Physical
Trick Room
305Low
35Very Slow
DTier

Machop sits at the start of its evolution line — not yet at full power, but that changes fast. Most trainers push through to Machamp as fast as possible. Been around since Gen 1. Only weak to Flying, Psychic, and Fairy.

Machop's spread isn't flashy. Attack leads, Sp. Atk trails, 1 stats clear the bar. Common in the wild and worth 1 Attack EV, on a 1.06M XP medium-slow curve.

Base Stats
305Avg
HP70
C
Attack80
C
Defense50
D
Sp. Atk35
F
Sp. Def35
F
Speed35
F
Total305
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Machop yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch180ModerateMedium Slow1.06M XP0.8m / 2'07"19.5kg / 43 lbs61Base XP
Pokedex Entries

Very powerful in spite of its small size. Its mastery of many types of martial arts makes it very tough.

Lets Go Pikachu / Lets Go Eevee

Machop Weakness

Avg

Type-wise, Machop takes extra damage from Flying, Psychic, and Fairy. 3 weaknesses is about average, nothing too hard to play around.

4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
3Weak
3Resist
0Immune
Scorei-3
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
GutsIncreases Attack to 1.5× with a major status ailment.
No GuardEnsures all moves used by and against the Pokémon hit.
SteadfastHARaises Speed one stage upon flinching.

Machop is the start of a three-stage chain. It evolves into Machoke first, then eventually reaches Machamp. For breeding, average hatch time with no compatible partners via one egg group. Evolving adds up to 200 stat points total.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Machop
Fighting
Machoke
Fighting
Machamp
Fighting
HP
70
80+10
90+10
ATK
80
100+20
130+30
DEF
50
70+20
80+10
SP.ATK
35
50+15
65+15
SP.DEF
35
60+25
85+25
SPE
35
45+10
55+10
BST
305D-Tier
405D-Tier+100
505C-Tier+100
ROLE
Trick Room
Attacker
Wallbreaker
TYPE
Physical
Physical
Physical
Breeding
Easy

Breed Machop easily from the Humanshape egg group.

Egg Groups
Humanshape
Gender
75.0%25.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Best Build

Let's Go Pikachu & Eevee uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

TMs define Machop's movepool. The natural moves cover basics with Superpower and Submission, but the real versatility comes from technical machines giving it coverage across 7 types. That's where the options open up.

Level-Up Moves

Lv 1
Leer
10030Normal
Lv 1
Low Kick
10020Fighting
Lv 4
Focus Energy
30Normal
Lv 8
Bide+1
10Normal
Lv 12
Seismic Toss
10020Fighting
Lv 16
Karate Chop
5010025Fighting
Lv 21
Brick Break
7510015Fighting
Lv 26
Submission
808020Fighting
Lv 31
Bulk Up
20Fighting
Lv 36
Superpower
1201005Fighting

TM Moves

Src
TM13
Brick Break
7510015Fighting
TM30
Bulk Up
20Fighting
TM10
Dig
8010010Ground
TM41
Earthquake
10010010Ground
TM12
Facade
7010020Normal
TM46
Fire Blast
110855Fire
TM31
Fire Punch
7510015Fire
TM37
Flamethrower
9010015Fire
TM01
Headbutt
7010015Normal
TM03
Helping Hand+5
20Normal
TM35
Ice Punch
7510015Ice
TM06
Light Screen
30Psychic
TM26
Poison Jab
8010020Poison
TM07
Protect+4
10Normal
TM05
Rest
10Psychic
TM22
Rock Slide
759010Rock
TM15
Seismic Toss
10020Fighting
TM08
Substitute
10Normal
TM49
Superpower
1201005Fighting
TM23
Thunder Punch
7510015Electric
TM27
Toxic
9010Poison

Egg Moves

Machop doesn't have any Egg moves

Tutor Moves

Machop can't learn any Tutor moves

Machop starts showing up in mid-game routes at moderate rates across 6 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.

Best Locations

Which version you're playing matters for Machop. 6 walking spots at Lv. 18-46 spread across Let's Go Eevee and Let's Go Pikachu, and some routes only appear in one cartridge. Check the version badges below.

Rock Tunnel - 1F
Let's Go EeveeGrassLv.18-2310%MidCave
MODERATE
Rock Tunnel - 1F
Let's Go PikachuGrassLv.18-2310%MidCave
MODERATE
Rock Tunnel - B1F
Let's Go EeveeGrassLv.18-2310%MidCave
MODERATE
Rock Tunnel - B1F
Let's Go PikachuGrassLv.18-2310%MidCave
MODERATE
Victory Road - 1F-3F
Let's Go PikachuGrassLv.41-4610%LateCave
MODERATE
Victory Road - 1F-3F
Let's Go EeveeGrassLv.41-4610%LateCave
MODERATE
  • Machop isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Machoke to unlock its full potential. At 305 BST, it's a stepping stone rather than a team anchor.

  • Machop's biggest threats include Dodrio (Flying), Starmie (Psychic), and Clefable (Fairy), all carrying super-effective STAB moves. At base 35 Speed, Machop won't outrun any of these threats so switching to a resist is usually the safer play.

  • Machop evolves into Machoke at level 28. Machop is the base form in a 3-stage evolutionary line.

  • Guts is the go-to ability for Machop. It increases Attack to 1.5× with a major status ailment. Its hidden ability Steadfast can work in specific setups. No Guard is the other option — pick based on what your team needs.

  • Machop fills the trick room role. It's a physical attacker with base 80 Attack. Base 35 Speed is low. Priority moves or Trick Room are the way to go. And it's fragile — can't afford to take many hits.

  • Machop appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Machop has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.