The Fish Pokemon. Magikarp's wild everywhere in Hoenn. Swift Swim doubles Speed in rain, but the real prize is S-Tier Gyarados with Intimidate at level 20.
Ability 1Swift SwimAbility 1Doubles Speed during rain.
200HP20Attack10Defense55Speed80Sp.Def20Sp.Atk15
Magikarp
Gyarados
Weak to
Special
Balanced
80Speed · Above Avg

Is Magikarp Good in Ruby & Sapphire Playthrough?

Fishing everywhere in Hoenn. The Gyarados grind is the same as every game: worthless until level 20, then one of the best Pokemon available. AbilitySwift Swim on Magikarp doesn't matter. What matters is getting to Gyarados.

StrongGoodEvenToughBadBTEEEGGEEGEGGRoxanneGym 1MagikarpCatchableBrawlyGym 2GyaradosEvolveWattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7WallaceGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4StevenChamp*
Roxanne
Gym 1
Bad

Roxanne's Pokemon outpace and outclass Magikarp here.

Avoid
Geodude
Lv 14
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Avoid
Nosepass
Lv 15
Rock
Sturdy
TackleHardenRock ThrowRock Tomb
Brawly
Gym 2
Tough

Brawly's typing presses Magikarp's defenses.

Risky
Machop
Lv 17
Fighting
Guts
LeerKarate ChopSeismic TossBulk Up
Even
Makuhita
Lv 18
Fighting
Thick Fat
Arm ThrustKnock OffSand AttackBulk Up
Wattson
Gym 3
Even

Gyarados trades roughly evenly with Wattson's team.

You Win
Magnemite
Lv 22
ElectricSteel
Magnet Pull
SupersonicSonic BoomThunder ShockThunder Wave
Risky
Voltorb
Lv 20
Electric
Soundproof
RolloutSelf DestructSparkSonic Boom
Even
Magneton
Lv 23
ElectricSteel
Magnet Pull
SupersonicSonic BoomShock WaveThunder Wave
Flannery
Gym 4
Even

Gyarados trades roughly evenly with Flannery's team.

Even
Slugma
Lv 26
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Even
Slugma
Lv 26
Fire
Magma Armor
FlamethrowerRock SlideLight ScreenSunny Day
Even
Torkoal
Lv 28
Fire
White Smoke
OverheatBody SlamFlailAttract
Norman
Gym 5
Even

Gyarados trades roughly evenly with Norman's team.

Even
Slaking
Lv 28
Normal
Truant
EncoreFacadeYawnFeint Attack
You Win
Vigoroth
Lv 30
Normal
Vital Spirit
SlashFeint AttackFacadeEncore
Even
Slaking
Lv 31
Normal
Truant
Focus PunchSlack OffFacadeFeint Attack
Winona
Gym 6
Good

Gyarados has the type edge here and should clean up Winona's team.

You Win
Swellow
Lv 31
NormalFlying
Guts
Quick AttackAerial AceDouble TeamEndeavor
You Win
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
You Win
Skarmory
Lv 32
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Good

Gyarados has the type edge here and should clean up Tate & Liza's team.

You Win
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Wallace
Gym 8
Even

Gyarados trades roughly evenly with Wallace's team.

Even
Luvdisc
Lv 40
Water
Swift Swim
Water PulseAttractSweet KissFlail
You Win
Whiscash
Lv 42
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Even
Sealeo
Lv 40
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Even
Seaking
Lv 42
Water
Swift Swim
Water PulseRain DanceFury AttackHorn Drill
Risky
Milotic
Lv 43
Water
Marvel Scale
Water PulseTwisterRecoverIce Beam
Sidney
Elite Four
Even

Gyarados trades roughly evenly with Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarTake DownSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
Fake OutDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Even
Sharpedo
Lv 48
WaterDark
Rough Skin
CrunchSwaggerSurfSlash
You Win
Absol
Lv 49
Dark
Pressure
Aerial AceSnatchSwords DanceSlash
Phoebe
Elite Four
Good

Gyarados has the type edge here and should clean up Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseFuture Sight
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallSpiteWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallPsychicAttractFeint Attack
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicToxicSkill Swap
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamConfuse RayEarthquake
Glacia
Elite Four
Even

Gyarados trades roughly evenly with Glacia's team.

You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchHailIce Beam
Even
Sealeo
Lv 50
IceWater
Thick Fat
SurfBody SlamHailIce Ball
Even
Sealeo
Lv 52
IceWater
Thick Fat
AttractDiveHailBlizzard
You Win
Glalie
Lv 52
Ice
Inner Focus
Shadow BallCrunchHailIce Beam
Risky
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamBlizzardSheer Cold
Drake
Elite Four
Good

Gyarados has the type edge here and should clean up Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectCrunch
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Take DownDragon BreathDragon DanceRefresh
Easy KO
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
DigDragon BreathFlySandstorm
Easy KO
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathSand Attack
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawFlyCrunch
Steven
Champion
Good

Gyarados has the type edge here and should clean up Steven's team.

You Win
Skarmory
Lv 57
SteelFlying
Keen Eye
ToxicAerial AceSpikesSteel Wing
You Win
Claydol
Lv 55
GroundPsychic
LevitateImmune to Ground attacks
ReflectLight ScreenAncient PowerEarthquake
You Win
Aggron
Lv 56
SteelRock
Sturdy
ThunderEarthquakeSolar BeamDragon Claw
You Win
Cradily
Lv 56
RockGrass
Suction Cups
Giga DrainAncient PowerSludge BombConfuse Ray
You Win
Armaldo
Lv 56
RockBug
Battle Armor
Water PulseAncient PowerAerial AceSlash
Even
Metagross
Lv 58
SteelPsychic
Clear Body
EarthquakePsychicMeteor MashHyper Beam

Catchable

Available after Badge 1
Type
Water
Tier
F

Catch Magikarp on Route 103 (Old Rod fishing, Lv 5-10, common).

View Magikarp locations

Evolve Magikarp to Gyarados

Level 20
Type
WaterFlying
Tier
S

Magikarp evolves into Gyarados at Level 20. Your Magikarp should hit Level 20 before you reach Wattson, at typical leveling pace.

View Gyarados locations

Recommended Moves

  • After Brawly
  • After Norman
    • LV 40WaterHydro PumpPower 180Accuracy 80%PP 5
  • After Tate & Liza
    • LV 50DragonDragon DancePower —Accuracy 100%PP 20
    • LV 55NormalHyper BeamPower 150Accuracy 90%PP 5

How to Get Magikarp in Ruby & Sapphire

Magikarp is unavoidable. 214 encounters across 44 waters cover nearly every fishable and surfable tile in Hoenn, common with any rod. You will reel in dozens before you want even one.

44 locations to catch Magikarp

Encountered via fishing with a Rod, Surfing

Badge 1
Badge 2
Badge 3
Badge 4
Badge 5
Surf
Badge 6
Badge 7
Badge 8

Where To Catch Magikarp in RS

Magikarp is the chain's first catch. You'll find fishing and surfing encounters from Lv. 5-45 across 216 total spots in the chain.

  1. Magikarp
    Step 1Magikarp ✓
    Route 104
    Lv.5-10Old Rod
    Rate 100%
    Sootopolis City
    Lv.5-35Surfing on water
    Rate 100%
    Sootopolis City
    Lv.5-15Old Rod
    RubyRate 100%
    Route 104
    Lv.10-30Good Rod
    Rate 100%
    Sootopolis City
    Lv.10-30Good Rod
    Rate 100%
    Abandoned Ship - Cabins B1F
    Lv.5-10Old Rod
    Rate 70%
    Abandoned Ship - B2F
    Lv.5-10Old Rod
    Rate 70%
    Dewford Town
    Lv.5-10Old Rod
    Rate 70%
    Ever Grande City
    Lv.5-10Old Rod
    Rate 70%
    Lilycove City
    Lv.5-10Old Rod
    Rate 70%
    Meteor Falls - 1F Room 1
    Lv.5-10Old Rod
    Rate 70%
    Meteor Falls - 1F Room 2
    Lv.5-10Old Rod
    Rate 70%
    Meteor Falls - B1F Room 1
    Lv.5-10Old Rod
    Rate 70%
    Meteor Falls - B1F Room 2
    Lv.5-10Old Rod
    Rate 70%
    Mossdeep City
    Lv.5-10Old Rod
    Rate 70%
    Pacifidlog Town
    Lv.5-10Old Rod
    Rate 70%
    Petalburg City
    Lv.5-10Old Rod
    Rate 70%
    Route 102
    Lv.5-10Old Rod
    Rate 70%
    Route 103
    Lv.5-10Old Rod
    Rate 70%
    Route 105 - Outside
    Lv.5-10Old Rod
    Rate 70%
    Route 106
    Lv.5-10Old Rod
    Rate 70%
    Route 107
    Lv.5-10Old Rod
    Rate 70%
    Route 108
    Lv.5-10Old Rod
    Rate 70%
    Route 109
    Lv.5-10Old Rod
    Rate 70%
    Route 110
    Lv.5-10Old Rod
    Rate 70%
    Route 111 - South
    Lv.5-10Old Rod
    Rate 70%
    Route 114
    Lv.5-10Old Rod
    Rate 70%
    Route 115
    Lv.5-10Old Rod
    Rate 70%
    Route 117
    Lv.5-10Old Rod
    Rate 70%
    Route 118
    Lv.5-10Old Rod
    Rate 70%
    Route 119
    Lv.5-10Old Rod
    Rate 70%
    Route 120
    Lv.5-10Old Rod
    Rate 70%
    Route 121
    Lv.5-10Old Rod
    Rate 70%
    Route 122
    Lv.5-10Old Rod
    Rate 70%
    Route 123
    Lv.5-10Old Rod
    Rate 70%
    Route 124
    Lv.5-10Old Rod
    Rate 70%
    Route 125
    Lv.5-10Old Rod
    Rate 70%
    Route 126
    Lv.5-10Old Rod
    Rate 70%
    Route 127
    Lv.5-10Old Rod
    Rate 70%
    Route 128
    Lv.5-10Old Rod
    Rate 70%
    Route 129
    Lv.5-10Old Rod
    Rate 70%
    Route 130
    Lv.5-10Old Rod
    Rate 70%
    Route 131
    Lv.5-10Old Rod
    Rate 70%
    Route 132
    Lv.5-10Old Rod
    Rate 70%
    Route 133
    Lv.5-10Old Rod
    Rate 70%
    Route 134
    Lv.5-10Old Rod
    Rate 70%
    Safari Zone - Northwest
    Lv.5-10Old Rod
    Rate 70%
    Safari Zone - Southwest
    Lv.5-10Old Rod
    Rate 70%
    Seafloor Cavern - Entrance
    Lv.5-10Old Rod
    Rate 70%
    Seafloor Cavern - Room 6
    Lv.5-10Old Rod
    Rate 70%
    Seafloor Cavern - Room 7
    Lv.5-10Old Rod
    Rate 70%
    Shoal Cave - 1F Room 1, High Tide
    Lv.5-10Old Rod
    Rate 70%
    Shoal Cave - 1F Room 2, High Tide
    Lv.5-10Old Rod
    Rate 70%
    Slateport City
    Lv.5-10Old Rod
    Rate 70%
    Sootopolis City
    Lv.5-10Old Rod
    SapphireRate 70%
    Victory Road - B2F
    Lv.5-10Old Rod
    Rate 70%
    Abandoned Ship - Cabins B1F
    Lv.10-30Good Rod
    Rate 60%
    Abandoned Ship - B2F
    Lv.10-30Good Rod
    Rate 60%
    Dewford Town
    Lv.10-30Good Rod
    Rate 60%
    Ever Grande City
    Lv.10-30Good Rod
    Rate 60%
    Lilycove City
    Lv.10-30Good Rod
    Rate 60%
    Meteor Falls - 1F Room 1
    Lv.10-30Good Rod
    Rate 60%
    Meteor Falls - 1F Room 2
    Lv.10-30Good Rod
    Rate 60%
    Meteor Falls - B1F Room 1
    Lv.10-30Good Rod
    Rate 60%
    Meteor Falls - B1F Room 2
    Lv.10-30Good Rod
    Rate 60%
    Mossdeep City
    Lv.10-30Good Rod
    Rate 60%
    Pacifidlog Town
    Lv.10-30Good Rod
    Rate 60%
    Petalburg City
    Lv.10-30Good Rod
    Rate 60%
    Route 102
    Lv.10-30Good Rod
    Rate 60%
    Route 103
    Lv.10-30Good Rod
    Rate 60%
    Route 105 - Outside
    Lv.10-30Good Rod
    Rate 60%
    Route 106
    Lv.10-30Good Rod
    Rate 60%
    Route 107
    Lv.10-30Good Rod
    Rate 60%
    Route 108
    Lv.10-30Good Rod
    Rate 60%
    Route 109
    Lv.10-30Good Rod
    Rate 60%
    Route 110
    Lv.10-30Good Rod
    Rate 60%
    Route 111 - South
    Lv.10-30Good Rod
    Rate 60%
    Route 114
    Lv.10-30Good Rod
    Rate 60%
    Route 115
    Lv.10-30Good Rod
    Rate 60%
    Route 117
    Lv.10-30Good Rod
    Rate 60%
    Route 118
    Lv.10-30Good Rod
    Rate 60%
    Route 119
    Lv.10-30Good Rod
    Rate 60%
    Route 120
    Lv.10-30Good Rod
    Rate 60%
    Route 121
    Lv.10-30Good Rod
    Rate 60%
    Route 122
    Lv.10-30Good Rod
    Rate 60%
    Route 123
    Lv.10-30Good Rod
    Rate 60%
    Route 124
    Lv.10-30Good Rod
    Rate 60%
    Route 125
    Lv.10-30Good Rod
    Rate 60%
    Route 126
    Lv.10-30Good Rod
    Rate 60%
    Route 127
    Lv.10-30Good Rod
    Rate 60%
    Route 128
    Lv.10-30Good Rod
    Rate 60%
    Route 129
    Lv.10-30Good Rod
    Rate 60%
    Route 130
    Lv.10-30Good Rod
    Rate 60%
    Route 131
    Lv.10-30Good Rod
    Rate 60%
    Route 132
    Lv.10-30Good Rod
    Rate 60%
    Route 133
    Lv.10-30Good Rod
    Rate 60%
    Route 134
    Lv.10-30Good Rod
    Rate 60%
    Safari Zone - Northwest
    Lv.10-30Good Rod
    Rate 60%
    Safari Zone - Southwest
    Lv.10-30Good Rod
    Rate 60%
    Seafloor Cavern - Entrance
    Lv.10-30Good Rod
    Rate 60%
    Seafloor Cavern - Room 6
    Lv.10-30Good Rod
    Rate 60%
    Seafloor Cavern - Room 7
    Lv.10-30Good Rod
    Rate 60%
    Shoal Cave - 1F Room 1, High Tide
    Lv.10-30Good Rod
    Rate 60%
    Shoal Cave - 1F Room 2, High Tide
    Lv.10-30Good Rod
    Rate 60%
    Slateport City
    Lv.10-30Good Rod
    Rate 60%
    Victory Road - B2F
    Lv.10-30Good Rod
    Rate 60%
    Route 104
    Lv.20-45Super Rod
    Rate 100%
    Sootopolis City
    Lv.30-35Super Rod
    Rate 80%
  2. Gyarados
    Step 2Catch or Evolve into Gyarados
    or evolve from Magikarp (Step 1)

Not landing the catch? Calculate Magikarp catch rates for Ruby & Sapphire by ball, status, and HP.

How to Get Shiny Magikarp in Ruby & Sapphire

Fish with the Old Rod or Good Rod at spots like Dewford Town and the Abandoned Ship, and keep hooking Magikarp until one turns up shiny. Compare Shiny Magikarp odds across every game

Normal vs Shiny
Normal Magikarp in Ruby & SapphireNormal
Shiny Magikarp in Ruby & Sapphire Shiny
Color ShiftRedtoYellow
Shiny TierS Tier Shiny

Shiny Magikarp Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Ruby & Sapphire Shiny Magikarp Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Ruby & Sapphire

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Want exact numbers for your session? Calculate your shiny odds in Ruby & Sapphire with Magikarp preloaded.

Magikarp Weakness

Electric and Grass moves hit Magikarp for super-effective damage. It resists 4 types, giving it decent defensive coverage. Magikarp's physical bulk (base 55 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Magikarp Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Magikarp Weak Against

Good
2Weak
4Resist
0Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
None

What is Magikarp Strong Against

3Strong
3Resisted
0Immune
Score0
½xResisted
0xImmune
None

Best Pokemon Against Magikarp

B
Vileplume
Vileplume
GrassPoison
C
Cacturne
Cacturne
GrassDark
B
Shiftry
Shiftry
GrassDark
C
Tropius
Tropius
GrassFlying
C

Magikarp Evolutions

Magikarp evolves into Gyarados. It's a two-stage chain with the method shown below. A decent partner pool for breeding via two egg groups. Eggs hatch fast. The evolved forms gain up to 340 total stats over Magikarp. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Magikarp
Water
Gyarados
WaterFlying
HP
20
95+75
ATK
10
125+115
DEF
55
79+24
SP.ATK
15
60+45
SP.DEF
20
100+80
SPE
80
81+1
BST
200F-Tier
540S-Tier+340
ROLE
Balanced
Wallbreaker
TYPE
Utility
Physical

Breeding

Very Easy

Breed Magikarp easily with 27 breeding partners from the Dragon and Water 2 egg groups.

Egg Groups
DragonWater 2
Gender
♂50.0%♀50.0%
Hatch Time
5 cycles·1,285 steps
Fast~1 min with Flame Body
Breed With (best first)
gyaradoscharizardkingdrasceptileflygonmiloticaltariaoctilleryarbokseadrasevipercharmeleon

RS Magikarp Best Moveset

10 Attack and nothing else. AbilitySwift Swim doubles Speed in rain on a Pokemon with zero offensive stats. Gyarados at level 20 is the only purpose.

Best Build

Experimental
Bulky Support
Ability
Swift Swim
Item
LeftoversSUSTAIN
Best Nature for Magikarp
HardyNEUTRAL

Magikarp best EVs are Defense and Speed

EVs

Bulky Support Moveset

  • SplashUtility

Moves List

Magikarp's options are limited here. You've got Water STAB for STAB damage, but there isn't much beyond Water hitting power. TMs help fill gaps, though the kit stays tight.

Level-Up Moves

Lv 1
Splash
S——40Normal
Lv 15
Tackle
D409535Normal
Lv 30
Flail
D—10015Normal

TM Moves

Magikarp can't learn any TM moves

Egg Moves

Magikarp doesn't have any Egg moves

Tutor Moves

Magikarp can't learn any Tutor moves

Base Stats

Base Stats
Below
HP20
F
Attack10
F
Defense55
D
Sp. Atk15
F
Sp. Def20
F
Speed80
C
Total200
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Slow1.25M XP
Height0.9 m
Weight10.0 kg
Base XP40
Abilities
Swift Swim
Doubles Speed during rain.
EV Yield
HPAtkDefSpASpDSpe+1
Speed training source
Pokedex Entry

MAGIKARP is a pathetic excuse for a POKéMON that is only capable of flopping and splashing. This behavior prompted scientists to undertake research into it.

MAGIKARP is virtually useless in battle as it can only splash around. As a result, it is considered to be weak. However, it is actually a very hardy POKéMON that can survive in any body of water no matter how polluted it is.

Magikarp Ruby & Sapphire Guide

  • Where in the Ruby & Sapphire Safari Zone can I find Magikarp?

    See the Locations section above for where to find Magikarp in Ruby & Sapphire.

    Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:

    • Throw bait to keep Magikarp from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
    • Throw a rock to make Magikarp easier to catch (catch factor doubled) but it flees twice as often.
    • Each effect lasts 2-6 random turns; throwing one cancels the other.

Game Availability

Magikarp has been part of the series since Red & Blue, appearing in 22 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.

Explore

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