Utility
Balanced
190Low
20Very Slow
DTier

Azurill is a baby Pokemon from Gen 3 — it can't hold its own in battle yet. The payoff is Azumarill, which is where the real competitive value lives. Worth raising if you need one on your team. Ghost moves can't touch it, and only a single type hits it super-effectively.

HP and Defense carry most of Azurill's stat budget. Attack's the obvious dump stat. Common in the wild and yields 1 HP EV. Follows a fast 800K XP curve.

Base Stats
190Low
HP50
D
Attack20
F
Defense40
D
Sp. Atk20
F
Sp. Def40
D
Speed20
F
Total190
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Azurill yields +1 HP
HP+1AtkDefSpASpDSpe
Details
Catch150ModerateFast800,000 XP0.2m / 0'08"2kg / 4.4 lbs38Base XP
Pokedex Entries

AZURILL spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these POKéMON managed to hurl itself a record 33 feet.

Ruby

AZURILL’s tail is large and bouncy. It is packed full of the nutrients this POKéMON needs to grow. AZURILL can be seen bouncing and playing on its big, rubbery tail.

Sapphire

Azurill Weakness

Good

Type-wise, Azurill takes extra damage from Fighting. Ghost moves do nothing thanks to a full immunity. Thick Fat reduces Fire/Ice damage, further improving the defensive spread.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
None
2xWeaki
½xResisti
None
¼xResisti
None
0xImmunei
STABi
No super-effective STAB
1Weak
0Resist
2Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Thick FatHalves damage from fire and ice moves.
Huge PowerDoubles Attack in battle.
Sap SipperHAAbsorbs grass moves, raising Attack one stage.
Thick Fat reduces Fire/Ice to ½x · Sap Sipper grants Grass immunity

This is the baby stage. Azurill grows into Marill by leveling up. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group. Evolving adds up to 230 stat points total.

How to Evolve

3 Forms
Azurill
#298Azurill
High Friendship
Marill
#183Marill
18
Level 18
Azumarill
#184Azumarill
Stat Comparison 3 Stages
Azurill
Normal
Marill
Water
HP
50
70+20
100+30
ATK
20
20
50+30
DEF
40
50+10
80+30
SP.ATK
20
20
60+40
SP.DEF
40
50+10
80+30
SPE
20
40+20
50+10
BST
190C-Tier
250D-Tier+60
420B-Tier+170
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Utility
Utility
Breeding
Unavailable
Undiscovered egg group

Best Build

No build content available for this Pokemon in Gen 3.

Try selecting a different game/generation filter, or check back later.

The egg pool carries weight here. Encore and Refresh aren't available any other way for Azurill, and they meaningfully change what it threatens. Stack those on top of Slam and Facade for solid options.

Level-Up Moves

Lv 1
Splash
40Normal
Lv 3
Charm
10020Normal
Lv 6
Tail Whip
10030Normal
Lv 10
Bubble
2010030Water
Lv 15
Slam
807520Normal
Lv 21
Water Gun
4010025Water

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
TM21
Frustration
10020Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM13
Ice Beam
9510010Ice
TM23
Iron Tail
1007515Steel
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM43
Secret Power
7010020Normal
HM03
Surf
9510015Water
TM06
Toxic
8510Poison
TM03
Water Pulse
6010020Water
HM07
Waterfall
8010015Water

Egg Moves

Src
Egg
Encore
1005Normal
Egg
Refresh
20Normal
Egg
Sing
5515Normal
Egg
Slam
807520Normal
Egg
Tickle
10020Normal

Tutor Moves

Azurill can't learn any Tutor moves

Azurill doesn't appear in Ruby & Sapphire. Transfer it from Diamond, Platinum, or Brilliant Diamond to add it to your collection. Check the source games below for encounter details.

Azurill is not available as a wild encounter in this game.

Also found in:

  • Azurill is meant to evolve into Marill. At 190 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Azurill's biggest threats include Hitmonlee (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about. At base 20 Speed, Azurill won't outrun any of these threats so switching to a resist is usually the safer play.

  • Azurill evolves into Marill by leveling up. Azurill is the base form in a 3-stage evolutionary line.

  • Huge Power is what you want on Azurill. Every competitive set worth running is built with that ability in mind. The alternatives (Thick Fat, Sap Sipper) work on paper but Huge Power is what makes Azurill worth using.

  • Base 20 Speed is low. Priority moves or Trick Room are the way to go. On offense, Azurill is leaning toward the physical side (base 20 Attack). Defensively? Fragile — can't afford to take many hits.

  • Azurill appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Available in 15 titles since its debut in Ruby & Sapphire, Azurill spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.