Machop sits at the start of its evolution line — not yet at full power, but that changes fast. Most trainers push through to Machamp as fast as possible. Been around since Gen 1. Only weak to Flying, Psychic, and Fairy.
Machop's spread isn't flashy. Attack leads, Sp. Atk trails, 1 stats clear the bar. Common in the wild and worth 1 Attack EV, on a 1.06M XP medium-slow curve.
Though as small as a child, it has strength enough to easily throw a well-built adult. Striving to become ever stronger, Machop trains by carrying a Graveler on its shoulders.
Machop Weakness
AvgType-wise, Machop takes extra damage from Flying, Psychic, and Fairy. 3 weaknesses is about average, nothing too hard to play around.
Machop is the start of a three-stage chain. It evolves into Machoke first, then eventually reaches Machamp. For breeding, average hatch time with a decent partner pool via one egg group. Evolving adds up to 200 stat points total.
How to Evolve
Best Build
Legends: Arceus uses different battle mechanics.
Competitive build content is not applicable for this game. Select a main series game for builds.
Machop's movepool balances level-up moves with TM options. Consistent STAB comes from Close Combat and Rock Smash, and coverage across 8 types keeps opponents from switching in for free. No major gaps here.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Machop appears at decent spawn rates across 8 spots in mid-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.
Best Locations
Walking encounters at walking across 8 spots for Machop. Sorted by progression so you can see what's reachable at your current point in the game.
Machop isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Machoke to unlock its full potential. At 305 BST, it's a stepping stone rather than a team anchor.
Machop evolves into Machoke at level 28. Machop is the base form in a 3-stage evolutionary line.
Guts is the go-to ability for Machop. It increases Attack to 1.5× with a major status ailment. Its hidden ability Steadfast can work in specific setups. No Guard is the other option — pick based on what your team needs.
Machop fills the trick room role. It's a physical attacker with base 80 Attack. Base 35 Speed is low. Priority moves or Trick Room are the way to go. And it's fragile — can't afford to take many hits.
Machop appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.
Machop has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.
- Gen IY
Yellow - Gen IRBDebut

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
