Physical
Trick Room
40Speed · Very Slow

Shedinja Best Moveset

AbilityWonder Guard blocks all damage except super-effective moves, but 1 HP means any chip from MoveStealth Rock, weather, burn, or poison ends it instantly. The moveset lives or dies by type matchups alone. Fell from C-tier to F because modern formats have too many incidental ways to break through AbilityWonder Guard.

SABCDEFECEEEFRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtPEAKBlack & White / B2W2VBW/B2W2THE FALLX & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen III — Ruby, Sapphire & EmeraldE

Wonder Guard blocked all non-super-effective damage in Gen III (Ruby & Sapphire). 1 HP meant any super-effective hit, weather, status, or hazard was lethal. The ultimate gimmick.

Received Wonder Guard
SRCMOVETYPECATPWRPOPROLE
Lv 38
Shadow Ball
Ghost80COMMONSTAB
TM6
Toxic
PoisonCOMMONUtility
Baton Pass
NormalCOMMONUtility
TM10
Hidden Power (Bug)
Bug60COMMONSTAB
TM17
Protect
NormalRAREPriority
Experimental
Physical Attacker
Ability
Wonder Guard
Item
Lum BerryRECOVERY
Best Nature for Shedinja
EVs

Physical Attacker Moveset

  • Shadow BallSTAB
  • ToxicUtility
  • Baton Pass
  • Hidden Power BugSTAB
Gen IV — Diamond, Pearl & PlatinumC

Stealth Rock made Wonder Guard nearly unplayable in Gen IV (Diamond & Pearl). Switching in cost Shedinja its only HP. Teams needed Rapid Spin support just to field it.

Physical/Special split overhauled move damage

Best Moves

SRCMOVETYPECATPWRPOPROLE
Swords Dance
NormalCOMMONUtility
TM81
X-Scissor
Bug80COMMONSTAB
Lv 38
Shadow Sneak
Ghost40COMMONSTAB
Tutor
Sucker Punch
Dark70RARECoverage
TM6
Toxic
PoisonRAREUtility
TM65
Shadow Claw
Ghost70RARESTAB

Best Build

Experimental
Physical Setup Sweeper
Ability
Wonder Guard
Item
Focus SashSURVIVAL
Best Nature for Shedinja
Jolly+SPE

Shedinja best EVs are Attack and Speed

EVs

Physical Setup Sweeper Moveset

  • Swords Dance
  • X ScissorSTAB
  • Shadow SneakSTAB
  • Sucker Punch
Gen V — Black & White / B2W2E

Hazards everywhere in Gen V (Black & White). Weather damage from sand and hail bypassed Wonder Guard. The number of things that accidentally killed Shedinja grew every gen.

Hidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
TM61
Will-O-Wisp
FireCOMMONUtility
Lv 38
Shadow Sneak
Ghost40COMMONSTAB
TM17
Protect
NormalCOMMONPriority
TM6
Toxic
PoisonCOMMONUtility
Experimental
Physical Attacker
Ability
Wonder Guard
Item
Focus SashSURVIVAL
Best Nature for Shedinja
EVs

Physical Attacker Moveset

  • Will O Wisp
  • Shadow SneakSTAB
  • ProtectFAST +4
  • ToxicUtility
Gen VI — X & Y / ORASE

Ghost/Bug had five super-effective weaknesses in Gen VI (X & Y). Defog helped with hazards but still required team support. Building around Shedinja cost more than it gained.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
TM61
Will-O-Wisp
FireCOMMONUtility
Lv 21
Shadow Sneak
Ghost40COMMONSTAB
Swords Dance
NormalCOMMONUtility
Xfer
Sucker Punch
Dark70COMMONCoverage
TM17
Protect
NormalRAREPriority
TM81
X-Scissor
Bug80RARESTAB
Experimental
Physical Setup Sweeper
Ability
Wonder Guard
Item
Focus SashSURVIVAL
Best Nature for Shedinja
Jolly+SPE
EVs

Physical Setup Sweeper Moveset

  • Will O Wisp
  • Shadow SneakSTAB
  • Swords Dance
  • Sucker Punch
Gen VII — Sun & Moon / USUME

Stealth Rock, weather, status, Leech Seed, Rocky Helmet, and poison all bypassed Wonder Guard in Gen VII (Sun & Moon). The kill list was longer than Shedinja's HP.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 21
Shadow Sneak
Ghost40COMMONSTAB
TM17
Protect
NormalCOMMONPriority
TM61
Will-O-Wisp
FireCOMMONUtility
Swords Dance
NormalCOMMONUtility
TM81
X-Scissor
Bug80COMMONSTAB
TM6
Toxic
PoisonRAREUtility
Experimental
Physical Setup Sweeper
Ability
Wonder Guard
Item
Focus SashSURVIVAL
Best Nature for Shedinja
Jolly+SPE
EVs

Physical Setup Sweeper Moveset

  • Shadow SneakSTAB
  • ProtectFAST +4
  • Will O Wisp
  • Swords Dance
Gen VIII — Sword & Shield / BDSPF

Heavy-Duty Boots removed hazard damage in Gen VIII (Sword & Shield). The first real Shedinja item. Still died to weather, status, and every indirect source in the game.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TM38
Will-O-Wisp
FireCOMMONUtility
TM25
Protect
NormalCOMMONPriority
Lv 29
Shadow Sneak
Ghost40COMMONSTAB
Xfer
Toxic
PoisonCOMMONUtility
Swords Dance
NormalRAREUtility
TR60
X-Scissor
Bug80RARESTAB
TM77
Hex
Ghost65RARESTAB
Experimental
Special Attacker
Ability
Wonder Guard
Item
Heavy Duty Boots
Best Nature for Shedinja
Modest+SPA
EVs

Special Attacker Moveset

  • Will O Wisp
  • ProtectFAST +4
  • Shadow SneakSTAB
  • ToxicUtility

Shedinja Weakness

Shedinja is weak to Fire, Flying, Rock, Ghost, and Dark. On the flip side, it's immune to Normal and Fighting-type moves entirely. 4 resistances help offset the weaknesses. Wonder Guard makes Shedinja immune to all non-super-effective damage.

Shedinja Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Flying, Rock, Ghost, Dark
0.5x (Resist)Grass, Poison, Ground, Bug
0x (Immune)Normal, Fighting

What is Shedinja Weak Against

Good
5Weak
4Resist
2Immune
Score0
4xCritical
None
¼xResist
None

What is Shedinja Strong Against

4Strong
0Resisted
0Immune
Score+4
½xResisted
None
0xImmune
None

Best Pokemon Against Shedinja

Barraskewda threatens a KO with Liquidation (190-224%). Xurkitree's Thunderbolt also KOs at 209-246%.

Evolution

Nincada's line splits into 2 evolutions, and Shedinja is the level-up path. Each sibling form needs a different method to obtain. Breed through Nincada to get eggs. Ninjask has 220 more total stats, but Shedinja makes up for it with a stronger Attack gain (+45 from Nincada). View every chain in the Evolution Chart.

How to Evolve

2 Evolutions
Stat Comparison 3 Stages
Nincada
BugGround
Ninjask
BugFlying
Shedinja
BugGhost
HP
31
61+30
1-30
ATK
45
90+45
90+45
DEF
90
45-45
45-45
SP.ATK
30
50+20
30
SP.DEF
30
50+20
30
SPE
40
160+120
40
BST
266D-Tier
456B-Tier+190
236C-Tier-30
ROLE
Balanced
Pivot
Trick Room
TYPE
Utility
Physical
Physical

Breeding

Challenging

Shedinja is genderless — breed with Ditto to produce Nincada eggs. Part of the Mineral egg group.

Egg Groups
Gender
GenderlessDittoDitto only
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body

How to Get Shedinja

All 14 games

You're catching Nincada first, not Shedinja. Nincada appears at decent rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Shedinja in BDSP

Nincada is your first catch on the way to Shedinja. You'll find walking and special encounters from Lv. 10-63 across 10 total spots in the chain.

  1. Nincada
    Step 1Catch Nincada
    Eterna Forest
    Lv.10-12Using PokeRadar
    Rate 22%
    Grassland Cave
    Lv.58-63Cave
    Post-game
    Riverbank Cave
    Lv.58-63Cave
    Post-game
    Still-Water Cavern
    Lv.58-63Cave
    Post-game
    Sunlit Cavern
    Lv.58-63Cave
    Post-game
  2. Shedinja
    Step 2Shedinja

Base Stats

Attack leads and HP gets almost nothing. That's Shedinja's stat line in a nutshell. 1 stats sit in respectable range, but the spread is brutal. Tough to catch and yields 2 HP EVs.

Base Stats
Below
HP1
F
Attack90
B
Defense45
D
Sp. Atk30
F
Sp. Def30
F
Speed40
D
Total236
Details
Catch Rate
Challenging45 / 255
Growth Rate
Erratic600,000 XP
Height0.8 m
Weight1.2 kg
Base XP83
Abilities
Wonder Guard
Protects against damaging moves that are not super effective.
Wonder Guard: Only super effective hits
EV Yield
HP+2AtkDefSpASpDSpe
HP training target
Pokedex Entry

It is a discarded bug shell that came to life. Peering into the crack on its back is said to steal one’s spirit.

Pokemon Shining Pearl

Shedinja Guide

  • Shedinja's biggest threats include Arcanine (Fire), Salamence (Flying), and Golem (Rock), all carrying super-effective STAB moves. Ghost and Dark-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 40 Speed, Shedinja won't outrun any of these threats so switching to a resist is usually the safer play.

  • Honestly, Shedinja is a tough sell at 236 BST. Plenty of stronger Bug/Ghost options exist. Fun pick, not a practical one.

  • Wonder Guard changes the entire equation for Shedinja. The 236 BST doesn't tell the full story. Ranked C-Tier as a trick room.

  • Wonder Guard is what you want on Shedinja. Every competitive set worth running is built with that ability in mind.

  • Base 40 Speed is low. Priority moves or Trick Room are the way to go. On offense, Shedinja is a physical attacker with base 90 Attack. Defensively? Fragile, can't afford to take many hits. Best used as a trick room.

Game Availability

Available in 14 titles since its debut in Ruby & Sapphire, Shedinja spans 8 generations of Pokemon games. It's accessible through wild encounters in a solid number of games.

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