Physical
Trick Room
305Low
35Very Slow
DTier

Machop sits at the start of its evolution line — not yet at full power, but that changes fast. Most trainers push through to Machamp as fast as possible. Been around since Gen 1. Only weak to Flying and Psychic.

Machop's spread isn't flashy. Attack leads, Sp. Atk trails, 1 stats clear the bar. Common in the wild and worth 1 Attack EV, on a 1.06M XP medium-slow curve.

Base Stats
305Avg
HP70
C
Attack80
C
Defense50
D
Sp. Atk35
F
Sp. Def35
F
Speed35
F
Total305
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Machop yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch180ModerateMedium Slow1.06M XP0.8m / 2'07"19.5kg / 43 lbs61Base XP
Pokedex Entries

Loves to build its muscles. It trains in all styles of martial arts to become even stronger.

Red / Blue

Machop Weakness

Avg

Type-wise, Machop takes extra damage from Flying and Psychic. Its Fighting typing keeps the defensive matchups simple. Only 2 weaknesses makes it relatively easy to build around defensively.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
STAB (3)i
2Weak
2Resist
0Immune
Scorei-2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
GutsIncreases Attack to 1.5× with a major status ailment.
No GuardEnsures all moves used by and against the Pokémon hit.
SteadfastHARaises Speed one stage upon flinching.

Machop starts a line toward Machamp. Can't breed this Fighting type (305 stats), so keep the evolution path going. Evolving adds up to 200 stat points total.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Machop
Fighting
Machoke
Fighting
Machamp
Fighting
HP
70
80+10
90+10
ATK
80
100+20
130+30
DEF
50
70+20
80+10
SP.ATK
35
50+15
65+15
SP.DEF
35
60+25
85+25
SPE
35
45+10
55+10
BST
305D-Tier
405D-Tier+100
505C-Tier+100
ROLE
Trick Room
Attacker
Wallbreaker
TYPE
Physical
Physical
Physical
Breeding not available · Introduced in Gen 2

Best Build

Gen 1 build content has limited support (no abilities, held items, or natures).

Try selecting a different game/generation filter, or check back later.

TMs define Machop's movepool. The natural moves cover basics with Submission and Karate Chop, but the real versatility comes from technical machines giving it Normal and Ground coverage and more. That's where the options open up.

Level-Up Moves

Lv 1
Karate Chop
5010025Normal
Lv 20
Low Kick
9020Fighting
Lv 25
Leer
10030Normal
Lv 32
Focus Energy
30Normal
Lv 39
Seismic Toss
10020Fighting
Lv 46
Submission
808025Fighting

TM Moves

Src
TM34
Bide+1
10Normal
TM08
Body Slam
8510015Normal
TM18
Counter-5
10020Fighting
TM28
Dig
10010010Ground
TM32
Double Team
15Normal
TM10
Double-Edge
12010015Normal
TM26
Earthquake
10010010Ground
TM38
Fire Blast
120855Fire
TM27
Fissure
305Ground
TM05
Mega Kick
120755Normal
TM01
Mega Punch
808520Normal
TM35
Metronome
10Normal
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM44
Rest
10Psychic
TM48
Rock Slide
759010Rock
TM19
Seismic Toss
10020Fighting
TM40
Skull Bash
10010010Normal
HM04
Strength
8010015Normal
TM17
Submission
808025Fighting
TM50
Substitute
10Normal
TM09
Take Down
908520Normal
TM06
Toxic
9010Poison

Egg Moves

Machop doesn't have any Egg moves

Tutor Moves

Machop can't learn any Tutor moves

Machop is available from early-game routes onward at high spawn rates. 10 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.

Best Locations

Machop's encounter pool splits between Blue and Red. You've got 10 walking spots at Lv. 15-24 total, but your version determines which ones actually show up.

Rock Tunnel - 1F
BlueGrassLv.15-17UncommonEarlyCave
EASY
Rock Tunnel - 1F
RedGrassLv.15-17UncommonEarlyCave
EASY
Rock Tunnel - B1F
BlueGrassLv.15-17UncommonEarlyCave
EASY
Rock Tunnel - B1F
RedGrassLv.15-17UncommonEarlyCave
EASY
Victory Road - 2F
RedGrassLv.22CommonMidCave
EFFORTLESS
Victory Road - 2F
BlueGrassLv.22CommonMidCave
EFFORTLESS
Victory Road - 1F
RedGrassLv.24CommonMidCave
EFFORTLESS
Victory Road - 1F
BlueGrassLv.24CommonMidCave
EFFORTLESS
Victory Road - 3F
RedGrassLv.24CommonMidCave
EFFORTLESS
Victory Road - 3F
BlueGrassLv.24CommonMidCave
EFFORTLESS
  • Machop isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Machoke to unlock its full potential. At 305 BST, it's a stepping stone rather than a team anchor.

  • Machop's biggest threats include Dodrio (Flying) and Starmie (Psychic), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about. At base 35 Speed, Machop won't outrun any of these threats so switching to a resist is usually the safer play.

  • Machop evolves into Machoke at level 28. Machop is the base form in a 3-stage evolutionary line.

  • Machop fills the trick room role. It's a physical attacker with base 80 Attack. Base 35 Speed is low. Priority moves or Trick Room are the way to go. And it's fragile — can't afford to take many hits.

  • Machop appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Machop has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.