Physical
Wallbreaker
55Speed · Slow

Stats & Training

Nothing fancy in Machamp's spread. It leans physical with Attack out front. And you'll get 3 Attack EVs per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
High
HP90
B
Attack130
A
Defense80
C
Sp. Atk65
C
Sp. Def85
C
Speed55
D
Total505
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height1.6 m
Weight130.0 kg
Base XP227
Abilities
GutsNiche
Increases Attack to 1.5× with a major status ailment.
No GuardTop Pick
Ensures all moves used by and against the Pokémon hit.
SteadfastHA
Raises Speed one stage upon flinching.
EV Yield
HPAtk+3DefSpASpDSpe
Strong Attack training target
Pokedex Entries

One arm alone can move mountains. Using all four arms, this Pokémon fires off awesome punches.

Machamp Weakness

Machamp is weak to Flying, Psychic, and Fairy. With 90 HP and balanced defenses, Machamp can afford to eat a neutral hit or two.

Machamp Weakness and Resistance Chart
DamageTypes
2x (Weak)Flying, Psychic, Fairy
0.5x (Resist)Bug, Rock, Dark
Type ChartAvg
3Weak
3Resist
0Immune
Score-3
4xCritical
None
½xResist
¼xResist
None
0xImmune
None
How to Beat Machamp in Let's Go Pikachu & Eevee (Best Counters)
Mewtwo
Mewtwo
Psychic
S
Obtain MethodCerulean Cave Interact Encounter
Available Moves
Moves
  • PsychicLv. 66
  • PsybeamLv. 22
  • ConfusionLv. 1
Damage vs Machamp
Psychic 2x
103-122%KO
Psybeam 2x
75-89%
Confusion 2x
58-69%
View Mewtwo builds →

Let's Go Pikachu & Eevee Evolution

Machamp evolved from Machop's chain using a trade. It's a non-standard trigger, so check the details below. Breed this form to get Machop eggs (average hatch time). The evolution from Machop pushed Machamp to 505 total stats. Attack saw the largest single gain at +50. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Machop
Fighting
Machoke
Fighting
Machamp
Fighting
HP
70
80+10
90+10
ATK
80
100+20
130+30
DEF
50
70+20
80+10
SP.ATK
35
50+15
65+15
SP.DEF
35
60+25
85+25
SPE
35
45+10
55+10
BST
305D-Tier
405D-Tier+100
505C-Tier+100
ROLE
Trick Room
Attacker
Wallbreaker
TYPE
Physical
Physical
Physical
Breeding is not available in this game

Let's Go Pikachu & Eevee Machamp Best Moveset

Adamant nature gives Machamp the physical lean it needs to trade hits effectively. Leftovers adds passive recovery each turn, max HP and Attack EVs split the difference, and the remaining moves punishes anything trying to wall it.

Best Build

Let's Go Pikachu & Eevee uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

Moves

The level-up pool tells the story here. Machamp learns Superpower and Earthquake naturally, plus enough variety that TMs feel like bonuses. Coverage across 7 types extends the reach beyond that.

Level-Up Moves

Lv 1
Bide+1
10Normal
Lv 1
Counter-5
D10020Fighting
Lv 1
Encore
C1005Normal
Lv 1
Focus Energy
D30Normal
Lv 1
Leer
10030Normal
Lv 1
Low Kick
D10020Fighting
Lv 1
Strength
8010015Normal
Lv 4
Focus Energy
D30Normal
Lv 8
Bide+1
10Normal
Lv 12
Seismic Toss
D10020Fighting
Lv 16
Karate Chop
5010025Fighting
Lv 21
Brick Break
B7510015Fighting
Lv 26
Submission
808020Fighting
Lv 37
Bulk Up
A20Fighting
Lv 48
Superpower
B1201005Fighting

TM Moves

TM
TM13
Brick Break
B7510015Fighting
TM30
Bulk Up
A20Fighting
TM10
Dig
C8010010Ground
TM41
Earthquake
B10010010Ground
TM12
Facade
C7010020Normal
TM46
Fire Blast
C110855Fire
TM31
Fire Punch
C7510015Fire
TM37
Flamethrower
D9010015Fire
TM01
Headbutt
C7010015Normal
TM03
Helping Hand+5
C20Normal
TM48
Hyper Beam
C150905Normal
TM35
Ice Punch
A7510015Ice
TM06
Light Screen
C30Psychic
TM26
Poison Jab
C8010020Poison
TM07
Protect+4
C10Normal
TM05
Rest
C10Psychic
TM22
Rock Slide
A759010Rock
TM15
Seismic Toss
D10020Fighting
TM08
Substitute
C10Normal
TM49
Superpower
B1201005Fighting
TM23
Thunder Punch
C7510015Electric
TM27
Toxic
C9010Poison

Egg Moves

Machamp doesn't have any Egg moves

Tutor Moves

Machamp can't learn any Tutor moves

How to Get Machamp in Let's Go Pikachu & Eevee

The chain to Machamp requires a trade evolution through a trade. Catch Machop at moderate rates and level through the stages, but line up the trade first. The rest of the chain runs on levels alone.

Trade Evolution Required — Requires trading with another player

How to Obtain Machamp in Let's Go Pikachu & Eevee

To get Machamp, start by catching Machop through walking encounters at Lv. 18-46. The chain covers 2 catchable stages before reaching the final form.

  1. Machop
    Step 1Catch Machop
    Rock Tunnel - 1F
    Let's Go EeveeGrass Lv.18-23 Cave
    10%Mid
    Rock Tunnel - 1F
    Let's Go PikachuGrass Lv.18-23 Cave
    10%Mid
    Rock Tunnel - B1F
    Let's Go EeveeGrass Lv.18-23 Cave
    10%Mid
    Rock Tunnel - B1F
    Let's Go PikachuGrass Lv.18-23 Cave
    10%Mid
    Victory Road - 1F-3F
    Let's Go PikachuGrass Lv.41-46 Cave
    10%Late
    Victory Road - 1F-3F
    Let's Go EeveeGrass Lv.41-46 Cave
    10%Late
  2. Machoke
    Step 2Catch or Evolve Machoke
    Victory Road - 1F-3F
    Let's Go PikachuGrass Lv.41-46 Cave
    15%Late
    Victory Road - 1F-3F
    Let's Go EeveeGrass Lv.41-46 Cave
    15%Late
    or evolve from Machop (Step 1)
  3. Machamp
    Step 3Machamp

Machamp Guide

  • In Let's Go Pikachu & Eevee, Machamp works as a wallbreaker with 505 BST behind it. C-Tier on our list: a niche pick in Let's Go Pikachu & Eevee's meta. Dynamicpunch with Leftovers is the standard set.

  • In Let's Go Pikachu & Eevee, Machamp's biggest threats include Dodrio (Flying), Starmie (Psychic), and Clefable (Fairy), all carrying super-effective STAB moves.

  • Guts is the go-to ability for Machamp. It increases Attack to 1.5× with a major status ailment. Its hidden ability Steadfast can work in specific setups. No Guard is the other option. Pick based on what your team needs.

  • Machamp is a physical attacker with base 130 Attack. Enough bulk to take a hit or two, too. Speed tells the real story. At base 55 Speed, it won't be moving first often. Fits the wallbreaker role.

  • For Let's Go Pikachu & Eevee, the core moveset is Dynamicpunch, Bullet Punch, Knock Off, and Rock Slide. Dynamicpunch leads at 21% usage. This set covers the wallbreaker role with a mix of damage and utility.

Game Availability

Available since Red & Blue, Machamp appears in 21 games spanning 10 generations. Beyond its original form, it gained a Gigantamax form in Generation 8.

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