Utility
Balanced
190Low
20Very Slow
CTier

Azurill is a baby Pokemon from Gen 3 — it can't hold its own in battle yet. The payoff is Azumarill, which is where the real competitive value lives. Worth raising if you need one on your team. Ghost and Dragon moves can't touch it, and only 2 types hit it super-effectively.

HP and Defense carry most of Azurill's stat budget. Attack's the obvious dump stat. Common in the wild and yields 1 HP EV. Follows a fast 800K XP curve.

Base Stats
190Low
HP50
D
Attack20
F
Defense40
D
Sp. Atk20
F
Sp. Def40
D
Speed20
F
Total190
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Azurill yields +1 HP
HP+1AtkDefSpASpDSpe
Details
Catch150ModerateFast800,000 XP0.2m / 0'08"2kg / 4.4 lbs38Base XP
Pokedex Entries

Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.

Scarlet

Its tail is packed full of the nutrients it needs to grow.

Violet

Azurill Weakness

Excellent

Type-wise, Azurill takes extra damage from Poison and Steel. Ghost and Dragon moves do nothing thanks to a full immunity. Thick Fat reduces Fire/Ice damage, further improving the defensive spread.

4xCriticali
None
½xResisti
¼xResisti
None
2Weak
2Resist
3Immune
Scorei+4
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Thick FatHalves damage from fire and ice moves.
Huge PowerDoubles Attack in battle.
Sap SipperHAAbsorbs grass moves, raising Attack one stage.
Thick Fat reduces Fire/Ice to ½x · Sap Sipper grants Grass immunity

This is the baby stage. Azurill grows into Marill by leveling up. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group. Evolving adds up to 230 stat points total.

How to Evolve

3 Forms
Azurill
#298Azurill
High Friendship
Marill
#183Marill
18
Level 18
Azumarill
#184Azumarill
Stat Comparison 3 Stages
Azurill
NormalFairy
Marill
WaterFairy
Azumarill
WaterFairy
HP
50
70+20
100+30
ATK
20
20
50+30
DEF
40
50+10
80+30
SP.ATK
20
20
60+40
SP.DEF
40
50+10
80+30
SPE
20
40+20
50+10
BST
190C-Tier
250D-Tier+60
420B-Tier+170
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Utility
Utility
Breeding
Unavailable
Undiscovered egg group

Nothing fancy here. Azurill builds around Oranberry for extra utility, Adamant nature for the right stat lean, and a spread EV build EVs. Huge Power does its job quietly.

Best Build

Utility
Ability
Huge Power
Item
OranberryRECOVERY
Nature
Adamant+ATK
EVs

Best Azurill Moveset

  • Aqua Jet
  • Belly DrumSTAB
  • Body SlamSTAB
  • WaterfallCoverage

Recommended Teammates

The egg pool carries weight here. Aqua Jet and Belly Drum aren't available any other way for Azurill, and they meaningfully change what it threatens. Stack those on top of Hyper Voice and Take Down for solid options.

Level-Up Moves

Lv 1
Splash
40Normal
Lv 1
Tail Whip
10030Normal
Lv 1
Water Gun
4010025Water
Lv 3
Helping Hand+5
20Normal
Lv 6
Bubble Beam
6510020Water
Lv 9
Charm
10020Fairy
Lv 12
Slam
807520Normal
Lv 15
Bounce
85855Flying

TM Moves

Src
TM227
Alluring Voice
8010010Fairy
TM143
Blizzard
110705Ice
TM66
Body Slam
8510015Normal
TM02
Charm
10020Fairy
TM37
Draining Kiss
5010010Fairy
TM122
Encore
1005Normal
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM03
Fake Tears
10020Dark
TM130
Helping Hand+5
20Normal
TM117
Hyper Voice
9010010Normal
TM135
Ice Beam
9010010Ice
TM34
Icy Wind
559515Ice
TM75
Light Screen
30Psychic
TM35
Mud Shot
559515Ground
TM05
Mud-Slap
2010010Ground
TM07
Protect+4
10Normal
TM50
Rain Dance
5Water
TM85
Rest
5Psychic
TM70
Sleep Talk
10Normal
TM103
Substitute
10Normal
TM123
Surf
9010015Water
TM01
Take Down
908520Normal
TM171
Tera Blast
8010010Normal
TM77
Waterfall
8010015Water

Egg Moves

Src
Egg
Aqua Jet+1
4010020Water
Egg
Belly Drum
10Normal
Egg
Copycat
20Normal
Egg
Perish Song
5Normal
Egg
Present
9015Normal
Egg
Sing
5515Normal
Egg
Soak
10020Water
Egg
Supersonic
5520Normal
Egg
Tickle
10020Normal

Tutor Moves

Azurill can't learn any Tutor moves

low spawn rates is the best you'll get on Azurill in early-game routes. Use the sort toggle below. Best shows where the odds peak, Earliest shows where you can access it soonest in your playthrough.

Best Locations

Before you go hunting for Azurill, check which of the 60 spots belong to your version. Scarlet and Violet each have different walking encounters at Lv. 5-8.

Asado Desert - River
ScarletOverworldLv.5-81%EarlyDesert
HARD
Asado Desert - River
VioletOverworldLv.5-81%EarlyDesert
HARD
Casseroya Lake - Lake
ScarletOverworldLv.5-81%EarlyWater
HARD
Casseroya Lake - Lake
VioletOverworldLv.5-81%EarlyWater
HARD
Casseroya Lake - River
VioletOverworldLv.5-81%EarlyWater
HARD
Casseroya Lake - River
ScarletOverworldLv.5-81%EarlyWater
HARD
East Province (Area One) - River
VioletOverworldLv.5-81%EarlyRoute
HARD
East Province (Area One) - River
ScarletOverworldLv.5-81%EarlyRoute
HARD
East Province (Area Three) - Lake
ScarletOverworldLv.5-81%EarlyRoute
HARD
East Province (Area Three) - Lake
VioletOverworldLv.5-81%EarlyRoute
HARD
East Province (Area Three) - River
ScarletOverworldLv.5-81%EarlyRoute
HARD
East Province (Area Three) - River
VioletOverworldLv.5-81%EarlyRoute
HARD
East Province (Area Two) - River
ScarletOverworldLv.5-81%EarlyRoute
HARD
East Province (Area Two) - River
VioletOverworldLv.5-81%EarlyRoute
HARD
Glaseado Mountain
ScarletOverworldLv.5-81%EarlyCave
HARD
Glaseado Mountain
ScarletOverworldLv.5-81%EarlyCave
HARD
Glaseado Mountain
VioletOverworldLv.5-81%EarlyCave
HARD
Glaseado Mountain
ScarletOverworldLv.5-81%EarlyCave
HARD
Glaseado Mountain
VioletOverworldLv.5-81%EarlyCave
HARD
Glaseado Mountain
VioletOverworldLv.5-81%EarlyCave
HARD
North Province (Area One) - Lake
ScarletOverworldLv.5-81%EarlyRoute
HARD
North Province (Area One) - Lake
VioletOverworldLv.5-81%EarlyRoute
HARD
North Province (Area One) - River
ScarletOverworldLv.5-81%EarlyRoute
HARD
North Province (Area One) - River
VioletOverworldLv.5-81%EarlyRoute
HARD
North Province (Area Three) - River
VioletOverworldLv.5-81%EarlyRoute
HARD
North Province (Area Three) - River
ScarletOverworldLv.5-81%EarlyRoute
HARD
North Province (Area Two) - Lake
VioletOverworldLv.5-81%EarlyRoute
HARD
North Province (Area Two) - Lake
ScarletOverworldLv.5-81%EarlyRoute
HARD
South Paldean Sea - River
ScarletOverworldLv.5-81%EarlyWater
HARD
South Paldean Sea - River
VioletOverworldLv.5-81%EarlyWater
HARD
South Province (Area Five) - Lake
ScarletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area Five) - Lake
VioletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area Five) - River
ScarletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area Five) - River
VioletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area Four) - Lake
ScarletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area Four) - Lake
VioletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area Four) - River
ScarletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area Four) - River
VioletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area One) - Lake
ScarletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area One) - Lake
VioletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area One) - River
ScarletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area One) - River
VioletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area Six) - Lake
ScarletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area Six) - Lake
VioletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area Six) - River
ScarletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area Six) - River
VioletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area Two) - River
VioletOverworldLv.5-81%EarlyRoute
HARD
South Province (Area Two) - River
ScarletOverworldLv.5-81%EarlyRoute
HARD
Tagtree Thicket - Lake
VioletOverworldLv.5-81%EarlyForest
HARD
Tagtree Thicket - Lake
ScarletOverworldLv.5-81%EarlyForest
HARD
Tagtree Thicket - River
ScarletOverworldLv.5-81%EarlyForest
HARD
Tagtree Thicket - River
VioletOverworldLv.5-81%EarlyForest
HARD
West Province (Area One) - River
ScarletOverworldLv.5-81%EarlyRoute
HARD
West Province (Area One) - River
VioletOverworldLv.5-81%EarlyRoute
HARD
West Province (Area Three) - Lake
ScarletOverworldLv.5-81%EarlyRoute
HARD
West Province (Area Three) - Lake
VioletOverworldLv.5-81%EarlyRoute
HARD
West Province (Area Three) - River
ScarletOverworldLv.5-81%EarlyRoute
HARD
West Province (Area Three) - River
VioletOverworldLv.5-81%EarlyRoute
HARD
West Province (Area Two) - River
ScarletOverworldLv.5-81%EarlyRoute
HARD
West Province (Area Two) - River
VioletOverworldLv.5-81%EarlyRoute
HARD
  • Azurill is meant to evolve into Marill. At 190 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Azurill's biggest threats include Nidoking (Poison) and Metagross (Steel), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about. At base 20 Speed, Azurill won't outrun any of these threats so switching to a resist is usually the safer play.

  • Azurill evolves into Marill by leveling up. Azurill is the base form in a 3-stage evolutionary line.

  • Huge Power is what you want on Azurill. Every competitive set worth running is built with that ability in mind. The alternatives (Thick Fat, Sap Sipper) work on paper but Huge Power is what makes Azurill worth using.

  • Base 20 Speed is low. Priority moves or Trick Room are the way to go. On offense, Azurill is leaning toward the physical side (base 20 Attack). Defensively? Fragile — can't afford to take many hits.

  • Azurill appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Available in 15 titles since its debut in Ruby & Sapphire, Azurill spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.