Physical
Wallbreaker
505High
55Slow
BTier

Machamp is a Fighting-type from Gen 1. Only weak to Flying and Psychic. 130 base Attack is its best stat. Known as the Superpower Pokemon. It relies on priority moves or Scarf to keep up.

Nothing fancy in Machamp's spread. It leans physical with Attack out front. And you'll get 3 Attack EVs per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
505High
HP90
B
Attack130
A
Defense80
C
Sp. Atk65
C
Sp. Def85
C
Speed55
D
Total505
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Machamp yields +3 Atk
HPAtk+3DefSpASpDSpe
Details
Catch45ChallengingMedium Slow1.06M XP1.6m / 5'03"130kg / 286.6 lbs227Base XP
Pokedex Entries

MACHAMP has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This POKéMON tends to leap into action before it thinks.

Ruby

MACHAMP is known as the POKéMON that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.

Sapphire

Machamp Weakness

Avg

Machamp is weak to Flying and Psychic-type moves. Not many exploitable gaps in the Fighting typing defensive chart. With 90 HP and balanced defenses, Machamp can afford to eat a neutral hit or two.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
2Weak
3Resist
0Immune
Scorei-1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
GutsIncreases Attack to 1.5× with a major status ailment.
No GuardEnsures all moves used by and against the Pokémon hit.
SteadfastHARaises Speed one stage upon flinching.

Machamp evolved from Machop's chain using a trade. It's a non-standard trigger, so check the details below. Breed this form to get Machop eggs (average hatch time). The evolution from Machop pushed Machamp to 505 total stats. Attack saw the largest single gain at +50.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Machop
Fighting
Machoke
Fighting
Machamp
Fighting
HP
70
80+10
90+10
ATK
80
100+20
130+30
DEF
50
70+20
80+10
SP.ATK
35
50+15
65+15
SP.DEF
35
60+25
85+25
SPE
35
45+10
55+10
BST
305D-Tier
405D-Tier+100
505C-Tier+100
ROLE
Trick Room
Attacker
Wallbreaker
TYPE
Physical
Physical
Physical
Breeding
Easy

Breed with Machamp to get Machop eggs easily using 28 partners from the Humanshape egg group. Notable egg moves include Counter, Encore, Light Screen and 4 more.

Egg Groups
Humanshape
Gender
75.0%25.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves
Breed With (best first)
gardevoircacturnevolbeatillumisespindacacneakirliaraltsalakazammachamphypnohariyama

the remaining moves is what separates a good sweep from a wasted boost. After Bulk Up, Machamp threatens a wide range with flexible EVs EVs and Leftovers backing every hit.

Best Build

Physical Attacker
Ability
Guts
Item
LeftoversSUSTAIN
Nature
Adamant+ATK
EVs

Best Machamp Moveset

  • Rock Slide
  • Cross ChopSTAB
  • Hidden Power Ghost
  • Bulk UpSTAB

Egg moves make a real difference. Machamp gets Counter and Encore exclusively through breeding, filling gaps that TMs and level-up can't touch. Ground and Normal coverage and more rounds out the picture alongside Focus Punch and Cross Chop.

Level-Up Moves

Lv 1
Focus Energy
30Normal
Lv 1
Leer
10030Normal
Lv 1
Low Kick
10020Fighting
Lv 7
Focus Energy
30Normal
Lv 13
Karate Chop
5010025Fighting
Lv 19
Seismic Toss
10020Fighting
Lv 22
Foresight
10040Normal
Lv 25
Revenge-4
6010010Fighting
Lv 33
Vital Throw-1
7010Fighting
Lv 41
Submission
808025Fighting
Lv 46
Cross Chop
100805Fighting
Lv 51
Scary Face
9010Normal
Lv 59
Dynamic Punch
100505Fighting

TM Moves

Src
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM08
Bulk Up
20Fighting
TM28
Dig
6010010Ground
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM42
Facade
7010020Normal
TM38
Fire Blast
120855Fire
TM35
Flamethrower
9510015Fire
TM01
Focus Punch-3
15010020Fighting
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
HM06
Rock Smash
2010015Fighting
TM39
Rock Tomb
609510Rock
TM43
Secret Power
7010020Normal
HM04
Strength
8010015Normal
TM11
Sunny Day
5Fire
TM46
Thief
6010025Dark
TM06
Toxic
8510Poison

Egg Moves

Src
Egg
Counter-5
10020Fighting
Egg
Encore
1005Normal
Egg
Light Screen
30Psychic
Egg
Meditate
40Psychic
Egg
Rock Slide
759010Rock
Egg
Rolling Kick
608515Fighting
Egg
Smelling Salts
7010010Normal

Tutor Moves

Machamp can't learn any Tutor moves

A trade step sits in Machamp's 3-stage chain from Machop. The step cards below map each stage with catch locations and evolution methods. Machop shows up at solid rates, so the starting catch is the easy part.

Trade Evolution Required — Requires trading with another player

How to Obtain Machamp in Ruby & Sapphire

The path to Machamp starts with Machop at Lv. 14-22 via walking encounters. 1 catchable stage total, with locations listed for each one below.

  1. Machop
    Step 1Catch Machop
    Route 112
    SapphireGrassLv.14-16CommonEarlyRoute
    EFFORTLESS
    Route 112
    RubyGrassLv.14-16CommonEarlyRoute
    EFFORTLESS
    Fiery Path
    RubyGrassLv.15-16UncommonEarlyVolcano
    EASY
    Fiery Path
    SapphireGrassLv.15-16UncommonEarlyVolcano
    EASY
    Jagged Pass
    RubyGrassLv.18-20CommonMid
    EFFORTLESS
    Jagged Pass
    SapphireGrassLv.20-22CommonMid
    EFFORTLESS
  2. Machoke
    Step 2Evolve into Machoke
  3. Machamp
    Step 3Machamp
  • Machamp works as a wallbreaker with 505 BST behind it. B-Tier on our list — a solid choice for the right team. That 130 base Attack does the heavy lifting.

  • Machamp's biggest threats include Dodrio (Flying) and Starmie (Psychic), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Machoke evolves into Machamp by trading. Machamp is the final evolution in a 3-stage line starting from Machop. At 505 BST, it's got solid stats to work with.

  • Guts is the go-to ability for Machamp. It increases Attack to 1.5× with a major status ailment. Its hidden ability Steadfast can work in specific setups. No Guard is the other option — pick based on what your team needs.

  • Machamp is a physical attacker with base 130 Attack. Enough bulk to take a hit or two, too. But the speed tells the real story — at base 55 Speed, it won't be moving first often. Fits the wallbreaker role.

  • Machamp appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Machamp appears in 21 games spanning 9 generations. Beyond its original form, it gained a Gigantamax form in Generation 8.