS · 0 ITEMS · 2 SPECIES
4
Below the opening, a grunt turning in place watches your landing.
  1. Hop down the ledge, where a Team Magma GruntTeam Magma Grunt Grunt₱720PoochyenaLv 36ZubatLv 36NumelLv 36Weak to4×WaterFightingBugElectricIcePsychicRockGround battles you in Ruby, a Team Aqua GruntTeam Aqua Grunt Grunt₱720PoochyenaLv 36ZubatLv 36CarvanhaLv 36Weak toFightingBugElectricIcePsychicRockGrass battles you in Sapphire.
  2. Jump the east ledge and walk north to the opening into Room 2.
Team Magma2 fights · ₱1,440
1Team Magma Grunt₱720
1Team Aqua Grunt₱720

Room 2

0 TRAINERS · 0 ITEMS · 2 SPECIES
5
  1. Push the first boulder north, follow the west wall up and push the middle row's boulder east.
  2. Push the boulder above north, smash the rock east, shove the next boulder east and take the east opening into Room 7.
Blocked pathMovable Boulderx7
HM04 Strength
Heat Badge
Blocked pathSmashable Rockx2
HM06 Rock Smash
Dynamo Badge

Requires StrengthMoveStrengthNormalClassPhysicalPower80Accuracy100%PP15Builds enormous power, then slams the foe. (HM04MoveStrengthNormalClassPhysicalPower80Accuracy100%PP15Builds enormous power, then slams the foe.) to push. Usable after earning the Heat Badge from Flannery in Lavaridge Town.

Requires Rock SmashMoveRock SmashFightingClassPhysicalPower20Accuracy100%PP15A rock-crushing attack that may lower DEFENSE. (HM06MoveRock SmashFightingClassPhysicalPower20Accuracy100%PP15A rock-crushing attack that may lower DEFENSE.) to break. Usable after earning the Dynamo Badge from Wattson in Mauville City.

Room 6

0 TRAINERS · 0 ITEMS · 5 SPECIES
6
  1. Or take the first room's north opening, clear Room 2's east side and walk to its west opening into Room 6.
  2. SurfMoveSurfWaterClassSpecialPower95Accuracy100%PP15Creates a huge wave, then crashes it down on the foe. north and ride the currents round to Room 3's opening.

Room 7

0 TRAINERS · 0 ITEMS · 5 SPECIES
7
Once a current stops you, step into the next one.
  1. Walk east along the shore and surf out.
  2. Ride north, west and round a loop, then surf ashore at Room 3's opening.

Room 3

2 TRAINERS · 0 ITEMS · 2 SPECIES
8
The admin guards the only way north, and you cannot slip past.
  1. Clear a lane north through the boulder block, the last boulder shoved east twice.
  2. Magma Admin CourtneyMagma Admin Courtney₱1,520CameruptLv 38MightyenaLv 38Weak to4×WaterGroundFightingBug battles you in Ruby, Aqua Admin ShellyAqua Admin Shelly₱1,520SharpedoLv 38MightyenaLv 38Weak toElectricGrassFightingBug battles you in Sapphire; then take the north opening into Room 8.
Team Magma Admin2 fights · ₱3,040
1Magma Admin Courtney₱1,520
1Aqua Admin Shelly₱1,520

Room 8

0 TRAINERS · 0 ITEMS · 2 SPECIES
9
  1. Walk up the west side and push the bottom row's middle boulder north.
  2. Shove more boulders north or aside, then walk through the opening into Room 9.
Blocked pathMovable Boulderx12
HM04 Strength
Heat Badge

Requires StrengthMoveStrengthNormalClassPhysicalPower80Accuracy100%PP15Builds enormous power, then slams the foe. (HM04MoveStrengthNormalClassPhysicalPower80Accuracy100%PP15Builds enormous power, then slams the foe.) to push. Usable after earning the Heat Badge from Flannery in Lavaridge Town.

Room 9

2 TRAINERS · 1 ITEM · 0 SPECIES
10
The leader appears only once you reach the pool, so collect the item first.
  1. In this deepest room, reached with SurfMoveSurfWaterClassSpecialPower95Accuracy100%PP15Creates a huge wave, then crashes it down on the foe., StrengthMoveStrengthNormalClassPhysicalPower80Accuracy100%PP15Builds enormous power, then slams the foe. and Rock SmashMoveRock SmashFightingClassPhysicalPower20Accuracy100%PP15A rock-crushing attack that may lower DEFENSE., take TM26 EarthquakeTMTM26 EarthquakeGroundClassPhysicalPower100Accuracy100%PP10A powerful quake, but has no effect on flying foes.WhereIn the deepest room, east of the entrance (requires Surf, Strength and Rock Smash) east of the entrance, then follow the stairs south to the pool.
  2. There Magma Leader MaxieMagma Leader Maxie₱3,440MightyenaLv 41CrobatLv 41CameruptLv 43Weak to4×WaterFightingBugElectricIcePsychicRockGround battles you in Ruby, Aqua Leader ArchieAqua Leader Archie₱3,440MightyenaLv 41CrobatLv 41SharpedoLv 43Weak toFightingBugElectricIcePsychicRockGrass battles you in Sapphire; the scene after sends you to Route 128.
Team Magma Leader2 fights · ₱6,880
1Magma Leader Maxie₱3,440
1Aqua Leader Archie₱3,440
TM26 Earthquake

Pokemon Encounters

The deep cavern where the story legendary stirs is light on wild variety, just Zubat, Golbat, and Wailmer through its flooded halls. There is little to catch here that you cannot find more easily elsewhere.

Method
Floor
Type
▾Entrance9
Surf3
#072Tentacool
60% - Lv 5–35
#041Zubat
35% - Lv 5–35
#042Golbat
5% - Lv 30–35
Fish6
Old Rod2
#129Magikarp
70% - Lv 5–10
#072Tentacool
30% - Lv 5–10
Good Rod3
#129Magikarp
60% - Lv 10–30
#072Tentacool
20% - Lv 10–30
#320Wailmer
20% - Lv 10–30
Super Rod1
#320Wailmer
100% - Lv 20–45
▾Room 12
Walking2
#041Zubat
90% - Lv 28–35
#042Golbat
10% - Lv 33–36
▾Room 22
Walking2
#041Zubat
90% - Lv 28–35
#042Golbat
10% - Lv 33–36
▾Room 32
Walking2
#041Zubat
90% - Lv 28–35
#042Golbat
10% - Lv 33–36
▾Room 42
Walking2
#041Zubat
90% - Lv 28–35
#042Golbat
10% - Lv 33–36
▾Room 52
Walking2
#041Zubat
90% - Lv 28–35
#042Golbat
10% - Lv 33–36
▾Room 611
Walking2
#041Zubat
90% - Lv 28–35
#042Golbat
10% - Lv 33–36
Surf3
#072Tentacool
60% - Lv 5–35
#041Zubat
35% - Lv 5–35
#042Golbat
5% - Lv 30–35
Fish6
Old Rod2
#129Magikarp
70% - Lv 5–10
#072Tentacool
30% - Lv 5–10
Good Rod3
#129Magikarp
60% - Lv 10–30
#072Tentacool
20% - Lv 10–30
#320Wailmer
20% - Lv 10–30
Super Rod1
#320Wailmer
100% - Lv 20–45
▾Room 711
Walking2
#041Zubat
90% - Lv 28–35
#042Golbat
10% - Lv 33–36
Surf3
#072Tentacool
60% - Lv 5–35
#041Zubat
35% - Lv 5–35
#042Golbat
5% - Lv 30–35
Fish6
Old Rod2
#129Magikarp
70% - Lv 5–10
#072Tentacool
30% - Lv 5–10
Good Rod3
#129Magikarp
60% - Lv 10–30
#072Tentacool
20% - Lv 10–30
#320Wailmer
20% - Lv 10–30
Super Rod1
#320Wailmer
100% - Lv 20–45
▾Room 82
Walking2
#041Zubat
90% - Lv 28–35
#042Golbat
10% - Lv 33–36
Wailmer
#320

Wailmer

Water
Evolves into Wailord at Lv 40
Encounter rate
100% Common
Level
20–45
EV yield
1 HP
Here on Seafloor CavernEntrancewater100% spawn
1 in 1wild encounters
will be Wailmer — about 1m-2m of fishing to catch one.
Catch odds
~1m-2m
to catch one
Poke Ball16%
Great Ball24%
Ultra Ball33%
Nuzlocke
B
community tier
Score60
PickRisky
SourceDerived
EV - HP
128
fights to cap
Raw255 fights
+ Pokerus128 fights
Shiny hunt
1/8,192
full odds
Base1/8,192
Expected40h 58m

ITEMS

The Seafloor Cavern holds a single item, but it is a great one: TM26 Earthquake, the strongest Ground move and a staple for half your team.

TM1
TM26 Earthquake
TM

TM26 Earthquake

In the deepest room, east of the entrance (requires Surf, Strength and Rock Smash)
Move
EarthquakeGroundPhysical
Power
100
Accuracy
100%
PP
10

Earthquake deals damage, and will hit with double power if the opponent is underground due to the move Dig.

TM1
TM

TM26 Earthquake

In the deepest room, east of the entrance (requires Surf, Strength and Rock Smash)
Move
EarthquakeGroundPhysical
Power
100
Accuracy
100%
PP
10

Earthquake deals damage, and will hit with double power if the opponent is underground due to the move Dig.

TRAINERS

The villain boss makes his stand at the bottom, Maxie of Team Magma in Ruby or Archie of Team Aqua in Sapphire, his team reaching level 43. An admin and a string of grunts guard the descent, so come with full PP for the back-to-back fights.

Class
Gym leader2
ArchieLv 43₱3,440
MaxieLv 43₱3,440
Trainer3
Grunt+1Lv 37₱740
ShellyLv 38₱1,520
CourtneyLv 38₱1,520
TRAINER

Grunt

Party
2
Highest Lv
37
Reward
₱740
Fights
Party
Dark
AbilityRun AwayNatureBraveItem-
Swagger
Scary Face
Take Down
Taunt
WaterDark
AbilityRough SkinNatureCarefulItem-
Crunch
Screech
Take Down
Swagger
Team weak to2 types
Type
2x weakness(2)
FIGHTING
BUG
Win: ₱740

Seafloor Cavern Guide

  • Dive on the dark water at the south end of Route 128, which means you need both Surf and Dive plus the Mind Badge to use Dive in the field. Inside, a maze of Strength boulder puzzles leads to the villain team's leader and the legendary's chamber.

  • Flash is optional in most Hoenn caves. A hiker on Granite Cave's first floor hands you HM05, and the Knuckle Badge lets you use it in the field. Only a few dark rooms in Victory Road really call for it, so teach it to a spare Pokemon and skip the wall-bumping.

  • In long caves like Victory Road they pay off, letting you reach exits and items without constant low-level battles. Keep in mind a Repel only quiets random wild encounters, so it does nothing about the level-45 Groudon or Kyogre standing in the Cave of Origin, and Shoal Cave's rooms still open and close on the tide no matter what you hold.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback