Special
Pivot
460Average
90Moderate
CTier

Free switch-ins on Ghost moves make Mr. Mime useful in any team that needs that coverage. Only 0 weaknesses keeps it safe in most matchups. It sits at a decent but contested Speed tier. Known as the Barrier Pokemon.

The stat bars tell the story: Sp. Def carries everything and HP's dead weight. But this Barrier Pokemon still yields 2 Sp. Def EVs per fight on a medium-fast 1M XP curve.

Base Stats
460Above
HP40
D
Attack45
D
Defense65
C
Sp. Atk100
B
Sp. Def120
A
Speed90
B
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mr. Mime yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch45ChallengingMedium Fast1M XP1.3m / 4'03"54.5kg / 120.2 lbs161Base XP

Mr. Mime Weakness

Excellent

Mr. Mime has no type weaknesses thanks to its unique defensive typing. Ghost moves do nothing thanks to a full immunity.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
None
2xWeaki
None
½xResisti
¼xResisti
None
0xImmunei
0Weak
2Resist
1Immune
Scorei+5
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
FilterDecreases damage taken from super-effective moves by 1/4.
TechnicianHAStrengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x

Mime Jr.'s chain ends at Mr. Mime (). Despite 460 base stats, this Psychic type doesn't breed. Mr Rime has 60 more total stats, but Mr. Mime makes up for it with a stronger Sp.Atk gain (+30 from Mime Jr).

How to Evolve

No Evolution
Mr. Mime
#122Mr. Mime
Does not evolve
Breeding not available · Introduced in Gen 2

Nothing fancy here. Mr. Mime builds around an item for extra utility, a nature nature for the right stat lean, and flexible EVs EVs. An ability does its job quietly.

Best Build

Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Best Mr. Mime Moveset

  • PsychicSTAB
  • Thunder Wave
  • ThunderboltCoverage
  • BarrierUtility

Most of Mr. Mime's flexibility comes from TMs. Same-type output runs through Psychic and Confusion, but Normal and Fighting and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Barrier
30Psychic
Lv 1
Confusion
5010025Psychic
Lv 15
Confusion
5010025Psychic
Lv 23
Light Screen
30Psychic
Lv 31
Double Slap
158510Normal
Lv 39
Meditate
40Psychic
Lv 47
Substitute
10Normal

TM Moves

Src
TM34
Bide+1
10Normal
TM08
Body Slam
8510015Normal
TM18
Counter-5
10020Fighting
TM32
Double Team
15Normal
TM10
Double-Edge
12010015Normal
HM05
Flash
7020Normal
TM15
Hyper Beam
150905Normal
TM05
Mega Kick
120755Normal
TM01
Mega Punch
808520Normal
TM35
Metronome
10Normal
TM31
Mimic
10Normal
TM29
Psychic
9010010Psychic
TM46
Psywave
10015Psychic
TM20
Rage
2010020Normal
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM19
Seismic Toss
10020Fighting
TM40
Skull Bash
10010010Normal
TM22
Solar Beam
12010010Grass
TM17
Submission
808025Fighting
TM50
Substitute
10Normal
TM09
Take Down
908520Normal
TM30
Teleport-6
20Psychic
TM25
Thunder
1107010Electric
TM45
Thunder Wave
10020Electric
TM24
Thunderbolt
9510015Electric
TM06
Toxic
9010Poison

Egg Moves

Mr. Mime doesn't have any Egg moves

Tutor Moves

Mr. Mime can't learn any Tutor moves

Mr. Mime is obtained through an in-game trade. Visit the NPC at Route 2 and bring the requested Pokemon to make the swap. No wild encounters are available in this game.

Best Locations

Route 2
RedIn-game tradeLimitedRouteTrade for (give Abra)
LEGENDARY
Route 2
BlueIn-game tradeLimitedRouteTrade for (give Abra)
LEGENDARY
  • Mr. Mime looks average on paper at 460 BST. But Technician is why it sees play — build around that and it pulls its weight. C-Tier pivot on our tier list.

  • Mr. Mime has no type weaknesses, making it hard to counter through typing alone. Focus on status moves, entry hazards, or raw neutral damage to take it down.

  • Mime Jr evolves into Mr. Mime after learning Mimic. Mr. Mime is the final evolution in a 4-stage line starting from Mime Jr. It sits at 460 BST in its evolved form.

  • Mr. Mime is a special attacker with base 100 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 90 Speed is workable — faster than some, slower than many. Fits the pivot role.

  • Mr. Mime appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Mr Mime appears in 21 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.