Special
Balanced
67Speed · Below Avg

Chinchou Best Moveset

Water/Electric at 56/56 balanced Sp. Atk and Sp. Def with 75 HP. AbilityVolt Absorb grants Electric immunity and healing. The moveset has decent bulk for a pre-evolution on a rare defensive typing. Evolve to Lanturn for 125 HP and the Water/Electric TermStab that tanks special hits.

SABCDEFCEEEEEEEGold, Silver & CrystalIIGS/CPEAKRuby, Sapphire & EmeraldIIIRS/ETHE FALLDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen II — Gold, Silver & CrystalC

Water/Electric pre-evolution in Gen II (Gold & Silver). Volt Absorb healed from Electric. 56/56 bulk was workable in the lower tiers.

Best Moves

SRCMOVETYPECATPWRPOPROLE
TM25
Thunder
Electric110POPULARSTAB
Tutor
Ice Beam
Ice90COMMONCoverage
Lv 41
Hydro Pump
Water110COMMONSTAB
Lv 1
Thunder Wave
ElectricCOMMONSTAB
TM18
Rain Dance
WaterCOMMONSTAB
HM3
Surf
Water90COMMONSTAB
TM7
Zap Cannon
Electric120COMMONSTAB

Best Build

Experimental
Utility
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Chinchou
HardyNEUTRAL

Utility Moveset

  • ThunderSTAB
  • Ice Beam
  • Hydro PumpSTAB
  • Thunder WaveSTAB
Gen III — Ruby, Sapphire & EmeraldE

Dropped in Gen III (Ruby & Sapphire). Lanturn existed and did everything from higher stats. The pre-evolution lost its reason to be fielded.

Received Volt Absorb and Illuminate
SRCMOVETYPECATPWRPOPROLE
Lv 41
Hydro Pump
Water110POPULARSTAB
TM18
Rain Dance
WaterPOPULARSTAB
TM14
Blizzard
Ice110POPULARCoverage
TM25
Thunder
Electric110POPULARSTAB
Experimental
Special Sweeper
Ability
Volt Absorb
Item
Salac BerryRECOVERY
Best Nature for Chinchou
Timid+SPE
EVs

Special Sweeper Moveset

  • Hydro PumpSTAB
  • Rain DanceSTAB
  • BlizzardCoverage
  • ThunderSTAB
Gen IV — Diamond, Pearl & PlatinumE

Chinchou saw minimal competitive use in Gen IV (Diamond, Pearl & Platinum). Chinchou maintained its position from the previous generation. Its most popular set ran Voltabsorb with Leftovers, favoring a Calm nature.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
HM3
Surf
Water90POPULARSTAB
Lv 6
Thunder Wave
ElectricPOPULARSTAB
TM82
Sleep Talk
NormalPOPULARUtility
TM44
Rest
PsychicPOPULARRecovery
Experimental
Wall
Ability
Volt Absorb
Item
LeftoversSUSTAIN
Best Nature for Chinchou
Calm+SPD
EVs

Wall Moveset

  • SurfSTAB
  • Thunder WaveSTAB
  • Sleep Talk
  • RestRecovery
Gen V — Black & White / B2W2E

Chinchou saw minimal competitive use in Gen V (Black & White / B2W2). Chinchou maintained its position from the previous generation. Its most popular set ran Voltabsorb with Eviolite, favoring a Calm nature.

Gained Water Absorb as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Tutor
Sleep Talk
NormalPOPULARUtility
TM55
Scald
Water80POPULARSTAB
TM44
Rest
PsychicPOPULARRecovery
TM72
Volt Switch
Electric70POPULARSTAB
Experimental
Wall
Ability
Volt Absorb
Item
EvioliteBULK
Best Nature for Chinchou
Calm+SPD
EVs

Wall Moveset

  • Sleep Talk
  • ScaldSTAB
  • RestRecovery
  • Volt SwitchSTAB
Gen VI — X & Y / ORASE

Chinchou saw minimal competitive use in Gen VI (X & Y / ORAS). Chinchou maintained its position from the previous generation. Its most popular set ran Waterabsorb with Eviolite, favoring a Calm nature.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
TM72
Volt Switch
Electric70POPULARSTAB
TM17
Protect
NormalCOMMONPriority
TM6
Toxic
PoisonCOMMONUtility
Lv 45
Hydro Pump
Water110COMMONSTAB
TM55
Scald
Water80RARESTAB
TM44
Rest
PsychicRARERecovery
TM88
Sleep Talk
NormalRAREUtility
Experimental
Wall
Ability
Water Absorb
Item
EvioliteBULK
Best Nature for Chinchou
Calm+SPD
EVs

Wall Moveset

  • Volt SwitchSTAB
  • ProtectFAST +4
  • ToxicUtility
  • Hydro PumpSTAB
Gen VII — Sun & Moon / USUME

Chinchou saw minimal competitive use in Gen VII (Sun & Moon / USUM). Chinchou maintained its position from the previous generation. Its most popular set ran Voltabsorb with Choice Scarf, favoring a Modest nature.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
TM72
Volt Switch
Electric70COMMONSTAB
TM13
Ice Beam
Ice90COMMONCoverage
TM24
Thunderbolt
Electric90COMMONSTAB
Lv 45
Hydro Pump
Water110COMMONSTAB
TM25
Thunder
Electric110RARESTAB
TM18
Rain Dance
WaterRARESTAB
Experimental
Special Revenge Killer
Ability
Volt Absorb
Item
Choice ScarfSPEED
Best Nature for Chinchou
Modest+SPA
EVs

Special Revenge Killer Moveset

  • Volt SwitchSTAB
  • Ice Beam
  • ThunderboltSTAB
  • Hydro PumpSTAB
Gen VIII — Sword & Shield / BDSPE

Chinchou saw minimal competitive use in Gen VIII (Sword & Shield / BDSP). Chinchou maintained its position from the previous generation. Its most popular set ran Voltabsorb with Eviolite, favoring a Timid nature.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TR8
Thunderbolt
Electric90COMMONSTAB
TR84
Scald
Water80COMMONSTAB
TR5
Ice Beam
Ice90COMMONCoverage
TM80
Volt Switch
Electric70COMMONSTAB
Xfer
Sucker Punch
Dark70RARECoverage
Lv 8
Thunder Wave
ElectricRARESTAB
TR9
Thunder
Electric110RARESTAB
Xfer
Toxic
PoisonRAREUtility
Experimental
Special Sweeper
Ability
Volt Absorb
Item
EvioliteBULK
Best Nature for Chinchou
Timid+SPE
EVs

Special Sweeper Moveset

  • ThunderboltSTAB
  • ScaldSTAB
  • Ice Beam
  • Volt SwitchSTAB
Gen IX — Scarlet & Violet / Legends Z-AE

Chinchou saw minimal competitive use in Gen IX (Scarlet & Violet / Legends Z-A). Chinchou maintained its position from the previous generation. Its most popular set ran Voltabsorb with Eviolite, favoring a Timid nature.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
TM135
Ice Beam
Ice90COMMONCoverage
TM48
Volt Switch
Electric70COMMONSTAB
TM126
Thunderbolt
Electric90COMMONSTAB
Lv 44
Hydro Pump
Water110COMMONSTAB
TM188
Scald
Water80RARESTAB
Experimental
Utility
Ability
Volt Absorb
Item
EvioliteBULK
Best Nature for Chinchou
Timid+SPE
EVs

Utility Moveset

  • Ice Beam
  • Volt SwitchSTAB
  • ThunderboltSTAB
  • Hydro PumpSTAB

Chinchou Weakness

Type-wise, Chinchou takes extra damage from Grass and Ground. The Water/Electric typing picks up 5 resistances to work with. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart.

Chinchou Weakness and Resistance Chart
DamageTypes
2x (Weak)Grass, Ground
0.5x (Resist)Fire, Water, Ice, Flying
0.25x (Resist)Steel

What is Chinchou Weak Against

Good
2Weak
5Resist
2Immune
Score+2
4xCritical
None
¼xResist

What is Chinchou Strong Against

5Strong
2Resisted
0Immune
Score+3
½xResisted
0xImmune
None

Best Pokemon Against Chinchou

Koffing's Explosion hits Chinchou for 47-56%.

Evolution

Chinchou is the base form in a two-stage line leading to Lanturn. Check the evolution method below. A decent partner pool for breeding via one egg group. Eggs are average hatch time. Evolving adds up to 130 stat points total. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460C-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special

Breeding

Very Easy

Breed Chinchou easily with 34 breeding partners from the Water2 egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
gyaradosoctillerymalamarmagikarpremoraidinkaywailordrelicanthalomomolapalafinwailmerfinizen

How to Get Chinchou

All 17 games

moderate rates for Chinchou across 2 locations in endgame routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Where To Catch Chinchou in SV

The path to Chinchou starts with Chinchou at Lv. 50-80 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Chinchou
    Step 1Chinchou
    Canyon Biome
    Lv.50-80Overworld
  2. Lanturn
    Step 2Catch or Evolve into Lanturn
    Canyon Biome
    Lv.50-80Overworld
    Coastal Biome
    Lv.50-80Overworld
    Coastal Biome
    Lv.64Overworld
    or evolve from Chinchou (Step 1)

Base Stats

Nothing fancy in Chinchou's spread. It leans mixed with HP out front. And you'll get 1 HP EV per KO for it. Follows a slow 1.25M XP grind.

Base Stats
Avg
HP75
C
Attack38
F
Defense38
F
Sp. Atk56
D
Sp. Def56
D
Speed67
C
Total330
Details
Catch Rate
Easy190 / 255
Growth Rate
Slow1.25M XP
Height0.5 m
Weight12.0 kg
Base XP66
Abilities
Volt Absorb
Absorbs electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.
Water AbsorbHidden Ability
Absorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity
EV Yield
HP+1AtkDefSpASpDSpe
HP training source
Pokedex Entry

Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.

Pokemon Legends: Z-A

Chinchou Guide

  • For a casual playthrough, Chinchou works as a placeholder. Water/Electric coverage is useful early. The real payoff is Lanturn. That's where the stats start mattering.

Game Availability

Debuting in Gold & Silver, Chinchou appears in 17 games across 9 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback