Physical
Wallbreaker
505High
55Slow
CTier

Machamp is a Fighting-type from Gen 1. Only weak to Flying, Psychic, and Fairy. 130 base Attack is its best stat. Known as the Superpower Pokemon. It relies on priority moves or Scarf to keep up.

Nothing fancy in Machamp's spread. It leans physical with Attack out front. And you'll get 3 Attack EVs per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
505High
HP90
B
Attack130
A
Defense80
C
Sp. Atk65
C
Sp. Def85
C
Speed55
D
Total505
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Machamp yields +3 Atk
HPAtk+3DefSpASpDSpe
Details
Catch45ChallengingMedium Slow1.06M XP1.6m / 5'03"130kg / 286.6 lbs227Base XP
Pokedex Entries

One arm alone can move mountains. Using all four arms, this Pokémon fires off awesome punches.

Lets Go Pikachu / Lets Go Eevee

Machamp Weakness

Avg

Machamp is weak to Flying, Psychic, and Fairy-type moves. With 90 HP and balanced defenses, Machamp can afford to eat a neutral hit or two.

4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
3Weak
3Resist
0Immune
Scorei-3
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
GutsIncreases Attack to 1.5× with a major status ailment.
No GuardEnsures all moves used by and against the Pokémon hit.
SteadfastHARaises Speed one stage upon flinching.

Machamp evolved from Machop's chain using a trade. It's a non-standard trigger, so check the details below. Breed this form to get Machop eggs (average hatch time). The evolution from Machop pushed Machamp to 505 total stats. Attack saw the largest single gain at +50.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Machop
Fighting
Machoke
Fighting
Machamp
Fighting
HP
70
80+10
90+10
ATK
80
100+20
130+30
DEF
50
70+20
80+10
SP.ATK
35
50+15
65+15
SP.DEF
35
60+25
85+25
SPE
35
45+10
55+10
BST
305D-Tier
405D-Tier+100
505C-Tier+100
ROLE
Trick Room
Attacker
Wallbreaker
TYPE
Physical
Physical
Physical
Breeding
Easy

Breed with Machamp to get Machop eggs easily from the Humanshape egg group.

Egg Groups
Humanshape
Gender
75.0%25.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Adamant nature gives Machamp the physical lean it needs to trade hits effectively. Leftovers adds passive recovery each turn, max HP and Attack EVs split the difference, and the remaining moves punishes anything trying to wall it.

Best Build

Let's Go Pikachu & Eevee uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

The level-up pool tells the story here. Machamp learns Superpower and Earthquake naturally, plus enough variety that TMs feel like bonuses. Coverage across 7 types extends the reach beyond that.

Level-Up Moves

Lv 1
Bide+1
10Normal
Lv 1
Counter-5
10020Fighting
Lv 1
Encore
1005Normal
Lv 1
Focus Energy
30Normal
Lv 1
Leer
10030Normal
Lv 1
Low Kick
10020Fighting
Lv 1
Strength
8010015Normal
Lv 4
Focus Energy
30Normal
Lv 8
Bide+1
10Normal
Lv 12
Seismic Toss
10020Fighting
Lv 16
Karate Chop
5010025Fighting
Lv 21
Brick Break
7510015Fighting
Lv 26
Submission
808020Fighting
Lv 37
Bulk Up
20Fighting
Lv 48
Superpower
1201005Fighting

TM Moves

Src
TM13
Brick Break
7510015Fighting
TM30
Bulk Up
20Fighting
TM10
Dig
8010010Ground
TM41
Earthquake
10010010Ground
TM12
Facade
7010020Normal
TM46
Fire Blast
110855Fire
TM31
Fire Punch
7510015Fire
TM37
Flamethrower
9010015Fire
TM01
Headbutt
7010015Normal
TM03
Helping Hand+5
20Normal
TM48
Hyper Beam
150905Normal
TM35
Ice Punch
7510015Ice
TM06
Light Screen
30Psychic
TM26
Poison Jab
8010020Poison
TM07
Protect+4
10Normal
TM05
Rest
10Psychic
TM22
Rock Slide
759010Rock
TM15
Seismic Toss
10020Fighting
TM08
Substitute
10Normal
TM49
Superpower
1201005Fighting
TM23
Thunder Punch
7510015Electric
TM27
Toxic
9010Poison

Egg Moves

Machamp doesn't have any Egg moves

Tutor Moves

Machamp can't learn any Tutor moves

The chain to Machamp requires a trade evolution through a trade. Catch Machop at moderate rates and level through the stages, but line up the trade first. The rest of the chain runs on levels alone.

Trade Evolution Required — Requires trading with another player

How to Obtain Machamp in Let's Go Pikachu & Eevee

To get Machamp, start by catching Machop through walking encounters at Lv. 18-46. The chain covers 2 catchable stages before reaching the final form.

  1. Machop
    Step 1Catch Machop
    Rock Tunnel - 1F
    Let's Go EeveeGrassLv.18-2310%MidCave
    MODERATE
    Rock Tunnel - 1F
    Let's Go PikachuGrassLv.18-2310%MidCave
    MODERATE
    Rock Tunnel - B1F
    Let's Go EeveeGrassLv.18-2310%MidCave
    MODERATE
    Rock Tunnel - B1F
    Let's Go PikachuGrassLv.18-2310%MidCave
    MODERATE
    Victory Road - 1F-3F
    Let's Go PikachuGrassLv.41-4610%LateCave
    MODERATE
    Victory Road - 1F-3F
    Let's Go EeveeGrassLv.41-4610%LateCave
    MODERATE
  2. Machoke
    Step 2Catch or Evolve Machoke
    Victory Road - 1F-3F
    Let's Go PikachuGrassLv.41-4615%LateCave
    EASY
    Victory Road - 1F-3F
    Let's Go EeveeGrassLv.41-4615%LateCave
    EASY
    or evolve from Machop (Step 1)
  3. Machamp
    Step 3Machamp
  • Machamp works as a wallbreaker with 505 BST behind it. C-Tier on our list — a situational pick that fills a niche. That 130 base Attack does the heavy lifting.

  • Machamp's biggest threats include Dodrio (Flying), Starmie (Psychic), and Clefable (Fairy), all carrying super-effective STAB moves.

  • Machoke evolves into Machamp by trading. Machamp is the final evolution in a 3-stage line starting from Machop. At 505 BST, it's got solid stats to work with.

  • Guts is the go-to ability for Machamp. It increases Attack to 1.5× with a major status ailment. Its hidden ability Steadfast can work in specific setups. No Guard is the other option — pick based on what your team needs.

  • Machamp is a physical attacker with base 130 Attack. Enough bulk to take a hit or two, too. But the speed tells the real story — at base 55 Speed, it won't be moving first often. Fits the wallbreaker role.

  • Machamp appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Machamp appears in 21 games spanning 9 generations. Beyond its original form, it gained a Gigantamax form in Generation 8.