Winds & Waves has not been released yet. Some info may be incomplete or subject to change.
Utility
Balanced
295Low
25Very Slow
DTier

Mid-stage Pokemon like Duskull rarely see competitive play outside of special formats. It's a waypoint on the road to Dusknoir, which is where the real potential kicks in. Introduced in Gen 3. Normal and Fighting moves can't touch it, and only 2 types hit it super-effectively.

Defense and Sp. Def carry most of Duskull's stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Sp. Def EV. Follows a fast 800K XP curve.

Base Stats
295Below
HP20
F
Attack40
D
Defense90
B
Sp. Atk30
F
Sp. Def90
B
Speed25
F
Total295
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Duskull yields +1 SpD
HPAtkDefSpASpD+1Spe
Details
Catch190EasyFast800,000 XP0.8m / 2'07"15kg / 33.1 lbs59Base XP

No Pokedex entries available for this game yet.

Duskull Weakness

Excellent

Duskull's Ghost typing leaves it vulnerable to Ghost and Dark. It shrugs off Normal and Fighting-type attacks completely. Levitate grants an additional Ground immunity, reshaping the matchup chart.

4xCriticali
None
2xWeaki
½xResisti
¼xResisti
None
STAB (2)i
2Weak
2Resist
3Immune
Scorei+4
Abilities
LevitateEvades ground moves.
FriskHAReveals an opponent's held item upon entering battle.
Levitate grants Ground immunity

Three stages ahead. Duskull grows into Dusclops, then pushes on to Dusknoir. Check the evolution methods below. For breeding, average hatch time with no compatible partners via one egg group. The evolved forms gain up to 230 total stats over Duskull.

How to Evolve

3 Forms
Duskull
#355Duskull
37
Level 37
Dusclops
#356Dusclops
Trade + Reaper Cloth
Dusknoir
#477Dusknoir
Stat Comparison 3 Stages
Duskull
Ghost
HP
20
40+20
45+5
ATK
40
70+30
100+30
DEF
90
130+40
135+5
SP.ATK
30
60+30
65+5
SP.DEF
90
130+40
135+5
SPE
25
25
45+20
BST
295C-Tier
455C-Tier+160
525B-Tier+70
ROLE
Balanced
Balanced
Attacker
TYPE
Utility
Physical
Physical
Breeding
Easy

Breed Duskull easily from the Indeterminate egg group.

Egg Groups
Indeterminate
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body

Best Build

Winds & Waves has not been released yet. Build info will be available after launch.

Check back after the game launches for competitive build content.

Move info for Winds & Waves is not yet available

Location info for Winds & Waves is not yet available.

Location details will be added when the game launches.

  • Duskull is meant to evolve into Dusclops. At 295 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Watch for Misdreavus (Ghost) and Absol (Dark) when using Duskull. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about. At base 25 Speed, Duskull won't outrun any of these threats so switching to a resist is usually the safer play.

  • Duskull evolves into Dusclops at level 37. Duskull is the base form in a 3-stage evolutionary line.

  • Levitate is what you want on Duskull. Every competitive set worth running is built with that ability in mind. The alternatives (Frisk) work on paper but Levitate is what makes Duskull worth using.

  • Base 25 Speed is low. Priority moves or Trick Room are the way to go. On offense, Duskull is leaning toward the physical side (base 40 Attack). Defensively? Enough bulk to take a hit or two.

  • Duskull appears in 17 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Available in 17 titles since its debut in Ruby & Sapphire, Duskull spans 8 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.