Red & Blue S.S. Anne

A cruise liner docked at Vermilion Harbor, where you battle your rival and win HM01 Cut from the ship's seasick Captain.

S.S. Anne is in Kanto. In the story you arrive from Vermilion City through its entrance and it comes before Vermilion Gym.

S.S. ANNE MAP

Numbered cabins line several decks, with a kitchen below and the captain's quarters at the top. The ship sails the moment you step back onto the dock, so there's no return trip.

Red & Blue

S.S. Anne Walkthrough

17 trainers 1 in the steps 6 items 0 species

Stern

2 TRAINERS · NONE IN THE STEPS · 0 ITEMS · 0 SPECIES
1
Every deck aboard is a corridor of cabin doors, so you climb the west stairs to reach the open deck first.
  1. From the S.S. Anne gangway, walk west to the stairs, then climb again at the west end of 2F.
  2. Out on the deck a Sailor battles you, and farther west a second Sailor battles you.

1F Rooms

4 TRAINERS · NONE IN THE STEPS · 1 ITEM · 0 SPECIES
2
Three of the six guest cabins on the entrance deck hold trainers for you to meet heading east from the stairs.
  1. Head down to the 1F rooms and open the second cabin door from the west. A LassLass₱270PidgeyLv 18Nidoran♀ (female)Lv 18Weak toElectricIceRockGroundPsychicBug and a YoungsterYoungster₱315Nidoran♂ (male)Lv 21Weak toGroundPsychicBug battle you; pick up TM08 Body SlamTMTM08 Body SlamNormalClassPhysicalPower85Accuracy100%PP15An attack that may cause paralysis.WhereIn the 1F rooms of the S.S. Anne there.
  2. Walk east to the second door from the far end, where a Gentleman battles you; behind the easternmost door another Gentleman battles you.
TM08 Body Slam

2F Rooms

4 TRAINERS · NONE IN THE STEPS · 2 ITEMS · 0 SPECIES
3
Upstairs more cabins line the corridor, but only the second and fourth doors from the west lead you to trainers.
  1. Climb the west stairs to the 2F rooms; behind the second door a Gentleman and a FishermanFisherman₱595GoldeenLv 17TentacoolLv 17GoldeenLv 17Weak toElectricGrassGroundPsychicBug battle you. Collect the Max EtherMax EtherITEM · PP RESTOREVisible item ball on 2F of the S.S. Anne on this 2F cabin's north side.
  2. Behind the fourth door a LassLass₱270RattataLv 18PikachuLv 18Weak toFightingGround and another Gentleman battle you. Take the Rare CandyRare CandyITEM · VITAMINVisible item ball on 2F of the S.S. Anne by the west wall of that 2F cabin, then head back to the stairs.
Max Ether
Rare Candy

B1F Rooms

6 TRAINERS · NONE IN THE STEPS · 2 ITEMS · 0 SPECIES
4
Reaching the crew cabins below means you take the stairs at the east end of the entrance deck.
  1. Down on 1F, walk east and descend to the B1F rooms, then claim the Max Potion behind the first door west of the landing.
  2. Next door two Sailors battle you, and behind the door after that a third Sailor battles you.
  3. At the following door a Sailor battles you before you collect TM44 RestTMTM44 RestPsychicClassStatusPower—Accuracy—PP10Sleep for 2 turns to fully recover.WhereIn the B1F rooms of the S.S. Anne from his B1F cabin. In the last cabin a Sailor and a FishermanFisherman₱595TentacoolLv 17StaryuLv 17ShellderLv 17Weak toElectricGroundPsychicBugGrass battle you.
Max Potion
TM44 Rest

Kitchen

0 TRAINERS · 1 ITEM · 0 SPECIES
5
Before you head upstairs again, look into the galley off the entrance deck's southwest corner, where cooks work beside a row of trash cans.
  1. Climb back to 1F and follow the corridor west to the galley door.
  2. Check the southernmost trash can along the east side to find a Great Ball in this 1F kitchen, then leave by the door you came in.
Great Ball

2F Corridor

1 TRAINER · 0 ITEMS · 0 SPECIES
6
Near the captain's cabin at the east end of the 2F corridor, your rival comes out to bar its door.
  1. Take the west stairs up to 2F and walk the corridor east, where Rival BlueRival Blue₱1,300PidgeottoLv 19RaticateLv 16KadabraLv 18CharmeleonLv 20Weak toElectricIceRockFightingBugWaterGround battles you.
  2. Through the door behind him, tend to the seasick captain to receive HM01 CutMoveCutNormalClassPhysicalPower50Accuracy95%PP30Cuts using claws, scythes, etc..
  3. Then head downstairs and leave north for Vermilion City.
Rival battle · fight 1₱1,300

The team you face depends on the starter you picked

1Rival Blue₱1,300
1Rival Blue₱1,300
1Rival Blue₱1,300

Pokemon Encounters

No encounters on this map.
This location has no wild Pokemon encounters in the selected game.

ITEMS

The ship's Captain gives HM01 Cut once you cure his seasickness, the move that opens up the rest of Kanto. TM08 Body Slam, among the best attacks in these games, and TM44 Rest sit in the cabins.

Source
Floor
TM2
TM08 Body Slam
1f Rooms
TM44 Rest
B1f Rooms
Vitamin1
Rare Candy
2f Rooms
Item ball3
Ether
B1f Rooms
Max Ether
2f Rooms
Max Potion
B1f Rooms
Hidden2
Great Ball
Kitchen
Hyper Potion
B1f Rooms
TM

TM08 Body Slam

Found on 1f Rooms · In the 1F rooms of the S.S. Anne
Move
Body SlamNormalPhysical
Power
85
Accuracy
100%
PP
15

Body Slam deals damage and has a 30% chance of paralyzing the target.

TM2
TM

TM08 Body Slam

Found on 1f Rooms · In the 1F rooms of the S.S. Anne
Move
Body SlamNormalPhysical
Power
85
Accuracy
100%
PP
15

Body Slam deals damage and has a 30% chance of paralyzing the target.

TM

TM44 Rest

Found on B1f Rooms · In the B1F rooms of the S.S. Anne
Move
RestPsychicStatus
Power
—
Accuracy
—
PP
10

User sleeps for 2 turns, but user is fully healed.

Vitamin1
VITAMIN

Rare Candy

Found on 2f Rooms · Found on 2F of the S.S. Anne
Effect

Causes a level-up and raises happiness.

Item ball3
ITEM BALL

Ether

Found on B1f Rooms · Found on B1F of the S.S. Anne
Effect

Restores 10 PP for one move.

ITEM BALL

Max Ether

Found on 2f Rooms · Found on 2F of the S.S. Anne
Effect

Restores PP to full for one move.

ITEM BALL

Max Potion

Found on B1f Rooms · Found on B1F of the S.S. Anne
Effect

Restores HP to full.

Hidden2
HIDDEN

Great Ball

Found on Kitchen · Hidden on a trash can in the 1F Kitchen of the S.S. Anne
Effect

Tries to catch a wild Pokémon. Success rate is 1.5×.

HIDDEN

Hyper Potion

Found on B1f Rooms · Hidden on a bed pillow in B1F Rooms of the S.S. Anne
Effect

Restores 200 HP.

TRAINERS

Sailors and Fishermen pack the docked liner with Water-types, your Rival turning up mid-deck with his starter at level 20. Heal between cabins before the Captain.

Class
Floor
Rival1
BlueLv 20₱1,300
Fisherman2
FishermanLv 17₱595
FishermanLv 17₱595
Sailor2
SailorLv 18₱540
SailorLv 21₱630
Gentleman2
GentlemanLv 18₱1,260
GentlemanLv 23₱1,190
Youngster1
YoungsterLv 21₱315
Lass2
LassLv 18₱270
LassLv 18₱270
SAILOR

Sailor

Party
2
Highest Lv
18
Reward
₱540
Party
MachopLv 18
Fighting
Ability-NatureFixedItem-
Karate Chop
-
-
-
Water
Ability-NatureFixedItem-
Tackle
Withdraw
Supersonic
-
Team weak to3 types
Type
2x weakness(3)
ELECTRIC
GRASS
FLYING
Win: ₱540

S.S. Anne Guide

  • No. The moment you take HM01 Cut from the Captain and step off, the ship sails for good. Sweep the cabins for items and fight every trainer first, because none of it comes back once it departs.

  • You need the S.S. Anne Ticket, given by Bill at his cottage on Route 25 after you sort out his teleporter mishap. Show it at the Vermilion dock to get aboard. The visit isn't optional either, since HM01 Cut from the ship's Captain is what gets you into Vermilion's Gym afterward.

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