Utility
Trick Room
236Low
40Very Slow
CTier

Wonder Guard blocks every attack that isn't super effective, so Shedinja either walls the entire opposing team or goes down to a single hit. Bug/Ghost leaves it open to 5 types — if the opponent has coverage, it's done. Known as the Shed Pokemon.

Attack leads and HP gets almost nothing. That's Shedinja's stat line in a nutshell. 1 stats sit in respectable range, but the spread is brutal. Tough to catch and yields 2 HP EVs.

Base Stats
236Below
HP1
F
Attack90
B
Defense45
D
Sp. Atk30
F
Sp. Def30
F
Speed40
D
Total236
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Shedinja yields +2 HP
HP+2AtkDefSpASpDSpe
Details
Catch45ChallengingErratic600,000 XP0.8m / 2'07"1.2kg / 2.6 lbs83Base XP
Pokedex Entries

A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.

Sword

A strange Pokémon—it flies without moving its wings, has a hollow shell for a body, and does not breathe.

Shield

Shedinja Weakness

Good

Shedinja is weak to Fire, Flying, Rock, Ghost, and Dark-type moves. On the flip side, it's immune to Normal and Fighting-type moves entirely. 4 resistances help offset the weaknesses. Wonder Guard makes Shedinja immune to all non-super-effective damage.

4xCriticali
None
¼xResisti
None
5Weak
4Resist
2Immune
Scorei0
Stealth Rock25% on switch
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Wonder GuardProtects against damaging moves that are not super effective.
Wonder Guard: Only super effective hits

Nincada's line splits into 2 evolutions, and Shedinja is a unique condition. Each sibling form needs a different method to obtain. Breed through Nincada to get eggs. Ninjask has 220 more total stats, but Shedinja makes up for it with a stronger Attack gain (+45 from Nincada).

How to Evolve

2 Evolutions
Stat Comparison 3 Stages
Nincada
BugGround
Ninjask
BugFlying
Shedinja
BugGhost
HP
31
61+30
1-30
ATK
45
90+45
90+45
DEF
90
45-45
45-45
SP.ATK
30
50+20
30
SP.DEF
30
50+20
30
SPE
40
160+120
40
BST
266D-Tier
456C-Tier+190
236C-Tier-30
ROLE
Balanced
Pivot
Trick Room
TYPE
Utility
Physical
Physical
Breeding
Challenging

Breed with Shedinja to get Nincada eggs (with patience) using 60 partners from the Mineral egg group. Notable egg moves include Bug Bite, Final Gambit, Flail and 2 more.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
5moves
Breed With (best first)
avaluggglaliefroslasscrustleferrothorndwebblesnoruntferroseedcarbinkbergmitecofagrigusyamask

utility options is what separates a good sweep from a wasted boost. After Swords Dance, Shedinja threatens a wide range with max Attack and Speed EVs and Focus Sash backing every hit.

Best Build

Physical Setup Sweeper
Ability
Wonderguard
Item
Focus SashSURVIVAL
Nature
Naive+SPE
EVs

Best Shedinja Moveset

  • ProtectFAST +4
  • MimicUtility
  • Ally Switch
  • Swords Dance

Egg moves make a real difference. Shedinja gets Bug Bite and Final Gambit exclusively through breeding, filling gaps that TMs and level-up can't touch. Coverage across 7 types rounds out the picture alongside Poltergeist and Phantom Force.

Level-Up Moves

Lv 1
Dig
8010010Ground
Lv 1
False Swipe
4010040Normal
Lv 1
Grudge
5Ghost
Lv 1
Harden
30Normal
Lv 1
Metal Claw
509535Steel
Lv 1
Mud-Slap
2010010Ground
Lv 1
Sand Attack
10015Ground
Lv 1
Scratch
4010035Normal
Lv 1
Shadow Claw
7010015Ghost
Lv 15
Confuse Ray
10010Ghost
Lv 23
Absorb
2010025Grass
Lv 29
Shadow Sneak+1
4010030Ghost
Lv 36
Fury Swipes
188015Normal
Lv 43
Mind Reader
5Normal
Lv 50
Shadow Ball
8010015Ghost
Lv 57
Spite
10010Ghost
Lv 64
Phantom Force
9010010Ghost

TM Moves

Src
TR12
Agility
30Psychic
TR83
Ally Switch+2
15Psychic
TR61
Bug Buzz
9010010Bug
TM15
Dig
8010010Ground
TR26
Endure+4
10Normal
TM39
Facade
7010020Normal
TM94
False Swipe
4010040Normal
TM28
Giga Drain
7510010Grass
TM09
Giga Impact
150905Normal
TM77
Hex
6510010Ghost
TM08
Hyper Beam
150905Normal
TR18
Leech Life
8010010Bug
TM86
Phantom Force
9010010Ghost
TM25
Protect+4
10Normal
TM21
Rest
10Psychic
TM76
Round
6010015Normal
TM32
Sandstorm
10Rock
TR33
Shadow Ball
8010015Ghost
TM65
Shadow Claw
7010015Ghost
TR27
Sleep Talk
10Normal
TM24
Snore
5010015Normal
TM11
Solar Beam
12010010Grass
TR20
Substitute
10Normal
TM34
Sunny Day
5Fire
TM23
Thief
6010025Dark
TR38
Trick
10010Psychic
TM38
Will-O-Wisp
8515Fire
TR60
X-Scissor
8010015Bug

Egg Moves

Src
Egg
Bug Bite
6010020Bug
Egg
Final Gambit
1005Fighting
Egg
Flail
10015Normal
Egg
Gust
4010035Flying
Egg
Night Slash
7010015Dark

Tutor Moves

Src
Tutor
Poltergeist
110905Ghost
Tutor
Skitter Smack
709010Bug

Shedinja doesn't appear wild. Catch Nincada instead, it shows up at solid rates. Evolve it through a special method to get Shedinja. The 2-stage line is mapped in the step cards below.

How to Obtain Shedinja in Sword & Shield

The path to Shedinja starts with Nincada at Lv. 7-18 via walking encounters. 1 catchable stage total, with locations listed for each one below.

  1. Nincada
    Step 1Catch Nincada
    South Lake Miloch
    ShieldGrassLv.11-1340%EarlyWaterSandstorm
    EFFORTLESS
    South Lake Miloch
    SwordGrassLv.11-1340%EarlyWaterSandstorm
    EFFORTLESS
    West Lake Axewell
    SwordGrassLv.7-1130%EarlyCaveSandstorm
    EFFORTLESS
    West Lake Axewell
    ShieldGrassLv.7-1130%EarlyCaveSandstorm
    EFFORTLESS
    South Lake Miloch
    ShieldGrassLv.11-1310%EarlyWaterIntense Sun
    MODERATE
    South Lake Miloch
    SwordGrassLv.11-1310%EarlyWaterIntense Sun
    MODERATE
    Route 5
    SwordGrassLv.16-185%MidRouteAll Weather
    CHALLENGING
    Route 5
    ShieldGrassLv.16-185%MidRouteAll Weather
    CHALLENGING
  2. Shedinja
    Step 2Shedinja
  • Wonder Guard changes the entire equation for Shedinja. The 236 BST doesn't tell the full story. Ranked C-Tier as a trick room.

  • Shedinja's biggest threats include Arcanine (Fire), Salamence (Flying), and Golem (Rock), all carrying super-effective STAB moves. Ghost and Dark-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 40 Speed, Shedinja won't outrun any of these threats so switching to a resist is usually the safer play.

  • Nincada evolves into Shedinja at level 20. Shedinja is the final evolution in a 3-stage line starting from Nincada.

  • Wonder Guard is what you want on Shedinja. Every competitive set worth running is built with that ability in mind.

  • Base 40 Speed is low. Priority moves or Trick Room are the way to go. On offense, Shedinja is leaning toward the physical side (base 90 Attack). Defensively? Fragile — can't afford to take many hits. Best used as a trick room.

  • Shedinja appears in 14 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Available in 14 titles since its debut in Ruby & Sapphire, Shedinja spans 7 generations of Pokemon games. It's accessible through wild encounters in a solid number of games.