
Is Duskull Good in Ruby & Sapphire Playthrough?
Mt. Pyre catch. Ghost-type with AbilityLevitate for Ground immunity. Dusclops at 37 is purely defensive: enormous Defense and Special Defense with no offensive stats. Handles Phoebe through bulk. Phoebe uses one on her team for the same reason.
Duskull has the type edge here and should clean up Roxanne's team.
Duskull has the type edge here and should clean up Brawly's team.
Wattson's typing presses Duskull's defenses.
Duskull trades roughly evenly with Flannery's team.
Norman's Pokemon outpace and outclass Duskull here.
Duskull trades roughly evenly with Winona's team.
Dusclops has the type edge here and should clean up Tate & Liza's team.
Dusclops trades roughly evenly with Wallace's team.
Dusclops trades roughly evenly with Sidney's team.
Dusclops has the type edge here and should clean up Phoebe's team.
Dusclops has the type edge here and should clean up Glacia's team.
Dusclops has the type edge here and should clean up Drake's team.
Dusclops trades roughly evenly with Steven's team.
Catchable
Catch Duskull on Route 121 (walking, Lv 26-28, common).
Recommended Moves
- After Brawly
- TM13IceIce BeamPower 95Accuracy 100%PP 10Abandoned Ship
- TM29PsychicPsychicPower 90Accuracy 100%PP 10Mauville Game Corner
- After Wattson
- TM43NormalSecret PowerPower 70Accuracy 100%PP 20Route 111
- After Norman
- TM30GhostShadow BallPower 120Accuracy 100%PP 15Mt. Pyre
- TM14IceBlizzardPower 120Accuracy 70%PP 5Lilycove Department Store
- TM42NormalFacadePower 70Accuracy 100%PP 20Prize for defeating Norman
- LV 34GhostCursePower —Accuracy 100%PP 10
- LV 49PsychicFuture SightPower 80Accuracy 90%PP 15
Evolve Duskull to Dusclops
Duskull evolves into Dusclops at Level 37. Your Duskull should hit Level 37 before you reach Tate & Liza, at typical leveling pace.
Recommended Moves
- STARTING (Lv 37)
- LV 37GhostShadow PunchPower 90Accuracy 100%PP 20
- After Brawly
- TM13IceIce BeamPower 95Accuracy 100%PP 10Abandoned Ship
- TM29PsychicPsychicPower 90Accuracy 100%PP 10Mauville Game Corner
- After Norman
- TM30GhostShadow BallPower 120Accuracy 100%PP 15Mt. Pyre
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Route 115
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Lilycove Department Store
- LV 41FireWill-O-WispPower —Accuracy 75%PP 15
- After Tate & Liza
- TM26GroundEarthquakePower 100Accuracy 100%PP 10Seafloor Cavern
How to Get Duskull in Ruby & Sapphire
Common in the same haunted areas as Shuppet, Duskull fills fourteen spots over three spots at levels 22 to 30. It is an easy ghost to round up once you reach those routes.
Wild Duskull may be holding when caught:
3 locations to catch Duskull
Encountered via tall grass encounters
Where To Catch Duskull in RS
Duskull is the chain's first catch. You'll find walking encounters from Lv. 22-56 across 17 total spots in the chain.
Step 1Duskull ✓Mt. Pyre - 1FLv.22-29CaveRubyRate 100%Mt. Pyre - 2FLv.22-29CaveRubyRate 100%Mt. Pyre - 3FLv.22-29CaveRubyRate 100%Mt. Pyre - 4FLv.22-29CaveRubyRate 90%Mt. Pyre - 5FLv.22-29CaveRubyRate 90%Mt. Pyre - 6FLv.22-29CaveRubyRate 90%Mt. Pyre - SummitLv.24-30CaveRubyRate 85%Mt. Pyre - OutsideLv.27-29CaveRubyRate 40%Route 121Lv.26-28GrassRubyRate 30%Route 123Lv.26-28GrassRubyRate 30%Mt. Pyre - SummitLv.26-30CaveSapphireRate 13%Mt. Pyre - 4FLv.25-29CaveSapphireRate 10%Mt. Pyre - 5FLv.25-29CaveSapphireRate 10%Mt. Pyre - 6FLv.25-29CaveSapphireRate 10%
Step 2Catch or Evolve into DusclopsSky Pillar - 1FLv.48-50FloorRubyRate 15%Sky Pillar - 3FLv.51-53FloorRubyRate 15%Sky Pillar - 5FLv.54-56FloorRubyRate 15%or evolve from Duskull (Step 1)
Bring the right balls: check Duskull catch odds in the Ruby & Sapphire Catch Rate Calculator before you throw.
How to Get Shiny Duskull in Ruby & Sapphire
Duskull drifts commonly through Mt. Pyre, so keep battling the ghosts inside until one turns shiny. Compare Shiny Duskull odds across every game
Ruby & Sapphire Shiny Duskull Calculator
2 MethodsBoth methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 864-- | -- |
| 25%one in four | 2,357-- | -- |
| 50%coin flip | 5,678-- | -- |
| 90%very likely | 18,862-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Planning a longer hunt? Set up Duskull in the Ruby & Sapphire Shiny Odds Calculator to compare every method side by side.
Duskull Weakness
Duskull's Ghost typing leaves it vulnerable to Ghost and Dark. It shrugs off Normal and Fighting-type attacks completely. Levitate grants an additional Ground immunity, reshaping the matchup chart.
| Damage | Types |
|---|---|
| 2x (Weak) | Ghost, Dark |
| 0.5x (Resist) | Poison, Bug |
| 0x (Immune) | Normal, Fighting |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
What is Duskull Weak Against
ExcellentBest Pokemon Against Duskull
Absol Dark | C | |
Available Moves Moves
Damage vs Duskull View Absol builds →Shadow Ball 2x88-105%KO Bite 2x65-77% | ||
Banette Ghost | C | |
Available Moves Moves
Damage vs Duskull View Banette builds →Shadow Ball 2x121-142%KO Feint Attack 2x47-56% | ||
Cacturne GrassDark | B | |
Available Move Moves
Damage vs Duskull View Cacturne builds →Feint Attack 2x91-108%KO | ||
Shiftry GrassDark | C | |
Available Moves Moves
Damage vs Duskull View Shiftry builds →Shadow Ball 2x72-85% Thief 2x51-62% | ||
Mightyena Dark | C | |
Available Moves Moves
Damage vs Duskull View Mightyena builds →Shadow Ball 2x65-77% Bite 2x55-65% | ||
Dusclops Ghost | B | |
Available Moves Moves
Damage vs Duskull View Dusclops builds →Shadow Ball 2x81-96% Pursuit 2x26-31% | ||
Shedinja BugGhost | C | |
Available Moves Moves
Damage vs Duskull View Shedinja builds →Shadow Ball 2x97-115%KO Thief 2x17-21% | ||
Duskull Evolutions
One evolution ahead. Duskull grows into Dusclops through a straightforward two-stage chain. A decent partner pool for breeding via one egg group. Eggs take an average time to hatch. The evolved forms gain up to 160 total stats over Duskull. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed Duskull easily with 22 breeding partners from the Amorphous egg group. Pass egg moves like Destiny Bond, Feint Attack, Grudge and 3 more to offspring.
RS Duskull Best Moveset
Ghost pre-evolution with MoveWill-O-Wisp for burn utility and Ground immunity through AbilityLevitate. Dusclops' bulk is the destination. Stats too low to contribute defensively.
Best Build
Duskull best EVs are Defense and Sp. Def
Bulky Support Moveset
- Pain Split
- Curse
- Substitute
- Grudge
Recommended Teammates
Moves List
You'll want to breed for Destiny Bond and Feint Attack on Duskull. These egg moves aren't just nice to have. Combined with STAB from Shadow Ball and Astonish, they expand what Duskull can actually threaten in practice.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
22 of 23 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.
DUSKULL wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this POKéMON will spirit away bad children who earn scoldings from their mothers.
Duskull Ruby & Sapphire Guide
Yes. Wild Duskull in Ruby & Sapphire can hold Spell Tag (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Spell Tag.
Game Availability
Available in 16 titles since its debut in Ruby & Sapphire, Duskull spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RSDebut

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Duskull.
