No Guard Dynamic Punch never misses and always confuses in Sun & Moon. Machamp is B-Tier and a headache for teams without a Ghost-type switch-in.
Ability 1GutsAbility 1Increases Attack to 1.5× with a major status ailment.Ability 2No GuardAbility 2Ensures all moves used by and against the Pokémon hit.
505HP90Attack130Defense80Speed55Sp.Def85Sp.Atk65
Machop
Machoke
Machamp
Weak to
Physical
Wallbreaker
55Speed · Slow

Is Machamp Good in Sun & Moon Playthrough?

Trade evolution means Machamp needs a friend or a second device. If you can get one, the raw power handles Nanu's Dark team and contributes against the E4. Solo players are stuck with Machoke.

StrongGoodEvenToughBadGEEBEGBTEGEEGETEMachopIn-Game TradeIlimaTrial 1HalaKahuna 1LanaTrial 2KiaweTrial 3MallowTrial 4OliviaKahuna 2SophoclesTrial 5MachokeEvolveAcerolaTrial 6NanuKahuna 3MachampEvolveHapuKahuna 4Kommo-oTrial 7HalaE4OliviaE4AcerolaE4KahiliE4KukuiChamp*
Ilima
Trial 1 (Totem Gumshoos)
Good

Machop has the type edge here and should bring the Totem Gumshoos down.

You Win
Gumshoos
Lv 12
Normal
Stakeout
Super FangBiteLeerScary Face
You Win
Yungoos
Lv 10
Normal
Strong Jaw
LeerTacklePursuitBide
Hala
Kahuna 1
Even

Machop trades roughly evenly with Hala's team.

Even
Mankey
Lv 14
Fighting
Anger Point
Karate ChopPursuitFocus Energy
You Win
Makuhita
Lv 14
Fighting
Thick Fat
Arm ThrustSand AttackFake Out
Even
Crabrawler
Lv 15
Fighting
Iron Fist
PursuitPower Up PunchLeer
Lana
Trial 2 (Totem Wishiwashi)
Even

Machop trades roughly evenly with the Totem Wishiwashi.

Risky
Wishiwashi School
Lv 20
Water
Schooling
Water GunGrowlRain DanceSoak
You Win
Wishiwashi
Lv 18
Water
Schooling
Helping HandFeint AttackBrineAqua Ring
Risky
Alomomola
Lv 18
Water
Healer
Kiawe
Trial 3 (Totem Salazzle)
Bad

The Totem Salazzle outpaces and outclasses Machop here.

Avoid
Salazzle
Lv 22
PoisonFire
Corrosion
TormentVenom DrenchToxicFlame Burst
Risky
Salandit
Lv 20
PoisonFire
Corrosion
Poison GasVenoshockTauntScratch
Mallow
Trial 4 (Totem Lurantis)
Even

Machop trades roughly evenly with the Totem Lurantis.

Risky
Lurantis
Lv 24
Grass
Leaf Guard
Razor LeafX ScissorSolar BladeSynthesis
Even
Trumbeak
Lv 22
NormalFlying
Keen Eye
Rock BlastPluckSupersonicScreech
You Win
Castform
Lv 22
Normal
Forecast
Olivia
Kahuna 2
Good

Machop has the type edge here and should clean up Olivia's team.

You Win
Nosepass
Lv 26
Rock
Sturdy
Rock SlideSparkThunder Wave
You Win
Boldore
Lv 26
Rock
Sturdy
Rock BlastMud SlapHeadbutt
Sophocles
Trial 5 (Totem Vikavolt)
Bad

The Totem Vikavolt outpaces and outclasses Machop here.

Avoid
Vikavolt
Lv 29
BugElectric
Levitate
Vise GripChargeBug BiteSpark
Risky
Charjabug
Lv 28
BugElectric
Battery
String ShotVise GripMud SlapThunder Wave
Acerola
Trial 6 (Totem Mimikyu)
Tough

The Totem Mimikyu hits Machoke's weaknesses hard.

Avoid
Mimikyu
Lv 33
GhostFairy
Disguise
Play RoughShadow ClawAstonishMimic
Even
Haunter
Lv 27
GhostPoison
Levitate
HypnosisSucker PunchNight ShadeLick
Risky
Gengar
Lv 27
GhostPoison
Cursed Body
Nanu
Kahuna 3
Even

Machoke trades roughly evenly with Nanu's team.

Risky
Sableye
Lv 38
DarkGhost
Keen Eye
Power GemShadow BallFake Out
You Win
Krokorok
Lv 38
GroundDark
Intimidate
CrunchAssuranceSwaggerEarthquake
You Win
Alolan Persian
Lv 39
Dark
Fur Coat
Power GemFake OutDark Pulse
Hapu
Kahuna 4
Good

Machamp has the type edge here and should clean up Hapu's team.

You Win
Alolan Dugtrio
Lv 47
GroundSteel
Sand Veil
Iron HeadEarthquakeSucker PunchSandstorm
You Win
Gastrodon
Lv 47
WaterGround
Sticky Hold
Muddy WaterMud BombRecover
Even
Flygon
Lv 47
GroundDragon
Levitate
Earth PowerDragon Breath
Even
Mudsdale
Lv 48
Ground
Stamina
Heavy SlamEarthquakeDouble KickCounter
Kommo-o
Trial 7 (Totem Kommo-o)
Even

Machamp trades roughly evenly with the Totem Kommo-o.

Risky
Kommo O
Lv 45
DragonFighting
Soundproof
Clanging ScalesSky UppercutFlash CannonProtect
You Win
Hakamo O
Lv 32
DragonFighting
Bulletproof
Sky UppercutAutotomizeWork UpBide
Even
Scizor
Lv 32
BugSteel
Swarm
Hala
Elite Four
Even

Machamp trades roughly evenly with Hala's team.

Even
Hariyama
Lv 54
Fighting
Thick Fat
Fake OutClose CombatKnock Off
Even
Primeape
Lv 54
Fighting
Anger Point
Cross ChopOutragePunishmentPursuit
You Win
Bewear
Lv 54
NormalFighting
Fluffy
Hammer ArmBrutal Swing
Even
Poliwrath
Lv 54
WaterFighting
Water Absorb
WaterfallSubmission
You Win
Crabominable
Lv 55
FightingIce
Iron Fist
Ice HammerClose Combat
Olivia
Elite Four
Good

Machamp has the type edge here and should clean up Olivia's team.

You Win
Relicanth
Lv 54
WaterRock
Swift Swim
Hydro PumpAncient PowerYawn
Even
Carbink
Lv 54
RockFairy
Clear Body
Power GemMoonblastReflect
Easy KO
Probopass
Lv 54
RockSteel
Sturdy
Earth PowerPower GemThunder WaveSandstorm
Acerola
Elite Four
Even

Machamp trades roughly evenly with Acerola's team.

Risky
Sableye
Lv 54
DarkGhost
Keen Eye
Shadow ClawZen HeadbuttConfuse RayFake Out
Even
Drifblim
Lv 54
GhostFlying
Aftermath
Ominous WindFocus EnergyAmnesiaBaton Pass
Even
Dhelmise
Lv 54
GhostGrass
Steelworker
SlamShadow BallEnergy BallWhirlpool
Even
Froslass
Lv 54
IceGhost
Snow Cloak
BlizzardShadow BallConfuse RayIce Shard
Even
Palossand
Lv 55
GhostGround
Water Compaction
Shadow BallEarth PowerGiga DrainIron Defense
Kahili
Elite Four
Tough

Kahili's team hits Machamp's weaknesses hard.

Even
Skarmory
Lv 54
SteelFlying
Sturdy
SlashSteel WingFeintSpikes
Risky
Crobat
Lv 54
PoisonFlying
Inner Focus
Air SlashSwiftSupersonicPoison Fang
Risky
Oricorio
Lv 54
FireFlying
Dancer
Revelation DanceTeeter DanceAir SlashFeather Dance
Risky
Mandibuzz
Lv 54
DarkFlying
Big Pecks
Bone RushBrave BirdPunishmentFlatter
Even
Toucannon
Lv 55
NormalFlying
Skill Link
Bullet SeedRock BlastBeak BlastScreech
Kukui
Champion
Even

Machamp trades roughly evenly with Kukui's team.

Even
Alolan Ninetales
Lv 56
IceFairy
Snow Cloak
Dazzling GleamBlizzardIce ShardSafeguard
Even
Braviary
Lv 56
NormalFlying
Keen Eye
Crush ClawBrave BirdWhirlwindTailwind
You Win
Magnezone
Lv 56
ElectricSteel
Sturdy
ThunderboltFlash CannonThunder WaveMirror Coat
Easy KO
Snorlax
Lv 56
Normal
Thick Fat
Body SlamCrunchHeavy SlamHigh Horsepower
Avoid
Primarina
Lv 58
WaterFairy
Torrent
Sparkling AriaMoonblastAqua JetHyper Voice

Trade Machop

Available before Badge 1
Type
Fighting
Tier
E

Machop can be received through an in-game trade on Route 2. Trade Spearow. Trade with the hiker in the Route 2 Pokemon Center; he wants a Spearow.

View Machop locations

Evolve Machop to Machoke

Level 28
Type
Fighting
Tier
E

Machop evolves into Machoke at Level 28. Your Machop should hit Level 28 before you reach Acerola, at typical leveling pace.

View Machoke locations

Evolve Machoke to Machamp

Trade
Type
Fighting
Tier
B

Machoke evolves into Machamp when traded. Most players are ready to trade before reaching Hapu.

How to Get Machamp in Sun & Moon

The chain to Machamp requires a trade evolution through a trade. Catch Machop at solid rates and level through the stages, but line up the trade first. The rest of the chain runs on levels alone.

How to Obtain Machamp in SM

To get Machamp, start by catching Machop through trade and walking encounters at Lv. 9-13. The chain covers 2 catchable stages before reaching the final form.

  1. Machoke
    Step 2Catch or Evolve Machoke
    or evolve from Machop (Step 1)
  2. Machamp
    Step 3Machamp ✓
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Machop egg.

How to Get Shiny Machamp in Sun & Moon

Machamp begins with a Machop you chain in Ten Carat Hill, then trade to evolve, with each SOS ally adding shiny rolls. Compare Shiny Machamp odds across every game

Normal vs Shiny
Normal Machamp in Sun & MoonNormal
Shiny Machamp in Sun & Moon Shiny
Color ShiftGraytoGreen
Shiny TierB Tier Shiny

Shiny Machamp Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Sun & Moon Shiny Machamp Calculator

3 Methods
Fastest Path

The best route is SOS Chaining at full boosts, about 1 in 274 on each try. Tune it below.

Step 1 · Encounter Method3 in Sun & Moon

SOS Chaining: Leave one ally fainted and force endless calls. Bonus rolls step up at 11, 21, and 31 calls.

Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Step 2 · Boost Your Oddstap to add
+2 rolls
00

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 274SOS Chaining
Chance By Now50.1%at 190 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncounters
10%lucky few29
25%one in four79
50%coin flip190
90%very likely630
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Planning a longer hunt? Set up Machamp in the Sun & Moon Shiny Odds Calculator to compare every method side by side.

Machamp Weakness

Machamp is weak to Flying, Psychic, and Fairy. With 90 HP and balanced defenses, Machamp can afford to eat a neutral hit or two.

Machamp Weakness and Resistance Chart
DamageTypes
2x (Weak)Flying, Psychic, Fairy
0.5x (Resist)Bug, Rock, Dark

What is Machamp Weak Against

Avg
3Weak
3Resist
0Immune
Score-3
4xCritical
None
½xResist
¼xResist
None
0xImmune
None

What is Machamp Strong Against

5Strong
5Resisted
1Immune
Score-1

Best Pokemon Against Machamp

Lunala
Lunala
PsychicGhost
S
Necrozma
Necrozma
Psychic
B
Espeon
Espeon
Psychic
B
Staraptor
Staraptor
NormalFlying
B
Kadabra
Kadabra
Psychic
B

Machamp Evolutions

Machamp evolved from Machop's chain using a trade. It's a non-standard trigger, so check the details below. Breed this form to get Machop eggs (average hatch time). The evolution from Machop pushed Machamp to 505 total stats. Attack saw the largest single gain at +50. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Machop
Fighting
Machoke
Fighting
Machamp
Fighting
HP
70
80+10
90+10
ATK
80
100+20
130+30
DEF
50
70+20
80+10
SP.ATK
35
50+15
65+15
SP.DEF
35
60+25
85+25
SPE
35
45+10
55+10
BST
305E-Tier
405E-Tier+100
505B-Tier+100
ROLE
Trick Room
Attacker
Wallbreaker
TYPE
Physical
Physical
Physical

Breeding

Easy

Breed with Machamp to get Machop eggs easily using 56 partners from the Human-Like egg group. Notable egg moves include Bullet Punch, Close Combat, Counter and 12 more.

Egg Groups
Human-Like
Gender
♂75.0%♀25.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
15moves
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

SM Machamp Best Moveset

AbilityNo Guard makes MoveDynamic Punch a guaranteed 100-power Fighting TermStab that confuses every time, the most disruptive physical attack available. 130 Attack fires the guaranteed confusion behind Z-MoveClose Combat for one-time burst. 55 Speed fires last. The moveset earns B-tier through guaranteed confusion that dismantles offensive teams one target at a time.

Best Build

Experimental
Physical Tank
Ability
No Guard
Item
Assault VestBULK
Best Nature for Machamp

Machamp best EVs are Attack and HP

EVs

Physical Tank Moveset

  • Dynamic PunchSTAB
  • Stone Edge
  • Bullet Punch
  • Knock Off

Recommended Teammates

Moves List

Cross Chop and Dynamic Punch bring the raw damage. But Machamp also picks up coverage across 10 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.

Level-Up Moves

Lv 1
Focus Energy
D——30Normal
Lv 1
Karate Chop
—7510025Fighting
Lv 1
Leer
——10030Normal
Lv 1
Low Kick
D—10020Fighting
Lv 1
Strength
—8010015Normal
Lv 1
Wide Guard+3
———10Rock
Lv 3
Focus Energy
D——30Normal
Lv 7
Karate Chop
—7510025Fighting
Lv 9
Foresight
———40Normal
Lv 13
Low Sweep
—9710020Fighting
Lv 15
Seismic Toss
D—10020Fighting
Lv 19
Revenge-4
C9010010Fighting
Lv 21
Knock Off
B6510020Dark
Lv 25
Vital Throw-1
—105—10Fighting
Lv 27
Wake-Up Slap
—10510010Fighting
Lv 33
Dual Chop
D409015Dragon
Lv 37
Submission
—1208020Fighting
Lv 43
Bulk Up
C——20Fighting
Lv 47
Cross Chop
B150805Fighting
Lv 53
Scary Face
——10010Normal
Lv 57
Dynamic Punch
B150505Fighting

TM Moves

TM
TM45D—10015Normal
TM31
Brick BreakVerdant Cavern
B11210015Fighting
TM08C——20Fighting
TM78C6010020Ground
TM100D——20Normal
TM32———15Normal
TM26
EarthquakeResolution Cave
A10010010Ground
TM42C7010020Normal
TM38C110855Fire
TM35
FlamethrowerVast Poni Canyon
D9010015Fire
TM56——10010Dark
TM52C180705Fighting
TM21
FrustrationMalie City
D—10020Normal
TM68B150905Normal
TM10—6010015Normal
TM15C150905Normal
TM16C——30Psychic
TM47—9710020Fighting
TM66—5010010Dark
TM84
Poison JabRoute 17
C8010020Poison
TM17C——10Normal
TM18C——5Water
TM44C——10Psychic
TM27D—10020Normal
TM80C759010Rock
TM39C609515Rock
TM48—6010015Normal
TM88
Sleep TalkPaniola Town
C——10Normal
TM23C5010015Rock
TM71B100805Rock
TM90C——10Normal
TM11C——5Fire
TM87
SwaggerRoute 2
D—8515Normal
TM46C6010025Dark
TM06C—9010Poison
TM01C——30Normal

Egg Moves

Egg
Egg
Bullet Punch+1
B4010030Steel
Egg
Close Combat
B1801005Fighting
Egg
Counter-5
D—10020Fighting
Egg
Encore
C—1005Normal
Egg
Fire Punch
C7510015Fire
Egg
Heavy Slam
D—10010Steel
Egg
Ice Punch
B7510015Ice
Egg
Knock Off
B6510020Dark
Egg
Meditate
———40Psychic
Egg
Power Trick
———10Psychic
Egg
Quick Guard+3
———15Fighting
Egg
Rolling Kick
—908515Fighting
Egg
Smelling Salts
—7010010Normal
Egg
Thunder Punch
C7510015Electric
Egg
Tickle
——10020Normal

Tutor Moves

Machamp can't learn any Tutor moves

Transfer Moves

Gen
Gen 1
Bide+1
D——10Normal
Gen 3
Body Slam
C8510015Normal
Gen 4
Captivate
——10020Normal
Gen 2
Curse
C——10Ghost
Gen 2
Detect+4
D——5Fighting
Gen 6
Dig
C8010010Ground
Gen 3
Double-Edge
B12010015Normal
Gen 4
Endure+4
C——10Normal
Gen 1
Fissure
——305Ground
Gen 4
Headbutt
C7010015Normal
Gen 6
Incinerate
—6010015Fire
Gen 3
Mega Kick
—120755Normal
Gen 3
Mega Punch
C808520Normal
Gen 3
Metronome
D——10Normal
Gen 3
Mimic
———10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 4
Natural Gift
——10015Normal
Gen 6
Power-Up Punch
C6010020Fighting
Gen 1
Rage
—2010020Normal
Gen 6
Retaliate
C701005Normal
Gen 6
Rock Smash
—6010015Fighting
Gen 6
Secret Power
—7010020Normal
Gen 1
Skull Bash
B13010010Normal
Gen 1
Take Down
C908520Normal
Gen 4
Vacuum Wave+1
D6010030Fighting

Base Stats

Base Stats
High
HP90
B
Attack130
A
Defense80
C
Sp. Atk65
C
Sp. Def85
C
Speed55
D
Total505
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height1.6 m
Weight130.0 kg
Base XP227
Abilities
Guts
Increases Attack to 1.5× with a major status ailment.
No Guard
Ensures all moves used by and against the Pokémon hit.
SteadfastHidden Ability
Raises Speed one stage upon flinching.
EV Yield
HPAtk+3DefSpASpDSpe
Strong Attack training target
Pokedex Entry

It unleashes megaton-level punches that send opponents flying clear over the horizon.

It can lift heavy loads with the greatest of ease. It can even heft dump trucks. But its clumsy fingers prevent it from doing any precision work.

Machamp Event Distributions

In Sun & Moon, Machamp is available only through a single Mystery Gift event distribution.

Saori's MachampSunMoonNot shiny
Lv 34 OT: サオリ Cherish Ball Battle Champion Ribbon 1 guaranteed max IVs
Moves: Strength, Bulk Up, Quick Guard, Double Edge
Original name: サオリの カイリキー

Machamp Sun & Moon Guide

  • Machamp is obtained by trade-evolving Machoke. Catch or evolve a Machoke first, then trade.

  • In Sun & Moon, Machamp plays as a wallbreaker. Not the fastest, so pick your spots carefully.

  • In Sun & Moon, Machamp pairs best with Landorus Therian, Weavile, and Pinsir Mega. Landorus Therian has Good synergy and covers what Machamp can't handle on its own.

  • Machamp's hidden ability is Steadfast. It raises Speed one stage upon flinching. Situational compared to Guts and No Guard.

  • In Sun & Moon, Adamant is the go-to nature for Machamp. That's +Attack / -Sp. Atk. Pair it with 248 HP / 252 Atk / 8 SpD EVs. Fits the wallbreaker role.

Game Availability

Available since Red & Blue, Machamp appears in 21 games spanning 9 generations. Beyond its original form, it gained a Gigantamax form in Generation 8.

Explore

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