Special
Support
460Average
67Moderate
CTier

Don't let the raw stats fool you. Volt Absorb heals when hit by Electric moves, and that completely changes the math for Lanturn. Only weak to Grass and Ground. A competitive option since Gen 2. Relies on priority moves or Scarf to keep up.

Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.

Base Stats
460Above
HP125
A
Attack58
D
Defense58
D
Sp. Atk76
C
Sp. Def76
C
Speed67
C
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Lanturn yields +2 HP
HP+2AtkDefSpASpDSpe
Details
Catch75ChallengingSlow1.25M XP1.2m / 3'11"22.5kg / 49.6 lbs161Base XP
Pokedex Entries

The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.

Sword

This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.

Shield

Lanturn Weakness

Good

Lanturn's Water/Electric typing leaves it vulnerable to Grass and Ground moves. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.

4xCriticali
None
¼xResisti
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Volt AbsorbAbsorbs electric moves, healing for 1/4 max HP.
IlluminateDoubles the wild encounter rate.
Water AbsorbHAAbsorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity

Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460B-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special
Breeding
Very Easy

Breed with Lanturn to get Chinchou eggs easily using 20 partners from the Water2 egg group. Notable egg moves include Mist, Psybeam, Soak and 1 more.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
4moves
Breed With (best first)
gyaradosoctillerymalamarmagikarpremoraidinkaywailordrelicanthwailmerbarraskewdalanturnsharpedo

Volt Switch keeps your team's momentum going. Lanturn doesn't need to stay in long, Leftovers provides passive recovery each turn and max HP and Sp. Atk EVs make every visit count. Scald threatens on the way out. Voltabsorb adds passive value.

Best Build

Special Tank
Ability
Voltabsorb
Item
LeftoversSUSTAIN
Nature
Modest+SPA
EVs

Best Lanturn Moveset

  • Volt SwitchSTAB
  • ScaldSTAB
  • Heal Bell
  • Ice Beam

You'll want to breed for Mist and Psybeam on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Hydro Pump and Thunder, they expand what Lanturn can actually threaten in practice.

Level-Up Moves

Lv 1
Eerie Impulse
10015Electric
Lv 1
Electro Ball
10010Electric
Lv 1
Spit Up
10010Normal
Lv 1
Stockpile
20Normal
Lv 1
Supersonic
5520Normal
Lv 1
Swallow
10Normal
Lv 1
Thunder Wave
9020Electric
Lv 1
Water Gun
4010025Water
Lv 12
Bubble Beam
6510020Water
Lv 16
Confuse Ray
10010Ghost
Lv 20
Spark
6510020Electric
Lv 24
Charge
20Electric
Lv 30
Discharge
8010015Electric
Lv 36
Aqua Ring
20Water
Lv 42
Flail
10015Normal
Lv 48
Take Down
908520Normal
Lv 54
Hydro Pump
110805Water

TM Moves

Src
TR12
Agility
30Psychic
TR17
Amnesia
20Psychic
TM31
Attract
10015Normal
TR06
Blizzard
110705Ice
TM52
Bounce
85855Flying
TM55
Brine
6510010Water
TR92
Dazzling Gleam
8010010Fairy
TM45
Dive
8010010Water
TM93
Eerie Impulse
10015Electric
TR80
Electro Ball
10010Electric
TR26
Endure+4
10Normal
TM39
Facade
7010020Normal
TM09
Giga Impact
150905Normal
TM35
Hail
10Ice
TR03
Hydro Pump
110805Water
TM08
Hyper Beam
150905Normal
TR05
Ice Beam
9010010Ice
TM27
Icy Wind
559515Ice
TM25
Protect+4
10Normal
TM33
Rain Dance
5Water
TM21
Rest
10Psychic
TM76
Round
6010015Normal
TR84
Scald
8010015Water
TM16
Screech
8540Normal
TR27
Sleep Talk
10Normal
TM24
Snore
5010015Normal
TR20
Substitute
10Normal
TR04
Surf
9010015Water
TR09
Thunder
1107010Electric
TM14
Thunder Wave
9020Electric
TR08
Thunderbolt
9010015Electric
TM80
Volt Switch
7010020Electric
TR16
Waterfall
8010015Water
TM36
Whirlpool
358515Water
TR86
Wild Charge
9010015Electric

Egg Moves

Src
Egg
Mist
30Ice
Egg
Psybeam
6510020Psychic
Egg
Soak
10020Water
Egg
Water Pulse
6010020Water

Tutor Moves

Src
Tutor
Rising Voltage
7010020Electric

A solid number of locations for Lanturn with high spawn rates across mid-game water routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.

Where To Catch Lanturn in Sword & Shield

To get Lanturn, start by catching Chinchou through surfing and fishing encounters at Lv. 20-52. The chain covers 2 catchable stages before reaching the final form.

  1. Chinchou
    Step 1Catch Chinchou
    Hulbury
    ShieldSuper RodLv.20-2420%Mid
    MODERATE
    Hulbury
    SwordSuper RodLv.20-2420%Mid
    MODERATE
    Giant's Mirror
    ShieldSuper RodLv.26-2810%Mid
    CHALLENGING
    Giant's Mirror
    SwordSuper RodLv.26-2810%Mid
    CHALLENGING
    East Lake Axewell
    ShieldSurfing on waterLv.40-4370%LateCaveThunderstorm
    EFFORTLESS
    East Lake Axewell
    SwordSurfing on waterLv.40-4370%LateCaveThunderstorm
    EFFORTLESS
    West Lake Axewell
    ShieldSurfing on waterLv.38-4060%LateCaveThunderstorm
    EFFORTLESS
    West Lake Axewell
    SwordSurfing on waterLv.38-4060%LateCaveThunderstorm
    EFFORTLESS
    Honeycalm Island
    ShieldSurfing on waterLv.40-4510%LateWaterThunderstorm
    CHALLENGING
    Honeycalm Island
    SwordSurfing on waterLv.40-4510%LateWaterThunderstorm
    CHALLENGING
    Honeycalm Sea
    SwordSurfing on waterLv.40-4510%LateWaterThunderstorm
    CHALLENGING
    Honeycalm Sea
    ShieldSurfing on waterLv.40-4510%LateWaterThunderstorm
    CHALLENGING
    Insular Sea
    ShieldSurfing on waterLv.40-4510%LateWaterThunderstorm
    CHALLENGING
    Insular Sea
    SwordSurfing on waterLv.40-4510%LateWaterThunderstorm
    CHALLENGING
    Stepping-Stone Sea
    ShieldSurfing on waterLv.40-4510%LateWaterThunderstorm
    CHALLENGING
    Stepping-Stone Sea
    SwordSurfing on waterLv.40-4510%LateWaterThunderstorm
    CHALLENGING
    Workout Sea
    ShieldSurfing on waterLv.40-4510%LateWaterThunderstorm
    CHALLENGING
    Workout Sea
    SwordSurfing on waterLv.40-4510%LateWaterThunderstorm
    CHALLENGING
  2. Lanturn
    Step 2Lanturn
    Bridge Field
    ShieldSuper RodLv.26-2825%Mid
    MODERATE
    Bridge Field
    SwordSuper RodLv.26-2825%Mid
    MODERATE
    Dusty Bowl
    ShieldSuper RodLv.40-4535%Late
    EASY
    Dusty Bowl
    SwordSuper RodLv.40-4535%Late
    EASY
    Honeycalm Island
    SwordSurfing on waterLv.40-451%LateWaterThunderstorm
    LEGENDARY
    Honeycalm Island
    ShieldSurfing on waterLv.40-451%LateWaterThunderstorm
    LEGENDARY
    Honeycalm Sea
    SwordSurfing on waterLv.40-451%LateWaterThunderstorm
    LEGENDARY
    Honeycalm Sea
    ShieldSurfing on waterLv.40-451%LateWaterThunderstorm
    LEGENDARY
    Insular Sea
    ShieldSurfing on waterLv.40-451%LateWaterThunderstorm
    LEGENDARY
    Insular Sea
    SwordSurfing on waterLv.40-451%LateWaterThunderstorm
    LEGENDARY
    Stepping-Stone Sea
    ShieldSurfing on waterLv.40-451%LateWaterThunderstorm
    LEGENDARY
    Stepping-Stone Sea
    SwordSurfing on waterLv.40-451%LateWaterThunderstorm
    LEGENDARY
    Workout Sea
    ShieldSurfing on waterLv.40-451%LateWaterThunderstorm
    LEGENDARY
    Workout Sea
    SwordSurfing on waterLv.40-451%LateWaterThunderstorm
    LEGENDARY
    Lake of Outrage
    ShieldSuper RodLv.50-5235%PostWater
    EASY
    Lake of Outrage
    SwordSuper RodLv.50-5235%PostWater
    EASY
    or evolve from Chinchou (Step 1)
  • Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick — it punches way above its weight class. We rate it C-Tier as a support.

  • Watch for Exeggutor (Grass) and Golem (Ground) when using Lanturn. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Chinchou evolves into Lanturn at level 27. Lanturn is the fully evolved form. It sits at 460 BST in its evolved form.

  • Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.

  • Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • Lanturn appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Lanturn first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through wild encounters in most titles where it appears.