Special
Trick Room
30Speed · Very Slow

Magcargo Best Moveset

Fire/Rock at 120 Defense and 90 Sp. Atk with AbilityFlame Body burning attackers on contact. The typing gives 4x weakness to both Water and Ground, which are everywhere. AbilityWeak Armor drops Defense and boosts Speed on physical hits, but trading Defense on a 60 HP frame is suicidal. The moveset has a niche as a physical check that threatens back.

SABCDEFEECEEEEGold, Silver & CrystalIIGS/CRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtPEAKBlack & White / B2W2VBW/B2W2THE FALLX & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen II — Gold, Silver & CrystalE

Fire/Rock gave Magcargo a 4x Water weakness in Gen II (Gold & Silver). 120 Defense was impressive, but any Water move punched straight through.

SRCMOVETYPECATPWRPOPROLE
TM44
Rest
PsychicCOMMONRecovery
TM38
Fire Blast
Fire110COMMONSTAB
Lv 29
Amnesia
PsychicCOMMONUtility
Egg
Acid Armor
PoisonCOMMONUtility
TM35
Sleep Talk
NormalCOMMONUtility
Lv 36
Flamethrower
Fire90RARESTAB
TM10
Hidden Power (Ice)
Ice60RARECoverage
Experimental
Utility
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Magcargo
HardyNEUTRAL

Utility Moveset

  • RestRecovery
  • Fire BlastSTAB
  • AmnesiaUtility
  • Acid Armor
Gen III — Ruby, Sapphire & EmeraldE

Flame Body burned physical attackers on contact in Gen III (Ruby & Sapphire). Good on a 120 Defense body. 30 Speed and 4x weaknesses to Water and Ground were the real story.

Received Magma Armor and Flame Body
SRCMOVETYPECATPWRPOPROLE
Lv 36
Flamethrower
Fire90COMMONSTAB
TM6
Toxic
PoisonCOMMONUtility
TM10
Hidden Power (Ice)
Ice60COMMONCoverage
TM44
Rest
PsychicCOMMONRecovery
Experimental
Wall
Ability
Flame Body
Item
LeftoversSUSTAIN
Best Nature for Magcargo
Bold+DEF
EVs

Wall Moveset

  • FlamethrowerSTAB
  • ToxicUtility
  • Hidden Power Ice
  • RestRecovery
Gen IV — Diamond, Pearl & PlatinumC

Peaked in Gen IV (Diamond & Pearl). Stealth Rock setter from 120 Defense that survived physical hits. Magcargo set rocks and fainted to the first special move.

Physical/Special split overhauled move damage

Best Moves

SRCMOVETYPECATPWRPOPROLE
TM76
Stealth Rock
RockCOMMONSTAB
Lv 23
Recover
NormalCOMMONRecovery
Lv 40
Lava Plume
Fire80COMMONSTAB
Lv 1
Yawn
NormalCOMMONUtility
TM11
Sunny Day
FireRARESTAB
Egg
Heat Wave
Fire95RARESTAB
TM90
Substitute
NormalRAREUtility

Best Build

Experimental
Wall
Ability
Flame Body
Item
LeftoversSUSTAIN
Best Nature for Magcargo
Calm+SPD

Magcargo best EVs are HP and Sp. Def

EVs

Wall Moveset

  • Stealth RockSTAB
  • RecoverRecovery
  • Lava PlumeSTAB
  • YawnUtility
Gen V — Black & White / B2W2E

Shell Smash arrived in Gen V (Black & White), doubling offensive stats and Speed. 30 Speed doubled to 60 was still slow, and 4x Water weakness doesn't care about boosts.

Gained Weak Armor as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 38
Shell Smash
NormalPOPULARUtility
Lv 28
Ancient Power
Rock60COMMONSTAB
Lv 67
Earth Power
Ground90COMMONCoverage
Lv 37
Lava Plume
Fire80COMMONSTAB
Lv 59
Flamethrower
Fire90RARESTAB
Experimental
Special Sweeper
Ability
Flame Body
Item
White Herb
Best Nature for Magcargo
Modest+SPA
EVs

Special Sweeper Moveset

  • Shell Smash
  • Ancient PowerSTAB
  • Earth Power
  • Lava PlumeSTAB
Gen VI — X & Y / ORASE

Fell in Gen VI (X & Y). Shell Smash Magcargo required Sturdy to survive setup, then prayed nothing outsped the doubled stats. Too many conditions for too little payoff.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 22
Ancient Power
Rock60COMMONSTAB
Lv 20
Clear Smog
Poison50COMMONCoverage
Lv 47
Recover
NormalRARERecovery
Lv 54
Flamethrower
Fire90RARESTAB
TM64
Explosion
Normal250RARECoverage
Egg
Memento
DarkRAREUtility
TM44
Rest
PsychicRARERecovery
TM88
Sleep Talk
NormalRAREUtility
Experimental
Wall
Ability
Flame Body
Item
LeftoversSUSTAIN
Best Nature for Magcargo
Impish+DEF
EVs

Wall Moveset

  • Ancient PowerSTAB
  • Clear Smog
  • RecoverRecovery
  • FlamethrowerSTAB
Gen VII — Sun & Moon / USUME

Same position in Gen VII (Sun & Moon). Fire/Rock remained one of the worst defensive type combos. 120 Defense meant nothing against the type chart.

HP raised from 50 to 60Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 34
Lava Plume
Fire80COMMONSTAB
TM61
Will-O-Wisp
FireCOMMONSTAB
Lv 58
Earth Power
Ground90COMMONCoverage
Lv 22
Ancient Power
Rock60COMMONSTAB
Tutor
Stealth Rock
RockRARESTAB
Experimental
Special Tank
Ability
Flame Body
Item
LeftoversSUSTAIN
Best Nature for Magcargo
Modest+SPA
EVs

Special Tank Moveset

  • Lava PlumeSTAB
  • Will O WispSTAB
  • Earth Power
  • Ancient PowerSTAB
Gen IX — Scarlet & Violet / Legends Z-AE

Seven gens of typing problems in Gen IX (Scarlet & Violet). 4x Water and Ground weaknesses were everywhere. The Defense stat couldn't outrun the matchups.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Lv 1
Shell Smash
NormalCOMMONUtility
TM101
Power Gem
Rock80COMMONSTAB
Lv 1
Earth Power
Ground90COMMONCoverage
Lv 54
Flamethrower
Fire90RARESTAB
Lv 34
Lava Plume
Fire80RARESTAB
Lv 47
Recover
NormalRARERecovery
Experimental
Special Sweeper
Ability
Weak Armor
Item
Focus SashSURVIVAL
Best Nature for Magcargo
Modest+SPA
EVs

Special Sweeper Moveset

  • Shell Smash
  • Power GemSTAB
  • Earth Power
  • FlamethrowerSTAB

Magcargo Weakness

Magcargo's Fire/Rock typing leaves it vulnerable to Water, Ground, Fighting, and Rock. Water and Ground hits land at 4x, so they're the biggest threat. 7 resistances give it solid defensive coverage on top of that. Magcargo's physical bulk (base 120 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Magcargo Weakness and Resistance Chart
DamageTypes
4x (Critical)Water, Ground
2x (Weak)Fighting, Rock
0.5x (Resist)Normal, Ice, Poison, Flying, Bug, Fairy
0.25x (Resist)Fire

What is Magcargo Weak Against

Vulnerable
4Weak
7Resist
0Immune
Score-4
4xCritical
¼xResist
0xImmune
None

What is Magcargo Strong Against

6Strong
0Resisted
0Immune
Score+6
½xResisted
None
0xImmune
None

Best Pokemon Against Magcargo

Urshifu's Close Combat also KOs at 193-228%.

Evolution

Magcargo is the evolved form of Slugma. Breeding produces Slugma eggs, and they're average hatch time. Evolving from Slugma gave Magcargo the biggest boost in Defense (+80), bringing the total to 430 stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Slugma
Fire
Magcargo
FireRock
HP
40
60+20
ATK
40
50+10
DEF
40
120+80
SP.ATK
70
90+20
SP.DEF
40
80+40
SPE
20
30+10
BST
250C-Tier
430C-Tier+180
ROLE
Balanced
Trick Room
TYPE
Special
Special

Breeding

Very Easy

Breed with Magcargo to get Slugma eggs easily using 63 partners from the Indeterminate egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
gardevoirgalladegastrodonstunfisktrevenantshellosphantumpcofagriguskirliacastformraltsyamask

How to Get Magcargo

All 17 games

Magcargo doesn't appear wild. Catch Slugma instead, it shows up at moderate rates. Evolve it at level 38 to get Magcargo. The 2-stage line is mapped in the step cards below.

How to Obtain Magcargo in SV

To get Magcargo, start by catching Slugma through walking encounters at Lv. 7-60. The chain covers 1 catchable stage before reaching the final form.

  1. Slugma
    Step 1Catch Slugma
    Crystal Pool
    Lv.7-60Overworld
    Infernal Pass
    Lv.7-60Overworld
    Kitakami Road
    Lv.7-60Overworld
    Oni Mountain
    Lv.7-60Overworld
  2. Magcargo
    Step 2Magcargo
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Magcargo egg.

Base Stats

Magcargo's all-in on Defense at the expense of Speed. The special lean is obvious from the bars. Yields 2 Defense EVs and follows a medium-fast 1M XP curve.

Base Stats
Above
HP60
C
Attack50
D
Defense120
A
Sp. Atk90
B
Sp. Def80
C
Speed30
F
Total430
Details
Catch Rate
Challenging75 / 255
Growth Rate
Medium Fast1M XP
Height0.8 m
Weight55.0 kg
Base XP151
Abilities
Magma Armor
Prevents freezing.
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Weak ArmorHidden Ability
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
EV Yield
HPAtkDef+2SpASpDSpe
Defense training target
Pokedex Entry

Its body temperature is roughly 18,000 degrees Fahrenheit. Flames burst from gaps in its shell made of hardened magma.

Pokemon Legends: Z-A

Magcargo Guide

  • Watch for Starmie (Water), Rhydon (Ground), and Hitmonlee (Fighting) when using Magcargo. They all hit it super-effectively with STAB. Starmie is the most dangerous since Water moves deal 4x damage. Rock-type attackers are also a problem. At base 30 Speed, Magcargo won't outrun any of these threats so switching to a resist is usually the safer play.

  • It depends on your team. Magcargo at 430 BST isn't a powerhouse, but the Fire/Rock coverage might be exactly what you're missing.

  • Magcargo has a 430 base stat total and ranks as C-Tier: a situational pick that fills a niche. It works best as a trick room. Base 120 Defense is where it shines.

  • Magma Armor prevents freezing. That's the one you want on Magcargo. Weak Armor is the hidden ability. Niche, but it has its uses. Flame Body works too if your team needs something different.

  • Magcargo fills the trick room role. It's a special attacker with base 90 Sp. Atk. Base 30 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.

Game Availability

Magcargo first appeared in Gold & Silver and has been available in 17 games across 9 generations. Obtainable through wild encounters in most titles where it appears.

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