Chinchou is wild in Hoenn's underwater routes. Volt Absorb heals from Electric hits, and A-Tier Lanturn's Water/Electric typing is as strong as ever in Gen 3.
Ability 1Volt AbsorbAbility 1Absorbs electric moves, healing for 1/4 max HP.Ability 2IlluminateAbility 2Doubles the wild encounter rate.
330HP75Attack38Defense38Speed67Sp.Def56Sp.Atk56
Chinchou
Lanturn
Weak to
Special
Balanced
67Speed · Below Avg

Is Chinchou Good in Ruby & Sapphire Playthrough?

Route 124 Underwater encounters in RS. AbilityVolt Absorb heals from Electric moves, giving Lanturn a free switch-in against Electric attacks. Water/Electric is still unique coverage. Available mid-to-late game in Hoenn.

StrongGoodEvenToughBadSGTSTGGGEEGGGRoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7ChinchouCatchableLanturnEvolveWallaceGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4StevenChamp*
Roxanne
Gym 1
Strong

Chinchou resists most of Roxanne's coverage and hits back hard.

Easy KO
Geodude
Lv 14
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Easy KO
Nosepass
Lv 15
Rock
Sturdy
TackleHardenRock ThrowRock Tomb
Brawly
Gym 2
Good

Chinchou has the type edge here and should clean up Brawly's team.

You Win
Machop
Lv 17
Fighting
Guts
LeerKarate ChopSeismic TossBulk Up
You Win
Makuhita
Lv 18
Fighting
Thick Fat
Arm ThrustKnock OffSand AttackBulk Up
Wattson
Gym 3
Tough

Wattson's typing presses Chinchou's defenses.

Even
Magnemite
Lv 22
ElectricSteel
Magnet Pull
SupersonicSonic BoomThunder ShockThunder Wave
Risky
Voltorb
Lv 20
Electric
Soundproof
RolloutSelf DestructSparkSonic Boom
Risky
Magneton
Lv 23
ElectricSteel
Magnet Pull
SupersonicSonic BoomShock WaveThunder Wave
Flannery
Gym 4
Strong

Chinchou resists most of Flannery's coverage and hits back hard.

Easy KO
Slugma
Lv 26
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Easy KO
Slugma
Lv 26
Fire
Magma Armor
FlamethrowerRock SlideLight ScreenSunny Day
You Win
Torkoal
Lv 28
Fire
White Smoke
OverheatBody SlamFlailAttract
Norman
Gym 5
Tough

Norman's typing presses Chinchou's defenses.

Risky
Slaking
Lv 28
Normal
Truant
EncoreFacadeYawnFeint Attack
Even
Vigoroth
Lv 30
Normal
Vital Spirit
SlashFeint AttackFacadeEncore
Risky
Slaking
Lv 31
Normal
Truant
Focus PunchSlack OffFacadeFeint Attack
Winona
Gym 6
Good

Chinchou has the type edge here and should clean up Winona's team.

You Win
Swellow
Lv 31
NormalFlying
Guts
Quick AttackAerial AceDouble TeamEndeavor
Easy KO
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
You Win
Skarmory
Lv 32
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Even
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Good

Chinchou has the type edge here and should clean up Tate & Liza's team.

You Win
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Wallace
Gym 8
Good

Lanturn has the type edge here and should clean up Wallace's team.

You Win
Luvdisc
Lv 40
Water
Swift Swim
Water PulseAttractSweet KissFlail
Risky
Whiscash
Lv 42
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
You Win
Sealeo
Lv 40
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
You Win
Seaking
Lv 42
Water
Swift Swim
Water PulseRain DanceFury AttackHorn Drill
Even
Milotic
Lv 43
Water
Marvel Scale
Water PulseTwisterRecoverIce Beam
Sidney
Elite Four
Even

Lanturn trades roughly evenly with Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarTake DownSand AttackCrunch
Even
Shiftry
Lv 48
GrassDark
Chlorophyll
Fake OutDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
You Win
Sharpedo
Lv 48
WaterDark
Rough Skin
CrunchSwaggerSurfSlash
Even
Absol
Lv 49
Dark
Pressure
Aerial AceSnatchSwords DanceSlash
Phoebe
Elite Four
Even

Lanturn trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseFuture Sight
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallSpiteWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallPsychicAttractFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicToxicSkill Swap
Risky
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamConfuse RayEarthquake
Glacia
Elite Four
Good

Lanturn has the type edge here and should clean up Glacia's team.

Even
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchHailIce Beam
You Win
Sealeo
Lv 50
IceWater
Thick Fat
SurfBody SlamHailIce Ball
You Win
Sealeo
Lv 52
IceWater
Thick Fat
AttractDiveHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallCrunchHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamBlizzardSheer Cold
Drake
Elite Four
Good

Lanturn has the type edge here and should clean up Drake's team.

You Win
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectCrunch
You Win
Altaria
Lv 54
DragonFlying
Natural Cure
Take DownDragon BreathDragon DanceRefresh
You Win
Flygon
Lv 53
GroundDragon
Levitate
DigDragon BreathFlySandstorm
You Win
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathSand Attack
You Win
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawFlyCrunch
Steven
Champion
Good

Lanturn has the type edge here and should clean up Steven's team.

You Win
Skarmory
Lv 57
SteelFlying
Keen Eye
ToxicAerial AceSpikesSteel Wing
Even
Claydol
Lv 55
GroundPsychic
Levitate
ReflectLight ScreenAncient PowerEarthquake
You Win
Aggron
Lv 56
SteelRock
Sturdy
ThunderEarthquakeSolar BeamDragon Claw
Even
Cradily
Lv 56
RockGrass
Suction Cups
Giga DrainAncient PowerSludge BombConfuse Ray
You Win
Armaldo
Lv 56
RockBug
Battle Armor
Water PulseAncient PowerAerial AceSlash
Risky
Metagross
Lv 58
SteelPsychic
Clear Body
EarthquakePsychicMeteor MashHyper Beam

Catchable

Available after Badge 7
Type
WaterElectric
Tier
E

Catch Chinchou on Route 124 (Surf, Lv 20-30, common).

View Chinchou locations

Evolve Chinchou to Lanturn

Level 27
Type
WaterElectric
Tier
A

Chinchou evolves into Lanturn at Level 27. Your Chinchou should hit Level 27 before you reach Wallace, at typical leveling pace.

Recommended Moves

  • STARTING (Lv 27)
    • LV 27ElectricSparkPower 98Accuracy 100%PP 20
    • LV 27ElectricThunder WavePower —Accuracy 100%PP 20
  • After Brawly
  • After Norman
  • After Tate & Liza
    • LV 50WaterHydro PumpPower 180Accuracy 80%PP 5

How to Get Chinchou in Ruby & Sapphire

Chinchou is a common surf catch on the eastern sea, off Routes 124 and 126, sitting in the 20s. Those two stretches of water are the only place the anglerfish lights up in Hoenn.

Wild Chinchou may be holding when caught:

Yellow Shard (5% chance) A shard from an ancient item. Can be sold cheaply.

2 locations to catch Chinchou

Encountered via Surfing

Badge 6
Surf
Badge 7
Badge 8

Where To Catch Chinchou in RS

Chinchou is where the line starts, caught through surfing encounters at Lv. 20-30. The chain covers 1 catchable stage before reaching the final form.

  1. Lanturn
    Step 2Evolve into Lanturn
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Chinchou egg.

Want the exact numbers? Work out your catch odds in Ruby & Sapphire for Chinchou.

How to Get Shiny Chinchou in Ruby & Sapphire

Chinchou surfaces while you Surf Route 124 and Route 126, so cruise that water and work through encounters looking for a shiny. Compare Shiny Chinchou odds across every game

Normal vs Shiny
Normal Chinchou in Ruby & SapphireNormal
Shiny Chinchou in Ruby & Sapphire Shiny
Color ShiftBlue
Shiny TierB Tier Shiny

Shiny Chinchou Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Ruby & Sapphire Shiny Chinchou Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Ruby & Sapphire

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Curious how fast a hunt could go? Work out your Ruby & Sapphire shiny odds for Chinchou.

Chinchou Weakness

Type-wise, Chinchou takes extra damage from Grass and Ground. The Water/Electric typing picks up 5 resistances to work with. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart.

Chinchou Weakness and Resistance Chart
DamageTypes
2x (Weak)Grass, Ground
0.5x (Resist)Fire, Water, Ice, Flying
0.25x (Resist)Steel
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Chinchou Weak Against

Good
2Weak
5Resist
1Immune
Score+2
4xCritical
None
¼xResist
0xImmune

What is Chinchou Strong Against

5Strong
2Resisted
0Immune
Score+3
½xResisted
0xImmune
None

Best Pokemon Against Chinchou

B
Vileplume
Vileplume
GrassPoison
C
Cacturne
Cacturne
GrassDark
B
Shiftry
Shiftry
GrassDark
C
Roselia
Roselia
GrassPoison
C

Chinchou Evolutions

Chinchou is the base form in a two-stage line leading to Lanturn. Check the evolution method below. A decent partner pool for breeding via one egg group. Eggs take an average time to hatch. Evolving adds up to 130 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330E-Tier
460A-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special

Breeding

Very Easy

Breed Chinchou easily with 17 breeding partners from the Water 2 egg group. Pass egg moves like Amnesia, Flail, Screech to offspring.

Egg Groups
Water 2
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
gyaradosoctillerymagikarpremoraidwailordrelicanthwailmerlanturnsharpedowhiscashseakingqwilfish

RS Chinchou Best Moveset

Water/Electric typing with only two weaknesses and safe Electric switch-ins through AbilityVolt Absorb healing from Electric attacks. Sp. Atk too low for competitive damage. Lanturn improves the stats where the typing functions.

Best Build

Experimental
Special Sweeper
Ability
Volt Absorb
Item
Salac BerryRECOVERY
Best Nature for Chinchou
Timid+SPE

Chinchou best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • Hydro PumpSTAB
  • Rain DanceSTAB
  • BlizzardCoverage
  • ThunderSTAB

Moves List

The egg pool carries weight here. Amnesia and Flail aren't available any other way for Chinchou, and they meaningfully change what it threatens. Stack those on top of Hydro Pump and Thunder for solid options.

Level-Up Moves

Lv 1
Bubble
—3010030Water
Lv 1
Thunder Wave
C—10020Electric
Lv 5
Supersonic
——5520Normal
Lv 13
Flail
D—10015Normal
Lv 17
Water Gun
D6010025Water
Lv 25
Spark
D9710020Electric
Lv 29
Confuse Ray
D—10010Ghost
Lv 37
Take Down
D908520Normal
Lv 41
Hydro Pump
S180805Water
Lv 49
Charge
D——20Electric

TM Moves

All 22 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM14S120705Ice
HM08
DiveMossdeep Citybadge 6
D9010010Water
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM05
FlashGranite Cavebadge 1
——7020Normal
TM07
HailShoal Cavebadge 6
———10Ice
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM13
Ice BeamAbandoned Shipbadge 2
D9510010Ice
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
S——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM34D90—20Electric
HM03
SurfPetalburg Citybadge 5
C14210015Water
TM25S1807010Electric
TM24
ThunderboltMauville Game Cornerbadge 2
C14210015Electric
TM06
ToxicFiery Pathbadge 4
C—8510Poison
TM03
Water PulsePrize for defeating Wallacenot until badge 8
D9010020Water
HM07
WaterfallCave of Originnot until badge 7
D12010015Water

Egg Moves

Egg
Egg
Amnesia
D——20Psychic
Egg
Flail
D—10015Normal
Egg
Screech
D—8540Normal

Tutor Moves

Chinchou can't learn any Tutor moves

Base Stats

Base Stats
Avg
HP75
C
Attack38
F
Defense38
F
Sp. Atk56
D
Sp. Def56
D
Speed67
C
Total330
Details
Catch Rate
Easy190 / 255
Growth Rate
Slow1.25M XP
Height0.5 m
Weight12.0 kg
Base XP66
Abilities
Volt Absorb
Absorbs electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.
Volt Absorb grants Electric immunity
EV Yield
HP+1AtkDefSpASpDSpe
HP training source
Pokedex Entry

CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.

CHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so much electrical power, it even makes itself tingle slightly.

Chinchou Ruby & Sapphire Guide

  • Yes. Wild Chinchou in Ruby & Sapphire can hold Yellow Shard (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Yellow Shard.

Game Availability

Debuting in Gold & Silver, Chinchou appears in 17 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

Explore

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