
Is Hariyama Good in HeartGold & SoulSilver Playthrough?
Makuhita evolves at level 24. Fighting-type with AbilityThick Fat. Massive HP pool and strong Attack make Hariyama a physical force. Handles the Kanto Rock trainers.
Makuhita trades roughly evenly with Falkner's team.
Makuhita trades roughly evenly with Bugsy's team.
Makuhita has the type edge here and should clean up Whitney's team.
Morty's team hits Makuhita's weaknesses hard.
Chuck's typing presses Makuhita's defenses.
Makuhita has the type edge here and should clean up Jasmine's team.
Makuhita has the type edge here and should clean up Pryce's team.
Clair's typing presses Makuhita's defenses.
Hariyama resists most of Brock's coverage and hits back hard.
Hariyama has the type edge here and should clean up Misty's team.
Hariyama has the type edge here and should clean up Lt. Surge's team.
Hariyama trades roughly evenly with Erika's team.
Hariyama trades roughly evenly with Janine's team.
Sabrina's team hits Hariyama's weaknesses hard.
Hariyama has the type edge here and should clean up Blaine's team.
Hariyama trades roughly evenly with Blue's team.
Will's team hits Makuhita's weaknesses hard.
Koga's team hits Makuhita's weaknesses hard.
Makuhita trades roughly evenly with Bruno's team.
Makuhita trades roughly evenly with Karen's team.
Lance's team hits Makuhita's weaknesses hard.
Catch Makuhita
Catch Makuhita in Union Cave (walking, Lv 5, uncommon). Hoenn Sound.
Recommended Moves
- LV 10FightingVital ThrowPower 105Accuracy 100%PP 10
- After Bugsy
- TM52FightingFocus BlastPower 180Accuracy 70%PP 5Goldenrod Department Store
- After Whitney
- HM03WaterSurfPower 95Accuracy 100%PP 15Gift from a Kimono Girl in the Ecruteak Dance Theater
- LV 28FightingForce PalmPower 90Accuracy 100%PP 10
- After Chuck
- TM01FightingFocus PunchPower 225Accuracy 100%PP 20Prize for defeating Chuck
- LV 34FightingWake-Up SlapPower 90Accuracy 100%PP 10
- LV 40FightingClose CombatPower 180Accuracy 100%PP 5
- After Clair
- TM26GroundEarthquakePower 100Accuracy 100%PP 10Victory Road
Evolve Makuhita to Hariyama
Makuhita evolves into Hariyama at Level 24. Your Makuhita should hit Level 24 before you reach Brock, at typical leveling pace.
Recommended Moves
- STARTING (Lv 24)
- LV 24FightingVital ThrowPower 105Accuracy 100%PP 10
- After Bugsy
- TM52FightingFocus BlastPower 180Accuracy 70%PP 5Goldenrod Department Store
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Goldenrod Department Store
- After Whitney
- HM03WaterSurfPower 95Accuracy 100%PP 15Gift from a Kimono Girl in the Ecruteak Dance Theater
- After Chuck
- TM01FightingFocus PunchPower 225Accuracy 100%PP 20Prize for defeating Chuck
- LV 32FightingForce PalmPower 90Accuracy 100%PP 10
- After Clair
- TM26GroundEarthquakePower 100Accuracy 100%PP 10Victory Road
- LV 52FightingClose CombatPower 180Accuracy 100%PP 5
How to Get Hariyama in HeartGold & SoulSilver
Catch a Makuhita through the Hoenn Sound radio in any cave and level it to 24, and Hariyama takes over. The radio station does the heavy lifting long before the evolution does.
Wild Hariyama may be holding when caught:
Catch Makuhita at any of these 15 spots to eventually evolve into Hariyama.
Encountered via tall grass encounters
- 1Catch Makuhita
- 2Evolve Hariyamaat Lv.24
How to Obtain Hariyama in HGSS
The path to Hariyama starts with Makuhita at Lv. 2-50 via walking encounters. 1 catchable stage total, with locations listed for each one below.
Step 1Catch MakuhitaDark Cave - WestLv.2CaveRate 20%Radio: Hoenn SoundUnion Cave - 1FLv.5CaveRate 20%Radio: Hoenn SoundSlowpoke Well - B1FLv.7CaveRate 20%Radio: Hoenn SoundUnion Cave - B1FLv.7CaveRate 20%Radio: Hoenn SoundMt. Moon - 1FLv.8CaveRate 20%Radio: Hoenn SoundMt. Moon - 2FLv.8CaveRate 20%Radio: Hoenn SoundRock Tunnel - 1FLv.12CaveRate 20%Radio: Hoenn SoundMt. Mortar - 1F EntranceLv.14CaveRate 20%Radio: Hoenn SoundMt. Mortar - 1F BackLv.15CaveRate 20%Radio: Hoenn SoundMt. Mortar - B1FLv.16CaveRate 20%Radio: Hoenn SoundRock Tunnel - B1FLv.16CaveRate 20%Radio: Hoenn SoundCliff Cave - 1FLv.19-20CaveRate 20%Radio: Hoenn SoundSlowpoke Well - B2FLv.19CaveRate 20%Radio: Hoenn SoundDiglett's Cave - B1FLv.19CaveRate 20%Radio: Hoenn SoundIce Path - 1FLv.22CaveRate 20%Radio: Hoenn SoundIce Path - B1FLv.22CaveRate 20%Radio: Hoenn SoundUnion Cave - B2FLv.22CaveRate 20%Radio: Hoenn SoundTohjo FallsLv.22GrassRate 20%Radio: Hoenn SoundIce Path - B2FLv.23CaveRate 20%Radio: Hoenn SoundIce Path - B3FLv.23CaveRate 20%Radio: Hoenn SoundWhirl Islands - 1FLv.24GrassRate 20%Radio: Hoenn SoundWhirl Islands - B1FLv.24GrassRate 20%Radio: Hoenn SoundWhirl Islands - B2FLv.24GrassRate 20%Radio: Hoenn SoundDark Cave - EastLv.25CaveRate 20%Radio: Hoenn SoundWhirl Islands - B3FLv.25GrassRate 20%Radio: Hoenn SoundSeafoam Islands - 1FLv.30-32GrassRate 20%Radio: Hoenn SoundMt. Mortar - 2FLv.31CaveRate 20%Radio: Hoenn SoundSeafoam Islands - B1FLv.32-34GrassRate 20%Radio: Hoenn SoundSeafoam Islands - B2FLv.33-35GrassRate 20%Radio: Hoenn SoundVictory Road - 1FLv.33CaveRate 20%Radio: Hoenn SoundVictory Road - 2FLv.33CaveRate 20%Radio: Hoenn SoundVictory Road - 3FLv.33CaveRate 20%Radio: Hoenn SoundSeafoam Islands - B3FLv.34-36GrassRate 20%Radio: Hoenn SoundSeafoam Islands - B4FLv.38GrassRate 20%Radio: Hoenn SoundCerulean Cave - 1FLv.39-40CaveRate 20%Radio: Hoenn SoundCerulean Cave - 2FLv.41-42CaveRate 20%Radio: Hoenn SoundMt. Silver - 1FLv.43CaveRate 20%Radio: Hoenn SoundCerulean Cave - B1FLv.45CaveRate 20%Radio: Hoenn SoundMt. Silver - 1F Central ChamberLv.47-48CaveRate 20%Radio: Hoenn SoundMt. Silver - 1F Upper ChamberLv.47-48CaveRate 20%Radio: Hoenn SoundMt. Silver - 3FLv.47CaveRate 20%Radio: Hoenn SoundMt. Silver - Upper mountainsideLv.47CaveRate 20%Radio: Hoenn SoundMt. Silver - 2FLv.48-50CaveRate 20%Radio: Hoenn SoundMt. Silver - Lower mountainsideLv.48CaveRate 20%Radio: Hoenn Sound
Step 2Hariyama ✓
How to Get Shiny Hariyama in HeartGold & SoulSilver
Hariyama evolves from Makuhita, so breed that base form Masuda-style at 1 in 1,638 and raise it into the sumo form. Compare Shiny Hariyama odds across every game
HeartGold & SoulSilver Shiny Hariyama Calculator
2 MethodsThe best route is Masuda Method, about 1 in 1,639 on each try.
Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 173-- | -- |
| 25%one in four | 472-- | -- |
| 50%coin flip | 1,136-- | -- |
| 90%very likely | 3,773-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Want exact numbers for your session? Calculate your shiny odds in HeartGold & SoulSilver with Hariyama preloaded.
Hariyama Weakness
Flying and Psychic moves hit Hariyama for super-effective damage. Its Fighting typing keeps the defensive matchups simple. Thick Fat reduces Fire/Ice damage, further improving the defensive spread. With 144 HP and balanced defenses, Hariyama can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Flying, Psychic |
| 0.5x (Resist) | Bug, Rock, Dark |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Hariyama Weak Against
AvgBest Pokemon Against Hariyama
Kadabra Psychic | A | |
Butterfree Bug | C | |
Available Moves Moves
Damage vs Hariyama View Butterfree builds →Gust 2x31-37% Confusion 2x26-31% | ||
Spoink Psychic | C | |
Slowpoke WaterPsychic | C | |
Obtain MethodSlowpoke Well Surfing | ||
Chingling Psychic | D | |
Spearow Normal | C | |
Zubat Poison | C | |
Chatot Normal | C | |
Drowzee Psychic | C | |
Natu Psychic | C | |
Skiploom Grass | C | |
Bronzor SteelPsychic | C | |
Pidgeotto Normal | D | |
Meditite FightingPsychic | C | |
Hariyama Evolutions
Hariyama is the evolved form of Makuhita. Breeding produces Makuhita eggs, and they take an average time to hatch. Evolving from Makuhita gave Hariyama the biggest boost in HP (+72), bringing the total to 474 stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Hariyama to get Makuhita eggs easily using 39 partners from the Human-Like egg group. Notable egg moves include Bullet Punch, Counter, Cross Chop and 8 more.
HGSS Hariyama Best Moveset
Massive 144 HP with AbilityGuts turning burns and poison into Attack boosts. The moveset fires boosted MoveClose Combat from 120 Attack while absorbing damage through sheer HP. AbilityThick Fat is the alternative, halving Fire and Ice damage. 50 Speed.
Best Build
Hariyama best EVs are Attack and Sp. Def
Physical Attacker Moveset
- Close Combat
- Payback
- Ice Punch
- Fake Out
Recommended Teammates
Moves List
Don't skip the egg moves. Hariyama picks up Bullet Punch and Counter only through breeding, and both fill gaps the natural movepool can't. STAB runs through Focus Punch and Close Combat while coverage across 9 types adds range.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 24 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
It loves challenging others to tests of strength. It has the power to stop a train with a slap.
Hariyama HeartGold & SoulSilver Guide
Yes. Hariyama is a post-game Pokemon. You need to defeat the Elite Four and enter the Hall of Fame first. Hariyama becomes available after the main story is complete in HeartGold & SoulSilver.
In HeartGold & SoulSilver, use Hariyama as a wallbreaker. Physical side carries the damage. Not the fastest,
For HeartGold & SoulSilver, run Adamant on Hariyama. +Attack is what matters, and the -Sp. Atk cut doesn't hurt this set. Fits the wallbreaker role.
Game Availability
Hariyama first appeared in Ruby & Sapphire and has been available in 14 games across 7 generations. Obtainable through wild encounters in most titles where it appears.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RSDebut

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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