Special
Support
460Average
67Moderate
BTier

Don't let the raw stats fool you. Volt Absorb heals when hit by Electric moves, and that completely changes the math for Lanturn. Only weak to Grass and Ground. A competitive option since Gen 2. Relies on priority moves or Scarf to keep up.

Lanturn's spread is anchored by HP, with special bulk backing it up. Attack is the clear weak point. Worth 2 HP EVs per KO, and the slow 1.25M XP grind keeps leveling painless.

Base Stats
460Above
HP125
A
Attack58
D
Defense58
D
Sp. Atk76
C
Sp. Def76
C
Speed67
C
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Lanturn yields +2 HP
HP+2AtkDefSpASpDSpe
Details
Catch75ChallengingSlow1.25M XP1.2m / 3'11"22.5kg / 49.6 lbs161Base XP
Pokedex Entries

Lanturn is nicknamed “the deep-sea star” for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.

Omega Ruby

Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.

Alpha Sapphire

Lanturn Weakness

Good

Lanturn's Water/Electric typing leaves it vulnerable to Grass and Ground moves. It resists 5 types, giving it decent defensive coverage. Volt Absorb grants an additional Electric immunity, reshaping the matchup chart. With 125 HP and balanced defenses, Lanturn can afford to eat a neutral hit or two.

4xCriticali
None
¼xResisti
0xImmunei
2Weak
5Resist
2Immune
Scorei+2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Volt AbsorbAbsorbs electric moves, healing for 1/4 max HP.
IlluminateDoubles the wild encounter rate.
Water AbsorbHAAbsorbs water moves, healing for 1/4 max HP.
Volt Absorb grants Electric immunity · Water Absorb grants Water immunity

Lanturn is the evolved form of Chinchou. Breeding produces Chinchou eggs, and they're average hatch time. Evolving from Chinchou gave Lanturn the biggest boost in HP (+50), bringing the total to 460 stats.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Chinchou
WaterElectric
Lanturn
WaterElectric
HP
75
125+50
ATK
38
58+20
DEF
38
58+20
SP.ATK
56
76+20
SP.DEF
56
76+20
SPE
67
67
BST
330B-Tier
460B-Tier+130
ROLE
Balanced
Support
TYPE
Utility
Special
Breeding
Very Easy

Breed with Lanturn to get Chinchou eggs easily from the Water2 egg group. Notable egg moves include Agility, Amnesia, Brine and 8 more.

Egg Groups
Water2
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
11moves

This build takes hits and hits back. Leftovers provides passive recovery each turn, Waterabsorb supports the gameplan, and max HP and Sp. Atk EVs mean Lanturn doesn't crumble to chip damage. Plus double STAB backing it up.

Best Build

Special Tank
Ability
Waterabsorb
Item
LeftoversSUSTAIN
Nature
Modest+SPA
EVs

Best Lanturn Moveset

  • ScaldSTAB
  • Ice Beam
  • ProtectFAST +4
  • ThunderboltSTAB

You'll want to breed for Agility and Amnesia on Lanturn. These egg moves aren't just nice to have. Combined with STAB from Hydro Pump and Thunder, they expand what Lanturn can actually threaten in practice.

Level-Up Moves

Lv 1
Bubble
4010030Water
Lv 1
Eerie Impulse
10015Electric
Lv 1
Electro Ball
10010Electric
Lv 1
Supersonic
5520Normal
Lv 1
Thunder Wave
10020Electric
Lv 6
Thunder Wave
10020Electric
Lv 9
Electro Ball
10010Electric
Lv 12
Water Gun
4010025Water
Lv 17
Confuse Ray
10010Ghost
Lv 20
Bubble Beam
6510020Water
Lv 23
Spark
6510020Electric
Lv 27
Spit Up
10010Normal
Lv 27
Stockpile
20Normal
Lv 27
Swallow
10Normal
Lv 29
Signal Beam
7510015Bug
Lv 33
Flail
10015Normal
Lv 37
Discharge
8010015Electric
Lv 43
Take Down
908520Normal
Lv 47
Aqua Ring
20Water
Lv 51
Hydro Pump
110805Water
Lv 54
Ion Deluge+1
25Electric
Lv 58
Charge
20Electric

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
110705Ice
TM57
Charge Beam
509010Electric
TM100
Confide
20Normal
TM99
Dazzling Gleam
8010010Fairy
HM07
Dive
8010010Water
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM13
Ice Beam
9010010Ice
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM48
Round
6010015Normal
TM55
Scald
8010015Water
TM94
Secret Power
7010020Normal
TM88
Sleep Talk
10Normal
TM90
Substitute
10Normal
HM03
Surf
9010015Water
TM87
Swagger
9015Normal
TM25
Thunder
1107010Electric
TM73
Thunder Wave
10020Electric
TM24
Thunderbolt
9010015Electric
TM06
Toxic
9010Poison
TM72
Volt Switch
7010020Electric
HM05
Waterfall
8010015Water
TM93
Wild Charge
9010015Electric

Egg Moves

Src
Egg
Agility
30Psychic
Egg
Amnesia
20Psychic
Egg
Brine
6510010Water
Egg
Flail
10015Normal
Egg
Mist
30Ice
Egg
Psybeam
6510020Psychic
Egg
Screech
8540Normal
Egg
Shock Wave
6020Electric
Egg
Soak
10020Water
Egg
Water Pulse
6010020Water
Egg
Whirlpool
358515Water

Tutor Moves

Src
Tutor
Aqua Tail
909010Water
Tutor
Bounce
85855Flying
Tutor
Heal Bell
5Normal
Tutor
Icy Wind
559515Ice
Tutor
Shock Wave
6020Electric
Tutor
Signal Beam
7510015Bug
Tutor
Snore
5010015Normal
Tutor
Water Pulse
6010020Water

Transfer Moves

Src
Gen 4
Captivate
10020Normal
Gen 3
Double-Edge
12010015Normal
Gen 4
Endure+4
10Normal
Gen 3
Mimic
10Normal
Gen 4
Natural Gift
10015Normal
Gen 4
Sucker Punch+1
801005Dark

A solid number of locations for Lanturn with moderate rates across mid-game routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.

Where To Catch Lanturn in Omega Ruby & Alpha Sapphire

To get Lanturn, start by catching Chinchou through walking encounters at Lv. 25-30. The chain covers 2 catchable stages before reaching the final form.

  1. Chinchou
    Step 1Catch Chinchou
    Route 107 - Underwater
    Alpha SapphireGrassLv.2570%MidRoute
    EFFORTLESS
    Route 107 - Underwater
    Omega RubyGrassLv.2570%MidRoute
    EFFORTLESS
    Route 124 - Underwater
    Alpha SapphireGrassLv.2570%MidRoute
    EFFORTLESS
    Route 124 - Underwater
    Omega RubyGrassLv.2570%MidRoute
    EFFORTLESS
    Route 126 - Underwater
    Omega RubyGrassLv.2570%MidRoute
    EFFORTLESS
    Route 126 - Underwater
    Alpha SapphireGrassLv.2570%MidRoute
    EFFORTLESS
    Route 128 - Underwater
    Omega RubyGrassLv.2570%MidRoute
    EFFORTLESS
    Route 128 - Underwater
    Alpha SapphireGrassLv.2570%MidRoute
    EFFORTLESS
    Route 129 - Underwater
    Omega RubyGrassLv.2570%MidRoute
    EFFORTLESS
    Route 129 - Underwater
    Alpha SapphireGrassLv.2570%MidRoute
    EFFORTLESS
    Route 130 - Underwater
    Omega RubyGrassLv.2570%MidRoute
    EFFORTLESS
    Route 130 - Underwater
    Alpha SapphireGrassLv.2570%MidRoute
    EFFORTLESS
  2. Lanturn
    Step 2Lanturn
    Route 107 - Underwater
    Alpha SapphireGrassLv.308%MidRoute
    MODERATE
    Route 107 - Underwater
    Omega RubyGrassLv.308%MidRoute
    MODERATE
    Route 124 - Underwater
    Alpha SapphireGrassLv.308%MidRoute
    MODERATE
    Route 124 - Underwater
    Omega RubyGrassLv.308%MidRoute
    MODERATE
    Route 126 - Underwater
    Omega RubyGrassLv.308%MidRoute
    MODERATE
    Route 126 - Underwater
    Alpha SapphireGrassLv.308%MidRoute
    MODERATE
    Route 128 - Underwater
    Omega RubyGrassLv.308%MidRoute
    MODERATE
    Route 128 - Underwater
    Alpha SapphireGrassLv.308%MidRoute
    MODERATE
    Route 129 - Underwater
    Omega RubyGrassLv.308%MidRoute
    MODERATE
    Route 129 - Underwater
    Alpha SapphireGrassLv.308%MidRoute
    MODERATE
    Route 130 - Underwater
    Omega RubyGrassLv.308%MidRoute
    MODERATE
    Route 130 - Underwater
    Alpha SapphireGrassLv.308%MidRoute
    MODERATE
    or evolve from Chinchou (Step 1)
  • Don't let Lanturn's 460 base stat total fool you. Volt Absorb is what makes it tick — it punches way above its weight class. We rate it B-Tier as a support.

  • Watch for Exeggutor (Grass) and Golem (Ground) when using Lanturn. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Chinchou evolves into Lanturn at level 27. Lanturn is the fully evolved form. It sits at 460 BST in its evolved form.

  • Run Volt Absorb on Lanturn. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Lanturn also gets Illuminate and Water Absorb, but they don't compare.

  • Lanturn fills the support role. It's a special attacker with base 76 Sp. Atk. At base 67 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • Lanturn appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Lanturn first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through wild encounters in most titles where it appears.