The Seagull Pokemon. Wingull covers Hoenn's water routes. Keen Eye isn't great, but C-Tier Pelipper's bulk and Surf make the line functional.
Ability 1Keen EyeAbility 1Prevents accuracy from being lowered.
270HP40Attack30Defense30Speed85Sp.Def30Sp.Atk55
Wingull
Pelipper
Weak to
Mixed
Balanced
85Speed · Above Avg

Is Wingull Good in Ruby & Sapphire Playthrough?

Route 104 alongside Taillow. Water/Flying with AbilityKeen Eye. Pelipper evolves at 25 and provides early Surf access. The Water sub-typing gives it coverage that Swellow doesn't have. A utility pick that contributes through mid-game.

StrongGoodEvenToughBadGGTSTGGEEGEGGWingullCatchRoxanneGym 1BrawlyGym 2WattsonGym 3PelipperEvolveFlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7WallaceGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4StevenChamp*
Roxanne
Gym 1
Good

Wingull has the type edge here and should clean up Roxanne's team.

You Win
Geodude
Lv 14
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Nosepass
Lv 15
Rock
Sturdy
TackleHardenRock ThrowRock Tomb
Brawly
Gym 2
Good

Wingull has the type edge here and should clean up Brawly's team.

You Win
Machop
Lv 17
Fighting
Guts
LeerKarate ChopSeismic TossBulk Up
Easy KO
Makuhita
Lv 18
Fighting
Thick Fat
Arm ThrustKnock OffSand AttackBulk Up
Wattson
Gym 3
Tough

Wattson's team hits Wingull's weaknesses hard.

Risky
Magnemite
Lv 22
ElectricSteel
Magnet Pull
SupersonicSonic BoomThunder ShockThunder Wave
Risky
Voltorb
Lv 20
Electric
Soundproof
RolloutSelf DestructSparkSonic Boom
Risky
Magneton
Lv 23
ElectricSteel
Magnet Pull
SupersonicSonic BoomShock WaveThunder Wave
Flannery
Gym 4
Strong

Pelipper resists most of Flannery's coverage and hits back hard.

Easy KO
Slugma
Lv 26
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Easy KO
Slugma
Lv 26
Fire
Magma Armor
FlamethrowerRock SlideLight ScreenSunny Day
You Win
Torkoal
Lv 28
Fire
White Smoke
OverheatBody SlamFlailAttract
Norman
Gym 5
Tough

Norman's typing presses Pelipper's defenses.

Risky
Slaking
Lv 28
Normal
Truant
EncoreFacadeYawnFeint Attack
Even
Vigoroth
Lv 30
Normal
Vital Spirit
SlashFeint AttackFacadeEncore
Risky
Slaking
Lv 31
Normal
Truant
Focus PunchSlack OffFacadeFeint Attack
Winona
Gym 6
Good

Pelipper has the type edge here and should clean up Winona's team.

You Win
Swellow
Lv 31
NormalFlying
Guts
Quick AttackAerial AceDouble TeamEndeavor
You Win
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 32
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
You Win
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Good

Pelipper has the type edge here and should clean up Tate & Liza's team.

Even
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Wallace
Gym 8
Even

Pelipper trades roughly evenly with Wallace's team.

You Win
Luvdisc
Lv 40
Water
Swift Swim
Water PulseAttractSweet KissFlail
Even
Whiscash
Lv 42
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 40
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Even
Seaking
Lv 42
Water
Swift Swim
Water PulseRain DanceFury AttackHorn Drill
Risky
Milotic
Lv 43
Water
Marvel Scale
Water PulseTwisterRecoverIce Beam
Sidney
Elite Four
Even

Pelipper trades roughly evenly with Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarTake DownSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
Fake OutDouble TeamSwaggerExtrasensory
You Win
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Even
Sharpedo
Lv 48
WaterDark
Rough Skin
CrunchSwaggerSurfSlash
Even
Absol
Lv 49
Dark
Pressure
Aerial AceSnatchSwords DanceSlash
Phoebe
Elite Four
Good

Pelipper has the type edge here and should clean up Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseFuture Sight
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallSpiteWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallPsychicAttractFeint Attack
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicToxicSkill Swap
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamConfuse RayEarthquake
Glacia
Elite Four
Even

Pelipper trades roughly evenly with Glacia's team.

Even
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchHailIce Beam
You Win
Sealeo
Lv 50
IceWater
Thick Fat
SurfBody SlamHailIce Ball
Even
Sealeo
Lv 52
IceWater
Thick Fat
AttractDiveHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallCrunchHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamBlizzardSheer Cold
Drake
Elite Four
Good

Pelipper has the type edge here and should clean up Drake's team.

You Win
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectCrunch
You Win
Altaria
Lv 54
DragonFlying
Natural Cure
Take DownDragon BreathDragon DanceRefresh
Easy KO
Flygon
Lv 53
GroundDragon
Levitate
DigDragon BreathFlySandstorm
Easy KO
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathSand Attack
You Win
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawFlyCrunch
Steven
Champion
Good

Pelipper has the type edge here and should clean up Steven's team.

Even
Skarmory
Lv 57
SteelFlying
Keen Eye
ToxicAerial AceSpikesSteel Wing
You Win
Claydol
Lv 55
GroundPsychic
Levitate
ReflectLight ScreenAncient PowerEarthquake
You Win
Aggron
Lv 56
SteelRock
Sturdy
ThunderEarthquakeSolar BeamDragon Claw
You Win
Cradily
Lv 56
RockGrass
Suction Cups
Giga DrainAncient PowerSludge BombConfuse Ray
You Win
Armaldo
Lv 56
RockBug
Battle Armor
Water PulseAncient PowerAerial AceSlash
Risky
Metagross
Lv 58
SteelPsychic
Clear Body
EarthquakePsychicMeteor MashHyper Beam

Catchable

Available before Badge 1
Type
WaterFlying
Tier
E

Catch Wingull on Route 103 (walking, Lv 2-4, uncommon).

View Wingull locations

Evolve Wingull to Pelipper

Level 25
Type
WaterFlying
Tier
C

Wingull evolves into Pelipper at Level 25. Your Wingull should hit Level 25 before you reach Flannery, at typical leveling pace.

View Pelipper locations

Recommended Moves

How to Get Wingull in Ruby & Sapphire

The biggest footprint in the whole batch. Seventy-eight encounters across thirty-two water areas, common everywhere you surf, levels 2 to 30. Once you have Surf, Wingull is impossible to miss on almost any coast.

32 locations to catch Wingull

Encountered via Surfing, tall grass encounters

Badge 1
Badge 2
Badge 3
Badge 4
Badge 5
Surf
Badge 6
Badge 7
Badge 8

Where To Catch Wingull in RS

Wingull is where the line starts, caught through surfing and walking encounters at Lv. 2-30. The chain covers 2 catchable stages before reaching the final form.

  1. Wingull
    Step 1Wingull ✓
    Route 104
    Lv.10-30Surfing on water
    Rate 95%
    Dewford Town
    Lv.10-30Surfing on water
    Rate 35%
    Ever Grande City
    Lv.10-30Surfing on water
    Rate 35%
    Lilycove City
    Lv.10-30Surfing on water
    Rate 35%
    Mossdeep City
    Lv.10-30Surfing on water
    Rate 35%
    Pacifidlog Town
    Lv.10-30Surfing on water
    Rate 35%
    Route 103
    Lv.10-30Surfing on water
    Rate 35%
    Route 105 - Outside
    Lv.10-30Surfing on water
    Rate 35%
    Route 106
    Lv.10-30Surfing on water
    Rate 35%
    Route 107
    Lv.10-30Surfing on water
    Rate 35%
    Route 108
    Lv.10-30Surfing on water
    Rate 35%
    Route 109
    Lv.10-30Surfing on water
    Rate 35%
    Route 110
    Lv.10-30Surfing on water
    Rate 35%
    Route 115
    Lv.10-30Surfing on water
    Rate 35%
    Route 118
    Lv.10-30Surfing on water
    Rate 35%
    Route 119
    Lv.10-30Surfing on water
    Rate 35%
    Route 121
    Lv.10-30Surfing on water
    Rate 35%
    Route 122
    Lv.10-30Surfing on water
    Rate 35%
    Route 123
    Lv.10-30Surfing on water
    Rate 35%
    Route 124
    Lv.10-30Surfing on water
    Rate 35%
    Route 125
    Lv.10-30Surfing on water
    Rate 35%
    Route 126
    Lv.10-30Surfing on water
    Rate 35%
    Route 127
    Lv.10-30Surfing on water
    Rate 35%
    Route 128
    Lv.10-30Surfing on water
    Rate 35%
    Route 129
    Lv.10-30Surfing on water
    Rate 35%
    Route 130
    Lv.10-30Surfing on water
    Rate 35%
    Route 131
    Lv.10-30Surfing on water
    Rate 35%
    Route 132
    Lv.10-30Surfing on water
    Rate 35%
    Route 133
    Lv.10-30Surfing on water
    Rate 35%
    Route 134
    Lv.10-30Surfing on water
    Rate 35%
    Slateport City
    Lv.10-30Surfing on water
    Rate 35%
    Route 103
    Lv.2-4Grass
    Rate 10%
    Route 104
    Lv.3-5Grass
    Rate 10%
    Route 110
    Lv.12Grass
    Rate 8%
    Route 118
    Lv.25-27Grass
    Rate 19%
    Route 115
    Lv.24-26Grass
    Rate 10%
    Mt. Pyre - Outside
    Lv.26-28Cave
    Rate 10%
    Route 121
    Lv.26-28Grass
    Rate 9%
    Route 123
    Lv.26-28Grass
    Rate 9%

Bring the right balls: check Wingull catch odds in the Ruby & Sapphire Catch Rate Calculator before you throw.

How to Get Shiny Wingull in Ruby & Sapphire

Wingull appears often as you Surf off routes such as 103 and 104, so keep churning through water encounters until a shiny shows. Compare Shiny Wingull odds across every game

Normal vs Shiny
Normal Wingull in Ruby & SapphireNormal
Shiny Wingull in Ruby & Sapphire Shiny
Color ShiftWhitetoGreen
Shiny TierD Tier Shiny

Shiny Wingull Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Ruby & Sapphire Shiny Wingull Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Ruby & Sapphire

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Planning a longer hunt? Set up Wingull in the Ruby & Sapphire Shiny Odds Calculator to compare every method side by side.

Wingull Weakness

Type-wise, Wingull takes extra damage from Electric and Rock. Watch out for Electric attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. The Water/Flying typing picks up 5 resistances to work with.

Wingull Weakness and Resistance Chart
DamageTypes
4x (Critical)Electric
2x (Weak)Rock
0.5x (Resist)Fire, Water, Fighting, Bug, Steel
0x (Immune)Ground
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Wingull Weak Against

Excellent
2Weak
5Resist
1Immune
Score+2
4xCritical
2xWeak
¼xResist
None
0xImmune

What is Wingull Strong Against

6Strong
0Resisted
0Immune
Score+6
½xResisted
None
0xImmune
None

Best Pokemon Against Wingull

Manectric
Manectric
Electric
C
Plusle
Plusle
Electric
C
Minun
Minun
Electric
C
Lileep
Lileep
RockGrass
C
Anorith
Anorith
RockBug
C

Wingull Evolutions

Wingull is the base form in a two-stage line leading to Pelipper. Check the evolution method below. A decent partner pool for breeding via two egg groups. Eggs take an average time to hatch. Evolving adds up to 170 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Wingull
WaterFlying
Pelipper
WaterFlying
HP
40
60+20
ATK
30
50+20
DEF
30
100+70
SP.ATK
55
95+40
SP.DEF
30
70+40
SPE
85
65-20
BST
270E-Tier
440C-Tier+170
ROLE
Balanced
Balanced
TYPE
Special
Special

Breeding

Very Easy

Breed Wingull easily with 25 breeding partners from the Flying and Water 1 egg groups. Pass egg moves like Agility, Gust, Mist and 2 more to offspring.

Egg Groups
FlyingWater 1
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
5moves
Breed With (best first)
azumarilltogeticblastoisegolduckferaligatrkingdraswampertaltariaslowbroslowkingoctilleryludicolo

RS Wingull Best Moveset

Water/Flying pre-evolution heading toward Pelipper. AbilityKeen Eye prevents accuracy drops. Stats too low for any format.

Best Build

Experimental
Special Sweeper
Ability
Keen Eye
Item
Salac BerryRECOVERY
Best Nature for Wingull
Timid+SPE

Wingull best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • Ice Beam
  • Water PulseSTAB
  • Shock Wave
  • ThiefCoverage

Moves List

Breeding's the move. Agility and Gust give Wingull options it can't learn any other way, and Normal and Dark coverage and more already covers a decent range on top of Fly and Wing Attack. The egg moves push it further.

Level-Up Moves

Lv 1
Growl
D—10040Normal
Lv 1
Water Gun
D6010025Water
Lv 7
Supersonic
——5520Normal
Lv 13
Wing Attack
—9010035Flying
Lv 21
Mist
———30Ice
Lv 31
Quick Attack+1
D4010030Normal
Lv 43
Pursuit
D4010020Dark
Lv 55
Agility
C——30Psychic

TM Moves

All 20 TMs are obtainable before the Elite Four

TM
TM40D90—20Flying
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM14D120705Ice
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM02
FlyRoute 119badge 5
D1059515Flying
TM07
HailShoal Cavebadge 6
———10Ice
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM13
Ice BeamAbandoned Shipbadge 2
B9510010Ice
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM34B60—20Electric
TM47
Steel WingGranite Cavebadge 1
D709025Steel
TM46
ThiefSlateport Citybadge 1
A6010025Dark
TM06
ToxicFiery Pathbadge 4
C—8510Poison
TM03
Water PulsePrize for defeating Wallacenot until badge 8
B9010020Water

Egg Moves

Egg
Egg
Agility
C——30Psychic
Egg
Gust
D6010035Flying
Egg
Mist
———30Ice
Egg
Twister
—4010020Dragon
Egg
Water Sport
———15Water

Tutor Moves

Wingull can't learn any Tutor moves

Base Stats

Base Stats
Below
HP40
D
Attack30
F
Defense30
F
Sp. Atk55
D
Sp. Def30
F
Speed85
C
Total270
Details
Catch Rate
Easy190 / 255
Growth Rate
Medium Fast1M XP
Height0.6 m
Weight9.5 kg
Base XP54
Abilities
Keen Eye
Prevents accuracy from being lowered.
EV Yield
HPAtkDefSpASpDSpe+1
Speed training source
Pokedex Entry

WINGULL has the habit of carrying prey and valuables in its beak and hiding them in all sorts of locations. This POKéMON rides the winds and flies as if it were skating across the sky.

WINGULL rides updrafts rising from the sea by extending its long and narrow wings to glide. This POKéMON’s long beak is useful for catching prey.

Wingull Ruby & Sapphire Guide

  • Wingull can be caught in the wild at Hoenn Route 103, Hoenn Route 104, Hoenn Dewford Town, and Hoenn Evergrande City in Pokemon Ruby & Sapphire.

Game Availability

Debuting in Ruby & Sapphire, Wingull appears in 15 games across 7 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

Explore

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