Utility
Balanced
295Low
25Very Slow
CTier

Mid-stage Pokemon like Duskull rarely see competitive play outside of special formats. It's a waypoint on the road to Dusknoir, which is where the real potential kicks in. Introduced in Gen 3. Normal and Fighting moves can't touch it, and only 2 types hit it super-effectively.

Defense and Sp. Def carry most of Duskull's stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Sp. Def EV. Follows a fast 800K XP curve.

Base Stats
295Below
HP20
F
Attack40
D
Defense90
B
Sp. Atk30
F
Sp. Def90
B
Speed25
F
Total295
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Duskull yields +1 SpD
HPAtkDefSpASpD+1Spe
Details
Catch190EasyFast800,000 XP0.8m / 2'07"15kg / 33.1 lbs59Base XP
Pokedex Entries

It doggedly pursues its prey wherever the prey goes. However, the chase is abandoned at sunrise.

Brilliant Diamond / Shining Pearl

Duskull Weakness

Excellent

Duskull's Ghost typing leaves it vulnerable to Ghost and Dark moves. It shrugs off Normal and Fighting-type attacks completely. Levitate grants an additional Ground immunity, reshaping the matchup chart.

4xCriticali
None
2xWeaki
½xResisti
¼xResisti
None
STAB (2)i
2Weak
2Resist
3Immune
Scorei+4
Abilities
LevitateEvades ground moves.
FriskHAReveals an opponent's held item upon entering battle.
Levitate grants Ground immunity

Three stages ahead. Duskull grows into Dusclops, then pushes on to Dusknoir. Check the evolution methods below. For breeding, average hatch time with no compatible partners via one egg group. The evolved forms gain up to 230 total stats over Duskull.

How to Evolve

3 Forms
Duskull
#355Duskull
37
Level 37
Dusclops
#356Dusclops
Trade + Reaper Cloth
Dusknoir
#477Dusknoir
Stat Comparison 3 Stages
Duskull
Ghost
HP
20
40+20
45+5
ATK
40
70+30
100+30
DEF
90
130+40
135+5
SP.ATK
30
60+30
65+5
SP.DEF
90
130+40
135+5
SPE
25
25
45+20
BST
295C-Tier
455C-Tier+160
525B-Tier+70
ROLE
Balanced
Balanced
Attacker
TYPE
Utility
Physical
Physical
Breeding
Easy

Breed Duskull easily from the Indeterminate egg group. Pass egg moves like Destiny Bond, Grudge, Haze and 3 more to offspring.

Egg Groups
Indeterminate
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
6moves

Best Build

No build content available for this Pokemon in Gen 8.

Try selecting a different game/generation filter, or check back later.

You'll want to breed for Destiny Bond and Grudge on Duskull. These egg moves aren't just nice to have. Combined with STAB from Shadow Ball and Hex, they expand what Duskull can actually threaten in practice.

Level-Up Moves

Lv 1
Astonish
3010015Ghost
Lv 1
Leer
10030Normal
Lv 4
Disable
10020Normal
Lv 8
Shadow Sneak+1
4010030Ghost
Lv 12
Confuse Ray
10010Ghost
Lv 16
Night Shade
10015Ghost
Lv 20
Payback
5010010Dark
Lv 24
Will-O-Wisp
8515Fire
Lv 28
Mean Look
5Normal
Lv 32
Hex
6510010Ghost
Lv 36
Curse
10Ghost
Lv 40
Shadow Ball
8010015Ghost
Lv 44
Future Sight
12010010Psychic

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
110705Ice
TM04
Calm Mind
20Psychic
TM57
Charge Beam
509010Electric
TM79
Dark Pulse
8010015Dark
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM58
Endure+4
10Normal
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM56
Fling
10010Dark
TM13
Ice Beam
9010010Ice
TM66
Payback
5010010Dark
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM30
Shadow Ball
8010015Ghost
TM48
Skill Swap
10Psychic
TM82
Sleep Talk
10Normal
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
8515Normal
TM12
Taunt
10020Dark
TM46
Thief
6010025Dark
TM41
Torment
10015Dark
TM92
Trick Room-7
5Psychic
TM61
Will-O-Wisp
8515Fire

Egg Moves

Src
Egg
Destiny Bond
5Ghost
Egg
Grudge
5Ghost
Egg
Haze
30Ice
Egg
Imprison
10Psychic
Egg
Memento
10010Dark
Egg
Pain Split
20Normal

Tutor Moves

Duskull can't learn any Tutor moves

Duskull is available from mid-game routes onward at decent spawn rates. 10 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.

Best Locations

Duskull's encounter pool splits between Shining Pearl and Brilliant Diamond. You've got 10 walking and special spots at Lv. 16-63 total, but your version determines which ones actually show up.

Dazzling Cave
Shining PearlGrassLv.16-6325%MidCaveUnique encounter
EASY
Stargleam Cavern
Shining PearlGrassLv.16-6325%MidCaveUnique encounter
EASY
Dazzling Cave
Brilliant DiamondGrassLv.16-6320%MidCaveUnique encounter
EASY
Stargleam Cavern
Brilliant DiamondGrassLv.16-6320%MidCaveUnique encounter
EASY
Route 224
Shining PearlUsing PokeRadarLv.232%MidRoute
LEGENDARY
Route 224
Brilliant DiamondUsing PokeRadarLv.232%MidRoute
LEGENDARY
Dazzling Cave
Brilliant DiamondGrassLv.58-63PostCavePost-game
Dazzling Cave
Shining PearlGrassLv.58-63PostCavePost-game
Stargleam Cavern
Shining PearlGrassLv.58-63PostCavePost-game
Stargleam Cavern
Brilliant DiamondGrassLv.58-63PostCavePost-game
  • Duskull is meant to evolve into Dusclops. At 295 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Watch for Misdreavus (Ghost) and Absol (Dark) when using Duskull. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about. At base 25 Speed, Duskull won't outrun any of these threats so switching to a resist is usually the safer play.

  • Duskull evolves into Dusclops at level 37. Duskull is the base form in a 3-stage evolutionary line.

  • Levitate is what you want on Duskull. Every competitive set worth running is built with that ability in mind. The alternatives (Frisk) work on paper but Levitate is what makes Duskull worth using.

  • Base 25 Speed is low. Priority moves or Trick Room are the way to go. On offense, Duskull is leaning toward the physical side (base 40 Attack). Defensively? Enough bulk to take a hit or two.

  • Duskull appears in 16 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Available in 16 titles since its debut in Ruby & Sapphire, Duskull spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.