Special
Pivot
460Average
90Moderate
CTier

Without Technician, Mr. Mime wouldn't see any competitive play. With it? It boosts weaker moves to surprising damage levels, turning modest base stats into a real offensive threat. Psychic is solid coverage on top of that. It sits at a decent but contested Speed tier.

The stat bars tell the story: Sp. Def carries everything and HP's dead weight. But this Barrier Pokemon still yields 2 Sp. Def EVs per fight on a medium-fast 1M XP curve.

Base Stats
460Above
HP40
D
Attack45
D
Defense65
C
Sp. Atk100
B
Sp. Def120
A
Speed90
B
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mr. Mime yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch45ChallengingMedium Fast1M XP1.3m / 4'03"54.5kg / 120.2 lbs161Base XP

Mr. Mime Weakness

Vulnerable

Type-wise, Mr. Mime takes extra damage from Bug, Ghost, and Dark. Filter reduces SE moves damage, further improving the defensive spread. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
3Weak
2Resist
0Immune
Scorei-4
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
FilterDecreases damage taken from super-effective moves by 1/4.
TechnicianHAStrengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x

One of 2 evolutions from Mime Jr's line. Mr. Mime got here , and the other paths lead to different results. Breed through Mime Jr. To get eggs. Mr Rime has 60 more total stats, but Mr. Mime makes up for it with a stronger Sp.Atk gain (+30 from Mime Jr).

How to Evolve

2 Forms
Stat Comparison 2 Stages
Mime Jr.
Psychic
Mr. Mime
Psychic
HP
20
40+20
ATK
25
45+20
DEF
45
65+20
SP.ATK
70
100+30
SP.DEF
90
120+30
SPE
60
90+30
BST
310D-Tier
460C-Tier+150
ROLE
Balanced
Attacker
TYPE
Special
Special
Breeding
Easy

Breed with Mr. Mime to get Mime Jr eggs easily using 39 partners from the Humanshape egg group. Notable egg moves include Charm, Confuse Ray, Fake Out and 9 more.

Egg Groups
Humanshape
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
12moves
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

Nothing fancy here. Mr. Mime builds around Sitrus Berry for a one-time health recovery at low HP, Hardy nature for the right stat lean, and max HP and Attack EVs. Soundproof does its job quietly.

Best Build

Physical Tank
Ability
Soundproof
Item
Sitrus BerryRECOVERY
Nature
Hardy
EVs

Best Mr. Mime Moveset

  • PsychicSTAB
  • PsybeamSTAB
  • ConfusionSTAB
  • Hyper Beam

Hard to wall, honestly. Mr. Mime threatens 11 types beyond its own STAB, with Grass and Normal standing out. Pair that with Future Sight and Dream Eater and switchins need to think twice.

Level-Up Moves

Lv 1
Barrier
30Psychic
Lv 1
Confusion
5010025Psychic
Lv 1
Guard Swap
10Psychic
Lv 1
Magical Leaf
6020Grass
Lv 1
Power Swap
10Psychic
Lv 4
Copycat
20Normal
Lv 8
Meditate
40Psychic
Lv 11
Encore
1005Normal
Lv 15
Double Slap
158510Normal
Lv 18
Mimic
10Normal
Lv 22
Light Screen
30Psychic
Lv 22
Reflect
20Psychic
Lv 25
Psybeam
6510020Psychic
Lv 29
Substitute
10Normal
Lv 32
Recycle
10Normal
Lv 36
Trick
10010Psychic
Lv 39
Psychic
9010010Psychic
Lv 43
Role Play
10Psychic
Lv 46
Baton Pass
40Normal
Lv 50
Safeguard
25Normal

TM Moves

Src
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM04
Calm Mind
20Psychic
TM78
Captivate
10020Normal
TM57
Charge Beam
509010Electric
TM32
Double Team
15Normal
TM60
Drain Punch
751005Fighting
TM85
Dream Eater
10010015Psychic
TM58
Endure+4
10Normal
TM53
Energy Ball
8010010Grass
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM56
Fling
10010Dark
TM52
Focus Blast
120705Fighting
TM01
Focus Punch-3
15010020Fighting
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM86
Grass Knot
10020Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM16
Light Screen
30Psychic
TM83
Natural Gift
10015Normal
TM66
Payback
5010010Dark
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM18
Rain Dance
5Water
TM67
Recycle
10Normal
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM20
Safeguard
25Normal
TM43
Secret Power
7010020Normal
TM30
Shadow Ball
8010015Ghost
TM34
Shock Wave
6020Electric
TM48
Skill Swap
10Psychic
TM82
Sleep Talk
10Normal
TM49
Snatch+4
10Dark
TM22
Solar Beam
12010010Grass
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM12
Taunt
10020Dark
TM46
Thief
6010025Dark
TM25
Thunder
1207010Electric
TM73
Thunder Wave
10020Electric
TM24
Thunderbolt
9510015Electric
TM41
Torment
10015Dark
TM06
Toxic
8510Poison
TM92
Trick Room-7
5Psychic

Egg Moves

Src
Egg
Charm
10020Normal
Egg
Confuse Ray
10010Ghost
Egg
Fake Out+3
4010010Normal
Egg
Future Sight
12010010Psychic
Egg
Healing Wish
10Psychic
Egg
Hypnosis
7020Psychic
Egg
Mimic
10Normal
Egg
Nasty Plot
20Dark
Egg
Psych Up
10Normal
Egg
Teeter Dance
10020Normal
Egg
Trick
10010Psychic
Egg
Wake-Up Slap
6010010Fighting

Tutor Moves

Src
Tutor
Fire Punch
7510015Fire
Tutor
Headbutt
7010015Normal
Tutor
Helping Hand+5
20Normal
Tutor
Ice Punch
7510015Ice
Tutor
Iron Defense
15Steel
Tutor
Magic Coat+4
15Psychic
Tutor
Mud-Slap
2010010Ground
Tutor
Role Play
10Psychic
Tutor
Signal Beam
7510015Bug
Tutor
Snore
4010015Normal
Tutor
Thunder Punch
7510015Electric
Tutor
Trick
10010Psychic
Tutor
Zen Headbutt
809015Psychic

Reminder Moves

Src
Rem
Tickle
10020Normal
Rem
Uproar
9010010Normal

Transfer Moves

Src
Gen 3
Body Slam
8510015Normal
Gen 3
Counter-5
10020Fighting
Gen 3
Double-Edge
12010015Normal
Gen 3
Mega Kick
120755Normal
Gen 3
Mega Punch
808520Normal
Gen 3
Metronome
10Normal
Gen 3
Seismic Toss
10020Fighting

Grab Mr. Mime from the locations below, it shows up in the wild. Drop it at the nursery to hatch Mime Jr. From there, level the baby through the remaining stages to Mr. Mime.

Where To Catch Mr. Mime in HeartGold & SoulSilver

Mime Jr. Is your first catch on the way to Mr. Mime. You'll find walking and gift encounters from Lv. 15-30 across 6 total spots in the chain.

  1. Mime Jr.
    Step 1Breed Mime Jr. from Mr. Mime

    Breed from Mr. Mime at the Day Care.

  2. Mr. Mime
    Step 2Mr. Mime
    Celadon City - Game Corner
    HeartGoldGift from NPCLv.15LimitedEarlyCityPurchase: 3,333 coins
    MODERATE
    Celadon City - Game Corner
    SoulSilverGift from NPCLv.15LimitedEarlyCityPurchase: 3,333 coins
    MODERATE
    Route 21
    SoulSilverGrassLv.28-30UncommonMidRouteDay
    EASY
    Route 21
    HeartGoldGrassLv.28-30UncommonMidRouteDay
    EASY
    Route 21
    HeartGoldGrassLv.28RareMidRouteMorning/night
    CHALLENGING
    Route 21
    SoulSilverGrassLv.28RareMidRouteMorning/night
    CHALLENGING
    or evolve from Mime Jr. (Step 1)
  • Mr. Mime looks average on paper at 460 BST. But Technician is why it sees play — build around that and it pulls its weight. C-Tier pivot on our tier list.

  • Mr. Mime's biggest threats include Scyther (Bug), Misdreavus (Ghost), and Tyranitar (Dark), all carrying super-effective STAB moves.

  • Mime Jr evolves into Mr. Mime after learning Mimic. Mr. Mime is the final evolution in a 4-stage line starting from Mime Jr. It sits at 460 BST in its evolved form.

  • Mr. Mime gets Technician, Soundproof, and Filter. But Technician is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Mr. Mime is a special attacker with base 100 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 90 Speed is workable — faster than some, slower than many. Fits the pivot role.

  • Mr. Mime appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Mr Mime appears in 21 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.