Magnemite appears on Route 38 in HeartGold and SoulSilver. Magnet Pull traps Steel-types.
Ability 1Magnet PullAbility 1Prevents steel opponents from fleeing or switching out.Ability 2SturdyAbility 2Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
325HP25Attack35Defense70Speed45Sp.Def55Sp.Atk95
Magnemite
Magneton
Magnezone
Weak to
Special
Balanced
45Speed · Slow

Is Magnemite Good in HeartGold & SoulSilver Playthrough?

Route 38 and 39 encounters during mid-Johto. Electric/Steel with AbilityMagnet Pull trapping Steel-types on the field. One of the best type combinations available. Resists a massive list of types and handles any Flying or Water trainer from mid-game onward.

StrongGoodEvenToughBadSGGEEEGESGEGSGEGSGGGGFalknerGym 1BugsyGym 2WhitneyGym 3MagnemiteCatchableMortyGym 4MagnetonEvolveChuckGym 5JasmineGym 6PryceGym 7ClairGym 8BrockGym 9MistyGym 10SurgeGym 11ErikaGym 12JanineGym 13SabrinaGym 14BlaineGym 15BlueGym 16WillE4KogaE4BrunoE4KarenE4LanceChamp*
Falkner
Gym 1
Strong

Magnemite resists most of Falkner's coverage and hits back hard.

Easy KO
Pidgey
Lv 9
NormalFlying
Keen Eye
TackleSand Attack
Easy KO
Pidgeotto
Lv 13
NormalFlying
Keen Eye
TackleRoostGust
Bugsy
Gym 2
Good

Magnemite has the type edge here and should clean up Bugsy's team.

You Win
Scyther
Lv 17
BugFlying
Technician
Quick AttackLeerU TurnFocus Energy
You Win
Kakuna
Lv 15
BugPoison
Shed Skin
Poison Sting
You Win
Metapod
Lv 15
Bug
Shed Skin
Tackle
Whitney
Gym 3
Good

Magnemite has the type edge here and should clean up Whitney's team.

You Win
Clefairy
Lv 17
Normal
Cute Charm
Double SlapMimicEncoreMetronome
Even
Miltank
Lv 19
Normal
Scrappy
RolloutAttractStompMilk Drink
Morty
Gym 4
Even

Magnemite trades roughly evenly with Morty's team.

You Win
Gastly
Lv 21
GhostPoison
Levitate
LickSpiteMean LookCurse
Even
Haunter
Lv 21
GhostPoison
Levitate
HypnosisDream EaterCurseNightmare
Even
Gengar
Lv 25
GhostPoison
Levitate
HypnosisShadow BallMean LookSucker Punch
You Win
Haunter
Lv 23
GhostPoison
Levitate
CurseMean LookSucker PunchNight Shade
Chuck
Gym 5
Even

Magneton trades roughly evenly with Chuck's team.

Even
Primeape
Lv 29
Fighting
Vital Spirit
LeerDouble TeamFocus PunchRock Slide
Even
Poliwrath
Lv 31
WaterFighting
Water Absorb
HypnosisSurfFocus PunchBody Slam
Jasmine
Gym 6
Even

Magneton trades roughly evenly with Jasmine's team.

Even
Magnemite
Lv 30
ElectricSteel
Magnet Pull
ThunderboltSupersonicSonic BoomThunder Wave
Even
Magnemite
Lv 30
ElectricSteel
Sturdy
ThunderboltSupersonicSonic BoomThunder Wave
Risky
Steelix
Lv 35
SteelGround
Sturdy
ScreechSandstormRock ThrowIron Tail
Pryce
Gym 7
Good

Magneton has the type edge here and should clean up Pryce's team.

Easy KO
Seel
Lv 30
Water
Thick Fat
SnoreHailIcy WindRest
Easy KO
Dewgong
Lv 32
WaterIce
Thick Fat
Sleep TalkIce ShardAurora BeamRest
Even
Piloswine
Lv 34
IceGround
Snow Cloak
HailIce FangMud BombBlizzard
Clair
Gym 8
Even

Magneton trades roughly evenly with Clair's team.

Easy KO
Gyarados
Lv 38
WaterFlying
Intimidate
TwisterDragon RageBiteDragon Pulse
Risky
Dragonair
Lv 38
Dragon
Shed Skin
Thunder WaveFire BlastSlamDragon Pulse
Even
Dragonair
Lv 38
Dragon
Shed Skin
Thunder WaveAqua TailSlamDragon Pulse
Risky
Kingdra
Lv 41
WaterDragon
Sniper
SmokescreenHydro PumpHyper BeamDragon Pulse
Brock
Gym 9
Strong

Magneton resists most of Brock's coverage and hits back hard.

You Win
Graveler
Lv 51
RockGround
Sturdy
Defense CurlRock SlideRolloutEarthquake
You Win
Rhyhorn
Lv 51
GroundRock
Rock Head
SandstormScary FaceEarthquakeHorn Drill
Easy KO
Omastar
Lv 53
RockWater
Shell Armor
Ancient PowerBrineProtectSpike Cannon
Easy KO
Onix
Lv 54
RockGround
Sturdy
Iron TailRock SlideScreechSandstorm
Easy KO
Kabutops
Lv 52
RockWater
Battle Armor
Rock SlideAqua JetEndureGiga Drain
Misty
Gym 10
Good

Magneton has the type edge here and should clean up Misty's team.

Easy KO
Golduck
Lv 49
Water
Damp
Water PulseDisablePsych UpPsychic
Even
Quagsire
Lv 49
WaterGround
Water Absorb
Water PulseAmnesiaEarthquakeRain Dance
Easy KO
Lapras
Lv 52
WaterIce
Shell Armor
Water PulseSingIce BeamBody Slam
You Win
Starmie
Lv 54
WaterPsychic
Natural Cure
Water PulseConfuse RayRecoverIce Beam
Lt. Surge
Gym 11
Even

Magneton trades roughly evenly with Lt. Surge's team.

Even
Raichu
Lv 51
Electric
Static
Thunder WaveQuick AttackShock WaveDouble Team
Even
Electrode
Lv 47
Electric
Static
Thunder WaveDouble TeamShock WaveLight Screen
Even
Magneton
Lv 47
ElectricSteel
Sturdy
SupersonicDouble TeamShock WaveMirror Shot
Even
Electrode
Lv 47
Electric
Static
ScreechDouble TeamSelf DestructCharge Beam
Even
Electabuzz
Lv 53
Electric
Static
Quick AttackShock WaveLight ScreenLow Kick
Erika
Gym 12
Good

Magneton has the type edge here and should clean up Erika's team.

You Win
Jumpluff
Lv 51
GrassFlying
Chlorophyll
U TurnLeech SeedSunny DayGiga Drain
You Win
Tangela
Lv 52
Grass
Chlorophyll
Ancient PowerWring OutGiga DrainSleep Powder
Even
Victreebel
Lv 56
GrassPoison
Chlorophyll
Sunny DaySynthesisGrass KnotLeaf Storm
Even
Bellossom
Lv 56
Grass
Chlorophyll
Sunny DaySynthesisGiga DrainSolar Beam
Janine
Gym 13
Strong

Magneton resists most of Janine's coverage and hits back hard.

Easy KO
Crobat
Lv 47
PoisonFlying
Inner Focus
ScreechSupersonicConfuse RayWing Attack
You Win
Weezing
Lv 44
Poison
Levitate
Double HitSludge BombToxicExplosion
Easy KO
Ariados
Lv 47
BugPoison
Insomnia
Scary FacePoison JabPin MissilePsychic
Easy KO
Ariados
Lv 47
BugPoison
Insomnia
Pin MissilePoison JabSwaggerNight Shade
You Win
Venomoth
Lv 50
BugPoison
Tinted Lens
Sludge BombDouble TeamSignal BeamPsychic
Sabrina
Gym 14
Good

Magneton has the type edge here and should clean up Sabrina's team.

You Win
Espeon
Lv 53
Psychic
Synchronize
Shadow BallSkill SwapCalm MindPsychic
You Win
Mr Mime
Lv 53
Psychic
Filter
MimicLight ScreenSkill SwapPsychic
You Win
Alakazam
Lv 55
Psychic
Inner Focus
Skill SwapPsychicEnergy BallReflect
Blaine
Gym 15
Even

Magneton trades roughly evenly with Blaine's team.

You Win
Magcargo
Lv 54
FireRock
Flame Body
Sunny DaySmogOverheatRock Slide
Even
Magmar
Lv 54
Fire
Flame Body
Thunder PunchOverheatSunny DayConfuse Ray
Risky
Rapidash
Lv 59
Fire
Flash Fire
Quick AttackFlare BlitzBounceOverheat
Blue
Gym 16
Good

Magneton has the type edge here and should clean up Blue's team.

Even
Exeggutor
Lv 55
GrassPsychic
Chlorophyll
Leaf StormPsychicHypnosisTrick Room
Risky
Arcanine
Lv 58
Fire
Intimidate
RoarDragon PulseFlare BlitzExtreme Speed
You Win
Rhydon
Lv 58
GroundRock
Rock Head
MegahornStone EdgeThunder FangEarthquake
Easy KO
Gyarados
Lv 52
WaterFlying
Intimidate
Ice FangWaterfallDragon DanceReturn
Even
Machamp
Lv 56
Fighting
No Guard
Dynamic PunchEarthquakeStone EdgeThunder Punch
Easy KO
Pidgeot
Lv 60
NormalFlying
Tangled Feet
ReturnWhirlwindAir SlashMirror Move
Will
Elite Four
Strong

Magneton resists most of Will's coverage and hits back hard.

Easy KO
Xatu
Lv 40
PsychicFlying
Synchronize
U TurnMe FirstConfuse RayPsychic
Easy KO
Jynx
Lv 41
IcePsychic
Oblivious
Double SlapLovely KissIce PunchPsychic
You Win
Exeggutor
Lv 41
GrassPsychic
Chlorophyll
ReflectHypnosisEgg BombPsychic
Easy KO
Slowbro
Lv 41
WaterPsychic
Own Tempo
CurseAmnesiaWater PulsePsychic
Easy KO
Xatu
Lv 42
PsychicFlying
Early Bird
Aerial AceOminous WindConfuse RayPsychic
Koga
Elite Four
Good

Magneton has the type edge here and should clean up Koga's team.

Easy KO
Ariados
Lv 40
BugPoison
Insomnia
Poison JabSpider WebBaton PassGiga Drain
You Win
Venomoth
Lv 41
BugPoison
Tinted Lens
SupersonicGustPsychicToxic
You Win
Forretress
Lv 43
BugSteel
Sturdy
ProtectSwiftExplosionToxic Spikes
You Win
Muk
Lv 42
Poison
Sticky Hold
MinimizeScreechGunk ShotToxic
Easy KO
Crobat
Lv 44
PoisonFlying
Inner Focus
Double TeamQuick AttackWing AttackPoison Fang
Bruno
Elite Four
Good

Magneton has the type edge here and should clean up Bruno's team.

Even
Hitmontop
Lv 42
Fighting
Technician
CounterQuick AttackDigTriple Kick
Even
Hitmonlee
Lv 42
Fighting
Reckless
SwaggerFocus EnergyHigh Jump KickBlaze Kick
Even
Hitmonchan
Lv 42
Fighting
Iron Fist
Thunder PunchIce PunchFire PunchBullet Punch
You Win
Onix
Lv 43
RockGround
Sturdy
Dragon BreathEarthquakeSandstormRock Slide
You Win
Machamp
Lv 46
Fighting
No Guard
Rock SlideForesightRevengeCross Chop
Karen
Elite Four
Good

Magneton has the type edge here and should clean up Karen's team.

You Win
Umbreon
Lv 42
Dark
Synchronize
Double TeamConfuse RayFeint AttackPayback
You Win
Vileplume
Lv 42
GrassPoison
Chlorophyll
Stun SporeAcidMoonlightPetal Dance
Even
Gengar
Lv 45
GhostPoison
Levitate
LickSpiteFocus BlastDestiny Bond
Easy KO
Murkrow
Lv 44
DarkFlying
Super Luck
PluckWhirlwindSucker PunchFeint Attack
Even
Houndoom
Lv 47
DarkFire
Flash Fire
Nasty PlotDark PulseFlamethrowerCrunch
Lance
Champion
Good

Magneton has the type edge here and should clean up Lance's team.

Easy KO
Gyarados
Lv 46
WaterFlying
Intimidate
FlailDragon PulseWaterfallIce Fang
You Win
Dragonite
Lv 49
DragonFlying
Inner Focus
Thunder WaveDragon RushThunderHyper Beam
You Win
Dragonite
Lv 49
DragonFlying
Inner Focus
Thunder WaveDragon RushBlizzardHyper Beam
Easy KO
Aerodactyl
Lv 48
RockFlying
Pressure
Aerial AceCrunchRock SlideThunder Fang
You Win
Charizard
Lv 48
FireFlying
Blaze
Shadow ClawAir SlashDragon ClawFire Fang
Even
Dragonite
Lv 50
DragonFlying
Inner Focus
Fire BlastSafeguardOutrageHyper Beam

Catchable

Available after Badge 3
Type
ElectricSteel
Tier
E

Catch Magnemite on Route 38 (walking, Lv 16, uncommon).

View Magnemite locations

Evolve Magnemite to Magneton

Level 30
Type
ElectricSteel
Tier
C

Magnemite evolves into Magneton at Level 30. Your Magnemite should hit Level 30 before you reach Chuck, at typical leveling pace.

View Magneton locations

Recommended Moves

  • STARTING (Lv 30)
    • LV 30ElectricSparkPower 98Accuracy 100%PP 20
    • LV 30SteelMagnet BombPower 90Accuracy 100%PP 20
    • LV 30ElectricThunder WavePower —Accuracy 100%PP 20
  • After Bugsy
    • LV 40ElectricDischargePower 120Accuracy 100%PP 15
    • LV 60ElectricZap CannonPower 180Accuracy 50%PP 5

How to Get Magnemite in HeartGold & SoulSilver

Magnemite hums around five locations, common to uncommon and locked tight to levels 15 to 17. The magnet is best known from the Power Plant area, so that electric hub is the reliable place to grab one.

Wild Magnemite may be holding when caught:

Metal Coat (5% chance) An item to be held by a Pokemon. It is a special metallic film that ups the power of Steel-type moves.

5 locations to catch Magnemite

Encountered via tall grass encounters

Badge 4
Badge 5
Badge 6
Badge 7
Badge 8
Post-Game

Where To Catch Magnemite in HGSS

The line opens with Magnemite at Lv. 15-17 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Magnezone
    Step 3Trade Magnezone over from Diamond, Pearl, or Platinum

Bring the right balls: check Magnemite catch odds in the HeartGold & SoulSilver Catch Rate Calculator before you throw.

How to Get Shiny Magnemite in HeartGold & SoulSilver

Magnemite hovers along Route 38 and Route 39, so breed it Masuda-style with a foreign-language parent at 1 in 1,638. Compare Shiny Magnemite odds across every game

Normal vs Shiny
Normal Magnemite in HeartGold & SoulSilverNormal
Shiny Magnemite in HeartGold & SoulSilver Shiny
Color ShiftGraytoYellow
Shiny TierD Tier Shiny

Shiny Magnemite Evolution

3 Forms
Shiny Magnemite evolution in HeartGold & SoulSilver
Stage 1Magnemite
Lv. 30
Shiny Magneton evolution in HeartGold & SoulSilver
Stage 2Magneton
Trade from Diamond, Pearl, or Platinum
Shiny Magnezone evolution in HeartGold & SoulSilver
Stage 3Magnezone
Showing shiny artworkView Full Evolution Chart

HeartGold & SoulSilver Shiny Magnemite Calculator

2 Methods
Fastest Path

The best route is Masuda Method, about 1 in 1,639 on each try.

Step 1 · Encounter Method2 in HeartGold & SoulSilver

Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 1,639Masuda Method
Chance By Now50.0%at 1,136 eggs hatchedAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few173----
25%one in four472----
50%coin flip1,136----
90%very likely3,773----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Planning a longer hunt? Set up Magnemite in the HeartGold & SoulSilver Shiny Odds Calculator to compare every method side by side.

Magnemite Weakness

Ground, Fire, and Fighting moves hit Magnemite for super-effective damage. Ground hits land at 4x, so they're the biggest threat. The upside? Poison-type moves can't touch it at all. 12 resistances give it solid defensive coverage on top of that.

Magnemite Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark
0.25x (Resist)Flying, Steel
0x (Immune)Poison
Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)

What is Magnemite Weak Against

Excellent
3Weak
12Resist
1Immune
Score+9

What is Magnemite Strong Against

4Strong
1Resisted
0Immune
Score+3
½xResisted
0xImmune
None

Best Pokemon Against Magnemite

Sandslash
Sandslash
Ground
B
Quagsire
Quagsire
WaterGround
C
Nidoking
Nidoking
PoisonGround
C
Nidoqueen
Nidoqueen
PoisonGround
C
C

Magnemite Evolutions

Magnemite is the start of a three-stage chain. It evolves into Magneton, but reaching Magnezone takes the Magnetic Field in Diamond, Pearl, or Platinum. For breeding, average hatch time with no compatible partners via one egg group. The evolved forms gain up to 210 total stats over Magnemite. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Magnemite
#081Magnemite
30
Level 30
Magneton
#082Magneton
Trade from Diamond, Pearl, or Platinum
Magnezone
#462Magnezone
Stat Comparison 3 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
Magnezone
ElectricSteel
HP
25
50+25
70+20
ATK
35
60+25
70+10
DEF
70
95+25
115+20
SP.ATK
95
120+25
130+10
SP.DEF
55
70+15
90+20
SPE
45
70+25
60-10
BST
325E-Tier
465C-Tier+140
535S-Tier+70
ROLE
Balanced
Cannon
Wallbreaker
TYPE
Special
Special
Special

Breeding

Challenging

Magnemite is genderless and can only breed with Ditto. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

HGSS Magnemite Best Moveset

Electric/Steel resists 12 types, and AbilityMagnet Pull traps opposing Steel types that can't escape. 95 Sp. Atk fires real special Electric damage for a first-stage. The moveset has defensive utility and offensive punch. Evolve for more.

Best Build

Experimental
Special Sweeper
Ability
Magnet Pull
Item
Choice SpecsPOWER
Best Nature for Magnemite
Timid+SPE

Magnemite best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • ThunderboltSTAB
  • ToxicUtility
  • Signal Beam
  • Hidden Power Fighting

Moves List

Magnemite develops a solid moveset just through leveling. Zap Cannon and Thunder show up naturally, and the progression handles both STAB and utility without leaning on TMs for the core attacks.

Level-Up Moves

Lv 1
Metal Sound
——8540Steel
Lv 1
Tackle
D3510035Normal
Lv 6
Thunder Shock
—6010030Electric
Lv 11
Supersonic
——5520Normal
Lv 14
Sonic Boom
D—9020Normal
Lv 17
Thunder Wave
C—10020Electric
Lv 22
Spark
D9710020Electric
Lv 27
Lock-On
———5Normal
Lv 30
Magnet Bomb
—90—20Steel
Lv 33
Screech
——8540Normal
Lv 38
Discharge
C12010015Electric
Lv 43
Mirror Shot
—978510Steel
Lv 46
Magnet Rise
D——10Electric
Lv 49
Gyro Ball
D—1005Steel
Lv 54
Zap Cannon
—180505Electric

TM Moves

All 18 TMs are obtainable before the Elite Four

TM
TM57
Charge BeamOlivine Citybadge 4
C759010Electric
TM21
FrustrationCeladon Department Storebadge 2
D—10020Normal
TM10
Hidden PowerLake of Ragebadge 6
D6010015Normal
TM16
Light ScreenGoldenrod Department Storebadge 2
C——30Psychic
TM83
Natural GiftGoldenrod Department Storebadge 2
D—10015Normal
TM17C——10Normal
TM33C——20Psychic
TM44
RestRoute 31badge 2
C——10Psychic
TM43
Secret PowerLake of Ragebadge 6
—7010020Normal
TM90
SubstituteGoldenrod Game Cornerbadge 2
C——10Normal
TM87
SwaggerOlivine Lighthousebadge 4
——9015Normal
TM25C1807010Electric
TM24
ThunderboltGoldenrod Game Cornerbadge 2
S14210015Electric

Egg Moves

Magnemite doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Gravity
D——5Psychic
Tutor
Iron Defense
C——15Steel
Tutor
Magic Coat+4
D——15Psychic
Tutor
Magnet Rise
D——10Electric
Tutor
Rollout
—309020Rock
Tutor
Signal Beam
B7510015Bug
Tutor
Snore
D4010015Normal
Tutor
Swift
—60—20Normal

Base Stats

Base Stats
Avg
HP25
F
Attack35
F
Defense70
C
Sp. Atk95
B
Sp. Def55
D
Speed45
D
Total325
Details
Catch Rate
Easy190 / 255
Growth Rate
Medium Fast1M XP
Height0.3 m
Weight6.0 kg
Base XP65
Abilities
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entry

It is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokégear.

The units at the sides of its body generate antigravity energy to keep it aloft in the air.

Magnemite HeartGold & SoulSilver Guide

  • Where in the HeartGold & SoulSilver Safari Zone can I find Magnemite?

    See the Locations section above for where to find Magnemite in HeartGold & SoulSilver.

    Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:

    • Throw bait to keep Magnemite from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
    • Throw a rock to make Magnemite easier to catch (catch factor doubled) but it flees twice as often.
    • Each effect lasts 2-6 random turns; throwing one cancels the other.
  • Yes. Wild Magnemite in HeartGold & SoulSilver can hold Metal Coat (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Metal Coat.

  • In HeartGold & SoulSilver, Magnemite does the job early-game if you need a Electric/Steel type on your team. Evolve it into Magneton before the later gyms and it holds up fine through the story.

Game Availability

Magnemite has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.

Explore

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