Physical
Sweeper
105Speed · Fast

Pinsir Best Moveset

Held ItemPinsirite transforms Pinsir into Bug/Flying with AbilityAerilate converting Normal moves to Flying at 155 Attack. 105 Speed fires those converted moves on short cooldowns. The moveset becomes a physical Flying attacker that uses Normal-type moves as its strongest TermStab source.

SABCDEFEAACCCEERed, Blue & YellowIRB/YGold, Silver & CrystalIIGS/CPEAKRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtTHE FALLBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen I — Red, Blue & YellowE

Bug-type with 125 Attack but terrible Bug moves in Gen I (Red & Blue). Bug-type attacks were nearly useless, so Pinsir couldn't use its own impressive STAB stat.

Had a combined Special stat of 55
SRCMOVETYPECATPWRPOPROLE
Lv 49
Swords Dance
NormalCOMMONUtility
TM15
Hyper Beam
Normal150COMMONCoverage
Lv 43
Submission
Fighting80COMMONCoverage
Lv 7
Bind
Normal15COMMONCoverage
Experimental
Utility
Ability
Unknown
Item
None
Best Nature for Pinsir
HardyNEUTRAL

Utility Moveset

  • Swords Dance
  • Hyper Beam
  • SubmissionCoverage
  • BindCoverage
Gen II — Gold, Silver & CrystalA

Swords Dance plus physical coverage improved in Gen II (Gold & Silver). Submission and Earthquake off 125 Attack after a boost was devastating.

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 43
Swords Dance
NormalPOPULARUtility
Xfer
Body Slam
Normal85COMMONCoverage
TM10
Hidden Power (Ground)
Ground60COMMONCoverage
Lv 37
Submission
Fighting80RARECoverage
TM10
Hidden Power (Rock)
Rock60RARECoverage
Xfer
Double-Edge
Normal120RARECoverage
TM21
Frustration
NormalRARECoverage

Best Build

Experimental
Utility
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Pinsir
HardyNEUTRAL

Utility Moveset

  • Swords Dance
  • Body Slam
  • Hidden Power Ground
  • SubmissionCoverage
Gen III — Ruby, Sapphire & EmeraldA

Hyper Cutter prevented Intimidate drops in Gen III (Ruby & Sapphire). Choice Band from 125 base Attack hit ridiculously hard.

Received Hyper Cutter
SRCMOVETYPECATPWRPOPROLE
TM26
Earthquake
Ground100COMMONCoverage
Tutor
Rock Slide
Rock75COMMONCoverage
Lv 31
Brick Break
Fighting75COMMONCoverage
TM10
Hidden Power (Ghost)
Ghost60COMMONCoverage
TM10
Hidden Power (Bug)
Bug60COMMONSTAB
Lv 49
Swords Dance
NormalRAREUtility
Experimental
Physical Attacker
Ability
Hyper Cutter
Item
LeftoversSUSTAIN
Best Nature for Pinsir
Impish+DEF
EVs

Physical Attacker Moveset

  • EarthquakeCoverage
  • Rock Slide
  • Brick Break
  • Hidden Power Ghost
Gen IV — Diamond, Pearl & PlatinumC

X-Scissor finally gave Pinsir reliable physical Bug STAB in Gen IV (Diamond & Pearl). But Scizor with Technician Bullet Punch outclassed it immediately.

Gained Mold Breaker as second abilityPhysical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Lv 30
X-Scissor
Bug80COMMONSTAB
TM26
Earthquake
Ground100COMMONCoverage
TM71
Stone Edge
Rock100COMMONCoverage
Lv 38
Swords Dance
NormalRAREUtility
Egg
Close Combat
Fighting120RARECoverage
Experimental
Physical Setup Sweeper
Ability
Mold Breaker
Item
Choice ScarfSPEED
Best Nature for Pinsir
Jolly+SPE
EVs

Physical Setup Sweeper Moveset

  • X ScissorSTAB
  • EarthquakeCoverage
  • Stone Edge
  • Swords Dance
Gen V — Black & White / B2W2C

Moxie arrived in Gen V (Black & White) but 85 Speed wasn't fast enough to snowball KOs. Scizor remained the preferred Bug-type in higher tiers.

Gained Moxie as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 29
X-Scissor
Bug80POPULARSTAB
TM26
Earthquake
Ground100COMMONCoverage
Egg
Close Combat
Fighting120COMMONCoverage
Tutor
Knock Off
Dark65COMMONCoverage
Lv 40
Swords Dance
NormalRAREUtility
Experimental
Physical Revenge Killer
Ability
Hyper Cutter
Item
Choice ScarfSPEED
Best Nature for Pinsir
Jolly+SPE
EVs

Physical Revenge Killer Moveset

  • X ScissorSTAB
  • EarthquakeCoverage
  • Close Combat
  • Knock Off
Gen VI — X & Y / ORASC

Mega Pinsir with Aerilate turned Normal moves into Flying STAB, making it incredible. Base Pinsir without it was unremarkable in Gen VI (X & Y).

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 33
X-Scissor
Bug80POPULARSTAB
TM26
Earthquake
Ground100COMMONCoverage
Tutor
Stealth Rock
RockCOMMONUtility
TM39
Rock Tomb
Rock60COMMONCoverage
Pinsir (Mega Pinsir)
Pinsir (Mega Pinsir)
BugFlying
Ability Aerilate
Experimental
Physical Sweeper
Ability
Mold Breaker
Item
Focus SashSURVIVAL
Best Nature for Pinsir
EVs

Physical Sweeper Moveset

  • X ScissorSTAB
  • EarthquakeCoverage
  • Stealth Rock
  • Rock Tomb
Gen VII — Sun & Moon / USUME

Mega Pinsir was still great in Gen VII (Sun & Moon). Base form had no role without the Mega Stone.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Egg
Close Combat
Fighting120COMMONCoverage
TM26
Earthquake
Ground100COMMONCoverage
TM71
Stone Edge
Rock100COMMONCoverage
Tutor
Stealth Rock
RockCOMMONUtility
Experimental
Physical Sweeper
Ability
Mold Breaker
Item
Focus SashSURVIVAL
Best Nature for Pinsir
Jolly+SPE
EVs

Physical Sweeper Moveset

  • Close Combat
  • EarthquakeCoverage
  • Stone Edge
  • Stealth Rock
Gen VIII — Sword & Shield / BDSPE

No Mega form in Gen VIII (Sword & Shield). Without Aerilate, Pinsir was just a Bug-type with high Attack and not enough Speed to use it.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
Lv 32
X-Scissor
Bug80POPULARSTAB
TR10
Earthquake
Ground100COMMONCoverage
TR53
Close Combat
Fighting120COMMONCoverage
Xfer
Knock Off
Dark65COMMONCoverage
Experimental
Physical Revenge Killer
Ability
Moxie
Item
Choice ScarfSPEED
Best Nature for Pinsir
Jolly+SPE
EVs

Physical Revenge Killer Moveset

  • X ScissorSTAB
  • EarthquakeCoverage
  • Close Combat
  • Knock Off

Pinsir Weakness

Pinsir's Bug/Flying typing leaves it vulnerable to Rock, Fire, Electric, Ice, and Flying. Rock hits land at 4x, so they're the biggest threat. It shrugs off Ground-type attacks completely. Pinsir's physical bulk (base 120 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Pinsir Weakness and Resistance Chart
DamageTypes
4x (Critical)Rock
2x (Weak)Fire, Electric, Ice, Flying
0.5x (Resist)Bug
0.25x (Resist)Grass, Fighting
0x (Immune)Ground

What is Pinsir Weak Against

Vulnerable
5Weak
3Resist
1Immune
Score-4
4xCritical
½xResist
¼xResist
0xImmune

What is Pinsir Strong Against

5Strong
1Resisted
0Immune
Score+4
½xResisted
0xImmune
None

Best Pokemon Against Pinsir

Rhyperior's Stone Edge also KOs at 241-283%.

Evolution

Pinsir is what you get. No evolutions, but it breeds through one egg group with plenty of partners. Hatching is average hatch time. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Pinsir
#127Pinsir
Does not evolve

Breeding

Easy

Breed Pinsir easily with 91 breeding partners from the Bug egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Breed With (best first)
flygondrapionmasquerainvolbeatillumiseparasectvibravaskorupiparastrapinchsurskitshuckle

Pinsir Locations

All 20 games

Pinsir starts showing up in late-game routes at moderate rates across 2 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.

Best Locations to Catch Pinsir in Legends: Z-A

Wild Zone 13
Lv.36-38Overworld
Legends: Z-A
Wild Zone 20
Lv.63-64Overworld
Legends: Z-A

Base Stats

Attack leads and HP gets almost nothing. That's Pinsir's stat line in a nutshell. 4 stats sit in respectable range, but the spread is brutal. Tough to catch and yields 2 Attack EVs.

Base Stats
Legend
HP65
C
Attack155
S
Defense120
A
Sp. Atk65
C
Sp. Def90
B
Speed105
B
Total600
Details
Catch Rate
Challenging45 / 255
Growth Rate
Slow1.25M XP
Height1.7 m
Weight59.0 kg
Base XP175
Abilities
Aerilate
Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power.
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entry

It swings its long pincers wildly to attack. During cold periods, it hides deep in forests.

Pokemon Legends: Z-A

Pinsir Guide

  • We rate Pinsir B-Tier: a solid choice for the right team. At 600 BST, it fits the sweeper role. Base 155 Attack stands out.

  • Pinsir can Mega Evolve into Mega Pinsir. That's 700 BST, up from 600. The stat redistribution often changes its best role. Mega Stone required, one per battle.

  • Watch for Aerodactyl (Rock), Arcanine (Fire), and Jolteon (Electric) when using Pinsir. They all hit it super-effectively with STAB. Aerodactyl is the most dangerous since Rock moves deal 4x damage. Ice and Flying-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Aerilate turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power. That's the one you want on Pinsir. It's the only ability Pinsir has.

  • Base 105 Speed lets it outrun most of the field. On offense, Pinsir is a physical attacker with base 155 Attack. Defensively? Enough bulk to take a hit or two. Best used as a sweeper.

Game Availability

Since debuting in Red & Blue, Pinsir has appeared in 20 titles over 10 generations. Along the way, it received a Mega form in Generation 6, keeping it relevant across different competitive metas.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback