Special
Pivot
460Average
90Moderate
CTier

Without Technician, Mr. Mime wouldn't see any competitive play. With it? It boosts weaker moves to surprising damage levels, turning modest base stats into a real offensive threat. Psychic/Fairy is solid coverage on top of that. It sits at a decent but contested Speed tier.

The stat bars tell the story: Sp. Def carries everything and HP's dead weight. But this Barrier Pokemon still yields 2 Sp. Def EVs per fight on a medium-fast 1M XP curve.

Base Stats
460Above
HP40
D
Attack45
D
Defense65
C
Sp. Atk100
B
Sp. Def120
A
Speed90
B
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mr. Mime yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch45ChallengingMedium Fast1M XP1.3m / 4'03"54.5kg / 120.2 lbs161Base XP

Mr. Mime Weakness

Good

Type-wise, Mr. Mime takes extra damage from Poison, Ghost, and Steel. Dragon moves do nothing thanks to a full immunity. Filter reduces SE moves damage, further improving the defensive spread. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

4xCriticali
None
½xResisti
¼xResisti
0xImmunei
3Weak
2Resist
1Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
FilterDecreases damage taken from super-effective moves by 1/4.
TechnicianHAStrengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x

One of 2 evolutions from Mime Jr's line. Mr. Mime got here , and the other paths lead to different results. Breed through Mime Jr. To get eggs. Mr Rime has 60 more total stats, but Mr. Mime makes up for it with a stronger Sp.Atk gain (+30 from Mime Jr).

How to Evolve

No Evolution
Mr. Mime
#122Mr. Mime
Does not evolve
Breeding
Easy

Breed with Mr. Mime to get Mime Jr eggs easily from the Humanshape egg group.

Egg Groups
Humanshape
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body

Psychic is the main STAB option after a Calm Mind boost. Leftovers gives Mr. Mime passive recovery each turn to survive the setup turn, and max Sp. Atk and Speed EVs make the boosted hits count. Utility options catches resists.

Best Build

Let's Go Pikachu & Eevee uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

Most of Mr. Mime's flexibility comes from TMs. Same-type output runs through Dream Eater and Psychic, but Normal and Fighting and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Barrier
20Psychic
Lv 1
Confusion
5010025Psychic
Lv 1
Pound
4010035Normal
Lv 6
Meditate
40Psychic
Lv 10
Double Slap
158510Normal
Lv 16
Mimic
10Normal
Lv 20
Psywave
10015Psychic
Lv 26
Encore
1005Normal
Lv 30
Psybeam
6510020Psychic
Lv 36
Light Screen
30Psychic
Lv 36
Reflect
20Psychic
Lv 40
Substitute
10Normal
Lv 46
Psychic
9010010Psychic

TM Moves

Src
TM13
Brick Break
7510015Fighting
TM33
Calm Mind
20Psychic
TM32
Dazzling Gleam
8010010Fairy
TM59
Dream Eater
10010015Psychic
TM12
Facade
7010020Normal
TM31
Fire Punch
7510015Fire
TM21
Foul Play
9510015Dark
TM01
Headbutt
7010015Normal
TM03
Helping Hand+5
20Normal
TM48
Hyper Beam
150905Normal
TM35
Ice Punch
7510015Ice
TM06
Light Screen
30Psychic
TM07
Protect+4
10Normal
TM40
Psychic
9010010Psychic
TM09
Reflect
20Psychic
TM05
Rest
10Psychic
TM15
Seismic Toss
10020Fighting
TM43
Shadow Ball
8010015Ghost
TM45
Solar Beam
20010010Grass
TM08
Substitute
10Normal
TM02
Taunt
10020Dark
TM04
Teleport-6
20Psychic
TM38
Thunder
1107010Electric
TM23
Thunder Punch
7510015Electric
TM16
Thunder Wave
9020Electric
TM36
Thunderbolt
9010015Electric
TM27
Toxic
9010Poison

Egg Moves

Mr. Mime doesn't have any Egg moves

Tutor Moves

Mr. Mime can't learn any Tutor moves

Grab Mr. Mime from the locations below, it shows up in the wild. Drop it at the nursery to hatch Mime Jr. From there, level the baby through the remaining stages to Mr. Mime.

Where To Catch Mr. Mime in Let's Go Pikachu & Eevee

  1. Mime Jr.
    Step 1Breed Mime Jr. from Mr. Mime

    Breed from Mr. Mime at the Day Care.

  2. Mr. Mime
    Step 2Mr. Mime
    Route 11
    Let's Go PikachuGrassLv.13-185%EarlyRoute
    CHALLENGING
    Route 11
    Let's Go EeveeGrassLv.13-185%EarlyRoute
    CHALLENGING
    or evolve from Mime Jr. (Step 1)
  • Mr. Mime looks average on paper at 460 BST. But Technician is why it sees play — build around that and it pulls its weight. C-Tier pivot on our tier list.

  • Mr. Mime's biggest threats include Gengar (Poison), Misdreavus (Ghost), and Scizor (Steel), all carrying super-effective STAB moves.

  • Mime Jr evolves into Mr. Mime after learning Mimic. Mr. Mime is the final evolution in a 4-stage line starting from Mime Jr. It sits at 460 BST in its evolved form.

  • Mr. Mime gets Technician, Soundproof, and Filter. But Technician is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Mr. Mime is a special attacker with base 100 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 90 Speed is workable — faster than some, slower than many. Fits the pivot role.

  • Mr. Mime appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Mr Mime appears in 21 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.