Red & Blue Rock Tunnel

A pitch-black cave you cannot cross without Flash, where Onix and Machop lurk on the winding way to Lavender Town.

Rock Tunnel is in Kanto, with Route 9 to the west. In the story you arrive from Route 10 to the south and it comes before Lavender Town.

ROCK TUNNEL MAP

No light reaches inside, so without Flash you inch along blind through two floors of switchback passages toward the Lavender side.

Red & Blue

Rock Tunnel Walkthrough

13 trainers 1 in the steps 0 items 8 species

1F

7 TRAINERS · NONE IN THE STEPS · 0 ITEMS · 4 SPECIES
1
Both floors stay lightless until a teammate uses FlashMoveFlashNormalClassStatusPower—Accuracy70%PP20Blinds the foe to reduce accuracy., and that field move works only after you win your first badge.
  1. From the entrance, bear east and south until a PokéManiacPokéManiac₱1,150CuboneLv 23SlowpokeLv 23Weak toWaterGrassIceElectricBug challenges you with Cubone and Slowpoke.
  2. Keep east along the corridor, then head north to the corner ladder down to B1F.

B1F

6 TRAINERS · 1 IN THE STEPS · 0 ITEMS · 4 SPECIES
2
Below, rock walls split Rock Tunnel into stretches linked only by ladders, so you keep hopping between floors.
  1. Head south off the landing, then west along the bottom, where a PokéManiac challenges you with his lone Slowpoke.
  2. At the west end, swing north, where a Jr. Trainer fights you with Oddish and Bulbasaur.
  3. Snake east and north through the middle, where a Hiker spots you with a lone Geodude, then climb the north ladder.
  4. On 1F, head down and east, where a Hiker battles you with Machop and three Geodude, then go south, east and north to the next ladder.
  5. Down on B1F, head west, where a Jr. Trainer challenges you with Jigglypuff, Pidgey and Meowth, then a Hiker fights you with two Geodude and a Graveler.
Highest-level fight · fight 1PokéManiacSlowpokeLv 25₱1,250

1F

0 TRAINERS · 0 ITEMS · 4 SPECIES
3
Once the northwest ladder returns you to the first floor's southern half, the way out runs west and one trainer blocks it outright.
  1. Head south along the east wall; a Jr. Trainer battles you with Bellsprout and Clefairy, and another spots you with Pidgey, two Rattata and Bellsprout.
  2. Follow the lower passage west until a Jr. Trainer fights you with Meowth, Oddish and Pidgey, then exit south onto Route 10.

Pokemon Encounters

Onix, Machop, Geodude, and Zubat make up the dark crawl through the tunnel. Machop is the catch to prioritize, an early Fighting-type that grows all the way into Machamp.

Floor
Type
▾1F4
Walking4
#041Zubat
55% - Lv 15–18
#074Geodude
25% - Lv 16–17
#066Machop
15% - Lv 15–17
#095Onix
5% - Lv 13–15
▾B1F4
Walking4
#041Zubat
50% - Lv 16–18
#074Geodude
26% - Lv 16–18
#066Machop
15% - Lv 15–17
#095Onix
9% - Lv 13–17
Zubat
#041

Zubat

PoisonFlying
Evolves into Golbat at Lv 22
Encounter rate
55% Common
Level
15–18
EV yield
1 Speed
Here on Rock Tunnel1Ftall grass55% spawn
1 in 2wild encounters
will be Zubat — about 54s of walking through grass to catch one.
Catch odds
~2m
to catch one
Poke Ball34%
Great Ball50%
Ultra Ball34%
Nuzlocke
55%
first wild (est.)
TierHigh
PickReliable

TRAINERS

This pitch-black tunnel is packed end to end with Hikers fielding Rock and Ground teams up to level 25, a long haul that wears your PP down more than any one fight.

Class
Floor
Hiker2
HikerLv 19₱665
HikerLv 21₱735
Poke Maniac2
PokéManiacLv 23₱1,150
PokéManiacLv 20₱1,250
Trainer2
Jr. Trainer♀Lv 22₱400
Jr. Trainer♀Lv 21₱440
HIKER

Hiker

Party
4
Highest Lv
19
Reward
₱665
Party
GeodudeLv 19
RockGround
Ability-NatureFixedItem-
Tackle
Defense Curl
Rock Throw
-
MachopLv 19
Fighting
Ability-NatureFixedItem-
Karate Chop
-
-
-
GeodudeLv 19
RockGround
Ability-NatureFixedItem-
Tackle
Defense Curl
Rock Throw
-
GeodudeLv 19
RockGround
Ability-NatureFixedItem-
Tackle
Defense Curl
Rock Throw
-
Team weak to6 types
Type
4x weakness(2)
WATER
GRASS
2x weakness(4)
ICE
FIGHTING
GROUND
STEEL
Win: ₱665

Rock Tunnel Guide

  • Strongly recommended. Rock Tunnel is the only cave the games leave unlit, so without Flash you stumble around a black screen, walking into trainers and Zubat you never saw coming. Grab the Flash HM from Oak's Aide at the Route 2 gate beforehand and teach it to any spare party member.

  • Manageable, just slow going in the dark. The trainers cap out in the low twenties while the wild Zubat and Machop sit down in the teens, so a lead near level 22 carries you through. The real snag is no Pokemon Center until Lavender Town, so stock Potions and an Antidote first.

  • Rock Tunnel is the only one you can't see inside. Mt. Moon, the Seafoam Islands, Victory Road, and the Unknown Dungeon all light themselves, so Flash is just a convenience there. Claim HM05 Flash from Oak's Aide in the Route 2 gatehouse once you've caught ten different species.

  • Victory Road and the Seafoam Islands both gate progress behind it. Victory Road uses boulder-on-switch puzzles to open doors, while Seafoam needs you to shove boulders into holes to kill the water current. You earn HM04 Strength from the Safari Zone Warden after returning his Gold Teeth.

  • Worth it when you're only passing through. Repels turn off any encounter weaker than your lead Pokemon, which makes a high-level run through Golbat-infested Victory Road far quieter. Just pull the Repel back off when you actually want a rarity like Chansey or Clefairy to appear.

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