
Is Gloom Good in Diamond & Pearl Playthrough?
Gloom evolves into Vileplume via Leaf Stone or Bellossom via Sun Stone. Neither destination adds anything Roserade doesn't already cover natively in Sinnoh. Transfer-only.
Gloom resists most of Roark's coverage and hits back hard.
Gloom trades roughly evenly with Gardenia's team.
Gloom has the type edge here and should clean up Maylene's team.
Gloom resists most of Crasher Wake's coverage and hits back hard.
Fantina's team hits Gloom's weaknesses hard.
Gloom has the type edge here and should clean up Byron's team.
Gloom trades roughly evenly with Candice's team.
Gloom has the type edge here and should clean up Volkner's team.
Aaron's team hits Vileplume's weaknesses hard.
Your evolution path matters here. Pick a branch to see how it fares against Aaron:
Vileplume has the type edge here and should clean up Bertha's team.
Your evolution path matters here. Pick a branch to see how it fares against Bertha:
Vileplume trades roughly evenly with Flint's team.
Your evolution path matters here. Pick a branch to see how it fares against Flint:
Vileplume trades roughly evenly with Lucian's team.
Your evolution path matters here. Pick a branch to see how it fares against Lucian:
Vileplume trades roughly evenly with Mars's team.
Your evolution path matters here. Pick a branch to see how it fares against Mars:
Vileplume trades roughly evenly with Jupiter's team.
Your evolution path matters here. Pick a branch to see how it fares against Jupiter:
Vileplume trades roughly evenly with Saturn's team.
Your evolution path matters here. Pick a branch to see how it fares against Saturn:
Vileplume trades roughly evenly with Cynthia's team.
Your evolution path matters here. Pick a branch to see how it fares against Cynthia:
Catchable
Catch Gloom on Route 229 (walking, Lv 51, common).
Recommended Moves
- STARTING (Lv 51)
- LV 51GrassGiga DrainPower 90Accuracy 100%PP 10
- LV 51GrassSleep PowderPower —Accuracy 75%PP 15
- After Gardenia
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Veilstone Department Store
- TM43NormalSecret PowerPower 70Accuracy 100%PP 20Amity Square
- After Candice
- TM36PoisonSludge BombPower 135Accuracy 100%PP 10Galactic HQ B2F in Veilstone City
- LV 53GrassPetal DancePower 135Accuracy 100%PP 20
- Post-Game
- TM53GrassEnergy BallPower 120Accuracy 100%PP 10Route 226
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
Evolve Gloom to Vileplume
Gloom evolves into Vileplume with a Leaf Stone. You can pick up the Leaf Stone in Floaroma Meadow. Use the Leaf Stone in the post-game, after you beat Cynthia.
Recommended Moves
- After Gardenia
- TM68NormalGiga ImpactPower 150Accuracy 90%PP 5Veilstone Game Corner
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Veilstone Department Store
- After Fantina
- TM19GrassGiga DrainPower 90Accuracy 100%PP 10Route 209
- After Candice
- TM36PoisonSludge BombPower 135Accuracy 100%PP 10Galactic HQ B2F in Veilstone City
- LV 53GrassPetal DancePower 135Accuracy 100%PP 20
- LV 65GrassSolar BeamPower 180Accuracy 100%PP 10
- Post-Game
- TM53GrassEnergy BallPower 120Accuracy 100%PP 10Route 226
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
Evolve Gloom to Bellossom
Gloom evolves into Bellossom with a Sun Stone. Use the Sun Stone in the post-game, after you beat Cynthia.
Recommended Moves
- STARTING (Lv 49)
- LV 49GrassMagical LeafPower 90Accuracy 100%PP 20
- After Gardenia
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Veilstone Department Store
- TM68NormalGiga ImpactPower 150Accuracy 90%PP 5Veilstone Game Corner
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Veilstone Department Store
- After Fantina
- TM19GrassGiga DrainPower 90Accuracy 100%PP 10Route 209
- After Candice
- TM36PoisonSludge BombPower 90Accuracy 100%PP 10Galactic HQ B2F in Veilstone City
- LV 53GrassLeaf StormPower 210Accuracy 90%PP 5
- Post-Game
- TM53GrassEnergy BallPower 120Accuracy 100%PP 10Route 226
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
How to Get Gloom in Diamond & Pearl
Gloom walks three postgame routes in the low 50s, common on two of them and rare on the third. One route even shifts its spawn by time of day, splitting day and night appearances.
3 locations to catch Gloom2 locations to catch Oddish
Encountered via tall grass encounters
Encountered via tall grass encounters
Catch Oddish at any of the 2 locations below, then level it up to 21 — it evolves into Gloom.
Where To Catch Gloom in DP
The path to Gloom starts with Oddish at Lv. 18-23 via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 2Gloom ✓Route 229Lv.51-52GrassRate 30%DayRoute 230Lv.50GrassRate 20%Route 229Lv.51GrassRate 20%Morning/nightRoute 224Lv.53GrassRate 5%or evolve from Oddish (Step 1)Available in-game· 2 pathsPick one
BellossomUse Sun Stone
Want the exact numbers? Work out your catch odds in Diamond & Pearl for Gloom.
How to Get Shiny Gloom in Diamond & Pearl
Gloom lingers on Route 224, Route 229, and Route 230, where a maintained PokeRadar chain nets its shiny. Compare Shiny Gloom odds across every game
Diamond & Pearl Shiny Gloom Calculator
3 MethodsThe best route is PokeRadar Chain at full boosts, about 1 in 200 on each try. Tune it below.
PokeRadar Chain: Chain shaking-grass patches without breaking the combo. The rate peaks at a chain of 40.
Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 22-- | -- |
| 25%one in four | 58-- | -- |
| 50%coin flip | 139-- | -- |
| 90%very likely | 460-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Curious how fast a hunt could go? Work out your Diamond & Pearl shiny odds for Gloom.
Gloom Weakness
Gloom is weak to Fire, Ice, Flying, and Psychic. The Grass/Poison typing picks up 4 resistances to work with. Not too many gaps in the chart, 4 weaknesses to account for.
| Damage | Types |
|---|---|
| 2x (Weak) | Fire, Ice, Flying, Psychic |
| 0.5x (Resist) | Water, Electric, Fighting |
| 0.25x (Resist) | Grass |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Gloom Weak Against
VulnerableBest Pokemon Against Gloom
Heatran FireSteel | S | |
Obtain MethodStark Mountain Interact Encounter | ||
Azelf Psychic | A | |
Obtain MethodLake Valor Interact Encounter Available Moves Moves
Damage vs Gloom View Azelf builds →Future Sight 2x154-182%KO Fire Blast 2x103-121%KO | ||
Infernape FireFighting | A | |
Obtain MethodEvolve Chimchar (Lake Verity Gift) Available Moves Moves
Damage vs Gloom View Infernape builds →Overheat 2x154-182%KO Aerial Ace 2x46-55% | ||
Kadabra Psychic | A | |
Mesprit Psychic | C | |
Available Moves Moves
Damage vs Gloom View Mesprit builds →Future Sight 2x134-157%KO Ice Beam 2x70-83% | ||
Exeggutor GrassPsychic | C | |
Jynx IcePsychic | C | |
Available Moves Moves
Damage vs Gloom View Jynx builds →Dream Eater 2x119-141%KO Ice Beam 2x114-135%KO | ||
Honchkrow Dark | B | |
Available Moves Moves
Damage vs Gloom View Honchkrow builds →Fly 2x122-144%KO Dream Eater 2x74-88% | ||
Ninetales Fire | C | |
Available Moves Moves
Damage vs Gloom View Ninetales builds →Overheat 2x125-148%KO Dream Eater 2x61-71% | ||
Camerupt FireGround | C | |
Xatu Psychic | C | |
Available Moves Moves
Damage vs Gloom View Xatu builds →Future Sight 2x122-144%KO Fly 2x81-96% | ||
Staraptor Normal | B | |
Mr. Mime Psychic | C | |
Available Moves Moves
Damage vs Gloom View Mr. Mime builds →Dream Eater 2x107-126%KO Aerial Ace 2x24-29% | ||
Cresselia Psychic | B | |
Available Moves Moves
Damage vs Gloom View Cresselia builds →Future Sight 2x102-120%KO Ice Beam 2x54-64% | ||
Gloom Evolutions
Gloom can evolve into Vileplume and Bellossom. Gloom sits before the split, so check the evolution methods below to pick your path. HP has grown the most so far (+15), but there's still another 95 stats to gain in the final evolution. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Gloom to get Oddish eggs easily using 45 partners from the Grass egg group. Notable egg moves include Charm, Flail, Ingrain and 4 more.
DP Gloom Best Moveset
Sitting between Oddish and Vileplume with no reason to stop here. 85 Sp. Atk is decent for an unevolved Pokemon, but 40 Speed means the moveset never acts first. Vileplume or Bellossom.
Best Build
Gloom best EVs are Sp. Atk and Speed
Support Moveset
- Sludge Bomb
- Sleep Powder
- Energy Ball
- Synthesis
Recommended Teammates
Moves List
Egg moves make a real difference. Gloom gets Charm and Flail exclusively through breeding, filling gaps that TMs and level-up can't touch. Normal and Fighting coverage rounds out the picture alongside Petal Dance and Solar Beam.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
26 of 28 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Transfer Moves
Base Stats
The honey it drools from its mouth smells so atrocious, it can curl noses more than a mile away.
Gloom Diamond & Pearl Guide
Yes. Gloom is not available during the main story. It can only be obtained after entering the Hall of Fame. Gloom becomes available after the main story is complete in Diamond & Pearl.
In Diamond & Pearl, Gloom has 395 BST and evolves into Vileplume. Compare the two forms before you give either one a team slot.
In Diamond & Pearl, Gloom plays as a trick room. It's slow, so Trick Room or priority moves are key. so pick your spots carefully.
In Diamond & Pearl, Modest is the go-to nature for Gloom. That's +Sp. Atk / -Attack. Pair it with 252 SpA / 4 SpD / 252 Spe EVs. Fits the trick room role.
Game Availability
Present since Red & Blue, Gloom appears in 20 games spanning 9 generations. Gen 1 originals like Gloom have the longest track record of availability in the series.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
