Special
Attacker
90Speed · Above Avg

Stats & Training

The stat bars tell the story: Sp. Def carries everything and HP's dead weight. But this Barrier Pokemon still yields 2 Sp. Def EVs per fight on a medium-fast 1M XP curve.

Base Stats
Above
HP40
D
Attack45
D
Defense65
C
Sp. Atk100
B
Sp. Def120
A
Speed90
B
Total460
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.3 m
Weight54.5 kg
Base XP161
Abilities
SoundproofNiche
Protects against sound-based moves.
FilterPopular
Decreases damage taken from super-effective moves by 1/4.
TechnicianHA
Strengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target

Mr. Mime Weakness

Type-wise, Mr. Mime takes extra damage from Poison, Ghost, and Steel. Dragon moves do nothing thanks to a full immunity. Filter reduces SE moves damage, further improving the defensive spread. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mr. Mime Weakness and Resistance Chart
DamageTypes
2x (Weak)Poison, Ghost, Steel
0.5x (Resist)Psychic
0.25x (Resist)Fighting
0x (Immune)Dragon
Type ChartGood
3Weak
2Resist
1Immune
Score0
4xCritical
None
½xResist
¼xResist
0xImmune
How to Beat Mr. Mime in Let's Go Pikachu & Eevee (Best Counters)
Beedrill
Beedrill
BugPoison
C
Available Move
Moves
  • Poison JabLv. 22
Damage vs Mr. Mime
Poison Jab 2x
103-123%KO
View Beedrill builds →

Let's Go Pikachu & Eevee Evolution

The three-stage chain from Mime Jr. Through Mr. Mime ends here at Mr. Mime. Want more? Breed for Mime Jr. Eggs. A small partner pool available via one egg group. The evolution from Mime Jr pushed Mr. Mime to 460 total stats. Sp.Atk saw the largest single gain at +30. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Mr. Mime
#122Mr. Mime
Does not evolve
Breeding is not available in this game

Let's Go Pikachu & Eevee Mr. Mime Best Moveset

Psychic is the main STAB option after a Calm Mind boost. Leftovers gives Mr. Mime passive recovery each turn to survive the setup turn, and max Sp. Atk and Speed EVs make the boosted hits count. Utility options catches resists.

Best Build

Let's Go Pikachu & Eevee uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

Moves

Most of Mr. Mime's flexibility comes from TMs. Same-type output runs through Dream Eater and Psychic, but Normal and Fighting and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Barrier
A20Psychic
Lv 1
Confusion
5010025Psychic
Lv 1
Pound
4010035Normal
Lv 6
Meditate
D40Psychic
Lv 10
Double Slap
158510Normal
Lv 16
Mimic
D10Normal
Lv 20
Psywave
10015Psychic
Lv 26
Encore
C1005Normal
Lv 30
Psybeam
6510020Psychic
Lv 36
Light Screen
B30Psychic
Lv 36
Reflect
C20Psychic
Lv 40
Substitute
C10Normal
Lv 46
Psychic
A9010010Psychic

TM Moves

TM
TM13
Brick Break
D7510015Fighting
TM33
Calm Mind
A20Psychic
TM32
Dazzling Gleam
A8010010Fairy
TM59
Dream Eater
B10010015Psychic
TM12
Facade
D7010020Normal
TM31
Fire Punch
D7510015Fire
TM21
Foul Play
D9510015Dark
TM01
Headbutt
D7010015Normal
TM03
Helping Hand+5
C20Normal
TM48
Hyper Beam
B150905Normal
TM35
Ice Punch
D7510015Ice
TM06
Light Screen
B30Psychic
TM07
Protect+4
B10Normal
TM40
Psychic
A9010010Psychic
TM09
Reflect
C20Psychic
TM05
Rest
C10Psychic
TM15
Seismic Toss
D10020Fighting
TM43
Shadow Ball
C8010015Ghost
TM45
Solar Beam
B20010010Grass
TM08
Substitute
C10Normal
TM02
Taunt
C10020Dark
TM04
Teleport-6
20Psychic
TM38
Thunder
C1107010Electric
TM23
Thunder Punch
D7510015Electric
TM16
Thunder Wave
C9020Electric
TM36
Thunderbolt
A9010015Electric
TM27
Toxic
C9010Poison

Egg Moves

Mr. Mime doesn't have any Egg moves

Tutor Moves

Mr. Mime can't learn any Tutor moves

How to Get Mr. Mime in Let's Go Pikachu & Eevee

Grab Mr. Mime from the locations below, it shows up in the wild. Drop it at the nursery to hatch Mime Jr. From there, level the baby through the remaining stages to Mr. Mime.

Where To Catch Mr. Mime in Let's Go Pikachu & Eevee

  1. Mime Jr.
    Step 1Breed Mime Jr. from Mr. Mime

    Breed from Mr. Mime at the Day Care.

  2. Mr. Mime
    Step 2Mr. Mime
    Route 11
    Let's Go PikachuGrass Lv.13-18 Route
    5%Early
    Route 11
    Let's Go EeveeGrass Lv.13-18 Route
    5%Early
    or evolve from Mime Jr. (Step 1)

Mr. Mime Guide

  • At 460 BST, Mr. Mime is firmly in pre-evolution territory. Not competitive in its current form.

  • In Let's Go Pikachu & Eevee, Mr. Mime's biggest threats include Gengar (Poison), Misdreavus (Ghost), and Scizor (Steel), all carrying super-effective STAB moves.

  • In Let's Go Pikachu & Eevee, Mime Jr evolves into Mr. Mime after learning Mimic. Mr. Mime evolves into Mr Rime at level 42. Mr. Mime is a middle-stage evolution in the Mime Jr line.

  • Mr. Mime gets Technician, Soundproof, and Filter. But Technician is the one that matters. It's the centerpiece of every viable set. Build around that.

  • In Let's Go Pikachu & Eevee, Technician is the hidden ability. It strengthens moves of 60 base power or less to 1.5× their power. Worth hunting for if you want Mr. Mime to compete at a higher level.

Game Availability

Available since Red & Blue, Mr Mime appears in 21 games spanning 10 generations. Beyond its original form, it gained a Galarian form in Generation 8.

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