Emerald Cave of Origin

The sacred cavern beneath Sootopolis, said to be where Hoenn's weather first stirred. In Emerald the great beast that slept here has moved on, so the bottom holds the storm's eye, not a catch.

Cave of Origin is in Hoenn. In the story you arrive from Sootopolis City to the south and it comes before Route 129.

CAVE OF ORIGIN MAP

The Cave of Origin is one long ladder chain down from Sootopolis with no puzzle to it, just the descent to the bottom and the climb back out.

Emerald

Cave of Origin Walkthrough

0 trainers 0 items 3 species

Entrance

0 TRAINERS · 0 ITEMS · 2 SPECIES
1
You first reach the Cave of Origin when a man in the city walks you to its door during the crisis.
  1. Head north up the long, straight hall.
  2. Take the passage at its top to head inside to 1F.

Inside

0 TRAINERS · 0 ITEMS · 3 SPECIES
2
Fog fills the bottom floor below 1F, where Wallace waits.
  1. On 1F, go west, north along the west wall, then east across the top to the ladder.
  2. Below, circle either side of the raised rock to meet Wallace at its south end.
  3. When he asks where the last ancient beast is, choose the third reply, the pillar; the rest make him ask again.
  4. Climb back out to Sootopolis City.

Pokemon Encounters

Down in the Cave of Origin, Sableye is the catch to chase at 30%, lurking among wall-to-wall Zubat and Golbat in the mid 30s.

Floor
Type
▾Entrance2
Walking2
#041Zubat
90% - Lv 28–35
#042Golbat
10% - Lv 33–36
▾Inside3
Walking3
#041Zubat
60% - Lv 30–34
#302Sableye
30% - Lv 30–34
#042Golbat
10% - Lv 33–36
Zubat
#041

Zubat

PoisonFlying
Evolves into Golbat at Lv 22
Encounter rate
90% Common
Level
28–35
EV yield
1 Speed
Here on Cave of OriginEntrancetall grass90% spawn
1 in 1wild encounters
will be Zubat — about 36s-1m of walking through grass to catch one.
Catch odds
~54s-2m
to catch one
Poke Ball33%
Great Ball50%
Ultra Ball67%
Nuzlocke
90%
first wild (est.)
TierHigh
PickReliable
EV - Speed
128
fights to cap
Raw255 fights
+ Pokerus128 fights
Shiny hunt
1/8,192
full odds
Base1/8,192
Expected45h 31m

Cave of Origin Guide

  • Because Rayquaza settles the fight instead. When Groudon and Kyogre clash here during the Sootopolis crisis, you bring Rayquaza in to break them up, and the two titans leave for their own hidden caves rather than sticking around to be caught. All that's left underground is the odd Zubat or Sableye.

  • Out in roaming weather caves, and only once you're Champion. A drought opens Terra Cave for Groudon somewhere on the map, and heavy rain floods Marine Cave for Kyogre. The Weather Institute on Route 119 reports which route the freak weather hit, so start there.

  • Almost never. You can feel your way through the dark stretches, and the cave HM that actually earns a party slot is Rock Smash, not Flash. Flash only matters for a couple of black rooms late in Victory Road, so don't waste an early move slot on it.

  • Yes, more than Flash is. Smashing the cracked rocks in Granite Cave turns up a Nosepass you won't meet any other way, and the ones in Victory Road hide Geodude and Graveler. Keep one party member who knows it so you're not backtracking when a breakable rock shows up.

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