A Psychic-type without a Mega form, Grumpig brings 470 BST to Z-A with decent Sp.Def and enough Sp.Atk to function as a mid-tier option.
Ability 1Thick FatAbility 1Halves damage from fire and ice moves.Ability 2Own TempoAbility 2Prevents confusion.
470HP80Attack45Defense65Speed80Sp.Def110Sp.Atk90
Spoink
Grumpig
Weak to
Special
Balanced
80Speed · Above Avg

Is Grumpig Good in Legends: Z-A Playthrough?

Grumpig has enough special bulk to absorb a few hits but the offense doesn't match up against faction boss Pokemon. Psychic coverage alone isn't enough when Gardevoir and Alakazam exist in the same roster. Outclassed.

StrongGoodEvenToughBadTEETTEGGEEEZachRank YYvonRank XXaviRank WRintaroRank VVinnieRank FCanariRank EIvorRank DCorbeauRank CJacintheRank BGrishamRank ALChamp*
Zach
Rank Y
Tough

Zach's typing presses Spoink's defenses.

Risky
Slowpoke
Lv 8
WaterPsychic
Oblivious
Even
Pidgey
Lv 9
NormalFlying
Keen Eye
Risky
Pikachu
Lv 9
Electric
Static
Yvon
Rank X
Even

Spoink trades roughly evenly with Yvon's team.

Even
Spritzee
Lv 15
Fairy
Healer
Even
Swirlix
Lv 15
Fairy
Sweet Veil
Risky
Vivillon
Lv 16
BugFlying
Shield Dust
Xavi
Rank W
Even

Spoink trades roughly evenly with Xavi's team.

You Win
Venipede
Lv 20
BugPoison
Poison Point
You Win
Roselia
Lv 20
GrassPoison
Natural Cure
Avoid
Kadabra
Lv 21
Psychic
Synchronize
Risky
Furfrou
Lv 21
Normal
Fur Coat
Rintaro
Rank V
Tough

Rintaro's typing presses Spoink's defenses.

Risky
Simisage
Lv 24
Grass
Gluttony
Risky
Simipour
Lv 24
Water
Gluttony
Risky
Simisear
Lv 24
Fire
Gluttony
Vinnie
Rank F
Tough

Vinnie's team hits Spoink's weaknesses hard.

Risky
Houndoom
Lv 30
DarkFire
Early Bird
Risky
Sharpedo
Lv 30
WaterDark
Rough Skin
Even
Buneary
Lv 30
Normal
Run Away
Even
Drampa
Lv 32
NormalDragon
Berserk
Canari
Rank E
Even

Grumpig trades roughly evenly with Canari's team.

Even
Heliolisk
Lv 37
ElectricNormal
Dry Skin
Even
Ampharos
Lv 38
Electric
Static
You Win
Stunfisk
Lv 38
GroundElectric
Static
Even
Eelektross
Lv 39
Electric
Levitate
Ivor
Rank D
Good

Grumpig has the type edge here and should clean up Ivor's team.

You Win
Heracross
Lv 45
BugFighting
Swarm
You Win
Medicham
Lv 46
FightingPsychic
Pure Power
Easy KO
Machamp
Lv 46
Fighting
Guts
Easy KO
Falinks
Lv 47
Fighting
Battle Armor
Corbeau
Rank C
Good

Grumpig has the type edge here and should clean up Corbeau's team.

You Win
Arbok
Lv 50
Poison
Intimidate
Even
Gyarados
Lv 51
WaterFlying
Intimidate
You Win
Roserade
Lv 51
GrassPoison
Natural Cure
You Win
Scolipede
Lv 52
BugPoison
Poison Point
Jacinthe
Rank B
Even

Grumpig trades roughly evenly with Jacinthe's team.

You Win
Carbink
Lv 57
RockFairy
Clear Body
Risky
Mawile
Lv 58
SteelFairy
Hyper Cutter
You Win
Aurorus
Lv 58
RockIce
Refrigerate
Risky
Gardevoir
Lv 58
PsychicFairy
Synchronize
Even
Clefable
Lv 59
Fairy
Cute Charm
Grisham
Rank A
Even

Grumpig trades roughly evenly with Grisham's team.

Risky
Pangoro
Lv 61
FightingDark
Iron Fist
Risky
Malamar
Lv 61
DarkPsychic
Contrary
You Win
Pyroar
Lv 61
FireNormal
Rivalry
Risky
Tyranitar
Lv 62
RockDark
Sand Stream
Even
Salamence
Lv 62
DragonFlying
Intimidate
You Win
Charizard
Lv 63
FireFlying
Blaze
L
Champion
Even

Grumpig trades roughly evenly with L's team.

You Win
Pyroar
Lv 78
FireNormal
Rivalry
Even
Florges
Lv 78
Fairy
Flower Veil
Risky
Sableye
Lv 78
DarkGhost
Keen Eye
You Win
Noivern
Lv 79
FlyingDragon
Frisk
Easy KO
Garbodor
Lv 79
Poison
Stench
Even
Gyarados
Lv 80
WaterFlying
Intimidate

How to Get Grumpig in Legends: Z-A

Grumpig bounces along a few of Lumiose's Wild Zones, popping up in the overworld somewhere between level 40 and level 42.

Where To Catch Grumpig in LZA

Spoink is your first catch on the way to Grumpig. You'll find walking encounters from Lv. 17-42 across 3 total spots in the chain.

  1. Grumpig
    Step 2Grumpig ✓
    or evolve from Spoink (Step 1)

How to Get Shiny Grumpig in Legends: Z-A

Grumpig prances just through the Hyperspace of the Mega Dimension, so search that zone and reset the spawn until a shiny struts out. Compare Shiny Grumpig odds across every game

Normal vs Shiny
Normal Grumpig in Legends: Z-ANormal
Shiny Grumpig in Legends: Z-A Shiny
Color ShiftPurpletoGray
Shiny TierC Tier Shiny

Shiny Grumpig Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Legends: Z-A Shiny Grumpig Calculator

1 Method
Shiny Odds

The only route here is Full Odds, about 1 in 1,024 on each try. Tune it below.

Step 1 · Encounter Method1 in Legends: Z-A
Method: Full Oddsthe only method here

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Step 2 · Boost Your Oddstap to add
+3 rolls

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 1,024Full Odds
Chance By Now50.0%at 710 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncounters
10%lucky few108
25%one in four295
50%coin flip710
90%very likely2,357
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Curious how fast a hunt could go? Work out your Legends: Z-A shiny odds for Grumpig.

Grumpig Weakness

Type-wise, Grumpig takes extra damage from Bug, Ghost, and Dark. Grumpig's special bulk (base 110 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Grumpig Weakness and Resistance Chart
DamageTypes
2x (Weak)Bug, Ghost, Dark
0.5x (Resist)Fighting, Psychic

What is Grumpig Weak Against

Vulnerable
3Weak
2Resist
0Immune
Score-4
4xCritical
None
¼xResist
None
0xImmune
None

What is Grumpig Strong Against

2Strong
2Resisted
1Immune
Score-1
½xResisted
0xImmune

Best Pokemon Against Grumpig

Pangoro
Pangoro
FightingDark
C
Tyranitar
Tyranitar
RockDark
B
Heracross
Heracross
BugFighting
B
Houndoom
Houndoom
DarkFire
C
Absol
Absol
Dark
C

Grumpig Evolutions

Grumpig is what Spoink becomes, and it doesn't evolve any further. The evolution from Spoink pushed Grumpig to 470 total stats. Defense saw the largest single gain at +30. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Spoink
Psychic
Grumpig
Psychic
HP
60
80+20
ATK
25
45+20
DEF
35
65+30
SP.ATK
70
90+20
SP.DEF
80
110+30
SPE
60
80+20
BST
330E-Tier
470E-Tier+140
ROLE
Balanced
Balanced
TYPE
Special
Special
Breeding is not available in this game

LZA Grumpig Best Moveset

Built to absorb special attacks at 110 Sp. Def and 80 HP. Psychic TermStab fires at 90 Sp. Atk on 80 Speed cooldowns between soaking special hits. 65 Defense is the obvious weak point. The moveset is a self-sufficient special sponge without needing Mega access.

Best Build

Experimental
Special Setup Sweeper
Ability
Thick Fat
Item
LeftoversSUSTAIN
Best Nature for Grumpig
Timid+SPE

Grumpig best EVs are Sp. Atk and Speed

EVs

Special Setup Sweeper Moveset

  • PsychicSTAB
  • Calm MindSTAB
  • Shadow Ball
  • Earth Power

Recommended Teammates

Moves List

Stall teams hate this. Grumpig can spread damage across 14 types, with Dark and Rock punishing common defensive pivots. STAB from Future Sight and Dream Eater keeps the pressure honest on everything else.

Level-Up Moves

Lv 1
Splash
D——40Normal
Lv 7
Confusion
—7510025Psychic
Lv 10
Growl
D—10040Normal
Lv 14
Psybeam
—9710020Psychic
Lv 18
Hypnosis
D—6020Psychic
Lv 22
Confuse Ray
D—10010Ghost
Lv 25
Whirlwind-6
C——20Normal
Lv 27
Snarl
D559515Dark
Lv 29
Power Gem
C8010020Rock
Lv 33
Amnesia
D——20Psychic
Lv 38
Psyshock
C12010010Psychic
Lv 44
Psychic
B13510010Psychic
Lv 50
Bounce
—85855Flying
Lv 55
Future Sight
B18010010Psychic

TM Moves

TM
TM33D8510015Normal
TM10
Brick BreakQuasartico Inc.
D7510015Fighting
TM78
BulldozeMable's Research, level 18
D6010020Ground
TM06
Calm MindMable's Research, level 26
B——20Psychic
TM130
Charge BeamSide Mission 173: Be a Defenseless Dodger
D509010Electric
TM92
Dazzling GleamWild Zone 7
C8010010Fairy
TM28D8010010Ground
TM35C——10Normal
TM26C9010010Grass
TM29
Fire PunchMable's Research, level 17
D7510015Fire
TM84
Flash CannonMable's Research, level 22
C8010010Steel
TM102
Focus BlastMable's Research, level 44
A120705Fighting
TM60B18010010Psychic
TM55
Giga ImpactMable's Research, level 35
C150905Normal
TM97
Heal BlockMable's Research, level 31
——10015Psychic
TM44B150905Normal
TM71C9010010Normal
TM24
Ice PunchMable's Research, level 13
D7510015Ice
TM49D559515Ice
TM16
Light ScreenMable's Research, level 11
C——30Psychic
TM99
MetronomeSide Mission 79: A Fateful Swing of a Metronome
———10Normal
TM46
Mud ShotMable's Research, level 3
D559515Ground
TM83
Nasty PlotMable's Research, level 38
C——20Dark
TM19C8010020Rock
TM17
Protect+4Mable's Research, level 4
C——10Normal
TM63B13510010Psychic
TM03
PsyshockMable's Research, level 14
C12010010Psychic
TM74A8010015Ghost
TM118—60—20Ghost
TM27—60—20Normal
TM95C—10020Dark
TM23
Thunder PunchMable's Research, level 15
D7510015Electric
TM08C—9020Electric
TM59
Zen HeadbuttMable's Research, level 20
D1209015Psychic

Tutor Moves

Grumpig can't learn any Tutor moves

Base Stats

Base Stats
Above
HP80
C
Attack45
D
Defense65
C
Sp. Atk90
B
Sp. Def110
B
Speed80
C
Total470
Details
Catch Rate
Challenging60 / 255
Growth Rate
Fast800,000 XP
Height0.9 m
Weight71.5 kg
Base XP165
Abilities
Thick Fat
Halves damage from fire and ice moves.
Own Tempo
Prevents confusion.
GluttonyHidden Ability
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Thick Fat reduces Fire/Ice to ½x
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entry

It can perform odd dance steps to influence foes. Its style of dancing became hugely popular overseas.

Pokemon Legends: Z-A

Grumpig Legends: Z-A Guide

  • In Legends: Z-A, Grumpig plays as a balanced. Speed is middling, so pick your spots carefully. Psychic is the primary attack.

  • In Legends: Z-A, Timid is the go-to nature for Grumpig. That's +Speed / -Attack. Pair it with 252 SpA / 4 SpD / 252 Spe EVs. Fits the balanced role.

Game Availability

Debuting in Ruby & Sapphire, Grumpig appears in 15 games across 7 generations. A reliable presence in most mainline games, typically found through wild encounters.

Explore

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