Don't let the raw stats fool you. Volt Absorb heals when hit by Electric moves, and that completely changes the math for Lanturn. Only weak to Grass and Ground. A competitive option since Gen 2. Relies on priority moves or Scarf to keep up.
Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
Lanturn Weakness
GoodLanturn's Water/Electric typing leaves it vulnerable to Grass and Ground moves. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.
Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats.
How to Evolve
Breed with Lanturn to get Chinchou eggs easily using 20 partners from the Water2 egg group. Notable egg moves include Mist, Psybeam, Soak and 1 more.
Volt Switch keeps your team's momentum going. Lanturn doesn't need to stay in long, Leftovers provides passive recovery each turn and max HP and Sp. Atk EVs make every visit count. Scald threatens on the way out. Voltabsorb adds passive value.
Best Build
Best Lanturn Moveset
- Volt Switch
- Scald
- Heal Bell
- Ice Beam
Recommended Teammates
You'll want to breed for Mist and Psybeam on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Hydro Pump and Thunder, they expand what Lanturn can actually threaten in practice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
A solid number of locations for Lanturn with high spawn rates across mid-game water routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.
Where To Catch Lanturn in Sword & Shield
To get Lanturn, start by catching Chinchou through surfing and fishing encounters at Lv. 20-52. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch ChinchouMODERATEHulburyShieldSuper RodLv.20-2420%MidMODERATEHulburySwordSuper RodLv.20-2420%MidCHALLENGINGGiant's MirrorShieldSuper RodLv.26-2810%MidCHALLENGINGGiant's MirrorSwordSuper RodLv.26-2810%MidEFFORTLESSEast Lake AxewellShieldSurfing on waterLv.40-4370%LateCaveThunderstormEFFORTLESSEast Lake AxewellSwordSurfing on waterLv.40-4370%LateCaveThunderstormEFFORTLESSWest Lake AxewellShieldSurfing on waterLv.38-4060%LateCaveThunderstormEFFORTLESSWest Lake AxewellSwordSurfing on waterLv.38-4060%LateCaveThunderstormCHALLENGINGHoneycalm IslandShieldSurfing on waterLv.40-4510%LateWaterThunderstormCHALLENGINGHoneycalm IslandSwordSurfing on waterLv.40-4510%LateWaterThunderstormCHALLENGINGHoneycalm SeaSwordSurfing on waterLv.40-4510%LateWaterThunderstormCHALLENGINGHoneycalm SeaShieldSurfing on waterLv.40-4510%LateWaterThunderstormCHALLENGINGInsular SeaShieldSurfing on waterLv.40-4510%LateWaterThunderstormCHALLENGINGInsular SeaSwordSurfing on waterLv.40-4510%LateWaterThunderstormCHALLENGINGStepping-Stone SeaShieldSurfing on waterLv.40-4510%LateWaterThunderstormCHALLENGINGStepping-Stone SeaSwordSurfing on waterLv.40-4510%LateWaterThunderstormCHALLENGINGWorkout SeaShieldSurfing on waterLv.40-4510%LateWaterThunderstormCHALLENGINGWorkout SeaSwordSurfing on waterLv.40-4510%LateWaterThunderstorm
Step 2Lanturn ✓MODERATEBridge FieldShieldSuper RodLv.26-2825%MidMODERATEBridge FieldSwordSuper RodLv.26-2825%MidEASYDusty BowlShieldSuper RodLv.40-4535%LateEASYDusty BowlSwordSuper RodLv.40-4535%LateLEGENDARYHoneycalm IslandSwordSurfing on waterLv.40-451%LateWaterThunderstormLEGENDARYHoneycalm IslandShieldSurfing on waterLv.40-451%LateWaterThunderstormLEGENDARYHoneycalm SeaSwordSurfing on waterLv.40-451%LateWaterThunderstormLEGENDARYHoneycalm SeaShieldSurfing on waterLv.40-451%LateWaterThunderstormLEGENDARYInsular SeaShieldSurfing on waterLv.40-451%LateWaterThunderstormLEGENDARYInsular SeaSwordSurfing on waterLv.40-451%LateWaterThunderstormLEGENDARYStepping-Stone SeaShieldSurfing on waterLv.40-451%LateWaterThunderstormLEGENDARYStepping-Stone SeaSwordSurfing on waterLv.40-451%LateWaterThunderstormLEGENDARYWorkout SeaShieldSurfing on waterLv.40-451%LateWaterThunderstormLEGENDARYWorkout SeaSwordSurfing on waterLv.40-451%LateWaterThunderstormEASYLake of OutrageShieldSuper RodLv.50-5235%PostWaterEASYLake of OutrageSwordSuper RodLv.50-5235%PostWateror evolve from Chinchou (Step 1)
Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick — it punches way above its weight class. We rate it C-Tier as a support.
Chinchou evolves into Lanturn at level 27. Lanturn is the fully evolved form. It sits at 460 BST in its evolved form.
Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.
Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.
Lanturn appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Lanturn first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through wild encounters in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A