Magnet Pull traps Steel-types like Ferrothorn and Scizor, making Magneton an A-Tier threat in Sun & Moon with Eviolite boosting its bulk.
Ability 1Magnet PullAbility 1Prevents steel opponents from fleeing or switching out.Ability 2SturdyAbility 2Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
465HP50Attack60Defense95Speed70Sp.Def70Sp.Atk120
Magnemite
Magneton
Magnezone
Weak to
Special
Cannon
70Speed · Below Avg

Is Magneton Good in Sun & Moon Playthrough?

Magneton's Electric/Steel combo handles Kahili's Flying E4 team and puts in work against Olivia. Evolve it at Blush Mountain for Magnezone, or keep Magneton as-is. Strong pick either way.

StrongGoodEvenToughBadEEGTESTEETEGGGGGMagnemiteCatchIlimaTrial 1HalaKahuna 1LanaTrial 2KiaweTrial 3MallowTrial 4OliviaKahuna 2SophoclesTrial 5MagnetonEvolveAcerolaTrial 6NanuKahuna 3MagnezoneEvolveHapuKahuna 4Kommo-oTrial 7HalaE4OliviaE4AcerolaE4KahiliE4KukuiChamp*
Ilima
Trial 1 (Totem Gumshoos)
Even

Magnemite trades roughly evenly with the Totem Gumshoos.

Even
Gumshoos
Lv 12
Normal
Stakeout
Super FangBiteLeerScary Face
You Win
Yungoos
Lv 10
Normal
Strong Jaw
LeerTacklePursuitBide
Hala
Kahuna 1
Even

Magnemite trades roughly evenly with Hala's team.

Even
Mankey
Lv 14
Fighting
Anger Point
Karate ChopPursuitFocus Energy
You Win
Makuhita
Lv 14
Fighting
Thick Fat
Arm ThrustSand AttackFake Out
Even
Crabrawler
Lv 15
Fighting
Iron Fist
PursuitPower Up PunchLeer
Lana
Trial 2 (Totem Wishiwashi)
Good

Magnemite has the type edge here and should bring the Totem Wishiwashi down.

Even
Wishiwashi School
Lv 20
Water
Schooling
Water GunGrowlRain DanceSoak
You Win
Wishiwashi
Lv 18
Water
Schooling
Helping HandFeint AttackBrineAqua Ring
You Win
Alomomola
Lv 18
Water
Healer
Other strong Pokemon you can catch and use for Trial 2 (Totem Wishiwashi)
Kiawe
Trial 3 (Totem Salazzle)
Tough

The Totem Salazzle hits Magnemite's weaknesses hard.

Avoid
Salazzle
Lv 22
PoisonFire
Corrosion
TormentVenom DrenchToxicFlame Burst
Even
Salandit
Lv 20
PoisonFire
Corrosion
Poison GasVenoshockTauntScratch
Mallow
Trial 4 (Totem Lurantis)
Even

Magnemite trades roughly evenly with the Totem Lurantis.

Risky
Lurantis
Lv 24
Grass
Leaf Guard
Razor LeafX ScissorSolar BladeSynthesis
You Win
Trumbeak
Lv 22
NormalFlying
Keen Eye
Rock BlastPluckSupersonicScreech
Even
Castform
Lv 22
Normal
Forecast
Olivia
Kahuna 2
Strong

Magnemite resists most of Olivia's coverage and hits back hard.

Easy KO
Nosepass
Lv 26
Rock
Sturdy
Rock SlideSparkThunder Wave
Easy KO
Boldore
Lv 26
Rock
Sturdy
Rock BlastMud SlapHeadbutt
Sophocles
Trial 5 (Totem Vikavolt)
Tough

The Totem Vikavolt hits Magnemite's weaknesses hard.

Avoid
Vikavolt
Lv 29
BugElectric
Levitate
Vise GripChargeBug BiteSpark
Risky
Charjabug
Lv 28
BugElectric
Battery
String ShotVise GripMud SlapThunder Wave
Acerola
Trial 6 (Totem Mimikyu)
Even

Magneton trades roughly evenly with the Totem Mimikyu.

You Win
Mimikyu
Lv 33
GhostFairy
Disguise
Play RoughShadow ClawAstonishMimic
You Win
Haunter
Lv 27
GhostPoison
Levitate
HypnosisSucker PunchNight ShadeLick
Even
Gengar
Lv 27
GhostPoison
Cursed Body
Nanu
Kahuna 3
Even

Magneton trades roughly evenly with Nanu's team.

Even
Sableye
Lv 38
DarkGhost
Keen Eye
Power GemShadow BallFake Out
Even
Krokorok
Lv 38
GroundDark
Intimidate
CrunchAssuranceSwaggerEarthquake
Even
Alolan Persian
Lv 39
Dark
Fur Coat
Power GemFake OutDark Pulse
Hapu
Kahuna 4
Tough

Hapu's team hits Magnezone's weaknesses hard.

Avoid
Alolan Dugtrio
Lv 47
GroundSteel
Sand Veil
Iron HeadEarthquakeSucker PunchSandstorm
Risky
Gastrodon
Lv 47
WaterGround
Sticky Hold
Muddy WaterMud BombRecover
Risky
Flygon
Lv 47
GroundDragon
Levitate
Earth PowerDragon Breath
Even
Mudsdale
Lv 48
Ground
Stamina
Heavy SlamEarthquakeDouble KickCounter
Kommo-o
Trial 7 (Totem Kommo-o)
Even

Magnezone trades roughly evenly with the Totem Kommo-o.

Risky
Kommo O
Lv 45
DragonFighting
Soundproof
Clanging ScalesSky UppercutFlash CannonProtect
You Win
Hakamo O
Lv 32
DragonFighting
Bulletproof
Sky UppercutAutotomizeWork UpBide
You Win
Scizor
Lv 32
BugSteel
Swarm
Hala
Elite Four
Good

Magnezone has the type edge here and should clean up Hala's team.

Even
Hariyama
Lv 54
Fighting
Thick Fat
Fake OutClose CombatKnock Off
Even
Primeape
Lv 54
Fighting
Anger Point
Cross ChopOutragePunishmentPursuit
Even
Bewear
Lv 54
NormalFighting
Fluffy
Hammer ArmBrutal Swing
You Win
Poliwrath
Lv 54
WaterFighting
Water Absorb
WaterfallSubmission
You Win
Crabominable
Lv 55
FightingIce
Iron Fist
Ice HammerClose Combat
Olivia
Elite Four
Good

Magnezone has the type edge here and should clean up Olivia's team.

Easy KO
Relicanth
Lv 54
WaterRock
Swift Swim
Hydro PumpAncient PowerYawn
Easy KO
Carbink
Lv 54
RockFairy
Clear Body
Power GemMoonblastReflect
Even
Probopass
Lv 54
RockSteel
Sturdy
Earth PowerPower GemThunder WaveSandstorm
Acerola
Elite Four
Good

Magnezone has the type edge here and should clean up Acerola's team.

You Win
Sableye
Lv 54
DarkGhost
Keen Eye
Shadow ClawZen HeadbuttConfuse RayFake Out
Easy KO
Drifblim
Lv 54
GhostFlying
Aftermath
Ominous WindFocus EnergyAmnesiaBaton Pass
Even
Dhelmise
Lv 54
GhostGrass
Steelworker
SlamShadow BallEnergy BallWhirlpool
You Win
Froslass
Lv 54
IceGhost
Snow Cloak
BlizzardShadow BallConfuse RayIce Shard
Even
Palossand
Lv 55
GhostGround
Water Compaction
Shadow BallEarth PowerGiga DrainIron Defense
Kahili
Elite Four
Good

Magnezone has the type edge here and should clean up Kahili's team.

You Win
Skarmory
Lv 54
SteelFlying
Sturdy
SlashSteel WingFeintSpikes
Easy KO
Crobat
Lv 54
PoisonFlying
Inner Focus
Air SlashSwiftSupersonicPoison Fang
You Win
Oricorio
Lv 54
FireFlying
Dancer
Revelation DanceTeeter DanceAir SlashFeather Dance
Easy KO
Mandibuzz
Lv 54
DarkFlying
Big Pecks
Bone RushBrave BirdPunishmentFlatter
Easy KO
Toucannon
Lv 55
NormalFlying
Skill Link
Bullet SeedRock BlastBeak BlastScreech
Kukui
Champion
Good

Magnezone has the type edge here and should clean up Kukui's team.

Easy KO
Alolan Ninetales
Lv 56
IceFairy
Snow Cloak
Dazzling GleamBlizzardIce ShardSafeguard
Easy KO
Braviary
Lv 56
NormalFlying
Keen Eye
Crush ClawBrave BirdWhirlwindTailwind
Risky
Magnezone
Lv 56
ElectricSteel
Sturdy
ThunderboltFlash CannonThunder WaveMirror Coat
Even
Snorlax
Lv 56
Normal
Thick Fat
Body SlamCrunchHeavy SlamHigh Horsepower
Risky
Incineroar
Lv 58
FireDark
Blaze
Flare BlitzDarkest LariatOutrageCross Chop

Catch Magnemite

Available before Badge 1
Type
ElectricSteel
Tier
E

Catch Magnemite on Route 1 (walking, Lv 6-8).

View Magnemite locations

Evolve Magnemite to Magneton

Level 30
Type
ElectricSteel
Tier
A

Magnemite evolves into Magneton at Level 30. Your Magnemite should hit Level 30 before you reach Acerola, at typical leveling pace.

Evolve Magneton to Magnezone

Magnetic Field
Type
ElectricSteel
Tier
S

Usually ready to evolve before you reach Hapu, at typical party pace.

How to Get Magneton in Sun & Moon

No wild encounters for Magneton. The 3-stage chain runs through Magnemite, which you can catch at solid rates from the locations below. Evolve through a special method once you've got the levels.

How to Obtain Magneton in SM

The path to Magneton starts with Magnemite at Lv. 5-55 via walking and gift encounters. 1 catchable stage total, with locations listed for each one below.

  1. Magneton
    Step 2Magneton ✓
    BREEDING
    Available
    Leave Magnezone with a compatible partner at the Pokemon Day Care to receive a Magnemite egg.
  2. Magnezone
    Step 3Evolve into Magnezone

How to Get Shiny Magneton in Sun & Moon

Magneton evolves from a Magnemite you chain on Route 1, where a steady SOS battle keeps adding shiny rolls. Compare Shiny Magneton odds across every game

Normal vs Shiny
Normal Magneton in Sun & MoonNormal
Shiny Magneton in Sun & Moon Shiny
Color ShiftGraytoYellow
Shiny TierD Tier Shiny

Shiny Magneton Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Sun & Moon Shiny Magneton Calculator

3 Methods
Fastest Path

The best route is SOS Chaining at full boosts, about 1 in 274 on each try. Tune it below.

Step 1 · Encounter Method3 in Sun & Moon

SOS Chaining: Leave one ally fainted and force endless calls. Bonus rolls step up at 11, 21, and 31 calls.

Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Step 2 · Boost Your Oddstap to add
+2 rolls
00

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 274SOS Chaining
Chance By Now50.1%at 190 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncounters
10%lucky few29
25%one in four79
50%coin flip190
90%very likely630
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

For time estimates and charm math, open the Sun & Moon shiny odds calculator with Magneton already selected.

Magneton Weakness

Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 11 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Magneton Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Dragon, Fairy
0.25x (Resist)Flying, Steel
0x (Immune)Poison

What is Magneton Weak Against

Excellent
3Weak
11Resist
1Immune
Score+8

What is Magneton Strong Against

5Strong
1Resisted
0Immune
Score+4
½xResisted
0xImmune
None

Best Pokemon Against Magneton

Marowak
Marowak
Ground
C
Turtonator
Turtonator
FireDragon
C
Hariyama
Hariyama
Fighting
C
Bewear
Bewear
NormalFighting
B
Mudbray
Mudbray
Ground
C

Magneton Evolutions

Sitting between Magnemite and Magnezone, Magneton is part of a chain that requires a specific location. Not your typical level-up setup. HP has grown the most so far (+25), but there's still another 70 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
Magnezone
ElectricSteel
HP
25
50+25
70+20
ATK
35
60+25
70+10
DEF
70
95+25
115+20
SP.ATK
95
120+25
130+10
SP.DEF
55
70+15
90+20
SPE
45
70+25
60-10
BST
325E-Tier
465A-Tier+140
535S-Tier+70
ROLE
Balanced
Cannon
Wallbreaker
TYPE
Special
Special
Special

Breeding

Challenging

Magneton is genderless — breed with Ditto to produce Magnemite eggs. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

SM Magneton Best Moveset

AbilityMagnet Pull traps Steel types on the field and prevents switching, removing key defensive Pokemon that wall teammates. 120 Sp. Atk fires Electric/Steel TermStab into the trapped target. AbilityAnalytic as a hidden ability boosts damage when moving last. The moveset earns A-tier through the ability to eliminate specific Steel types for the team.

Best Build

Experimental
Special Sweeper
Ability
Magnet Pull
Item
EvioliteBULK
Best Nature for Magneton
Timid+SPE

Magneton best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • Volt SwitchSTAB
  • Flash CannonSTAB
  • ThunderboltSTAB
  • Hidden Power Fire

Moves List

Leveling does the heavy lifting. Magneton picks up Zap Cannon and Explosion along the way, building toward a complete offensive set. TMs add Normal and Rock coverage, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Electric Terrain
———10Electric
Lv 1
Magnet Bomb
—90—20Steel
Lv 1
Supersonic
——5520Normal
Lv 1
Tackle
D4010035Normal
Lv 1
Thunder Shock
—6010030Electric
Lv 1
Tri Attack
C8010010Normal
Lv 1
Zap Cannon
—180505Electric
Lv 5
Thunder Shock
—6010030Electric
Lv 7
Magnet Bomb
—90—20Steel
Lv 11
Thunder Wave
C—9020Electric
Lv 13
Light Screen
C——30Psychic
Lv 17
Sonic Boom
D—9020Normal
Lv 19
Spark
D9710020Electric
Lv 23
Mirror Shot
—978510Steel
Lv 25
Metal Sound
——8540Steel
Lv 29
Electro Ball
D—10010Electric
Lv 33
Flash Cannon
B12010010Steel
Lv 39
Screech
——8540Normal
Lv 43
Discharge
A12010015Electric
Lv 49
Lock-On
———5Normal
Lv 53
Magnet Rise
D——10Electric
Lv 59
Gyro Ball
D—1005Steel
Lv 63
Zap Cannon
—180505Electric

TM Moves

TM
TM57
Charge BeamRoute 5
C759010Electric
TM100D——20Normal
TM32———15Normal
TM64B2501005Normal
TM42D7010020Normal
TM91
Flash CannonSeafolk Village
B12010010Steel
TM21
FrustrationMalie City
D—10020Normal
TM68C150905Normal
TM74
Gyro BallRoute 11
D—1005Steel
TM10—6010015Normal
TM15B150905Normal
TM16C——30Psychic
TM17C——10Normal
TM77
Psych UpRoute 12
D——10Normal
TM18C——5Water
TM33C——20Psychic
TM44C——10Psychic
TM27D—10020Normal
TM48—6010015Normal
TM88
Sleep TalkPaniola Town
C——10Normal
TM90C——10Normal
TM11C——5Fire
TM87
SwaggerRoute 2
D—8515Normal
TM25B1657010Electric
TM73
Thunder WaveRoute 7
C—9020Electric
TM24
ThunderboltPoni Plains
B13510015Electric
TM06A—9010Poison
TM72
Volt SwitchMount Hokulani
B10510020Electric
TM93
Wild ChargeRoute 15
C13510015Electric

Egg Moves

Magneton doesn't have any Egg moves

Tutor Moves

Magneton can't learn any Tutor moves

Transfer Moves

Gen
Gen 1
Bide+1
D——10Normal
Gen 2
Curse
C——10Ghost
Gen 3
Double-Edge
C12010015Normal
Gen 4
Endure+4
C——10Normal
Gen 6
Flash
——10020Normal
Gen 3
Mimic
———10Normal
Gen 4
Natural Gift
——10015Normal
Gen 1
Rage
—2010020Normal
Gen 4
Rollout
—309020Rock
Gen 6
Secret Power
—7010020Normal
Gen 4
Swift
—60—20Normal
Gen 1
Take Down
D908520Normal
Gen 1
Teleport-6
D——20Psychic

Base Stats

Base Stats
Above
HP50
D
Attack60
C
Defense95
B
Sp. Atk120
A
Sp. Def70
C
Speed70
C
Total465
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight60.0 kg
Base XP163
Abilities
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHidden Ability
Strengthens moves to 1.3× their power when moving last.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entry

When three Magnemite link together, their brains also become one. They do not become three times more intelligent.

It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear.

Magneton Sun & Moon Guide

  • For Sun & Moon, you can run Magneton through the first few routes without issues. 465 BST won't carry you far though. Get it to Magnezone as fast as you can.

  • Magneton's hidden ability is Analytic. It strengthens moves to 1.3× their power when moving last. Situational compared to Magnet Pull and Sturdy.

  • In Sun & Moon, Magneton plays as a cannon. Speed is middling, so pick your spots carefully. Thunderbolt is the primary attack.

  • In Sun & Moon, Timid is the go-to nature for Magneton. That's +Speed / -Attack. Pair it with 252 SpA / 4 SpD / 252 Spe EVs. Fits the cannon role.

  • In Sun & Moon, Magneton pairs best with Marowak Alola. Marowak Alola has Decent synergy and covers what Magneton can't handle on its own.

Game Availability

One of the original 151, Magneton has appeared in 21 games: nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.

Explore

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