Wild in Emerald's Fiery Path, Slugma's Flame Body burns on contact. Magcargo at D-Tier isn't much of a payoff though.
Ability 1Magma ArmorAbility 1Prevents freezing.Ability 2Flame BodyAbility 2Has a 30% chance of burning attacking Pokémon on contact.
250HP40Attack40Defense40Speed20Sp.Def40Sp.Atk70
Slugma
Magcargo
Weak to
Special
Balanced
20Speed · Very Slow

Is Slugma Good in Emerald Playthrough?

Safari Zone encounter. Slugma evolves into Magcargo at 38 with AbilityMagma Armor preventing freeze. Fire/Rock after evolution handles Glacia and contributes against Sidney. Slow with common weaknesses, but the Fire/Rock coverage is useful for the E4 stretch specifically.

StrongGoodEvenToughBadTEETEETTGEGTTRoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4SlugmaCatchableNormanGym 5WinonaGym 6MagcargoEvolveTate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Tough

Roxanne's team hits Slugma's weaknesses hard.

Risky
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Even

Slugma trades roughly evenly with Brawly's team.

You Win
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
Even
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Slugma trades roughly evenly with Wattson's team.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
You Win
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
You Win
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Even
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Tough

Flannery's typing presses Slugma's defenses.

Risky
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Even
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Avoid
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Risky
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Slugma trades roughly evenly with Norman's team.

Even
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Even
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Risky
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Even

Slugma trades roughly evenly with Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
You Win
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Risky
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
You Win
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Avoid
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Tough

Tate & Liza's team hits Magcargo's weaknesses hard.

Risky
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
You Win
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Risky
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
Risky
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Tough

Juan's team hits Magcargo's weaknesses hard.

Even
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Avoid
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Risky
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Avoid
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Good

Magcargo has the type edge here and should clean up Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Easy KO
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Easy KO
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Risky
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Even

Magcargo trades roughly evenly with Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Good

Magcargo has the type edge here and should clean up Glacia's team.

Easy KO
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
Easy KO
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Easy KO
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Tough

Drake's team hits Magcargo's weaknesses hard.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Risky
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Avoid
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Tough

Wallace's team hits Magcargo's weaknesses hard.

Risky
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Risky
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Even
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Avoid
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Even
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Risky
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 4
Type
Fire
Tier
F

Catch Slugma in Fiery Path (walking, Lv 15, uncommon).

View Slugma locations

Evolve Slugma to Magcargo

Level 38
Type
FireRock
Tier
E

Slugma evolves into Magcargo at Level 38. Your Slugma should hit Level 38 before you reach Tate & Liza, at typical leveling pace.

Recommended Moves

How to Get Slugma in Emerald

Slugma is one of the few here you can grab outside the Safari Zone. It walks the Fiery Path and Route 113 ash at low levels, common in the ashfall, so the volcano route hands it over without any pass needed.

2 locations to catch Slugma

Encountered via tall grass encounters

Badge 3

Where To Catch Slugma in E

  1. Magcargo
    Step 2Evolve into Magcargo
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Slugma egg.

Want the exact numbers? Work out your catch odds in Emerald for Slugma.

How to Get Shiny Slugma in Emerald

Slugma oozes across Route 113's ash-dusted grass and through the Fiery Path, so sweep both volcanic spots and inspect every lava snail you find for the telltale shiny glow. Compare Shiny Slugma odds across every game

Normal vs Shiny
Normal Slugma in EmeraldNormal
Shiny Slugma in Emerald Shiny
Color ShiftRedtoGray
Shiny TierB Tier Shiny

Shiny Slugma Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Slugma Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Curious how fast a hunt could go? Work out your Emerald shiny odds for Slugma.

Slugma Weakness

Type-wise, Slugma takes extra damage from Water, Ground, and Rock. The Fire typing picks up 5 resistances to work with. Not too many gaps in the chart, 3 weaknesses to account for.

Slugma Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Ground, Rock
0.5x (Resist)Fire, Grass, Ice, Bug, Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Slugma Weak Against

Avg
3Weak
5Resist
0Immune
Score-1
4xCritical
None
¼xResist
None
0xImmune
None

What is Slugma Strong Against

4Strong
4Resisted
0Immune
Score0
0xImmune
None

Best Pokemon Against Slugma

Sandslash
Sandslash
Ground
A
C
Graveler
Graveler
RockGround
C
Marshtomp
Marshtomp
WaterGround
C
Trapinch
Trapinch
Ground
C

Slugma Evolutions

Slugma is the base form in a two-stage line leading to Magcargo. Check the evolution method below. A decent partner pool for breeding via one egg group. Eggs take an average time to hatch. Evolving adds up to 180 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Slugma
Fire
Magcargo
FireRock
HP
40
60+20
ATK
40
50+10
DEF
40
120+80
SP.ATK
70
90+20
SP.DEF
40
80+40
SPE
20
30+10
BST
250F-Tier
430E-Tier+180
ROLE
Balanced
Trick Room
TYPE
Special
Special

Breeding

Very Easy

Breed Slugma easily with 22 breeding partners from the Amorphous egg group. Pass egg moves like Acid Armor, Heat Wave to offspring.

Egg Groups
Amorphous
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
2moves
Breed With (best first)
gardevoirkirliacastformraltsmukgengarweezingswalotmagcargohaunterwobbuffetkoffing

E Slugma Best Moveset

Extremely slow and fragile, Slugma offers little on any team before evolving. The moveset should run special Fire moves while leveling toward Magcargo.

Best Build

Experimental
Wall
Ability
Magma Armor
Item
LeftoversSUSTAIN
Best Nature for Slugma
Calm+SPD

Slugma best EVs are HP and Sp. Def

EVs

Wall Moveset

  • FlamethrowerSTAB
  • Light Screen
  • Acid Armor
  • RestRecovery

Moves List

Most of Slugma's flexibility comes from TMs. Same-type output runs through Overheat and Fire Blast, but Poison and Rock and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Smog
—207020Poison
Lv 1
Yawn
C——10Normal
Lv 8
Ember
—6010025Fire
Lv 15
Rock Throw
—509015Rock
Lv 22
Harden
C——30Normal
Lv 29
Amnesia
D——20Psychic
Lv 36
Flamethrower
B14210015Fire
Lv 43
Rock Slide
D759010Rock
Lv 50
Body Slam
D8510015Normal

TM Moves

All 17 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
TM38
Fire BlastLilycove Department Storebadge 5
C180855Fire
TM35
FlamethrowerMauville Game Cornerbadge 2
B14210015Fire
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM16
Light ScreenLilycove Department Storebadge 5
B——30Psychic
TM50A210905Fire
TM17C——10Normal
TM33A——20Psychic
TM44
RestLilycove Citybadge 5
A——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
HM06D2010015Fighting
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM06
ToxicFiery Pathbadge 4
C—8510Poison

Egg Moves

Egg
Egg
Acid Armor
A——40Poison
Egg
Heat Wave
A1509010Fire

Tutor Moves

Tut
Tutor
Body Slam
D8510015Normal
Tutor
Defense Curl
D——40Normal
Tutor
Double-Edge
D12010015Normal
Tutor
Endure+4
C——10Normal
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Rock Slide
D759010Rock
Tutor
Rollout
—309020Rock
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal

Base Stats

Base Stats
Below
HP40
D
Attack40
D
Defense40
D
Sp. Atk70
C
Sp. Def40
D
Speed20
F
Total250
Details
Catch Rate
Easy190 / 255
Growth Rate
Medium Fast1M XP
Height0.7 m
Weight35.0 kg
Base XP50
Abilities
Magma Armor
Prevents freezing.
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entry

It is a species of POKéMON that lives in volcanic areas. If its body cools, its skin hardens and immobilizes it. To avoid that, it sleeps near magma.

Pokemon Emerald

Slugma Emerald Guide

  • In Emerald, for a casual playthrough, Slugma works as a placeholder. Fire coverage is useful early. The real payoff is Magcargo. That's where the stats start mattering.

Game Availability

Debuting in Gold & Silver, Slugma appears in 16 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

Explore

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