Mid-stage Pokemon like Duskull rarely see competitive play outside of special formats. It's a waypoint on the road to Dusknoir, which is where the real potential kicks in. Introduced in Gen 3. Normal and Fighting moves can't touch it, and only 2 types hit it super-effectively.
Defense and Sp. Def carry most of Duskull's stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Sp. Def EV. Follows a fast 800K XP curve.
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
Duskull Weakness
ExcellentDuskull's Ghost typing leaves it vulnerable to Ghost and Dark moves. It shrugs off Normal and Fighting-type attacks completely. Levitate grants an additional Ground immunity, reshaping the matchup chart.
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
Three stages ahead. Duskull grows into Dusclops, then pushes on to Dusknoir. Check the evolution methods below. For breeding, average hatch time with a decent partner pool via one egg group. The evolved forms gain up to 230 total stats over Duskull.
How to Evolve
Breed Duskull easily with 31 breeding partners from the Indeterminate egg group. Pass egg moves like Destiny Bond, Feint Attack, Grudge and 4 more to offspring.
Best Build
No build content available for this Pokemon in Gen 4.
Try selecting a different game/generation filter, or check back later.
You'll want to breed for Destiny Bond and Feint Attack on Duskull. These egg moves aren't just nice to have. Combined with STAB from Shadow Ball and Ominous Wind, they expand what Duskull can actually threaten in practice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
A handful of locations for Duskull with decent spawn rates across mid-game routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.
Best Locations
You can find Duskull through 8 walking encounters at Lv. 16-21. The list is sorted by game progression, so the earliest accessible spots show up first.
Duskull is meant to evolve into Dusclops. At 295 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.
Watch for Misdreavus (Ghost) and Absol (Dark) when using Duskull. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about. At base 25 Speed, Duskull won't outrun any of these threats so switching to a resist is usually the safer play.
Duskull evolves into Dusclops at level 37. Duskull is the base form in a 3-stage evolutionary line.
Levitate is what you want on Duskull. Every competitive set worth running is built with that ability in mind. The alternatives (Frisk) work on paper but Levitate is what makes Duskull worth using.
Base 25 Speed is low. Priority moves or Trick Room are the way to go. On offense, Duskull is leaning toward the physical side (base 40 Attack). Defensively? Enough bulk to take a hit or two.
Duskull appears in 16 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.
Available in 16 titles since its debut in Ruby & Sapphire, Duskull spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRSDebut

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
