Physical
Trick Room
305Low
35Very Slow
DTier

Machop sits at the start of its evolution line — not yet at full power, but that changes fast. Most trainers push through to Machamp as fast as possible. Been around since Gen 1. Only weak to Flying and Psychic.

Machop's spread isn't flashy. Attack leads, Sp. Atk trails, 1 stats clear the bar. Common in the wild and worth 1 Attack EV, on a 1.06M XP medium-slow curve.

Base Stats
305Avg
HP70
C
Attack80
C
Defense50
D
Sp. Atk35
F
Sp. Def35
F
Speed35
F
Total305
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Machop yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch180ModerateMedium Slow1.06M XP0.8m / 2'07"19.5kg / 43 lbs61Base XP
Pokedex Entries

It trains by lifting rocks in the mountains. It can even pick up a GRAVELER with ease.

Crystal

Machop Weakness

Avg

Type-wise, Machop takes extra damage from Flying and Psychic. Its Fighting typing keeps the defensive matchups simple. Only 2 weaknesses makes it relatively easy to build around defensively.

Gen II Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
  • Special stat split into Sp.Atk and Sp.Def
4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
2Weak
3Resist
0Immune
Scorei-1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
GutsIncreases Attack to 1.5× with a major status ailment.
No GuardEnsures all moves used by and against the Pokémon hit.
SteadfastHARaises Speed one stage upon flinching.

Machop is the start of a three-stage chain. It evolves into Machoke first, then eventually reaches Machamp. For breeding, average hatch time with a small partner pool via one egg group. Evolving adds up to 200 stat points total.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Machop
Fighting
Machoke
Fighting
Machamp
Fighting
HP
70
80+10
90+10
ATK
80
100+20
130+30
DEF
50
70+20
80+10
SP.ATK
35
50+15
65+15
SP.DEF
35
60+25
85+25
SPE
35
45+10
55+10
BST
305D-Tier
405D-Tier+100
505C-Tier+100
ROLE
Trick Room
Attacker
Wallbreaker
TYPE
Physical
Physical
Physical
Breeding
Easy

Breed Machop easily with 15 breeding partners from the Humanshape egg group. Pass egg moves like Encore, Light Screen, Meditate and 1 more to offspring.

Egg Groups
Humanshape
Gender
75.0%25.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
4moves
Breed With (best first)
alakazammachamphypnokadabramachokedrowzeeabramachopelectabuzzmagmarmr-mimehitmonlee

Nothing fancy here. Machop builds around Leftovers for passive recovery each turn, a nature nature for the right stat lean, and flexible EVs EVs. An ability does its job quietly.

Best Build

Utility
Ability
Not in Gen 2
Item
LeftoversSUSTAIN
Nature
Not in Gen 2

Best Machop Moveset

  • EarthquakeCoverage
  • Cross ChopSTAB
  • CurseSetup
  • Rock Slide

The egg pool carries weight here. Encore and Light Screen aren't available any other way for Machop, and they meaningfully change what it threatens. Stack those on top of Cross Chop and Dynamic Punch for solid options.

Level-Up Moves

Lv 1
Leer
10030Normal
Lv 1
Low Kick
9020Fighting
Lv 7
Focus Energy
30Normal
Lv 13
Karate Chop
5010025Fighting
Lv 19
Seismic Toss
10020Fighting
Lv 25
Foresight
10040Normal
Lv 31
Vital Throw-1
7010Fighting
Lv 37
Cross Chop
100805Fighting
Lv 43
Scary Face
9010Normal
Lv 49
Submission
808025Fighting

TM Moves

Src
TM45
Attract
10015Normal
TM03
Curse
10Ghost
TM43
Detect+4
5Fighting
TM28
Dig
6010010Ground
TM32
Double Team
15Normal
TM01
Dynamic Punch
100505Fighting
TM26
Earthquake
10010010Ground
TM20
Endure+4
10Normal
TM38
Fire Blast
120855Fire
TM48
Fire Punch
7510015Fire
TM21
Frustration
10020Normal
TM02
Headbutt
7010015Normal
TM10
Hidden Power
6010015Normal
TM33
Ice Punch
7510015Ice
TM31
Mud-Slap
2010010Ground
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM08
Rock Smash
2010015Fighting
TM35
Sleep Talk
10Normal
TM13
Snore
4010015Normal
HM04
Strength
8010015Normal
TM11
Sunny Day
5Fire
TM34
Swagger
8515Normal
TM46
Thief
6010025Dark
TM41
Thunder Punch
7510015Electric
TM06
Toxic
8510Poison

Egg Moves

Src
Egg
Encore
1005Normal
Egg
Light Screen
30Psychic
Egg
Meditate
40Psychic
Egg
Rolling Kick
608515Fighting

Tutor Moves

Src
Tutor
Flamethrower
9510015Fire

6 encounter spots for Machop at decent spawn rates starting from early-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Best Locations

You can find Machop through 6 walking and trade encounters at Lv. 12-28. The list is sorted by game progression, so the earliest accessible spots show up first.

Rock Tunnel - 1F
GrassLv.12UncommonEarlyCaveMorning/day
EASY
Mt. Mortar - 1F South
GrassLv.14UncommonEarlyCaveMorning/day
EASY
Mt. Mortar - 1F North
GrassLv.15UncommonEarlyCaveDay
EASY
Mt. Mortar - B1F
GrassLv.16UncommonMidCaveDay
EASY
Mt. Mortar - 2F
GrassLv.28RareMidCaveDay
CHALLENGING
Goldenrod City
In-game tradeLimitedCityTrade for (give Abra)
LEGENDARY
  • Machop isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Machoke to unlock its full potential. At 305 BST, it's a stepping stone rather than a team anchor.

  • Machop's biggest threats include Dodrio (Flying) and Starmie (Psychic), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about. At base 35 Speed, Machop won't outrun any of these threats so switching to a resist is usually the safer play.

  • Machop evolves into Machoke at level 28. Machop is the base form in a 3-stage evolutionary line.

  • Machop fills the trick room role. It's a physical attacker with base 80 Attack. Base 35 Speed is low. Priority moves or Trick Room are the way to go. And it's fragile — can't afford to take many hits.

  • Machop appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Machop has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.