Utility
Balanced
295Low
25Very Slow
DTier

Mid-stage Pokemon like Duskull rarely see competitive play outside of special formats. It's a waypoint on the road to Dusknoir, which is where the real potential kicks in. Introduced in Gen 3. Normal and Fighting moves can't touch it, and only 2 types hit it super-effectively.

Defense and Sp. Def carry most of Duskull's stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Sp. Def EV. Follows a fast 800K XP curve.

Base Stats
295Below
HP20
F
Attack40
D
Defense90
B
Sp. Atk30
F
Sp. Def90
B
Speed25
F
Total295
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Duskull yields +1 SpD
HPAtkDefSpASpD+1Spe
Details
Catch190EasyFast800,000 XP0.8m / 2'07"15kg / 33.1 lbs59Base XP
Pokedex Entries

A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal POKéMON that roams about under the cloak of darkness.

Emerald

Duskull Weakness

Excellent

Duskull's Ghost typing leaves it vulnerable to Ghost and Dark moves. It shrugs off Normal and Fighting-type attacks completely. Levitate grants an additional Ground immunity, reshaping the matchup chart.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
None
2xWeaki
½xResisti
¼xResisti
None
STAB (2)i
2Weak
2Resist
3Immune
Scorei+4
Abilities
LevitateEvades ground moves.
FriskHAReveals an opponent's held item upon entering battle.
Levitate grants Ground immunity

Three stages ahead. Duskull grows into Dusclops, then pushes on to Dusknoir. Check the evolution methods below. For breeding, average hatch time with a decent partner pool via one egg group. The evolved forms gain up to 230 total stats over Duskull.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Duskull
Ghost
HP
20
40+20
ATK
40
70+30
DEF
90
130+40
SP.ATK
30
60+30
SP.DEF
90
130+40
SPE
25
25
BST
295C-Tier
455B-Tier+160
ROLE
Balanced
Balanced
TYPE
Utility
Physical
Breeding
Easy

Breed Duskull easily with 22 breeding partners from the Indeterminate egg group. Pass egg moves like Destiny Bond, Feint Attack, Grudge and 3 more to offspring.

Egg Groups
Indeterminate
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
6moves
Breed With (best first)
gardevoirkirliacastformraltsmukgengarweezingswalotmagcargohaunterwobbuffetkoffing

Duskull's built to absorb hits. Impish nature leans into physical wall duty, Quickclaw gives it extra utility, and the moveset handles sustain. Levitate and Defense and Sp. Def investment EVs tie the defensive profile together.

Best Build

Bulky Support
Ability
Levitate
Item
Quickclaw
Nature
Impish+DEF
EVs

Best Duskull Moveset

  • Pain Split
  • CurseSetup
  • SubstituteUtility
  • GrudgeUtility

You'll want to breed for Destiny Bond and Feint Attack on Duskull. These egg moves aren't just nice to have. Combined with STAB from Shadow Ball and Astonish, they expand what Duskull can actually threaten in practice.

Level-Up Moves

Lv 1
Leer
10030Normal
Lv 1
Night Shade
10015Ghost
Lv 5
Disable
5520Normal
Lv 12
Foresight
10040Normal
Lv 16
Astonish
3010015Ghost
Lv 23
Confuse Ray
10010Ghost
Lv 27
Pursuit
4010020Dark
Lv 34
Curse
10Ghost
Lv 38
Will-O-Wisp
7515Fire
Lv 45
Mean Look
5Normal
Lv 49
Future Sight
12010010Psychic

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
TM04
Calm Mind
20Psychic
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM13
Ice Beam
9510010Ice
TM17
Protect+4
10Normal
TM29
Psychic
9010010Psychic
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM43
Secret Power
7010020Normal
TM30
Shadow Ball
8010015Ghost
TM48
Skill Swap
10Psychic
TM49
Snatch+4
10Dark
TM11
Sunny Day
5Fire
TM12
Taunt
10020Dark
TM46
Thief
6010025Dark
TM41
Torment
10015Dark
TM06
Toxic
8510Poison

Egg Moves

Src
Egg
Destiny Bond
5Ghost
Egg
Feint Attack
6020Dark
Egg
Grudge
5Ghost
Egg
Imprison
10Psychic
Egg
Memento
10010Dark
Egg
Pain Split
20Normal

Tutor Moves

Src
Tutor
Body Slam
8510015Normal
Tutor
Double-Edge
12010015Normal
Tutor
Dream Eater
10010015Psychic
Tutor
Endure+4
10Normal
Tutor
Icy Wind
559515Ice
Tutor
Mimic
10Normal
Tutor
Psych Up
10Normal
Tutor
Sleep Talk
10Normal
Tutor
Snore
4010015Normal
Tutor
Substitute
10Normal
Tutor
Swagger
9015Normal

decent spawn rates across 4 locations for Duskull in mid-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Best Locations

4 walking spots from Lv. 25-30 for Duskull. Sorted by game progression with rates on each row, so you can compare without scrolling through everything.

Mt. Pyre - 4F
GrassLv.25-29UncommonMidCave
EASY
Mt. Pyre - 5F
GrassLv.25-29UncommonMidCave
EASY
Mt. Pyre - 6F
GrassLv.25-29UncommonMidCave
EASY
Mt. Pyre - Summit
GrassLv.26-30UncommonMidCave
EASY
  • Duskull is meant to evolve into Dusclops. At 295 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Watch for Misdreavus (Ghost) and Absol (Dark) when using Duskull. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about. At base 25 Speed, Duskull won't outrun any of these threats so switching to a resist is usually the safer play.

  • Duskull evolves into Dusclops at level 37. Duskull is the base form in a 3-stage evolutionary line.

  • Levitate is what you want on Duskull. Every competitive set worth running is built with that ability in mind. The alternatives (Frisk) work on paper but Levitate is what makes Duskull worth using.

  • Base 25 Speed is low. Priority moves or Trick Room are the way to go. On offense, Duskull is leaning toward the physical side (base 40 Attack). Defensively? Enough bulk to take a hit or two.

  • Duskull appears in 16 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Available in 16 titles since its debut in Ruby & Sapphire, Duskull spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.