Azurill is a baby Pokemon from Gen 3 — it can't hold its own in battle yet. The payoff is Azumarill, which is where the real competitive value lives. Worth raising if you need one on your team. Ghost moves can't touch it, and only a single type hits it super-effectively.
HP and Defense carry most of Azurill's stat budget. Attack's the obvious dump stat. Common in the wild and yields 1 HP EV. Follows a fast 800K XP curve.
AZURILL spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these POKéMON managed to hurl itself a record 33 feet.
AZURILL’s tail is large and bouncy. It is packed full of the nutrients this POKéMON needs to grow. AZURILL can be seen bouncing and playing on its big, rubbery tail.
Azurill Weakness
GoodType-wise, Azurill takes extra damage from Fighting. Ghost moves do nothing thanks to a full immunity. Thick Fat reduces Fire/Ice damage, further improving the defensive spread.
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
This is the baby stage. Azurill grows into Marill by leveling up. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group. Evolving adds up to 230 stat points total.
How to Evolve
Best Build
No build content available for this Pokemon in Gen 3.
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The egg pool carries weight here. Encore and Refresh aren't available any other way for Azurill, and they meaningfully change what it threatens. Stack those on top of Slam and Facade for solid options.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Azurill is meant to evolve into Marill. At 190 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.
Azurill's biggest threats include Hitmonlee (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about. At base 20 Speed, Azurill won't outrun any of these threats so switching to a resist is usually the safer play.
Azurill evolves into Marill by leveling up. Azurill is the base form in a 3-stage evolutionary line.
Huge Power is what you want on Azurill. Every competitive set worth running is built with that ability in mind. The alternatives (Thick Fat, Sap Sipper) work on paper but Huge Power is what makes Azurill worth using.
Base 20 Speed is low. Priority moves or Trick Room are the way to go. On offense, Azurill is leaning toward the physical side (base 20 Attack). Defensively? Fragile — can't afford to take many hits.
Azurill appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.
Available in 15 titles since its debut in Ruby & Sapphire, Azurill spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRSDebut

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
