Sturdy and Magnet Pull are interesting abilities, but Nosepass's stats can't use them well at F-Tier in Ruby & Sapphire. Probopass comes in Gen 4.
Ability 1SturdyAbility 1Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.Ability 2Magnet PullAbility 2Prevents steel opponents from fleeing or switching out.
375HP30Attack45Defense135Speed30Sp.Def90Sp.Atk45
Weak to
Physical
Balanced
30Speed · Very Slow

Is Nosepass Good in Ruby & Sapphire Playthrough?

Granite Cave, available before Brawly. AbilityMagnet Pull traps Steel-types and AbilitySturdy prevents one-hit KOs. Pure Rock-type with massive Defense and terrible Speed. Nosepass doesn't evolve in Gen 3. Handles Roxanne's gym well and contributes against Winona. Falls off after mid-game.

StrongGoodEvenToughBadTTTSEGTEEEGETRoxanneGym 1BrawlyGym 2WattsonGym 3NosepassCatchableFlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7WallaceGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4StevenChamp*
Roxanne
Gym 1
Tough

Roxanne's typing presses Nosepass's defenses.

Risky
Geodude
Lv 14
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Nosepass
Lv 15
Rock
Sturdy
TackleHardenRock ThrowRock Tomb
Brawly
Gym 2
Tough

Brawly's team hits Nosepass's weaknesses hard.

Risky
Machop
Lv 17
Fighting
Guts
LeerKarate ChopSeismic TossBulk Up
Risky
Makuhita
Lv 18
Fighting
Thick Fat
Arm ThrustKnock OffSand AttackBulk Up
Wattson
Gym 3
Tough

Wattson's typing presses Nosepass's defenses.

Risky
Magnemite
Lv 22
ElectricSteel
Magnet Pull
SupersonicSonic BoomThunder ShockThunder Wave
Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSelf DestructSparkSonic Boom
Risky
Magneton
Lv 23
ElectricSteel
Magnet Pull
SupersonicSonic BoomShock WaveThunder Wave
Flannery
Gym 4
Strong

Nosepass resists most of Flannery's coverage and hits back hard.

Easy KO
Slugma
Lv 26
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Easy KO
Slugma
Lv 26
Fire
Magma Armor
FlamethrowerRock SlideLight ScreenSunny Day
You Win
Torkoal
Lv 28
Fire
White Smoke
OverheatBody SlamFlailAttract
Norman
Gym 5
Even

Nosepass trades roughly evenly with Norman's team.

Even
Slaking
Lv 28
Normal
Truant
EncoreFacadeYawnFeint Attack
Even
Vigoroth
Lv 30
Normal
Vital Spirit
SlashFeint AttackFacadeEncore
Risky
Slaking
Lv 31
Normal
Truant
Focus PunchSlack OffFacadeFeint Attack
Winona
Gym 6
Good

Nosepass has the type edge here and should clean up Winona's team.

You Win
Swellow
Lv 31
NormalFlying
Guts
Quick AttackAerial AceDouble TeamEndeavor
You Win
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 32
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
You Win
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Tough

Tate & Liza's team hits Nosepass's weaknesses hard.

Risky
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
Risky
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Wallace
Gym 8
Even

Nosepass trades roughly evenly with Wallace's team.

You Win
Luvdisc
Lv 40
Water
Swift Swim
Water PulseAttractSweet KissFlail
Avoid
Whiscash
Lv 42
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 40
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Even
Seaking
Lv 42
Water
Swift Swim
Water PulseRain DanceFury AttackHorn Drill
Even
Milotic
Lv 43
Water
Marvel Scale
Water PulseTwisterRecoverIce Beam
Sidney
Elite Four
Even

Nosepass trades roughly evenly with Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarTake DownSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
Fake OutDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Even
Sharpedo
Lv 48
WaterDark
Rough Skin
CrunchSwaggerSurfSlash
Even
Absol
Lv 49
Dark
Pressure
Aerial AceSnatchSwords DanceSlash
Phoebe
Elite Four
Even

Nosepass trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseFuture Sight
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallSpiteWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallPsychicAttractFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicToxicSkill Swap
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamConfuse RayEarthquake
Glacia
Elite Four
Good

Nosepass has the type edge here and should clean up Glacia's team.

You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchHailIce Beam
You Win
Sealeo
Lv 50
IceWater
Thick Fat
SurfBody SlamHailIce Ball
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDiveHailBlizzard
You Win
Glalie
Lv 52
Ice
Inner Focus
Shadow BallCrunchHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamBlizzardSheer Cold
Drake
Elite Four
Even

Nosepass trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectCrunch
You Win
Altaria
Lv 54
DragonFlying
Natural Cure
Take DownDragon BreathDragon DanceRefresh
Avoid
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
DigDragon BreathFlySandstorm
Risky
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathSand Attack
You Win
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawFlyCrunch
Steven
Champion
Tough

Steven's team hits Nosepass's weaknesses hard.

Even
Skarmory
Lv 57
SteelFlying
Keen Eye
ToxicAerial AceSpikesSteel Wing
Risky
Claydol
Lv 55
GroundPsychic
LevitateImmune to Ground attacks
ReflectLight ScreenAncient PowerEarthquake
Risky
Aggron
Lv 56
SteelRock
Sturdy
ThunderEarthquakeSolar BeamDragon Claw
Even
Cradily
Lv 56
RockGrass
Suction Cups
Giga DrainAncient PowerSludge BombConfuse Ray
You Win
Armaldo
Lv 56
RockBug
Battle Armor
Water PulseAncient PowerAerial AceSlash
Risky
Metagross
Lv 58
SteelPsychic
Clear Body
EarthquakePsychicMeteor MashHyper Beam

Catchable

Available after Badge 3
Type
Rock
Tier
E

Catch Nosepass in Granite Cave (Rock Smash, Lv 10-20, common).

View Nosepass locations

Ruby & Sapphire Nosepass Locations

The only Rock Smash catch in this batch. Nosepass hides inside boulders at one cave, levels 10 to 20, common once you start breaking rocks. No grass or surf option exists, so the hammer is mandatory.

1 location to catch Nosepass

Badge 2

Best Locations to Catch Nosepass in Ruby & Sapphire

How to Get Shiny Nosepass in Ruby & Sapphire

Nosepass lurks inside the rocks of Granite Cave, so smash the boulders there with Rock Smash and scan every one you turn up for a shiny. Compare Shiny Nosepass odds across every game

Normal vs Shiny
Normal Nosepass in Ruby & SapphireNormal
Shiny Nosepass in Ruby & Sapphire Shiny
Color ShiftGraytoYellow
Shiny TierB Tier Shiny

Shiny Nosepass Evolution

Does Not Evolve
Nosepass does not evolve
Single-stage PokemonView Full Evolution Chart

Ruby & Sapphire Shiny Nosepass Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Ruby & Sapphire

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

For time estimates and charm math, open the Ruby & Sapphire shiny odds calculator with Nosepass already selected.

Nosepass Weakness

Nosepass's Rock typing leaves it vulnerable to Water, Grass, Fighting, Ground, and Steel. The Rock typing picks up 4 resistances to work with. Nosepass's physical bulk (base 135 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Nosepass Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Grass, Fighting, Ground, Steel
0.5x (Resist)Normal, Fire, Poison, Flying
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Nosepass Weak Against

Fragile
5Weak
4Resist
0Immune
Score-6
4xCritical
None
¼xResist
None
0xImmune
None

What is Nosepass Strong Against

4Strong
3Resisted
0Immune
Score+1
0xImmune
None

Best Pokemon Against Nosepass

Makuhita
Makuhita
Fighting
C
Aron
Aron
SteelRock
C
Geodude
Geodude
RockGround
C
D
Mudkip
Mudkip
Water
C

Nosepass Evolutions

What you see is what you get. Nosepass sits outside any evolution chain, so focus on the egg moves and a decent partner pool from one egg group. Eggs take an average time to hatch. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Nosepass
#299Nosepass
Does not evolve

Breeding

Very Easy

Breed Nosepass easily with 23 breeding partners from the Mineral egg group. Pass egg moves like Explosion, Magnitude, Rollout to offspring.

Egg Groups
Mineral
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
glaliesnoruntporygon2claydolgolemelectrodemagnetonsudowoodogravelerporygonmagnemitevoltorb

RS Nosepass Best Moveset

135 Defense blocks physical hits, and AbilityMagnet Pull traps Steel-types for team utility. AbilitySturdy blocks OHKO moves. 45 Sp. Def and 30 Speed limit everything else. MoveThunder Wave paralyzes. Held ItemLeftovers sustains. Physical bulk with Steel-locking on a severely slow frame.

Best Build

Experimental
Special Tank
Ability
Magnet Pull
Item
Lum BerryRECOVERY
Best Nature for Nosepass
Modest+SPA

Nosepass best EVs are HP and Sp. Atk

EVs

Special Tank Moveset

  • TauntUtility
  • Thunder Wave
  • ThunderboltCoverage
  • Fire Punch

Moves List

You'll want to breed for Explosion and Magnitude on Nosepass. These egg moves aren't just nice to have. Combined with STAB from Rock Slide and Rock Tomb, they expand what Nosepass can actually threaten in practice.

Level-Up Moves

Lv 1
Tackle
D3510035Normal
Lv 7
Harden
C——30Normal
Lv 13
Rock Throw
—759015Rock
Lv 16
Block
———5Normal
Lv 22
Thunder Wave
B—10020Electric
Lv 28
Rock Slide
D1129010Rock
Lv 31
Sandstorm
D——10Rock
Lv 37
Rest
C——10Psychic
Lv 43
Zap Cannon
—100505Electric
Lv 46
Lock-On
——1005Normal

TM Moves

All 21 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM32
Double TeamRoute 113badge 2
———15Normal
TM26
EarthquakeSeafloor Cavernnot until badge 7
D10010010Ground
TM42D7010020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM17C——10Normal
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
HM06
Rock SmashMauville Citybadge 2
D2010015Fighting
TM39D909510Rock
TM37
SandstormRoute 111badge 4
D——10Rock
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM34D60—20Electric
HM04
StrengthRusturf Tunnelbadge 3
—8010015Normal
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM25D1207010Electric
TM24
ThunderboltMauville Game Cornerbadge 2
B9510015Electric
TM41
TormentSlateport Citybadge 1
D—10015Dark
TM06
ToxicFiery Pathbadge 4
C—8510Poison

Egg Moves

Egg
Egg
Explosion
A2501005Normal
Egg
Magnitude
——10030Ground
Egg
Rollout
—459020Rock

Tutor Moves

Nosepass can't learn any Tutor moves

Base Stats

Base Stats
Avg
HP30
F
Attack45
D
Defense135
A
Sp. Atk45
D
Sp. Def90
B
Speed30
F
Total375
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight97.0 kg
Base XP75
Abilities
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet Pull
Prevents steel opponents from fleeing or switching out.
EV Yield
HPAtkDef+1SpASpDSpe
Defense training source
Pokedex Entry

NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.

Nosepass Ruby & Sapphire Guide

  • Nosepass can be caught in the wild at Hoenn Granite Cave in Pokemon Ruby & Sapphire.

Game Availability

Debuting in Ruby & Sapphire, Nosepass appears in 15 games across 7 generations. A reliable presence in most mainline games, typically found through wild encounters.

Explore

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